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A raffle in which the item being purchased to take part in said raffle costs the same as or less than its general mall value. Therefore, even if you lose said raffle, you still come out a winner. Say you would put 10 hell ramen (usually costing around 5,000 meat) in your store for their minimum sale price with a limit of one per person. This would be an anti-raffle.  
A raffle in which the item being purchased to take part in the raffle (the ticket) costs less than its general mall value. Therefore, even if, as a participant, you lose the raffle, you still come out a winner. For example, if you, as a raffle-holder, put 10 hell ramen (usually costing around 5,000 meat) in your store for their minimum sale price (122 meat) with a limit of one per person, and had a prize for the winner, this would be an anti-raffle.
 
Please note that while an antiraffle is defined by its tickets, the host still needs to award a prize. Even if it is 1 meat. Without a prize, this is just a sale, and not an actual game.


In /c games, many people use a macro to respond to questions of "What's an AR?" and the like. The text of this is as follows: ''Anti-raffle (n): Similar to a Raffle, this is where an item is sold for lower than its actual cost as the ticket, so even if you don't win, you're still well off. -as defined by HyperKitti''
In /c games, many people use a macro to respond to questions of "What's an AR?" and the like. The text of this is as follows: ''Anti-raffle (n): Similar to a Raffle, this is where an item is sold for lower than its actual cost as the ticket, so even if you don't win, you're still well off. -as defined by HyperKitti''


==Guide on How to Hold an Antiraffle==
==Guide on How to Hold an Antiraffle==
[[User:A_Naked_Jew|A Naked Jew]]'s guide to holding an antiraffle in 6 easy steps:
A guide to holding an antiraffle in 6 easy steps:
# Place a number of a certain item in your store, usually 10, to be used as tickets. If the volume of players in chat at the time is high, the number of tickets should probably be higher than 10.
#Place a number of a certain item in your store, usually 10, to be used as tickets. If the volume of players in chat at the time is high, the number of tickets should probably be higher than 10.
# Set the limit-per-day for the ticket item to 1. Set the price for the item to the minimum price allowed, or close to it (if the cheapest price for the item in the mall is much more than minimum price).
#Set the limit-per-day for the ticket item to 1. Set the price for the item to the minimum price allowed, or close to it (if the cheapest price for the item in the mall is much more than minimum price).
# Announce the Antiraffle (using any of these terms; AR, anti, anti-raffle, antiraffle) in chat. Make sure to specify what the tickets are and what the prize is.
#Announce the Antiraffle (using any of these terms; AR, anti, anti-raffle, antiraffle) in chat. It is helpful to specify what the tickets are and what the prize is.
# When all ticket-items have been purchased, have chatbot publically roll a 1d<number of tickets>, in most cases a 1d10.  You can do this by sending ''/msg chatbot roll 1d10 in games'' yourself, or by asking for a public 1d10 (in which case someone else will get chatbot to roll). ***NOTE: chatbot requires a wait of ten minutes between public rolls by one player, and one minutes between public rolls by different players.*** Chatbot will say "Rolling 1d''x'' for ''y'' gives ''z'', where ''x'' is the number of tickets and ''y'' is the name of the person who initiated the chatbot roll.
#When all ticket-items have been purchased, have [[Chatbot]] or Smashbot publicly roll a 1d<number of tickets>, in most cases a 1d10.  You can do this by sending ''/msg chatbot roll 1d10 in games'' yourself, or by asking for a public 1d10 (in which case someone else will get chatbot to roll). [[Chatbot]] will say "Rolling 1d''x'' for ''y'' gives ''z''", where ''x'' is the number of tickets and ''y'' is the name of the person who initiated the chatbot roll. For instructions on rolling privately (using chatbot or repbot), verifying a private roll (by chatbot), and setting up one macro to do all your rolling, see [[Chatbot]]. **NOTE: [[Chatbot]] requires a wait of ten minutes between public rolls by one player, and one minute between public rolls by different players.**
# Whatever number ''z'' is, check your store purchase log and find the person who purchased the corresponding ticket.  If, for example, ''z'' turns out to be a 3, find the third person who purchased the ticket-item. (A small minority of people prefer to count down from the top of their store log, in which case a 3 would correspond to the third-to-last person who bought a ticket-item.)
#Whatever number ''z'' is, check your store purchase log and find the person who purchased the corresponding ticket.  If, for example, ''z'' turns out to be a 3, find the third person who purchased the ticket-item. (A small minority of people prefer to count down from the top of their store log, in which case a 3 would correspond to the third-to-last person who bought a ticket-item.)
# Announce the winner in public chat and send them the prize.
#Announce the winner in public chat and send them the prize.


==Antiraffle Hosting Hints From [[User:IntellectualPanther|IntellectualPanther]]==
==Antiraffle Hosting Hints, Tips & Tricks==
* Tickets should be an item of value, priced at either minimum sale price, or significantly lower then the mall price. Don't let this discourage you if you don't have any "good" tickets though, anything can be a ticket within reason.
*Tickets should be an item of value, priced at either minimum sale price, or significantly lower than the mall price. Don't let this discourage you if you don't have any "good" tickets though, anything can be a ticket within reason.
* Make sure you limit the tickets. The most common limiit is one per person, but if there are a large number of tickets larger limits are generally used. If there is only 90 people in /c games and there is 900 tickets limit /1... /c games will miss out on your generosity. Dont be afraid to up your limits while in the middle of an AR
*Make sure you limit the tickets. The most common limit is one per person, but if there is a large number of tickets, a larger limit is generally used. If there are only 90 people in /c games and you place 900 tickets at limit 1, /c games will miss out on your generosity. Don't be afraid to up your limits while in the middle of an antiraffle.
* Be creative with your announcement in games. It's quite fun. I turn all my AR annoucements into a few sentaces about the use of the item that is the ticket. But if people dont pick up on subtle hints dont be afraid of blatantly going "Ar in my Store".  
*Be creative with your announcement in games. It's quite fun. Many players turn all their antiraffle announcements into a few sentences about the use of the item that is the ticket. But if people don't pick up on subtle hints, don't be afraid to openly announce "Antiraffle in my store".  
* After the tickets have sold, roll a dice in /games to determine the winner. A dice roll can be accomplished by chatbot by messaging her by using "/msg chatbot please roll xdy in games". Please always roll in 'public' in games. It's so people dont get suspicious of your AR holding. Which they shouldn't but it's a precaution. When choosing your 'winner' you can count either from the bottom or the top. Mix it up!
*Announce the winner by copying the text from your store log, such as: "11/14/07 05:24:41 John bought 1 (Cerebral Culottes) for 200 Meat <--Winner, please speak for prize". It is acceptable, and even recommended, to ask the winner to speak up for their prize. This verifies that they are in /c games and not a mallbot. This step is vital if you are a new hoster of antiraffles; odds are one or more of your tickets will be snapped up by mallbots.
* After finding the winner, check and see if the are in /games. This step is vital as if you are a new hoster of AR's odds are one or more of your tickets will be snapped up by mallbots. Indeed if you are thinking about holding AR's ask around in /c games for mallbot names to baleet. If you fins a mallbot dont think twice of baleeting them. They wont go away and not baleeting them will allow them to get more of your tickets. To stop them getting at your store when you have baleeted them check your account and change the settings to "Do not allow ignored people to buy from my store".
**Indeed, if you are thinking about holding antiraffles, you may want to ask around in /c games for mallbot names to baleet. If you find a mallbot don't think twice about baleeting them. They won't go away, and not baleeting them allows them to get more of your tickets. To stop baleeted people from buying tickets at your store, go into your store management and click the button "Refuse Purchases by Ignored Players."
* On prizes they can be anything. Items, meat, GMA smiles and buffs. It could even be 100 meat. Everyone that gets a ticket your AR has won already.
**Another option for particularly valuable tickets is to use proxy tickets (i.e. one ticket that represents another).  For example, if you wanted to use clovers as tickets but were worried about mallbots, instead of putting the clovers in your store use something less valuable or worthless instead, such as useless powder.  Announce to chat that the you are having an AR with useless powder as proxy tickets for clovers.  Once all the tickets are gone, kmail the real tickets (clovers) to each person that bought a useless powder ticket.  Then proceed with the AR as normal.
* What are good tickets? There are no good or bad tickets. All tickets are good, as you are natually running a game for /c games. Anything can be a ticket, but remember the definition of an anti raffle: " item is sold for lower than it’s actual cost as the ticket" . Meat pastes are generally the only ticket that isn't any good as an AR ticket.
*Prizes can be anything including items, meat, GMA smiles and buffs. It could even be 100 meat. Everyone that gets a ticket in your antiraffle has won already.
* Finally if you have any problems don't worry. I personally find /c games to be one of the most fun and enjoyable channels in chat. Your trying to give stuff away! People will respect that and wont hold a grudge if you make a mistake. Just rectify your mistakes. If you have any problems that you dont know how to fix or prevent just ask the people in the channel for help. I'm sure some good soul in there will help you. Anytime, any day.
*What makes a good ticket? Almost any item is good, as you are naturally running a game for /c games. Anything can be a ticket, but remember the definition of an antiraffle: "An item sold for lower than its actual value as the ticket."  An example of a "bad" ticket is meat paste.  
*Finally, if you have any problems don't worry. You're trying to give stuff away! People will respect that and won't hold a grudge if you make a mistake. Just rectify your mistakes. If you have any problems that you don't know how to fix or prevent just ask the people in the channel for help. Some good soul in there will help you at anytime, on any day.


==Guidelines for Playing an AR==
==Guidelines for Playing an Antiraffle==
* Please dont ask for AR's. In fact, please dont ask for any games while you are in /c games. People get mightily annoyed at this seemingly innocent question.  
*Please don't ask for antiraffles. In fact, please don't ask for any games while you are in /c games. People get mightily annoyed at this seemingly innocent question.  
* Be quick! Ar's especially with the advent of right-click tools generally sell out extremely quickly.  
*Be quick! Antiraffles generally sell out extremely quickly, especially with the advent of the chat right-click tools.  
* Dont moan that the tickets are 'crap' or 'not good enough'. A person is giving stuff away from the generosity of their own hearts. If you dont like it, hold your own games!
*Don't moan that the tickets are 'crap' or 'not good enough'. A person is giving stuff away from the generosity of their own hearts. If you don't like it, hold your own games!
* Respect the person holding the AR. It's their game, what they say goes. Again if you dont like it don't participate. Host your own games!
*Respect the person holding the antiraffle. It's their game, what they say goes. Again, if you don't like it, don't participate. Host your own games!
* If a person has accidentally forgot limits one method is to 'buy' all the tickets and send them back to the holder. So they can do it again with limits. Some times people just buy the regulated 1 ticket limit normally when this happens. It's preffered if you just buy the 1 ticket and hope everyone else does the same. But if the tickets are like 400 meat per SHM, buy them all and send them back promptly. You might even get a reward.
*If a person has accidentally forgotten limits, one method is to buy all the tickets and send them back to the antiraffle holder, so they can do it again with limits. It's generally preferred that you just buy the 1 ticket, as though the limit was actually there, and hope everyone else does the same. But if the tickets are particularly valuable, for example 400 meat per [[spooky hockey mask]], buy all the tickets and send them back promptly. You might even get a reward. Please be sure to give everything back; if you keep all the tickets for yourself you will be very disliked in /c games.
* If you have an issue with a AR a person is holding, please discuss it in PM or Kmail. Dont openly accuse and discriminate in chat.
*If you get a ticket, thank the hoster. In fact, many times people that did not get a ticket will still thank the hoster to show their appreciation.  Remember, it's their generosity you are enjoying and benefitting from.
* Anyone from player ID #1 to #1,000,000 can hold an AR. Enjoy them all.
*Try to congratulate the winner. It's a nice touch to the antiraffle system when people congratulate you and vice versa.
* Try to congratulate the winner. It's a nice touch to the AR system when people congratulate you and vice versa.
*It is considered poor etiquette to ask what a raffle winner won.
* Finally, if you get a ticket thank the hoster. It's their generosity you are enjoying and benifiting from.
*If you have an issue with an antiraffle a person is holding, please discuss it in PM or K-mail. Don't openly accuse or flame in chat.
*Finally, anyone, from player ID #1 to #1,000,000,000, can hold an antiraffle. Enjoy them all.
*'''Be careful!''' Scammers usually claim that there is an AR in their store and have the items at a high price. Look at the prices carefully. Also, watch out for "price-switchers" who put cheap tickets in their store but quickly switch them to outrageously high prices while gamers are buying tickets, in the hopes that they won't notice the high price.


==Variations==
==Variations==
*Ascension-friendly AntiRaffle (AAR), in which the holder asks for the first 10 or so Kmails or chat blue-messages, and then distributes the tickets via packages (usually limited to Hardcore or Ronin players). A Hardcore or Ronin player who wins an AAR should be sent the prize in a package as well.
*Ascension-friendly AntiRaffle (AAR), in which the holder asks for the first 10 or so Kmails or chat blue-messages, and then distributes the tickets via packages (usually limited to Hardcore or Ronin players). A Hardcore or Ronin player who wins an AAR should be sent the prize in a package as well.
*Compound AntiRaffle (cAR), in which multiple tickets are provided, and a single roll determines multiple winners. For example, if there are 5 tickets, and the roll comes up a 6, then the five winners are the players who bought each item sixth. Of course, players may buy one of every ticket if they like (and are able).
*Anti-AntiRaffle, where there is a very low number of tickets (usually 5) which are very good items, while the prize is something relatively stinky (i.e. the ticket itself is the prize). Example: 5 [[spooky hockey mask]] tickets, 10 cans of [[ice-cold Sir Schlitz]] as prize.
*Progressive AntiRaffle, in which there are many tickets, from 20 to 1000 or higher; as the game progresses, the holder increases the limit of tickets each player can buy, so one can end up buying many tickets to increase their odds of winning.
*[[The Flea Market|Flea Market]] Anti-Raffle/Scavenger Hunt, in which the host places items at [[the Flea Market]] priced at 1 [[meat]], and players try to find them.


* Compound AntiRaffle (cAR), in which multiple tickets are provided, and a single roll determines multiple winners. For example, if there are 5 tickets, and the roll comes up a 6, then the five winners are the players who bought each item sixth. Of course, players may buy one of every ticket if they like (and are able).
==See Also==
*Take a look at the list of [[Games Rules]] for information on other games that can be hosted.
*Take a look at the [[Games Etiquette]] for information on how to behave properly during games.
*Take a look at the [[Shopkeeper's Guide]] for information on other aspects of selling items in the Mall.


*Anti-AntiRaffle, where there is a very low number of tickets (usually 5) which are very good items, while the prize is something relatively stinky (i.e. the ticket itself is the prize). Example: 5 [[spooky hockey mask]] tickets, 10 cans of [[ice-cold Sir Schlitz]] as prize.
[[Category:Miscellaneous]]
[[category:miscellaneous]]

Latest revision as of 13:47, 25 May 2021

A raffle in which the item being purchased to take part in the raffle (the ticket) costs less than its general mall value. Therefore, even if, as a participant, you lose the raffle, you still come out a winner. For example, if you, as a raffle-holder, put 10 hell ramen (usually costing around 5,000 meat) in your store for their minimum sale price (122 meat) with a limit of one per person, and had a prize for the winner, this would be an anti-raffle.

Please note that while an antiraffle is defined by its tickets, the host still needs to award a prize. Even if it is 1 meat. Without a prize, this is just a sale, and not an actual game.

In /c games, many people use a macro to respond to questions of "What's an AR?" and the like. The text of this is as follows: Anti-raffle (n): Similar to a Raffle, this is where an item is sold for lower than its actual cost as the ticket, so even if you don't win, you're still well off. -as defined by HyperKitti

Guide on How to Hold an Antiraffle

A guide to holding an antiraffle in 6 easy steps:

  1. Place a number of a certain item in your store, usually 10, to be used as tickets. If the volume of players in chat at the time is high, the number of tickets should probably be higher than 10.
  2. Set the limit-per-day for the ticket item to 1. Set the price for the item to the minimum price allowed, or close to it (if the cheapest price for the item in the mall is much more than minimum price).
  3. Announce the Antiraffle (using any of these terms; AR, anti, anti-raffle, antiraffle) in chat. It is helpful to specify what the tickets are and what the prize is.
  4. When all ticket-items have been purchased, have Chatbot or Smashbot publicly roll a 1d<number of tickets>, in most cases a 1d10. You can do this by sending /msg chatbot roll 1d10 in games yourself, or by asking for a public 1d10 (in which case someone else will get chatbot to roll). Chatbot will say "Rolling 1dx for y gives z", where x is the number of tickets and y is the name of the person who initiated the chatbot roll. For instructions on rolling privately (using chatbot or repbot), verifying a private roll (by chatbot), and setting up one macro to do all your rolling, see Chatbot. **NOTE: Chatbot requires a wait of ten minutes between public rolls by one player, and one minute between public rolls by different players.**
  5. Whatever number z is, check your store purchase log and find the person who purchased the corresponding ticket. If, for example, z turns out to be a 3, find the third person who purchased the ticket-item. (A small minority of people prefer to count down from the top of their store log, in which case a 3 would correspond to the third-to-last person who bought a ticket-item.)
  6. Announce the winner in public chat and send them the prize.

Antiraffle Hosting Hints, Tips & Tricks

  • Tickets should be an item of value, priced at either minimum sale price, or significantly lower than the mall price. Don't let this discourage you if you don't have any "good" tickets though, anything can be a ticket within reason.
  • Make sure you limit the tickets. The most common limit is one per person, but if there is a large number of tickets, a larger limit is generally used. If there are only 90 people in /c games and you place 900 tickets at limit 1, /c games will miss out on your generosity. Don't be afraid to up your limits while in the middle of an antiraffle.
  • Be creative with your announcement in games. It's quite fun. Many players turn all their antiraffle announcements into a few sentences about the use of the item that is the ticket. But if people don't pick up on subtle hints, don't be afraid to openly announce "Antiraffle in my store".
  • Announce the winner by copying the text from your store log, such as: "11/14/07 05:24:41 John bought 1 (Cerebral Culottes) for 200 Meat <--Winner, please speak for prize". It is acceptable, and even recommended, to ask the winner to speak up for their prize. This verifies that they are in /c games and not a mallbot. This step is vital if you are a new hoster of antiraffles; odds are one or more of your tickets will be snapped up by mallbots.
    • Indeed, if you are thinking about holding antiraffles, you may want to ask around in /c games for mallbot names to baleet. If you find a mallbot don't think twice about baleeting them. They won't go away, and not baleeting them allows them to get more of your tickets. To stop baleeted people from buying tickets at your store, go into your store management and click the button "Refuse Purchases by Ignored Players."
    • Another option for particularly valuable tickets is to use proxy tickets (i.e. one ticket that represents another). For example, if you wanted to use clovers as tickets but were worried about mallbots, instead of putting the clovers in your store use something less valuable or worthless instead, such as useless powder. Announce to chat that the you are having an AR with useless powder as proxy tickets for clovers. Once all the tickets are gone, kmail the real tickets (clovers) to each person that bought a useless powder ticket. Then proceed with the AR as normal.
  • Prizes can be anything including items, meat, GMA smiles and buffs. It could even be 100 meat. Everyone that gets a ticket in your antiraffle has won already.
  • What makes a good ticket? Almost any item is good, as you are naturally running a game for /c games. Anything can be a ticket, but remember the definition of an antiraffle: "An item sold for lower than its actual value as the ticket." An example of a "bad" ticket is meat paste.
  • Finally, if you have any problems don't worry. You're trying to give stuff away! People will respect that and won't hold a grudge if you make a mistake. Just rectify your mistakes. If you have any problems that you don't know how to fix or prevent just ask the people in the channel for help. Some good soul in there will help you at anytime, on any day.

Guidelines for Playing an Antiraffle

  • Please don't ask for antiraffles. In fact, please don't ask for any games while you are in /c games. People get mightily annoyed at this seemingly innocent question.
  • Be quick! Antiraffles generally sell out extremely quickly, especially with the advent of the chat right-click tools.
  • Don't moan that the tickets are 'crap' or 'not good enough'. A person is giving stuff away from the generosity of their own hearts. If you don't like it, hold your own games!
  • Respect the person holding the antiraffle. It's their game, what they say goes. Again, if you don't like it, don't participate. Host your own games!
  • If a person has accidentally forgotten limits, one method is to buy all the tickets and send them back to the antiraffle holder, so they can do it again with limits. It's generally preferred that you just buy the 1 ticket, as though the limit was actually there, and hope everyone else does the same. But if the tickets are particularly valuable, for example 400 meat per spooky hockey mask, buy all the tickets and send them back promptly. You might even get a reward. Please be sure to give everything back; if you keep all the tickets for yourself you will be very disliked in /c games.
  • If you get a ticket, thank the hoster. In fact, many times people that did not get a ticket will still thank the hoster to show their appreciation. Remember, it's their generosity you are enjoying and benefitting from.
  • Try to congratulate the winner. It's a nice touch to the antiraffle system when people congratulate you and vice versa.
  • It is considered poor etiquette to ask what a raffle winner won.
  • If you have an issue with an antiraffle a person is holding, please discuss it in PM or K-mail. Don't openly accuse or flame in chat.
  • Finally, anyone, from player ID #1 to #1,000,000,000, can hold an antiraffle. Enjoy them all.
  • Be careful! Scammers usually claim that there is an AR in their store and have the items at a high price. Look at the prices carefully. Also, watch out for "price-switchers" who put cheap tickets in their store but quickly switch them to outrageously high prices while gamers are buying tickets, in the hopes that they won't notice the high price.

Variations

  • Ascension-friendly AntiRaffle (AAR), in which the holder asks for the first 10 or so Kmails or chat blue-messages, and then distributes the tickets via packages (usually limited to Hardcore or Ronin players). A Hardcore or Ronin player who wins an AAR should be sent the prize in a package as well.
  • Compound AntiRaffle (cAR), in which multiple tickets are provided, and a single roll determines multiple winners. For example, if there are 5 tickets, and the roll comes up a 6, then the five winners are the players who bought each item sixth. Of course, players may buy one of every ticket if they like (and are able).
  • Anti-AntiRaffle, where there is a very low number of tickets (usually 5) which are very good items, while the prize is something relatively stinky (i.e. the ticket itself is the prize). Example: 5 spooky hockey mask tickets, 10 cans of ice-cold Sir Schlitz as prize.
  • Progressive AntiRaffle, in which there are many tickets, from 20 to 1000 or higher; as the game progresses, the holder increases the limit of tickets each player can buy, so one can end up buying many tickets to increase their odds of winning.
  • Flea Market Anti-Raffle/Scavenger Hunt, in which the host places items at the Flea Market priced at 1 meat, and players try to find them.

See Also

  • Take a look at the list of Games Rules for information on other games that can be hosted.
  • Take a look at the Games Etiquette for information on how to behave properly during games.
  • Take a look at the Shopkeeper's Guide for information on other aspects of selling items in the Mall.