Disco Dance II: Electric Boogaloo: Difference between revisions
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{{skill| | __NOTOC__{{skill| | ||
skillid=5008| | |||
type=combat| | |||
mpcost=4| | |||
once=fight| | |||
description=This advanced form of the Disco Dance of Doom is sure to leave your enemies both smacked around and confused.| | |||
effect=Deals damage and weakens opponent| | |||
source=Guild Trainer| | |||
price=750 [[Meat]]| | |||
class=[[Disco Bandit]]| | |||
level=4| | |||
explain=Deals 9-11 damage and lowers monster level by 5.| | |||
usemsg= | |||
''When used with no [[Disco Momentum]]:''<br /> | |||
You bust an extremely adept boogie move. Your opponent sustains 9-11 damage, and looks very confused.<br />''or''<br /> | |||
Your dancing skills transport your opponent to a Boogie Wonderland. You pull <her> down the rabbit hole for 9-11 damage, and push <her> through the looking-glass to really confuse <her>.<br />''or''<br /> | |||
You do an electric boogie-oogie-oogie, a pretty advanced move, especially with the extra 'oogie' at the end. You hit your opponent for 9-11 damage and confuse <it> greatly.<br />''or''<br /> | |||
You put some boogie in your butt, figuratively speaking, and then kick your opponent in the butt for 9-11 damage, literally speaking. <He> looks a little shaken up by the whole thing. | |||
{{delevel|att=5|def=5}}<hr /> | |||
''When used with 1 point of Disco Momentum:''<br /> | |||
You seamlessly transition into the boogie 'round the clock, kicking your opponent at 3, 6, 9, and 12 o'clock, for a total of 15-17 damage.<br />''or''<br /> | |||
You transition into a boogie fever, boogeying so hard you hit for 15-17 damage. You encourage your wounded opponent to blame it on the boogie.<br />''or''<br /> | |||
You transition into a dance, freak, and boogie, like some kind of knight of boogeying. Your opponent takes 15-17 damage from your crazy skills, and the windmill kick you just landed.<br />''or''<br /> | |||
You transition into a deft boogaloo. Your opponent is as impressed by your dancing as <it> is punched in the face by you for 15-17 damage. | |||
{{delevel|att=11|def=11}}<hr /> | |||
''When used with 2 points of Disco Momentum:''<br /> | |||
You finish up your dance routine with a full tilt boogie, boogieying so fast your opponent can barely see you, raining down blows in a disco inferno for 21-23 damage.<br />''or''<br /> | |||
You finish up your dance routine with the dreaded Sugar Boogie, rotting your opponent's teeth and kicking <them> in for 21-23 damage.<br />''or''<br /> | |||
You finish up your dance routine with the wildest boogaloo your opponent has ever seen. The shock and awe deal 21-23 damage.<br />''or''<br /> | |||
You finish up your routine with a devastating Jungle Boogie, grunting and howling as you pummel your opponent for 21-23 damage. | |||
{{delevel|att=17|def=17}} | |||
}} | |||
==Notes== | |||
*Using this skill generates one [[Disco Momentum]] with [[Disco State of Mind (skill)|Disco State of Mind]]. | |||
*Each point of Disco Momentum increases the damage dealt and deleveling by 6 points. | |||
*[[Stealth Mistletoe]] will double the deleveling (but not the damage). | |||
==History== | |||
*Prior to the [[Disco Bandit]] skill revamp on October 21, 2013, this skill cost 7 [[MP]] and could be used an unlimited times per fight. Its attack message was formerly: | |||
:You bust an extremely adept disco move. Your opponent sustains 8-10 damage, and looks very confused. | |||
*This skill used to hit up to three opponents when fighting [[:Category:Group Monsters|group monsters]]. When doing so, both its damage and deleveling effects were multiplied by the number of individuals hit. | |||
==See Also== | |||
*[[Deleveling]] | |||
==References== | ==References== | ||
*The name of this skill was taken from the title of the 1984 movie, [[Wikipedia:Breakin' 2: Electric Boogaloo|Breakin' 2: Electric Boogaloo | *The name of this skill was taken from the title of the 1984 movie, [[Wikipedia:Breakin' 2: Electric Boogaloo|''Breakin' 2: Electric Boogaloo'']]. | ||
Latest revision as of 14:40, 23 October 2016
Disco Dance II: Electric Boogaloo
Type: CombatMP Cost: 4
usable once per fight
This advanced form of the Disco Dance of Doom is sure to leave your enemies both smacked around and confused.
Deals damage and weakens opponent
Source: | Guild Trainer |
Price: | 750 Meat |
Class: | Disco Bandit |
Level: | 4 |
Effect: | Deals 9-11 damage and lowers monster level by 5. |
When Used: |
When used with no Disco Momentum: You bust an extremely adept boogie move. Your opponent sustains 9-11 damage, and looks very confused.
When used with 1 point of Disco Momentum:
When used with 2 points of Disco Momentum:
|
Notes
- Using this skill generates one Disco Momentum with Disco State of Mind.
- Each point of Disco Momentum increases the damage dealt and deleveling by 6 points.
- Stealth Mistletoe will double the deleveling (but not the damage).
History
- Prior to the Disco Bandit skill revamp on October 21, 2013, this skill cost 7 MP and could be used an unlimited times per fight. Its attack message was formerly:
- You bust an extremely adept disco move. Your opponent sustains 8-10 damage, and looks very confused.
- This skill used to hit up to three opponents when fighting group monsters. When doing so, both its damage and deleveling effects were multiplied by the number of individuals hit.
See Also
References
- The name of this skill was taken from the title of the 1984 movie, Breakin' 2: Electric Boogaloo.