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{{NeedsContent|comment=Needs overriding order for spell types when using new Hobopolis items. See [[Elemental Spell Damage]]. }}
{{NeedsContent|comment=Needs overriding order for spell types when using Hobopolis items. See [[Elemental Spell Damage]]. }}


==The Elements of... Elements==
==The Elements of... Elements==
Line 20: Line 20:
==Determining Monster Elemental Type==
==Determining Monster Elemental Type==
[[File:elements2.gif|Elements|150px|left]]
[[File:elements2.gif|Elements|150px|left]]
Various monsters need their elemental type confirmed. A monster is of that element if it's resistant to it or weak against its two corresponding others. Check [[:Category:Needs Confirm|here]] for locations that still need confirmation. See [[Established Standards: Location Pages#Combat Adventure Template|this page]] for info on how to use the template.
As new monsters appear in the kingdom, the monster's element must be determined and added to its Data. [[Monster Manuel]] shows a monster's elemental alignment after you defeat one. If you don't have Monster Manuel, any source of [[Prismatic Damage|prismatic damage]] will reveal the monster's element alignment. Damage from its element will be reduced to 1, and the two elements its vulnerable will be doubled. For example, if you were using a [[Sword of Dark Omens]], you would get the following damage:
 
The [[obsidian dagger]] is the best choice for determining elemental type, as it adds +3 damage in each element. Whichever element appears as +1 instead of +3 indicates the monster is aligned with that element. (+6 will appear for whatever elements the monster is weak to.) A Scratch 'n' sniff [[Scratch 'n' sniff sword|sword]] or [[Scratch 'n' sniff crossbow|crossbow]] with a [[Scratch 'n' sniff dragon sticker|dragon sticker]] is functionally the same as the obsidian dagger for determining elemental resistances.


{| border="1px" cellpadding="3px" style="border-collapse:collapse; margin:0 auto; text-align:center;"
{| border="1px" cellpadding="3px" style="border-collapse:collapse; margin:0 auto; text-align:center;"
Line 43: Line 41:
| 6 || 6 || 3 || 3 || 1 || 3
| 6 || 6 || 3 || 3 || 1 || 3
|-
|-
|}
The [[Yohohoyo]] is also a good choice; adding +1 damage of each element, those elements which are doubled will show the monster's element.
{| border="1px" cellpadding="3px" style="border-collapse:collapse; margin:0 auto; text-align:center;"
!Monster alignment:
! {{element|Hot|}} !! {{element|Spooky|}} !! {{element|Cold|}} !! {{element|Sleaze|}} !! {{element|Stench|}} !! None
|-
! {{element|Hot}} inflicted
| 1 || 2 || 2 || 1 || 1|| 1
|-
! {{element|Spooky}} inflicted
| 1 || 1 || 2 || 2 || 1 || 1
|-
! {{element|Cold}} inflicted
| 1 || 1 || 1 || 2 || 2 || 1
|-
! {{element|Sleaze}} inflicted
| 2 || 1 || 1 || 1 || 2 || 1
|-
! {{element|Stench}} inflicted
| 2 || 2 || 1 || 1 || 1 || 1
|-
|}
The [[Cerebral Crossbow]] is an equally good choice, as it adds +3 {{element|Cold}}, +3 {{element|Spooky}}, and +3 {{element|Sleaze}}, and this is enough to uniquely determine element.
{| border="1px" cellpadding="3px" style="border-collapse:collapse; margin:0 auto; text-align:center;"
!Monster alignment:
! {{element|Hot|}} !! {{element|Spooky|}} !! {{element|Cold|}} !! {{element|Sleaze|}} !! {{element|Stench|}} !! None
|-
! {{element|Cold}} inflicted
| 3 || 3 || 1 || 6 || 6 || 3
|-
! {{element|Spooky}} inflicted
| 3 || 1 || 6 || 6 || 3 || 3
|-
! {{element|Sleaze}} inflicted
| 6 || 3 || 3 || 1 || 6 || 3
|}
Dealing 3 {{element|Cold}}, 3 {{element|Spooky}}, and 6 {{element|Sleaze}} would conclusively prove that the monster's elemental alignment is {{element|hot|}}.
With only 2 elements, the monster's elemental alignment is only conclusive on 4 out of 6 possible elemental types. For instance, using an [[icy-hot katana]] (with +3 {{element|Hot}} and +3 {{element|Cold}}), you could prove that monster had no element or that its element was {{element|hot|}}, {{element|spooky|}}, or {{element|cold|}}, but monsters aligned to {{element|sleaze|}} would be indistinguishable from those aligned to {{element|stench|}}.
{| border="1px" cellpadding="3px" style="border-collapse:collapse; margin:0 auto; text-align:center;"
!Monster alignment:
! {{element|Hot|}} !! {{element|Spooky|}} !! {{element|Cold|}} !! {{element|Sleaze|}} !! {{element|Stench|}} !! None
|-
! {{element|Hot}} inflicted
| 1 || 6 || 6 || 3 || 3 || 3
|-
! {{element|Cold}} inflicted
| 3 || 3 || 1 || 6 || 6 || 3
|}
With 1 element, you'd only be able to prove 1 out of 6 possible elemental types. For instance, this is the damage you'd deal to monsters with [[dirty hobo gloves]] equipped:
{| border="1px" cellpadding="3px" style="border-collapse:collapse; margin:0 auto; text-align:center;"
!Monster alignment:
! {{element|Hot|}} !! {{element|Spooky|}} !! {{element|Cold|}} !! {{element|Sleaze|}} !! {{element|Stench|}} !! None
|-
! {{element|Stench}} inflicted
| 4 || 4 || 2 || 2 || 1 || 2
|}
|}


==Non-Standard Elements==
==Non-Standard Elements==
These are not considered true elements, as they are dealt only by certain monsters (never the player), and such creature types have no weaknesses or vulnerabilities to any other element (standard or non-standard), though some are vulnerable to special types of attacks.
[[Non-Standard Elements]] are not considered true elements, as they are dealt only by certain monsters (and never by players). In addition, these monsters have no weaknesses or vulnerabilities to any other element (whether standard or non-standard), although some of them are vulnerable to certain types of attacks.
 
'''{{element|Bad spelling|}}''': Dealt by creatures in the [[The Valley Beyond The Orc Chasm]]. Such creatures are also vulnerable to damage from a [[dictionary]] or [[facsimile dictionary]]. There is no special way to resist this damage, but [[Damage Reduction]] and [[Damage Absorption]] works normally.
 
'''{{element|Shadow|}}''': Dealt only by [[Shadow Class|your Shadow]], and cannot be resisted in any way. The one known Shadow-elemental creature in the game is harmed by healing spells and items.


'''{{element|Slime|}}''': Dealt by creatures and effects from [[The Slime Tube]], a clan dungeon. Even though it's not a real element, certain items and effects can grant [[Slime Resistance]].
For more information, as well as a list of non-standard elements, see [[Non-Standard Elements|this page]].


==Notes==
==Notes==
*Both {{element|bad spelling|}} and {{element|shadow|}} are physical damage. According to Jick, these "don't count" as elements. Jick has also [http://forums.kingdomofloathing.com:8080/vb/showpost.php?p=3315525&postcount=543 stated] that {{element|slime|}} is not an element, despite its similarities to the main five elements.
*The first three [[Pastamancer]] attack spells inflict either physical or random elemental damage. With [[Flavour of Magic]] active, it is possible to restrict them to a specific element. [[Weapon of the Pastalord]] does physical damage unless tuned, in which case it will do half physical and half tuned. Note that elemental pasta spells will never be the same as a monster's resistance; e.g., [[Ravioli Shurikens]] will never randomly deal hot damage against a hot monster.
*The first three [[Pastamancer]] attack spells inflict either physical or random elemental damage. With [[Flavour of Magic]] active, it is possible to restrict them to a specific element. [[Weapon of the Pastalord]] does physical damage unless tuned, in which case it will do half physical and half tuned. Note that elemental pasta spells will never be the same as an monster's resistance; e.g., [[Ravioli Shurikens]] will never randomly deal hot damage against a hot monster.
*The books [[Codex of Capsaicin Conjuration]], [[Gazpacho's Glacial Grimoire]], [[Necrotelicomnicon]], [[Sinful Desires]], and [[Cookbook of the Damned]] change the non-element-specific portions of [[Pastamancer]] attack spells to {{element|hot|}}, {{element|cold|}}, {{element|spooky|}}, {{element|sleaze|}}, and {{element|stench|}} damage, respectively, when equipped in the off-hand slot.
*[[Sauceror]] attack spells randomly inflict either {{element|Hot|Damage}} or {{element|Cold|Damage}}, unless the passive skill [[Immaculate Seasoning]] is in effect. In this case, they will always choose whichever of fire and cold is ''most damaging to the monster'' -- monster vulnerabilities and resistances are taken into account, as are any bonuses the player may have that affect only spells of a specific element.
*The [[Codex of Capsaicin Conjuration]], [[Gazpacho's Glacial Grimoire]], [[Cookbook of the Damned]], [[Sinful Desires]], and [[Necrotelicomnicon]] do ''not'' change the damage of spells if a player is affected by [[Hotform]], [[Coldform]], [[Sleazeform]], [[Stenchform]], or [[Spookyform]]. Likewise, [[Flavour of Magic]] and change the style of spell, but not the type of damage dealt (for example, summoning {{element|hot|}} sauce that deals {{element|Spooky|Damage}} under [[Spookyform]]).
*If a [[Codex of Capsaicin Conjuration]] is in your off-hand slot, all [[Sauceror]] attack spells and the non-element-specific portions of [[Pastamancer]] attack spells will always deal {{element|Hot|Damage}}. This overrides Immaculate Seasoning, for Sauceror spells.
*If a [[Gazpacho's Glacial Grimoire]] is in your off-hand slot, all [[Sauceror]] attack spells and the non-element-specific portions of [[Pastamancer]] attack spells will always deal {{element|Cold|Damage}}. This overrides Immaculate Seasoning, for sauceror spells.
*The books [[Necrotelicomnicon]], [[Sinful Desires]], and [[Cookbook of the Damned]] change the non-element-specific portions of [[Pastamancer]] attack spells to {{element|spooky|}}, {{element|sleaze|}}, and {{element|stench|}} damage, respectively, when equipped in the off-hand slot.
*The [[Codex of Capsaicin Conjuration]], [[Gazpacho's Glacial Grimoire]], [[Cookbook of the Damned]], [[Sinful Desires]], and [[Necrotelicomnicon]] do ''not'' change the damage of spells if a player is affected by [[Hotform]], [[Coldform]], [[Sleazeform]], [[Stenchform]], or [[Spookyform]]. Likewise, [[Flavour of Magic]] and [[Immaculate Seasoning]] change the style of spell, but not the type of damage dealt (for example, summoning {{element|hot|}} sauce that deals {{element|Spooky|Damage}} under [[Spookyform]]).


==References==
==References==
*The relationships between these 5 elements (namely, the weaknesses between each one) strongly resemble those of the [[Wikipedia:Wu Xing|Five Elements]] of Chinese philosophy.
*The relationships between these 5 elements (namely, the weaknesses between each one) strongly resemble those of the [[Wikipedia:Wu Xing|Five Elements]] of Chinese philosophy.
*The five elements and their colours strongly resemble those of ''[[Wikipedia:Magic: The Gathering|Magic: The Gathering]]''.
*Jick made a game on [http://web.archive.org/web/20110514055423/http://asymmetric.net/feature.php?rpssl asymmetric.net] based on [http://www.samkass.com/theories/RPSSL.html this site], which resembles the star.
*Jick made a game on [http://web.archive.org/web/20110514055423/http://asymmetric.net/feature.php?rpssl asymmetric.net] based on [http://www.samkass.com/theories/RPSSL.html this site], which resembles the star.


==See Also==
==See Also==
*[[Elemental Resistance]]
*[[Elemental Resistance]]
*[[:Category:Elementals]]


[[Category:Basics]]
[[Category:Basics]]
[[Category:Elements|{{PAGENAME}}]]
[[Category:Elements|{{PAGENAME}}]]

Latest revision as of 20:51, 29 November 2015

This page is in need of content.

Needs overriding order for spell types when using Hobopolis items. See Elemental Spell Damage.

The Elements of... Elements

Everything in the Kingdom of Loathing is composed of the five basic elements: hot, cold, spooky, stench, and sleaze. Although most monsters in the Kingdom show no preference for or aversion from any particular element, many monsters, such as the demons in Pandamonium Slums or the undead enemies in The Cyrpt, have an affinity for one element or another. Additionally, adventurers can make use of certain spells and accessories to harness the power of the elements.

The elements exist in a delicate balance, and each one can cause great harm to foes of opposing elements, while dealing 1 damage to enemies of the same element. The following is a breakdown of how each element performs against every other one.

Each element deals normal damage against the other two, and negligible damage against itself.

Adventurers with Hotform, Coldform, Spookyform, Stenchform, or Sleazeform will themselves become aligned to the corresponding element, inflicting all of their damage using that element and resisting all but 1 damage of that type (but also becoming vulnerable to double damage from the two elements that are strong against your chosen elemental form).

Determining Monster Elemental Type

Elements
Elements

As new monsters appear in the kingdom, the monster's element must be determined and added to its Data. Monster Manuel shows a monster's elemental alignment after you defeat one. If you don't have Monster Manuel, any source of prismatic damage will reveal the monster's element alignment. Damage from its element will be reduced to 1, and the two elements its vulnerable will be doubled. For example, if you were using a Sword of Dark Omens, you would get the following damage:

Monster alignment: Hot Spooky Cold Sleaze Stench None
Hot Damage inflicted 1 6 6 3 3 3
Spooky Damage inflicted 3 1 6 6 3 3
Cold Damage inflicted 3 3 1 6 6 3
Sleaze Damage inflicted 6 3 3 1 6 3
Stench Damage inflicted 6 6 3 3 1 3

Non-Standard Elements

Non-Standard Elements are not considered true elements, as they are dealt only by certain monsters (and never by players). In addition, these monsters have no weaknesses or vulnerabilities to any other element (whether standard or non-standard), although some of them are vulnerable to certain types of attacks.

For more information, as well as a list of non-standard elements, see this page.

Notes

References

  • The relationships between these 5 elements (namely, the weaknesses between each one) strongly resemble those of the Five Elements of Chinese philosophy.
  • The five elements and their colours strongly resemble those of Magic: The Gathering.
  • Jick made a game on asymmetric.net based on this site, which resembles the star.

See Also