Everfull Dart Holster: Difference between revisions
From A KoL Wiki
imported>Vuvuzela Info on meat/item drop bonuses as confirmed by player dev on ASScord https://discord.com/channels/466605739838930955/581155825385472001/1239693867998117939 |
imported>VinnyB m →Notes: reworded criteria for the chained NC to not imply that the fight needed to be zoned |
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{{NeedsContent|how and where can we represent the dartboard graphic?}} | {{NeedsContent|how and where can we represent the dartboard graphic?}} | ||
{{NeedsSpading|there are 43 static part effect mappings}} | |||
{{item | {{item | ||
|itemid=11561 | |itemid=11561 | ||
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;Items | ;Items | ||
:[[packaged Everfull Dart Holster]] | :[[packaged Everfull Dart Holster]] | ||
==UI== | |||
<table><tr><td align="center" id="dartboardtd"><div id="dboard" style="position: relative; width: 138px; height: 148px">[[File:dartboard_4.png|138px]]<div class="ed_part ed_4_1" style="transform: rotate(-45deg); position: absolute; transform-origin: center; top: 0; left: 0; height: 138px; width: 138px; pointer-events: none;"><div style="color: white; display: inline; border: 0; outline: 0; background: none!important; padding: 12px 0px 12px 0px!important; cursor: pointer; position: absolute; top: 50px; left: 82px; pointer-events: auto;">claw</div></div><div class="ed_part ed_4_2" style="transform: rotate(45deg); position: absolute; transform-origin: center; top: 0; left: 0; height: 138px; width: 138px; pointer-events: none;"><div style="display: inline; border: 0; outline: 0; background: none!important; padding: 12px 0px 12px 0px!important; cursor: pointer; position: absolute; top: 50px; left: 82px; pointer-events: auto;">thorax</div></div><div class="ed_part ed_4_3" style="transform: rotate(-135deg); position: absolute; transform-origin: center; top: 0; left: 0; height: 138px; width: 138px; pointer-events: none;"><div style="transform: scale(-1,-1); display: inline; border: 0; outline: 0; background: none!important; padding: 12px 0px 12px 0px!important; cursor: pointer; position: absolute; top: 50px; left: 82px; pointer-events: auto;">tentacle</div></div><div class="ed_part ed_4_4" style="transform: rotate(135deg); position: absolute; transform-origin: center; top: 0; left: 0; height: 138px; width: 138px; pointer-events: none;"><div style="color: white; transform: scale(-1,-1); display: inline; border: 0; outline: 0; background: none!important; padding: 12px 0px 12px 0px!important; cursor: pointer; position: absolute; top: 50px; left: 82px; pointer-events: auto;">tail</div></div><span class="nobull" title="no bullseye - everything looks red" href="#" style="background-color: transparent!important; height: 18px; width: 18px; border-radius: 18px; position: absolute; top: 58px; left: 60px;"></span></div><small>Click to throw<br>3 darts left</small></td><td align="center" id="dartboardtd"><div id="dboard" style="position: relative; width: 138px; height: 148px">[[File:dartboard_6.png|138px]]</div><small>Click to throw<br>3 darts left</small></td><td align="center" id="dartboardtd"><div id="dboard" style="position: relative; width: 138px; height: 148px">[[File:dartboard_8.png|138px]]</div><small>Click to throw<br>3 darts left</small></td></tr></table> | |||
==Notes== | ==Notes== | ||
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**You can use 0-3 each combat depending on how many darts you have. | **You can use 0-3 each combat depending on how many darts you have. | ||
**1 dart regenerates after each combat up to 3, or up to 4 or 5 after taking relevant perks. | **1 dart regenerates after each combat up to 3, or up to 4 or 5 after taking relevant perks. | ||
*During combat a dartboard is visible next to the monster, with each section having a different monster body part | *During combat a dartboard is visible next to the monster, with each section having a different monster body part targetable including the bullseye. Clicking on each part of the dartboard is equivalent to selecting a dart combat skill. | ||
*In combat, allows you to: | *In combat, allows you to: | ||
**Throw a dart at a [[Monster Parts|body part]] | **Throw a dart at a [[Monster Parts|body part]], dealing damage with an effect dependent on the part. | ||
***head, leg, skull - decrease monster defense by 5X, where X is min(11, dart level) | ***[[:Category:Monsters With Heads|head]], [[:Category:Monsters With Legs|leg]], [[:Category:Monsters With Skulls|skull]] - decrease monster defense by 5X, where X is min(11, dart level) | ||
***arm - get Moxie stats ( | ***[[:Category:Monsters With Chassis|chassis]], [[:Category:Monsters With Pigs|pig]], [[:Category:Monsters With Stars|star]] - decrease monster attack by 5X, where X is min(11, dart level) | ||
***stem, tail, | ***[[:Category:Monsters With Arms|arm]] - get X Moxie stats, where X is min(11, dart level) | ||
***wing | ***[[:Category:Monsters With Beaks|beak]], [[:Category:Monsters With Stems|stem]], [[:Category:Monsters With Tails|tail]], [[:Category:Monsters With Trunks|trunk]] - get X Mysticality stats, where X is min(11, dart level) | ||
***butt - +30% item | ***[[:Category:Monsters With Tentacles|tentacle]], [[:Category:Monsters With Wings|wing]] - get X Muscle stats, where X is min(11, dart level) | ||
*** | ***[[:Category:Monsters With Butts|butt]] - get +30% item (Butt awareness perk adds a Butt part to every monster) | ||
*** | ***[[:Category:Monsters With Branches|branch]], [[:Category:Monsters With Doors|door]], [[:Category:Monsters With Feet|foot]], [[:Category:Monsters With Pseudopods|pseudopod]], [[:Category:Monsters With Thoraxes|thorax]], [[:Category:Monsters With Torsos|torso]] - get +5X% meat, where X is min(11, dart level) | ||
**[[Darts: Aim for the Bullseye]], a free [[instakill]] with a base 25% | ***all other parts - decrease monster attack and defense by 5X, where X is min(11, dart level) | ||
*** | **[[Darts: Aim for the Bullseye]], a free [[instakill]] with a base 25% hit chance (increased with perks), and base 50 turns of [[Everything Looks Red]] | ||
***Failing to hit the bullseye hits a random part. | |||
***The turns of ELR incurred can be reduced by 10 per each perk relating to being unimpressed by bullseyes, down to 30 turns. | ***The turns of ELR incurred can be reduced by 10 per each perk relating to being unimpressed by bullseyes, down to 30 turns. | ||
**The first dart thrown | **The first dart thrown automatically [[stagger]]s | ||
**:You are able to throw it before your foe even reacts. | **:You are able to throw it before your foe even reacts. | ||
* After X^2 darts thrown you gain darts skill, where X is the darts skill level. | * After X^2 darts thrown you gain darts skill, where X is the darts skill level. | ||
**After a victorious combat in a zone where chaintofight is | **After a victorious combat, if (a) it wasn't in a zone where <code>chaintofight</code> is suppressed, (b) at least one dart was thrown, AND (c) dart skill is higher than the number of perks currently active, [[Dart Perks]] occurs as a chained non-combat. | ||
**Allows you to pick 1 of 3 perks to improve the Dart skills. Acquired perks are shown in the item description. | **Allows you to pick 1 of 3 perks to improve the Dart skills. Acquired perks are shown in the item description. | ||
**There are 20 perks in total, eventually all can be selected. | **There are 20 perks in total, eventually all can be selected. | ||
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***25% better chance to hit bullseyes | ***25% better chance to hit bullseyes | ||
*Is usable as a professor in the [[WereProfessor]] path due to the visible dartboard bypassing the lack of skill menu. | *Is usable as a professor in the [[WereProfessor]] path due to the visible dartboard bypassing the lack of skill menu. | ||
* | *Perks are reset upon ascension. | ||
*Is automatically placed in your inventory for you at the beginning of your run, with the message: | *Is automatically placed in your inventory for you at the beginning of your run, with the message: | ||
:Whoa, what if there's a spur of the moment winner-takes-all dart game! Don't forget this! | :Whoa, what if there's a spur of the moment winner-takes-all dart game! Don't forget this! | ||
{{acquire|item=Everfull Dart Holster}} | {{acquire|item=Everfull Dart Holster}} |
Latest revision as of 05:32, 23 February 2025
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This is your trusty dart holster. Put it on your hip. Draw a dart, throw it. Draw a dart. Throw it. Draw a dart throw it. Draw a dart, throw it. Draw a dart. Throw it. You get the idea.
Type: accessory
Cannot be traded or discardedCombat Initiative +50%
All Attributes +10%
Throw Darts in Battle
NOTE: You may not equip more than one of these at a time.
(In-game plural: Everfull Dart Holsters)
Obtained From
UI
Click to throw 3 darts left | Click to throw 3 darts left | Click to throw 3 darts left |
Notes
- You start with 3 darts.
- Using a combat skill costs 1 dart.
- You can use 0-3 each combat depending on how many darts you have.
- 1 dart regenerates after each combat up to 3, or up to 4 or 5 after taking relevant perks.
- During combat a dartboard is visible next to the monster, with each section having a different monster body part targetable including the bullseye. Clicking on each part of the dartboard is equivalent to selecting a dart combat skill.
- In combat, allows you to:
- Throw a dart at a body part, dealing damage with an effect dependent on the part.
- head, leg, skull - decrease monster defense by 5X, where X is min(11, dart level)
- chassis, pig, star - decrease monster attack by 5X, where X is min(11, dart level)
- arm - get X Moxie stats, where X is min(11, dart level)
- beak, stem, tail, trunk - get X Mysticality stats, where X is min(11, dart level)
- tentacle, wing - get X Muscle stats, where X is min(11, dart level)
- butt - get +30% item (Butt awareness perk adds a Butt part to every monster)
- branch, door, foot, pseudopod, thorax, torso - get +5X% meat, where X is min(11, dart level)
- all other parts - decrease monster attack and defense by 5X, where X is min(11, dart level)
- Darts: Aim for the Bullseye, a free instakill with a base 25% hit chance (increased with perks), and base 50 turns of Everything Looks Red
- Failing to hit the bullseye hits a random part.
- The turns of ELR incurred can be reduced by 10 per each perk relating to being unimpressed by bullseyes, down to 30 turns.
- The first dart thrown automatically staggers
- You are able to throw it before your foe even reacts.
- Throw a dart at a body part, dealing damage with an effect dependent on the part.
- After X^2 darts thrown you gain darts skill, where X is the darts skill level.
- After a victorious combat, if (a) it wasn't in a zone where
chaintofight
is suppressed, (b) at least one dart was thrown, AND (c) dart skill is higher than the number of perks currently active, Dart Perks occurs as a chained non-combat. - Allows you to pick 1 of 3 perks to improve the Dart skills. Acquired perks are shown in the item description.
- There are 20 perks in total, eventually all can be selected.
- Throw a second dart quickly
- Deal 25-50% more damage
- You are less impressed by bullseyes
- 25% Better bullseye targeting
- Extra stats from stats targets
- Butt awareness
- Add Hot Damage
- Add Cold Damage
- Add Sleaze Damage
- Add Spooky Damage
- Add Stench Damage
- Expand your dart capacity by 1
- Bullseyes do not impress you much
- 25% More Accurate bullseye targeting
- Deal 25-50% extra damage
- Expand your dart capacity by 1
- Increase Dart Deleveling from deleveling targets
- Deal 25-50% greater damage
- Extra stats from stats targets
- 25% better chance to hit bullseyes
- After a victorious combat, if (a) it wasn't in a zone where
- Is usable as a professor in the WereProfessor path due to the visible dartboard bypassing the lack of skill menu.
- Perks are reset upon ascension.
- Is automatically placed in your inventory for you at the beginning of your run, with the message:
- Whoa, what if there's a spur of the moment winner-takes-all dart game! Don't forget this!
![]() | You acquire an item: Everfull Dart Holster |