Everfull Dart Holster: Difference between revisions

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imported>Discordance
imported>VinnyB
m Notes: reworded criteria for the chained NC to not imply that the fight needed to be zoned
 
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{{NeedsContent|how and where can we represent the dartboard graphic?}}
{{NeedsSpading|there are 43 static part effect mappings}}
{{item
{{item
|itemid=11561
|itemid=11561
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;Items
;Items
:[[packaged Everfull Dart Holster]]
:[[packaged Everfull Dart Holster]]
==UI==
<table><tr><td align="center" id="dartboardtd"><div id="dboard" style="position: relative; width: 138px; height: 148px">[[File:dartboard_4.png|138px]]<div class="ed_part ed_4_1" style="transform: rotate(-45deg); position: absolute; transform-origin: center; top: 0; left: 0; height: 138px; width: 138px; pointer-events: none;"><div style="color: white; display: inline; border: 0; outline: 0; background: none!important; padding: 12px 0px 12px 0px!important; cursor: pointer; position: absolute; top: 50px; left: 82px; pointer-events: auto;">claw</div></div><div class="ed_part ed_4_2" style="transform: rotate(45deg); position: absolute; transform-origin: center; top: 0; left: 0; height: 138px; width: 138px; pointer-events: none;"><div style="display: inline; border: 0; outline: 0; background: none!important; padding: 12px 0px 12px 0px!important; cursor: pointer; position: absolute; top: 50px; left: 82px; pointer-events: auto;">thorax</div></div><div class="ed_part ed_4_3" style="transform: rotate(-135deg); position: absolute; transform-origin: center; top: 0; left: 0; height: 138px; width: 138px; pointer-events: none;"><div style="transform: scale(-1,-1); display: inline; border: 0; outline: 0; background: none!important; padding: 12px 0px 12px 0px!important; cursor: pointer; position: absolute; top: 50px; left: 82px; pointer-events: auto;">tentacle</div></div><div class="ed_part ed_4_4" style="transform: rotate(135deg); position: absolute; transform-origin: center; top: 0; left: 0; height: 138px; width: 138px; pointer-events: none;"><div style="color: white; transform: scale(-1,-1); display: inline; border: 0; outline: 0; background: none!important; padding: 12px 0px 12px 0px!important; cursor: pointer; position: absolute; top: 50px; left: 82px; pointer-events: auto;">tail</div></div><span class="nobull" title="no bullseye - everything looks red" href="#" style="background-color: transparent!important; height: 18px; width: 18px; border-radius: 18px; position: absolute; top: 58px; left: 60px;"></span></div><small>Click to throw<br>3 darts left</small></td><td align="center" id="dartboardtd"><div id="dboard" style="position: relative; width: 138px; height: 148px">[[File:dartboard_6.png|138px]]</div><small>Click to throw<br>3 darts left</small></td><td align="center" id="dartboardtd"><div id="dboard" style="position: relative; width: 138px; height: 148px">[[File:dartboard_8.png|138px]]</div><small>Click to throw<br>3 darts left</small></td></tr></table>


==Notes==
==Notes==
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**Using a combat skill costs 1 dart.
**Using a combat skill costs 1 dart.
**You can use 0-3 each combat depending on how many darts you have.
**You can use 0-3 each combat depending on how many darts you have.
**1 dart regenerates after each combat up to 3.
**1 dart regenerates after each combat up to 3, or up to 4 or 5 after taking relevant perks.
*In combat allows you to
*During combat a dartboard is visible next to the monster, with each section having a different monster body part targetable including the bullseye. Clicking on each part of the dartboard is equivalent to selecting a dart combat skill.
**Throw a dart at a [[Monster Parts|body part]] for an effect dependant on the part.
*In combat, allows you to:
***head, leg, skull - decrease monster defense by 5X, where X is min(11, dart level)
**Throw a dart at a [[Monster Parts|body part]], dealing damage with an effect dependent on the part.
***arm - get Moxie stats (approx. X)
***[[:Category:Monsters With Heads|head]], [[:Category:Monsters With Legs|leg]], [[:Category:Monsters With Skulls|skull]] - decrease monster defense by 5X, where X is min(11, dart level)
***stem, tail, beak - get Mysticality stats (approx. X)
***[[:Category:Monsters With Chassis|chassis]], [[:Category:Monsters With Pigs|pig]], [[:Category:Monsters With Stars|star]] - decrease monster attack by 5X, where X is min(11, dart level)
***wing, tentacle - get Muscle stats (approx. X)
***[[:Category:Monsters With Arms|arm]] - get X Moxie stats, where X is min(11, dart level)
***butt - get +30-40?% item
***[[:Category:Monsters With Beaks|beak]], [[:Category:Monsters With Stems|stem]], [[:Category:Monsters With Tails|tail]], [[:Category:Monsters With Trunks|trunk]]  - get X Mysticality stats, where X is min(11, dart level)
***torso, pseudopod - get +? meat
***[[:Category:Monsters With Tentacles|tentacle]], [[:Category:Monsters With Wings|wing]] - get X Muscle stats, where X is min(11, dart level)
***default - delevel monster by 5X (both attack and defense)
***[[:Category:Monsters With Butts|butt]] - get +30% item (Butt awareness perk adds a Butt part to every monster)
**[[Darts: Aim for the Bullseye]], a free [[instakill]] with a base 25%? hit chance, and 50 turns of [[Everything Looks Red]]
***[[:Category:Monsters With Branches|branch]], [[:Category:Monsters With Doors|door]], [[:Category:Monsters With Feet|foot]], [[:Category:Monsters With Pseudopods|pseudopod]], [[:Category:Monsters With Thoraxes|thorax]], [[:Category:Monsters With Torsos|torso]]  - get +5X% meat, where X is min(11, dart level)
***Missing hits a random part.
***all other parts - decrease monster attack and defense by 5X, where X is min(11, dart level)
**The first dart thrown also [[stagger]]s
**[[Darts: Aim for the Bullseye]], a free [[instakill]] with a base 25% hit chance (increased with perks), and base 50 turns of [[Everything Looks Red]]
***Failing to hit the bullseye hits a random part.
***The turns of ELR incurred can be reduced by 10 per each perk relating to being unimpressed by bullseyes, down to 30 turns.
**The first dart thrown automatically [[stagger]]s
**:You are able to throw it before your foe even reacts.
**:You are able to throw it before your foe even reacts.
* After X^2 darts thrown you gain darts skill, where X is the darts skill level.
* After X^2 darts thrown you gain darts skill, where X is the darts skill level.
**After the combat where skill increased [[Dart Perks]] occurs as a chained non-combat.
**After a victorious combat, if (a) it wasn't in a zone where <code>chaintofight</code> is suppressed, (b) at least one dart was thrown, AND (c) dart skill is higher than the number of perks currently active, [[Dart Perks]] occurs as a chained non-combat.
**Allows you to pick 1 of 3 perks to improve the Dart skills. Acquired perks are shown in the item description.
**Allows you to pick 1 of 3 perks to improve the Dart skills. Acquired perks are shown in the item description.
**There are 20 perks in total, eventually all can be selected.
**There are 20 perks in total, eventually all can be selected.
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***Extra stats from stats targets
***Extra stats from stats targets
***25% better chance to hit bullseyes
***25% better chance to hit bullseyes
*Is usable as a professor in the [[WereProfessor]] path due to the visible dartboard bypassing the lack of skill menu.
*Perks are reset upon ascension.
*Is automatically placed in your inventory for you at the beginning of your run, with the message:
*Is automatically placed in your inventory for you at the beginning of your run, with the message:
:Whoa, what if there's a spur of the moment winner-takes-all dart game! Don't forget this!
:Whoa, what if there's a spur of the moment winner-takes-all dart game! Don't forget this!
{{acquire|item=Everfull Dart Holster}}
{{acquire|item=Everfull Dart Holster}}

Latest revision as of 05:32, 23 February 2025

This page is in need of content.

how and where can we represent the dartboard graphic?
There are some vague or non-exact figures and information on this page. Some spading is required.

there are 43 static part effect mappings

Everfull Dart Holster
Everfull Dart Holster

This is your trusty dart holster. Put it on your hip. Draw a dart, throw it. Draw a dart. Throw it. Draw a dart throw it. Draw a dart, throw it. Draw a dart. Throw it. You get the idea.

Type: accessory
Cannot be traded or discarded

Combat Initiative +50%
All Attributes +10%
Throw Darts in Battle


NOTE: You may not equip more than one of these at a time.


(In-game plural: Everfull Dart Holsters)
View metadata
Item number: 11561
Description ID: 129400771
View in-game: view

Obtained From

Items
packaged Everfull Dart Holster

UI

claw
thorax
tentacle
tail
Click to throw
3 darts left
Click to throw
3 darts left
Click to throw
3 darts left

Notes

  • You start with 3 darts.
    • Using a combat skill costs 1 dart.
    • You can use 0-3 each combat depending on how many darts you have.
    • 1 dart regenerates after each combat up to 3, or up to 4 or 5 after taking relevant perks.
  • During combat a dartboard is visible next to the monster, with each section having a different monster body part targetable including the bullseye. Clicking on each part of the dartboard is equivalent to selecting a dart combat skill.
  • In combat, allows you to:
    • Throw a dart at a body part, dealing damage with an effect dependent on the part.
      • head, leg, skull - decrease monster defense by 5X, where X is min(11, dart level)
      • chassis, pig, star - decrease monster attack by 5X, where X is min(11, dart level)
      • arm - get X Moxie stats, where X is min(11, dart level)
      • beak, stem, tail, trunk - get X Mysticality stats, where X is min(11, dart level)
      • tentacle, wing - get X Muscle stats, where X is min(11, dart level)
      • butt - get +30% item (Butt awareness perk adds a Butt part to every monster)
      • branch, door, foot, pseudopod, thorax, torso - get +5X% meat, where X is min(11, dart level)
      • all other parts - decrease monster attack and defense by 5X, where X is min(11, dart level)
    • Darts: Aim for the Bullseye, a free instakill with a base 25% hit chance (increased with perks), and base 50 turns of Everything Looks Red
      • Failing to hit the bullseye hits a random part.
      • The turns of ELR incurred can be reduced by 10 per each perk relating to being unimpressed by bullseyes, down to 30 turns.
    • The first dart thrown automatically staggers
      You are able to throw it before your foe even reacts.
  • After X^2 darts thrown you gain darts skill, where X is the darts skill level.
    • After a victorious combat, if (a) it wasn't in a zone where chaintofight is suppressed, (b) at least one dart was thrown, AND (c) dart skill is higher than the number of perks currently active, Dart Perks occurs as a chained non-combat.
    • Allows you to pick 1 of 3 perks to improve the Dart skills. Acquired perks are shown in the item description.
    • There are 20 perks in total, eventually all can be selected.
      • Throw a second dart quickly
      • Deal 25-50% more damage
      • You are less impressed by bullseyes
      • 25% Better bullseye targeting
      • Extra stats from stats targets
      • Butt awareness
      • Add Hot Damage
      • Add Cold Damage
      • Add Sleaze Damage
      • Add Spooky Damage
      • Add Stench Damage
      • Expand your dart capacity by 1
      • Bullseyes do not impress you much
      • 25% More Accurate bullseye targeting
      • Deal 25-50% extra damage
      • Expand your dart capacity by 1
      • Increase Dart Deleveling from deleveling targets
      • Deal 25-50% greater damage
      • Extra stats from stats targets
      • 25% better chance to hit bullseyes
  • Is usable as a professor in the WereProfessor path due to the visible dartboard bypassing the lack of skill menu.
  • Perks are reset upon ascension.
  • Is automatically placed in your inventory for you at the beginning of your run, with the message:
Whoa, what if there's a spur of the moment winner-takes-all dart game! Don't forget this!
You acquire an item: Everfull Dart Holster