Action Elevator: Difference between revisions

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:You reach for the button to go to the penthouse, but the elevator senses that you are insufficiently cursed, and doesn't allow you to push it.
:You reach for the button to go to the penthouse, but the elevator senses that you are insufficiently cursed, and doesn't allow you to push it.
''With [[Thrice-Cursed]]'':
''With [[Thrice-Cursed]]'':
The door to the penthouse suite groans in protest as you push it open. The apartment interior is barely recognizable as having once been luxurious -- the crumbling plaster walls are criss-crossed with vines creeping in from the broken windows, and the ancient carpet has largely been replaced with moss and mushrooms.
{{combat|name=ancient protector spirit (The Hidden Apartment Building)|noline=y}}
 
''After slaying the spirit'':
A smoky, shadowy outline of a humanoid figure is lounging on the mouldering remains of a sofa. You guess it must be the ghost of an ancient high priest, given that his head is sort of in the shape of a tribal headdress. Unless those are wings? It's kind of hard to tell from the silhouette.
The penthouse is empty now.
 
The figure stands, its eyes glowering at you with a baleful green light. It begins to chant in an ancient language you don't understand, finishing with a shout of "''Bulbazinalli!''". An extra-lush potted plant nearby explodes in a shower of crockery bits and mulch, and a mossy stone sphere rises into the air with the same bright green glow.
 
It's a pretty impressive scene, all in all. Fortunately, you aren't so entranced as to be surprised when the spirit lunges at you with its ghostly claws.
{{combat|name=ancient protector spirit|noline=y}}
----
----
{{button|Go to the mezannine}}
{{button|Go to the mezannine}}
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You watch it crash into the central fountain, and hear a cacophony of chanting and bickering as a massive group of pygmy witch lawyers bursts out of the nearby office building and loudly converges on it.
You watch it crash into the central fountain, and hear a cacophony of chanting and bickering as a massive group of pygmy witch lawyers bursts out of the nearby office building and loudly converges on it.
----
*With [[candy cane sword cane]] equipped:
{{button|Climb on top of the elevator car}}
You use your candy cane sword to pry open the hatch on the top of the elevator. You climb into the shaft and shudder. Apparently the ''curse'' of the mezzanine has leaked into the elevator shaft. You quickly drop back into the elevator.
{{acquireEffect|effect=Once-Cursed|duration=10}}
''or, if you have Once-Cursed''
{{acquireEffect|effect=Once-Cursed|type=lose}}
{{acquireEffect|effect=Twice-Cursed|duration=10}}
''or, if you have Twice-Cursed''
{{acquireEffect|effect=Twice-Cursed|type=lose}}
{{acquireEffect|effect=Thrice-Cursed|duration=10}}
''or, if you have Thrice-Cursed''
{{acquireEffect|effect=Thrice-Cursed|duration=10}}
----
----
{{button|Exit through the gift shop}}
{{button|Exit through the gift shop}}
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==Notes==
==Notes==
*Going to the parking garage banishes [[pygmy witch lawyer]]s from the Office Building, but adds them to the Park.
*Going to the parking garage banishes [[pygmy witch lawyer]]s from the Office Building, but adds them to the Park.
*The "strangely regular intervals" are once every nine adventures.
==References==
*[[wikipedia:Elevator Action|Elevator Action]] is a classic arcade game.
*''[[wikipedia:Exit Through the Gift Shop|Exit Through the Gift Shop]]'' is a documentary film about the graffiti artist Banksy.
*The line about "taking the elevator to the mezzanine" and being a "chump" is a reference to "Super Bon Bon" by [[wikipedia:Soul Coughing|Soul Coughing]].

Latest revision as of 15:17, 3 December 2023


Action Elevator
Action Elevator

You enter the apartment building, and it seems like almost all of the residents have popped off to the roof for a smoke break. It's weird... they do that at really strangely regular intervals...

Anyway, you make it to the elevator without being attacked by any pygmies. Where would you like to go?

Go to the Thrice-Cursed Penthouse

Without Thrice-Cursed:

You reach for the button to go to the penthouse, but the elevator senses that you are insufficiently cursed, and doesn't allow you to push it.

With Thrice-Cursed:

ancient protector spirit This monster is Undead -- (edit metadata)
  • Item Drops: moss-covered stone sphereq
  • Meat Drop: None
  • Monster Level: 158 • Substat Gain: 39.5 • Moxie for No Hit*: 168
  • Monster Defense: 145
  • Hit Points: 80
  • Initiative: 10
  • Elemental Alignment: None
  • Damage Resistance: 100%

After slaying the spirit: The penthouse is empty now.


Go to the mezannine

You take the elevator to the mezzanine, and it turns out that you're a chump, because the mezzanine is cursed.

You acquire an effect: Once-Cursed
(duration: 10 Adventures)

or, if you have Once-Cursed

You lose an effect: Once-Cursed
You acquire an effect: Twice-Cursed
(duration: 10 Adventures)

or, if you have Twice-Cursed

You lose an effect: Twice-Cursed
You acquire an effect: Thrice-Cursed
(duration: 10 Adventures)

or, if you have Thrice-Cursed

You acquire an effect: Thrice-Cursed
(duration: 10 Adventures)

Go down to the parking garage

You take the elevator to the parking garage, and find it empty save for a windowless white van, a cinder block, a can of red paint, and a bunch of dirty garbage.

Thinking quickly, you paint a crude red cross on the side of the van, point it out the garage exit toward the park, put the cinder block on the gas pedal, and turn it loose.

You watch it crash into the central fountain, and hear a cacophony of chanting and bickering as a massive group of pygmy witch lawyers bursts out of the nearby office building and loudly converges on it.


Climb on top of the elevator car

You use your candy cane sword to pry open the hatch on the top of the elevator. You climb into the shaft and shudder. Apparently the curse of the mezzanine has leaked into the elevator shaft. You quickly drop back into the elevator.

You acquire an effect: Once-Cursed
(duration: 10 Adventures)

or, if you have Once-Cursed

You lose an effect: Once-Cursed
You acquire an effect: Twice-Cursed
(duration: 10 Adventures)

or, if you have Twice-Cursed

You lose an effect: Twice-Cursed
You acquire an effect: Thrice-Cursed
(duration: 10 Adventures)

or, if you have Thrice-Cursed

You acquire an effect: Thrice-Cursed
(duration: 10 Adventures)

Exit through the gift shop

Just kidding. What kind of apartment building has a gift shop? You exit through the front door.


Occurs at The Hidden Apartment Building

Notes

  • Going to the parking garage banishes pygmy witch lawyers from the Office Building, but adds them to the Park.
  • The "strangely regular intervals" are once every nine adventures.

References