Elements: Difference between revisions
imported>Duty Refences+ |
imported>That Name Is Already Taken m Grammar edit. |
||
(38 intermediate revisions by 27 users not shown) | |||
Line 1: | Line 1: | ||
{{NeedsContent|comment=Needs overriding order for spell types when using Hobopolis items. See [[Elemental Spell Damage]]. }} | |||
==The Elements of... Elements== | |||
Everything in the Kingdom of Loathing is composed of the five basic [[elements]]: '''{{element|hot|}}''', '''{{element|cold|}}''', '''{{element|spooky|}}''', '''{{element|stench|}}''', and '''{{element|sleaze|}}'''. Although most monsters in the Kingdom show no preference for or aversion from any particular element, many monsters, such as the demons in [[Pandamonium Slums]] or the undead enemies in [[The Cyrpt]], have an affinity for one element or another. Additionally, adventurers can make use of certain spells and accessories to harness the power of the elements. | |||
The elements exist in a delicate balance, and each one can cause great harm to foes of opposing elements, while dealing 1 damage to enemies of the same element. | The elements exist in a delicate balance, and each one can cause great harm to foes of opposing elements, while dealing 1 damage to enemies of the same element. The following is a breakdown of how each element performs against every other one. | ||
[[ | [[File:Elements2.gif]] | ||
* {{element|Hot|}} deals double damage against {{element| | *{{element|Hot|}} deals double damage against {{element|spooky|}} and {{element|cold|}}. | ||
* {{element| | *{{element|Spooky|}} deals double damage against {{element|cold|}} and {{element|sleaze|}}. | ||
* {{element| | *{{element|Cold|}} deals double damage against {{element|sleaze|}} and {{element|stench|}}. | ||
* {{element| | *{{element|Sleaze|}} deals double damage against {{element|stench|}} and {{element|hot|}}. | ||
* {{element| | *{{element|Stench|}} deals double damage against {{element|hot|}} and {{element|spooky|}}. | ||
Each element deals normal damage against the other two, and negligible damage against itself. | Each element deals normal damage against the other two, and negligible damage against itself. | ||
Adventurers with [[Hotform]], [[Coldform]], [[Spookyform]], [[Stenchform]], or [[Sleazeform]] will themselves become aligned to the corresponding element, inflicting all of their damage using that element and resisting all but 1 damage of that type (but also becoming vulnerable to double damage from the two elements that are strong against your chosen elemental form). | Adventurers with [[Hotform]], [[Coldform]], [[Spookyform]], [[Stenchform]], or [[Sleazeform]] will themselves become aligned to the corresponding element, inflicting all of their damage using that element and resisting all but 1 damage of that type (but also becoming vulnerable to double damage from the two elements that are strong against your chosen elemental form). | ||
==Determining Monster Elemental Type== | |||
[[File:elements2.gif|Elements|150px|left]] | |||
As new monsters appear in the kingdom, the monster's element must be determined and added to its Data. [[Monster Manuel]] shows a monster's elemental alignment after you defeat one. If you don't have Monster Manuel, any source of [[Prismatic Damage|prismatic damage]] will reveal the monster's element alignment. Damage from its element will be reduced to 1, and the two elements its vulnerable will be doubled. For example, if you were using a [[Sword of Dark Omens]], you would get the following damage: | |||
{| border="1px" cellpadding="3px" style="border-collapse:collapse; margin:0 auto; text-align:center;" | |||
!Monster alignment: | |||
! {{element|Hot|}} !! {{element|Spooky|}} !! {{element|Cold|}} !! {{element|Sleaze|}} !! {{element|Stench|}} !! None | |||
|- | |||
! {{element|Hot}} inflicted | |||
| 1 || 6 || 6 || 3 || 3 || 3 | |||
|- | |||
! {{element|Spooky}} inflicted | |||
| 3 || 1 || 6 || 6 || 3 || 3 | |||
|- | |||
! {{element|Cold}} inflicted | |||
| 3 || 3 || 1 || 6 || 6 || 3 | |||
|- | |||
! {{element|Sleaze}} inflicted | |||
| 6 || 3 || 3 || 1 || 6 || 3 | |||
|- | |||
! {{element|Stench}} inflicted | |||
| 6 || 6 || 3 || 3 || 1 || 3 | |||
|- | |||
|} | |||
==Non-Standard Elements== | |||
[[Non-Standard Elements]] are not considered true elements, as they are dealt only by certain monsters (and never by players). In addition, these monsters have no weaknesses or vulnerabilities to any other element (whether standard or non-standard), although some of them are vulnerable to certain types of attacks. | |||
For more information, as well as a list of non-standard elements, see [[Non-Standard Elements|this page]]. | |||
==Notes== | ==Notes== | ||
*The first three [[Pastamancer]] attack spells inflict either physical or random elemental damage. With [[Flavour of Magic]] active, it is possible to restrict them to a specific element. [[Weapon of the Pastalord]] does physical damage unless tuned, in which case it will do half physical and half tuned. Note that elemental pasta spells will never be the same as a monster's resistance; e.g., [[Ravioli Shurikens]] will never randomly deal hot damage against a hot monster. | |||
* The first three [[Pastamancer]] attack spells inflict either physical or random elemental damage. With [[Flavour of Magic]] active, it is possible to restrict them to a specific element. | *The books [[Codex of Capsaicin Conjuration]], [[Gazpacho's Glacial Grimoire]], [[Necrotelicomnicon]], [[Sinful Desires]], and [[Cookbook of the Damned]] change the non-element-specific portions of [[Pastamancer]] attack spells to {{element|hot|}}, {{element|cold|}}, {{element|spooky|}}, {{element|sleaze|}}, and {{element|stench|}} damage, respectively, when equipped in the off-hand slot. | ||
*The [[Codex of Capsaicin Conjuration]], [[Gazpacho's Glacial Grimoire]], [[Cookbook of the Damned]], [[Sinful Desires]], and [[Necrotelicomnicon]] do ''not'' change the damage of spells if a player is affected by [[Hotform]], [[Coldform]], [[Sleazeform]], [[Stenchform]], or [[Spookyform]]. Likewise, [[Flavour of Magic]] and change the style of spell, but not the type of damage dealt (for example, summoning {{element|hot|}} sauce that deals {{element|Spooky|Damage}} under [[Spookyform]]). | |||
* | |||
* The [[Codex of Capsaicin Conjuration]] | |||
==References== | ==References== | ||
*The relationships between these 5 elements (namely, the weaknesses between each one) strongly resemble those of the [[ | *The relationships between these 5 elements (namely, the weaknesses between each one) strongly resemble those of the [[Wikipedia:Wu Xing|Five Elements]] of Chinese philosophy. | ||
*Jick made a game on [http://asymmetric.net/feature.php?rpssl | *The five elements and their colours strongly resemble those of ''[[Wikipedia:Magic: The Gathering|Magic: The Gathering]]''. | ||
*Jick made a game on [http://web.archive.org/web/20110514055423/http://asymmetric.net/feature.php?rpssl asymmetric.net] based on [http://www.samkass.com/theories/RPSSL.html this site], which resembles the star. | |||
==See Also== | ==See Also== | ||
* [[Elemental Resistance]] | *[[Elemental Resistance]] | ||
*[[:Category:Elementals]] | |||
[[Category:Basics]] | [[Category:Basics]] | ||
[[Category:Elements| {{PAGENAME}}]] | [[Category:Elements|{{PAGENAME}}]] |
Latest revision as of 20:51, 29 November 2015
![]() |
This page is in need of content.
|
The Elements of... Elements
Everything in the Kingdom of Loathing is composed of the five basic elements: hot, cold, spooky, stench, and sleaze. Although most monsters in the Kingdom show no preference for or aversion from any particular element, many monsters, such as the demons in Pandamonium Slums or the undead enemies in The Cyrpt, have an affinity for one element or another. Additionally, adventurers can make use of certain spells and accessories to harness the power of the elements.
The elements exist in a delicate balance, and each one can cause great harm to foes of opposing elements, while dealing 1 damage to enemies of the same element. The following is a breakdown of how each element performs against every other one.
- Hot deals double damage against spooky and cold.
- Spooky deals double damage against cold and sleaze.
- Cold deals double damage against sleaze and stench.
- Sleaze deals double damage against stench and hot.
- Stench deals double damage against hot and spooky.
Each element deals normal damage against the other two, and negligible damage against itself.
Adventurers with Hotform, Coldform, Spookyform, Stenchform, or Sleazeform will themselves become aligned to the corresponding element, inflicting all of their damage using that element and resisting all but 1 damage of that type (but also becoming vulnerable to double damage from the two elements that are strong against your chosen elemental form).
Determining Monster Elemental Type

As new monsters appear in the kingdom, the monster's element must be determined and added to its Data. Monster Manuel shows a monster's elemental alignment after you defeat one. If you don't have Monster Manuel, any source of prismatic damage will reveal the monster's element alignment. Damage from its element will be reduced to 1, and the two elements its vulnerable will be doubled. For example, if you were using a Sword of Dark Omens, you would get the following damage:
Monster alignment: | Hot | Spooky | Cold | Sleaze | Stench | None |
---|---|---|---|---|---|---|
Hot Damage inflicted | 1 | 6 | 6 | 3 | 3 | 3 |
Spooky Damage inflicted | 3 | 1 | 6 | 6 | 3 | 3 |
Cold Damage inflicted | 3 | 3 | 1 | 6 | 6 | 3 |
Sleaze Damage inflicted | 6 | 3 | 3 | 1 | 6 | 3 |
Stench Damage inflicted | 6 | 6 | 3 | 3 | 1 | 3 |
Non-Standard Elements
Non-Standard Elements are not considered true elements, as they are dealt only by certain monsters (and never by players). In addition, these monsters have no weaknesses or vulnerabilities to any other element (whether standard or non-standard), although some of them are vulnerable to certain types of attacks.
For more information, as well as a list of non-standard elements, see this page.
Notes
- The first three Pastamancer attack spells inflict either physical or random elemental damage. With Flavour of Magic active, it is possible to restrict them to a specific element. Weapon of the Pastalord does physical damage unless tuned, in which case it will do half physical and half tuned. Note that elemental pasta spells will never be the same as a monster's resistance; e.g., Ravioli Shurikens will never randomly deal hot damage against a hot monster.
- The books Codex of Capsaicin Conjuration, Gazpacho's Glacial Grimoire, Necrotelicomnicon, Sinful Desires, and Cookbook of the Damned change the non-element-specific portions of Pastamancer attack spells to hot, cold, spooky, sleaze, and stench damage, respectively, when equipped in the off-hand slot.
- The Codex of Capsaicin Conjuration, Gazpacho's Glacial Grimoire, Cookbook of the Damned, Sinful Desires, and Necrotelicomnicon do not change the damage of spells if a player is affected by Hotform, Coldform, Sleazeform, Stenchform, or Spookyform. Likewise, Flavour of Magic and change the style of spell, but not the type of damage dealt (for example, summoning hot sauce that deals Spooky Damage under Spookyform).
References
- The relationships between these 5 elements (namely, the weaknesses between each one) strongly resemble those of the Five Elements of Chinese philosophy.
- The five elements and their colours strongly resemble those of Magic: The Gathering.
- Jick made a game on asymmetric.net based on this site, which resembles the star.