MP: Difference between revisions
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{{Bug|The current formula does not give any bonus to Mysticality for calculations.}} | |||
<center>[[Image:mpoints.gif]]<br>[[MP]]</center> | <center>[[Image:mpoints.gif]]<br>[[MP]]</center> | ||
MP can stand for one of three things, based on a player's class: | MP can stand for one of three things, based on a player's class: | ||
*Muscularity Points: [[Seal Clubber]], [[Turtle Tamer]] | *Muscularity Points: [[Seal Clubber]], [[Turtle Tamer]] | ||
*Mana Points: [[Pastamancer]], [[Sauceror]] | *Mana Points: [[Pastamancer]], [[Sauceror]], [[Avatar of Sneaky Pete]] | ||
*Mojo Points: [[Accordion Thief]], [[Disco Bandit]] | *Mojo Points: [[Accordion Thief]], [[Disco Bandit]] | ||
In all cases, though, MP are used for casting [[:Category:Skills|skills]]. | In all cases, though, MP are used for casting [[:Category:Skills|skills]]. | ||
The amount of MP characters have is directly based on how much Mysticality they have, although Mysticality classes inherently have 50% | The amount of MP characters have is directly based on how much Mysticality they have, although Mysticality classes inherently have a +50% bonus to MP. | ||
A [[moxie magnet]] or a pair of [[Travoltan trousers]] can change the calculation of MP from being based on [[Mysticality]] to [[Moxie]]. | A [[moxie magnet]] or a pair of [[Travoltan trousers]] can change the calculation of MP from being based on [[Mysticality]] to [[Moxie]]. | ||
See [[MP | See [[MP Modifiers]] for details as to how you can increase your maximum MP. | ||
See [[Skill MP Cost Modifiers]] for details on how you can reduce the MP cost of skills. | See [[Skill MP Cost Modifiers]] for details on how you can reduce the MP cost of skills. | ||
MP is regained at [[rollover]] and by resting or relaxing in your [[The Campground|campsite]], consuming various items, or with the aid of your familiar. See [[MP Restorers]] for full details as to how MP can be restored. | MP is regained at [[rollover]] and by resting or relaxing in your [[The Campground|campsite]], consuming various items, or with the aid of your familiar. See [[MP Restorers]] for full details as to how MP can be restored. See [[MP Regeneration]] for full details as to how MP can be passively regenerated as you adventure. | ||
==Notes== | ==Notes== | ||
Your maximum MP is determined from several factors: | ===Calculation=== | ||
*Your MP ceiling is affected by several effects and skills. The calculations, however, were changed on 25 Jan 2012, and many bonuses that used to be multiplicative are now additive. Furthermore, all percentage bonuses DO NOT multiply flat bonuses to MP, as they used to do. | |||
:*The calculation now works as follows: | |||
MP = {{cl|(Absolute MP boosts) + (Multiplier) * (Buffed Mysticality<!--+ 3-->)}} | |||
:*The multiplier is calculated by '''adding up''' whatever [[MP Modifiers#Percentage Increasers|Percentage Increasers]] you may have. | |||
:*This calculation assumes that you are basing your MP calculation off of [[Mysticality]]. In the case you are using [[Moxie]] (from a [[moxie magnet]] or [[Travoltan trousers]]), merely substitute your buffed Moxie in lieu of your buffed Mysticality. | |||
==History== | |||
*Prior to January 25th, 2012 - Your maximum MP is determined from several factors: | |||
<pre> | <pre> | ||
Max MP = | Max MP = | ||
S + | S + | ||
MAXIMUM( | MAXIMUM( | ||
m, | |||
CEILING( | CEILING( | ||
I x CEILING( | I x CEILING( | ||
Line 41: | Line 50: | ||
*C is 1.5 if you are a Myst class (1 for other classes) | *C is 1.5 if you are a Myst class (1 for other classes) | ||
*S is your MP increase from [[Slimy Synapses]] | *S is your MP increase from [[Slimy Synapses]] | ||
*P is the total of any other direct [[MP | *P is the total of any other direct [[MP Modifiers]] you have (e.g., [[bejeweled accordion strap]]) | ||
*W is 1.5 if you have [[Wisdom of the Elder Tortoises]] (1 if you don't) | *W is 1.5 if you have [[Wisdom of the Elder Tortoises]] (1 if you don't) | ||
*G is 1.05 if you have [[Cosmic Ugnderstanding]] (1 if you don't) | *G is 1.05 if you have [[Cosmic Ugnderstanding]] (1 if you don't) |
Latest revision as of 20:19, 29 February 2016
![]() |
There is an in-game bug related to this page. | ![]() |
The current formula does not give any bonus to Mysticality for calculations. |

MP
MP can stand for one of three things, based on a player's class:
- Muscularity Points: Seal Clubber, Turtle Tamer
- Mana Points: Pastamancer, Sauceror, Avatar of Sneaky Pete
- Mojo Points: Accordion Thief, Disco Bandit
In all cases, though, MP are used for casting skills.
The amount of MP characters have is directly based on how much Mysticality they have, although Mysticality classes inherently have a +50% bonus to MP.
A moxie magnet or a pair of Travoltan trousers can change the calculation of MP from being based on Mysticality to Moxie.
See MP Modifiers for details as to how you can increase your maximum MP.
See Skill MP Cost Modifiers for details on how you can reduce the MP cost of skills.
MP is regained at rollover and by resting or relaxing in your campsite, consuming various items, or with the aid of your familiar. See MP Restorers for full details as to how MP can be restored. See MP Regeneration for full details as to how MP can be passively regenerated as you adventure.
Notes
Calculation
- Your MP ceiling is affected by several effects and skills. The calculations, however, were changed on 25 Jan 2012, and many bonuses that used to be multiplicative are now additive. Furthermore, all percentage bonuses DO NOT multiply flat bonuses to MP, as they used to do.
- The calculation now works as follows:
MP = ⌈(Absolute MP boosts) + (Multiplier) * (Buffed Mysticality)⌉?
- The multiplier is calculated by adding up whatever Percentage Increasers you may have.
- This calculation assumes that you are basing your MP calculation off of Mysticality. In the case you are using Moxie (from a moxie magnet or Travoltan trousers), merely substitute your buffed Moxie in lieu of your buffed Mysticality.
History
- Prior to January 25th, 2012 - Your maximum MP is determined from several factors:
Max MP = S + MAXIMUM( m, CEILING( I x CEILING( G x FLOOR( W × (FLOOR(M × C) + P) ) ) ) )
Where:
- M is your buffed Myst
- or your buffed Moxie with Travoltan trousers and Moxie > Myst
- or your buffed Moxie with a moxie magnet
- m is your base Myst
- C is 1.5 if you are a Myst class (1 for other classes)
- S is your MP increase from Slimy Synapses
- P is the total of any other direct MP Modifiers you have (e.g., bejeweled accordion strap)
- W is 1.5 if you have Wisdom of the Elder Tortoises (1 if you don't)
- G is 1.05 if you have Cosmic Ugnderstanding (1 if you don't)
- I is 1.1 if you have Marginally Insane (1 if you don't)
Notice the use of the MAXIMUM function, it means that if your buffed Myst is less than your unbuffed Myst, e.g. when Beaten Up or Confused, MP will be calculated using your unbuffed Myst.
Note that a moxie magnet can reduce your MP but Travoltan trousers cannot.
In practice, if your Mysticality is not suffering from a net negative effect, your MP ceiling can be approximated using:
Max MP ≈ GIW(CM + P) + S
So players trying to maximize their MP are best off wearing an outfit with the largest value of
C × EquipmentMysticalityBuff + EquipmentMPBuff