El Vibrato Island guide: Difference between revisions

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[[Towering construct]]: Added MODIFY SELF message
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*Adventure at the [[The Poop Deck|Poop Deck]] until you get the adventure "[[O Cap'm, My Cap'm]]"
*Adventure at the [[The Poop Deck|Poop Deck]] until you get the adventure "[[O Cap'm, My Cap'm]]"
*Choose to sail to any one of these 3 locations: (59,10), (86,40) or (48,47).  You should obtain an [[El Vibrato power sphere]].
*Choose to sail to any one of these 3 locations: (59,10), (86,40) or (48,47).  You should obtain an [[El Vibrato power sphere]].
*Keep adventuring until you get [[O Cap'm, My Cap'm]] again, and this time, sail to (63,29).  Your sphere will be consumed and you will receive an [[El Vibrato trapezoid]].
*Keep adventuring until you get [[O Cap'm, My Cap'm]] again, and this time, sail to (63,29) for the [[Plinth]] adventure.  Your sphere will be consumed and you will receive an [[El Vibrato trapezoid]].
*Use the trapezoid to set up the [[A Shimmering Portal|shimmering portal]] at your [[The Campground|campground]].
*Use the trapezoid to set up the [[A Shimmering Portal|shimmering portal]] at your [[The Campground|campground]].


==Recharging the Portal==
==Recharging the Portal==
The portal is initially good for 20 trips to [[A Shimmering Portal|El Vibrato Island]].  After that, you need to obtain more {{plural|El Vibrato power sphere}} to keep it powered.  More spheres can be found by sailing to any of these coordinates: (59,10), (86,40) or (48,47).
The portal is initially good for 20 trips to [[A Shimmering Portal|El Vibrato Island]].  After that, you need to obtain more {{plural|El Vibrato power sphere}} to keep it powered.  More spheres can be found by sailing to any of the coordinates: (59,10), (86,40) or (48,47). Each sphere is good for 5 more adventures in the portal. The [[O Cap'm, My Cap'm]] adventure is limited to occurring every 29 adventures or more.While adventuring at the portal, you can also acquire {{plural|overcharged El Vibrato power sphere}}, which will keep the portal charged for 10 adventures.
Each sphere is good for 5 more adventures in the portal.
While adventuring at the portal, you can also acquire {{plural|overcharged El Vibrato power sphere}}, which will keep the portal charged for 10 adventures.


==Punchcards==
==Punchcards==
As you adventure at the island, you will fight constructs which drop various punchcards. You can use the punchcards to "reprogram" the constructs and order them to do useful things.
As you adventure at the island, you will fight constructs which drop various punchcards. You can use the punchcards to "reprogram" the constructs and order them to do useful things.<br>
See [[El Vibrato punchcard]] to get a better idea of how they are used/linked/related.


=====List of Punchcards and Their Corresponding Command=====
*[[El Vibrato punchcard (115 holes)]] - Command ATTACK
*[[El Vibrato punchcard (115 holes)]] - Command ATTACK
*[[El Vibrato punchcard (97 holes)]] - Command REPAIR
*[[El Vibrato punchcard (97 holes)]] - Command REPAIR
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*[[El Vibrato punchcard (104 holes)]] - Object SPHERE
*[[El Vibrato punchcard (104 holes)]] - Object SPHERE


Note that the last card is only obtained by giving a special order to a [[hulking construct]], more on this in a minute.
[[El Vibrato punchcard (104 holes)]] (SPHERE) is only obtained by giving a specific command to a [[hulking construct]].


==Ordering the Constructs Around==
==Ordering the Constructs Around==
Giving a command to a construct works by using two punchcards in combat against one in the correct order.  each punchcard is either an action ([[El Vibrato punchcard (115 holes)|ATTACK]], [[El Vibrato punchcard (97 holes)|REPAIR]], [[El Vibrato punchcard (129 holes)|BUFF]], [[El Vibrato punchcard (213 holes)|MODIFY]] or [[El Vibrato punchcard (165 holes)|BUILD]]) or a target ([[El Vibrato punchcard (142 holes)|TARGET]], [[El Vibrato punchcard (216 holes)|SELF]], [[El Vibrato punchcard (88 holes)|FLOOR]], [[El Vibrato punchcard (182 holes)|DRONE]], [[El Vibrato punchcard (176 holes)|WALL]] or [[El Vibrato punchcard (104 holes)|SPHERE]]).  Each action you make a construct do is done by using a command card and then a target card.   
Giving a command to a construct works by using two punchcards in combat against one in the correct order.  each punchcard is either an action ([[El Vibrato punchcard (115 holes)|ATTACK]], [[El Vibrato punchcard (97 holes)|REPAIR]], [[El Vibrato punchcard (129 holes)|BUFF]], [[El Vibrato punchcard (213 holes)|MODIFY]] or [[El Vibrato punchcard (165 holes)|BUILD]]) or a target ([[El Vibrato punchcard (142 holes)|TARGET]], [[El Vibrato punchcard (216 holes)|SELF]], [[El Vibrato punchcard (88 holes)|FLOOR]], [[El Vibrato punchcard (182 holes)|DRONE]], [[El Vibrato punchcard (176 holes)|WALL]] or [[El Vibrato punchcard (104 holes)|SPHERE]]).  Each action you make a construct do is done by using a command card and then a target card.   
Here is a summary of each construct and the commands you can give it:
 
====[[Bizarre construct]]====
===[[Bizarre construct]]===
*[[El Vibrato punchcard (129 holes)|BUFF]] [[El Vibrato punchcard (182 holes)|DRONE]] With a [[repaired El Vibrato drone]] in inventory: obtain an [[augmented El Vibrato drone]]
*[[El Vibrato punchcard (129 holes)|BUFF]] [[El Vibrato punchcard (182 holes)|DRONE]] With a [[repaired El Vibrato drone]] in inventory: obtain an [[augmented El Vibrato drone]]
*[[El Vibrato punchcard (129 holes)|BUFF]] [[El Vibrato punchcard (142 holes)|TARGET]]: Gain 10 rounds of the buff [[Fitter, Happier]].
*[[El Vibrato punchcard (129 holes)|BUFF]] [[El Vibrato punchcard (142 holes)|TARGET]]: Gain 10 rounds of the buff [[Fitter, Happier]].
*[[El Vibrato punchcard (97 holes)|REPAIR]] [[El Vibrato punchcard (142 holes)|TARGET]]: The construct heals you.
*[[El Vibrato punchcard (97 holes)|REPAIR]] [[El Vibrato punchcard (142 holes)|TARGET]]: The construct heals you.
*[[El Vibrato punchcard (97 holes)|REPAIR]] [[El Vibrato punchcard (216 holes)|SELF]]: The construct heals itself.
*[[El Vibrato punchcard (97 holes)|REPAIR]] [[El Vibrato punchcard (216 holes)|SELF]]: The construct heals itself.
----
 
====[[Hulking construct]]====
===[[Hulking construct]]===
*[[El Vibrato punchcard (115 holes)|ATTACK]] [[El Vibrato punchcard (88 holes)|FLOOR]]: You beat the construct and get some [[El Vibrato punchcard|punchcards]]
*[[El Vibrato punchcard (115 holes)|ATTACK]] [[El Vibrato punchcard (88 holes)|FLOOR]]: You beat the construct and get some [[El Vibrato punchcard|punchcards]]
*[[El Vibrato punchcard (115 holes)|ATTACK]] [[El Vibrato punchcard (176 holes)|WALL]]: You beat the construct and get some [[El Vibrato punchcard|punchcards]], with a chance to get some of the rare [[El Vibrato punchcard (104 holes)|104 holed cards]].
*[[El Vibrato punchcard (115 holes)|ATTACK]] [[El Vibrato punchcard (176 holes)|WALL]]: You beat the construct and get some [[El Vibrato punchcard|punchcards]], with a chance to get some of the rare [[El Vibrato punchcard (104 holes)|104 holed cards]].
*[[El Vibrato punchcard (115 holes)|ATTACK]] [[El Vibrato punchcard (216 holes)|SELF]]: You beat the construct (no  [[El Vibrato punchcard|punchcards]] are obtained).
*[[El Vibrato punchcard (115 holes)|ATTACK]] [[El Vibrato punchcard (216 holes)|SELF]]: You beat the construct (no  [[El Vibrato punchcard|punchcards]] are obtained).
* [[El Vibrato punchcard (115 holes)|ATTACK]] [[El Vibrato punchcard (142 holes)|TARGET]]: The construct kills you.
* [[El Vibrato punchcard (115 holes)|ATTACK]] [[El Vibrato punchcard (142 holes)|TARGET]]: The construct kills you.
*[[El Vibrato punchcard (165 holes)|BUILD]] [[El Vibrato punchcard (216 holes)|SELF]]: The construct does not attack for a turn and apparantly makes itself stronger - more spading is required here.
*[[El Vibrato punchcard (165 holes)|BUILD]] [[El Vibrato punchcard (216 holes)|SELF]]: The construct does not attack for a turn and apparently makes itself stronger - more spading is required here.
----


====[[Industrious construct]]====
===[[Industrious construct]]===
*[[El Vibrato punchcard (129 holes)|BUFF]] [[El Vibrato punchcard (88 holes)|FLOOR]]: The construct buffs the floor to a mirror sheen.
*[[El Vibrato punchcard (129 holes)|BUFF]] [[El Vibrato punchcard (88 holes)|FLOOR]]: The construct buffs the floor to a mirror sheen.
*[[El Vibrato punchcard (129 holes)|BUFF]] [[El Vibrato punchcard (142 holes)|TARGET]]: The construct buffs you to a mirror, doing 20 damage to you in the process.
*[[El Vibrato punchcard (129 holes)|BUFF]] [[El Vibrato punchcard (142 holes)|TARGET]]: The construct buffs you to a mirror, doing 20 damage to you in the process.
*[[El Vibrato punchcard (129 holes)|BUFF]] [[El Vibrato punchcard (216 holes)| SELF]]: The construct buffs self, doing 20-30 damage to itself.


----
===[[Lonely construct]]===
====[[Lonely construct]]====
*[[El Vibrato punchcard (213 holes)|MODIFY]] [[El Vibrato punchcard (104 holes)|SPHERE]] with an [[El Vibrato power sphere]] in inventory: Gain an [[overcharged El Vibrato power sphere]].
*[[El Vibrato punchcard (213 holes)|MODIFY]] [[El Vibrato punchcard (104 holes)|SPHERE]] with an [[El Vibrato power sphere]] in inventory: Gain an [[overcharged El Vibrato power sphere]].
*[[El Vibrato punchcard (97 holes)|REPAIR]] [[El Vibrato punchcard (182 holes)|DRONE]], with a [[broken El Vibrato drone]] in inventory: Gain a [[repaired El Vibrato drone]]
*[[El Vibrato punchcard (97 holes)|REPAIR]] [[El Vibrato punchcard (182 holes)|DRONE]], with a [[broken El Vibrato drone]] in inventory: Gain a [[repaired El Vibrato drone]]
*[[El Vibrato punchcard (97 holes)|REPAIR]] [[El Vibrato punchcard (216 holes)|SELF]]: The construct tightens some of its bolts.
*[[El Vibrato punchcard (97 holes)|REPAIR]] [[El Vibrato punchcard (216 holes)|SELF]]: The construct tightens some of its bolts.
*[[El Vibrato punchcard (97 holes)|REPAIR]] [[El Vibrato punchcard (142 holes)|TARGET]]: The construct tightens some of your bolts, doing some damage to you.
*[[El Vibrato punchcard (97 holes)|REPAIR]] [[El Vibrato punchcard (142 holes)|TARGET]]: The construct tightens some of your bolts, doing some damage to you.
----
 
====[[Menacing construct]]====
===[[Menacing construct]]===
*[[El Vibrato punchcard (115 holes)|ATTACK]] [[El Vibrato punchcard (176 holes)|WALL]]: The construct shoots the wall (with no effect).
*[[El Vibrato punchcard (115 holes)|ATTACK]] [[El Vibrato punchcard (176 holes)|WALL]]: The construct shoots the wall (with no effect).
----
*[[El Vibrato punchcard (115 holes)|ATTACK]] [[El Vibrato punchcard (216 holes)|SELF]]: The construct will shoot itself
====[[Towering construct]]====
 
===[[Towering construct]]===
*[[El Vibrato punchcard (165 holes)|BUILD]] [[El Vibrato punchcard (182 holes)|DRONE]]: Get an [[El Vibrato drone]].
*[[El Vibrato punchcard (165 holes)|BUILD]] [[El Vibrato punchcard (182 holes)|DRONE]]: Get an [[El Vibrato drone]].
*[[El Vibrato punchcard (165 holes)|BUILD]] [[El Vibrato punchcard (142 holes)|TARGET]]: The construct makes a statue of you.
*[[El Vibrato punchcard (165 holes)|BUILD]] [[El Vibrato punchcard (142 holes)|TARGET]]: The construct makes a statue of you.
*[[El Vibrato punchcard (213 holes)|MODIFY]] [[El Vibrato punchcard (216 holes)|SELF]]: The construct modifies itself to another construct (needs spading).
*[[El Vibrato punchcard (213 holes)|MODIFY]] [[El Vibrato punchcard (216 holes)|SELF]]: The construct modifies itself to a random other construct.
*[[El Vibrato punchcard (213 holes)|MODIFY]] [[El Vibrato punchcard (182 holes)|DRONE]] with an [[El Vibrato drone]] in inventory: The construct breaks the drone and you acquire a [[broken El Vibrato drone]].
*[[El Vibrato punchcard (213 holes)|MODIFY]] [[El Vibrato punchcard (182 holes)|DRONE]] with an [[El Vibrato drone]] in inventory: The construct breaks the drone and you acquire a [[broken El Vibrato drone]].
*[[El Vibrato punchcard (213 holes)|MODIFY]] [[El Vibrato punchcard (104 holes)|SPHERE]] with an [[El Vibrato power sphere]] in inventory:
*[[El Vibrato punchcard (213 holes)|MODIFY]] [[El Vibrato punchcard (104 holes)|SPHERE]] with an [[El Vibrato power sphere]] in inventory:
**Without any pieces of the [[El Vibrato Relics]] in your inventory, you gain an [[El Vibrato helmet]].
**Without any pieces of the [[El Vibrato Relics]] in your inventory, you gain an [[El Vibrato helmet]].
**With only an [[El Vibrato helmet]] in your inventory, you gain an [[El Vibrato energy spear]].
**With only an [[El Vibrato helmet]] in your inventory, you gain an [[El Vibrato energy spear]].
**With an [[El Vibrato energy spear]] or [[El Vibrato leg guards]] in your inventory, you gain a pair of [[El Vibrato leg guards]].
**With an [[El Vibrato energy spear]] and an [[El Vibrato helmet]] in your inventory, you gain a pair of [[El Vibrato leg guards]].


==Getting Yourself a Megadrone==
==Getting Yourself a Megadrone==
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*You should now have both an [[augmented El Vibrato drone]] and an [[overcharged El Vibrato power sphere]] in your inventory.
*You should now have both an [[augmented El Vibrato drone]] and an [[overcharged El Vibrato power sphere]] in your inventory.
*Use the [[augmented El Vibrato drone]] to obtain the hatchling [[El Vibrato Megadrone (hatchling)|El Vibrato Megadrone]].
*Use the [[augmented El Vibrato drone]] to obtain the hatchling [[El Vibrato Megadrone (hatchling)|El Vibrato Megadrone]].
*The last two steps can be performed out of order.
== Acquiring The Outfit ==
You will need to encounter the [[towering construct]] three times, requiring a total of three [[El Vibrato power sphere]]s and three [[El Vibrato punchcard (213 holes)|MODIFY]] [[El Vibrato punchcard (104 holes)|SPHERE]] commands. As the spheres are also required for charging the portal and can only be obtained every 29 adventures, this can get quite costly in adventures. Ideally, you want to be done with the portal in the initial 20 visits. Getting the megadrone at the same time is a good idea as the steps can be performed at the same time.
First, acquire three power spheres from [[O Cap'm, My Cap'm]] by adventuring in the [[The Poop Deck|Poop Deck]]. The constructs can be [[Fax machine strategy|faxed]] and [[Copying|copied]]. The punchcards can be purchased from other players. The [[El Vibrato punchcard (104 holes)]] (SPHERE) punchcard is more expensive and you probably want to acquire the punchcard yourself. [[Menacing construct]] gives ATTACK and [[towering construct]] gives WALL. [[Lonely construct]]s will give [[El Vibrato punchcard (213 holes)|MODIFY]] punchcards. [[Hulking construct]]s give ATTACK, WALL, and MODIFY punchcards.
The first option is to buy the [[El Vibrato punchcard (115 holes)|ATTACK]] [[El Vibrato punchcard (176 holes)|WALL]] command for [[hulking construct]]s and simply fax/copy enough until you get three SPHERE punchcards. The second option is to fax/copy the other constructs for the punchcards before fighting thee hulking constructs. You can also try for encounters in the 20 adventures you are initially alotted and fax in the [[towering construct]]s afterwards. [[Transcendent Olfaction]] or [[odor extractor]] is valuable here for encountering the constructs you need. Once you have all the punchcards you need, encounter the [[towering construct]] and issue the MODIFY SPHERE command three times. The pieces are obtained in order of [[El Vibrato helmet]], [[El Vibrato energy spear]], and [[El Vibrato leg guards]].


==See Also==
==See Also==
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*[[El Vibrato Megadrone (familiar)]] for more information on how to use the familiar.
*[[El Vibrato Megadrone (familiar)]] for more information on how to use the familiar.
*[[A Shimmering Portal]] For more information about the adventuring location.
*[[A Shimmering Portal]] For more information about the adventuring location.
[[Category:Guides]]

Latest revision as of 02:41, 18 August 2020

This page is to help you unravel the mystery of El Vibrato Island.

Getting to the Island

To get to El Vibrato Island, you must obtain and use an El Vibrato trapezoid, which sets up A Shimmering Portal at your campground.

Recharging the Portal

The portal is initially good for 20 trips to El Vibrato Island. After that, you need to obtain more El Vibrato power spheres to keep it powered. More spheres can be found by sailing to any of the coordinates: (59,10), (86,40) or (48,47). Each sphere is good for 5 more adventures in the portal. The O Cap'm, My Cap'm adventure is limited to occurring every 29 adventures or more.While adventuring at the portal, you can also acquire overcharged El Vibrato power spheres, which will keep the portal charged for 10 adventures.

Punchcards

As you adventure at the island, you will fight constructs which drop various punchcards. You can use the punchcards to "reprogram" the constructs and order them to do useful things.
See El Vibrato punchcard to get a better idea of how they are used/linked/related.

El Vibrato punchcard (104 holes) (SPHERE) is only obtained by giving a specific command to a hulking construct.

Ordering the Constructs Around

Giving a command to a construct works by using two punchcards in combat against one in the correct order. each punchcard is either an action (ATTACK, REPAIR, BUFF, MODIFY or BUILD) or a target (TARGET, SELF, FLOOR, DRONE, WALL or SPHERE). Each action you make a construct do is done by using a command card and then a target card.

  • BUFF FLOOR: The construct buffs the floor to a mirror sheen.
  • BUFF TARGET: The construct buffs you to a mirror, doing 20 damage to you in the process.
  • BUFF SELF: The construct buffs self, doing 20-30 damage to itself.
  • ATTACK WALL: The construct shoots the wall (with no effect).
  • ATTACK SELF: The construct will shoot itself

Getting Yourself a Megadrone

Make sure you have the following items:

Now, follow this sequence of events:

Acquiring The Outfit

You will need to encounter the towering construct three times, requiring a total of three El Vibrato power spheres and three MODIFY SPHERE commands. As the spheres are also required for charging the portal and can only be obtained every 29 adventures, this can get quite costly in adventures. Ideally, you want to be done with the portal in the initial 20 visits. Getting the megadrone at the same time is a good idea as the steps can be performed at the same time.

First, acquire three power spheres from O Cap'm, My Cap'm by adventuring in the Poop Deck. The constructs can be faxed and copied. The punchcards can be purchased from other players. The El Vibrato punchcard (104 holes) (SPHERE) punchcard is more expensive and you probably want to acquire the punchcard yourself. Menacing construct gives ATTACK and towering construct gives WALL. Lonely constructs will give MODIFY punchcards. Hulking constructs give ATTACK, WALL, and MODIFY punchcards.

The first option is to buy the ATTACK WALL command for hulking constructs and simply fax/copy enough until you get three SPHERE punchcards. The second option is to fax/copy the other constructs for the punchcards before fighting thee hulking constructs. You can also try for encounters in the 20 adventures you are initially alotted and fax in the towering constructs afterwards. Transcendent Olfaction or odor extractor is valuable here for encountering the constructs you need. Once you have all the punchcards you need, encounter the towering construct and issue the MODIFY SPHERE command three times. The pieces are obtained in order of El Vibrato helmet, El Vibrato energy spear, and El Vibrato leg guards.

See Also