Maint Misbehavin': Difference between revisions

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You see a bunch of doors with labels stenciled onto them.
You see a bunch of doors with labels stenciled onto them.
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{{button|B. Mountain Facilities}}
{{button|[[Barf Mountain Breakdown|B. Mountain Facilities]]}}
:''Before unlocking the control room via [[The Back Door]]'':
You try the door, but it's locked from the other side. Looks like you'll have to find a different way in.
You try the door, but it's locked from the other side. Looks like you'll have to find a different way in.
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{{button|Pirates Control Room}}
{{button|[[The Pirate Bay|Pirates Control Room]]}}
:''Before unlocking the control room via [[Behind the Scenes]]'':
You try the door, but it's locked from the other side. Looks like you'll have to find a different way in.
You try the door, but it's locked from the other side. Looks like you'll have to find a different way in.
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{{button|Teacup Operations}}
{{button|[[In Your Cups (control room)|Teacup Operations]]}}
:''Before unlocking the control room via [[Toxic Teacup Tunnel Time]]'':
You try the door, but it's locked from the other side. Looks like you'll have to find a different way in.
You try the door, but it's locked from the other side. Looks like you'll have to find a different way in.
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{{button|Uncle G. Maintenance}}
{{button|[[Gator Gamer|Uncle G. Maintenance]]}}
:''Before unlocking the control room via [[Swamp Control]]'':
You try the door, but it's locked from the other side. Looks like you'll have to find a different way in.
You try the door, but it's locked from the other side. Looks like you'll have to find a different way in.
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{{button|Cryo-Stasis}}
{{button|[[Wart Dinsey|Cryo-Stasis]]}}
 
:''Without all necessary keycards'':
This door has a complicated locking mechanism on it. Looks like you'll need some keycards to open it.
This door has a complicated locking mechanism on it. Looks like you'll need some keycards to open it.


'''Cards needed:'''
'''Cards needed:'''[[File:keycarda.gif|link=keycard α]][[File:keycardb.gif|link=keycard β]][[File:keycardc.gif|link=keycard γ]][[File:keycardd.gif|link=keycard δ]]
:''With all necessary keycards'':
{{Combat|name=Wart Dinsey|noline=y|nest=1}}
 
You can fight Wart Dinsey while falling-down drunk.
 
:''After defeating [[Wart Dinsey]]'':
You already did everything there is to do in there. Every horrible thing.
 
:''Without any Adventures remaining'':
You don't have time to mess around in Cryo-Stasis right now.
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{{button|Waste Disposal}}
{{button|Waste Disposal}}
You open the door, and a beam of red light sweeps across your face. A tinny voice says "Welcome, Employee #DL-65689. Remember -- park cleanliness is everyone's job. Extracurricular waste collection is both encouraged and financially incentivized."
You open the door, and a beam of red light sweeps across your face. A tinny voice says "Welcome, Employee #DL-<character ID>. Remember -- park cleanliness is everyone's job. Extracurricular waste collection is both encouraged and financially incentivized."
 
:''with a [[bag of park garbage]]'':
A hatch opens on the wall just inside the door, and you throw a bag of garbage into it. "Thank you," says the voice. A second, smaller hatch opens to reveal your reward:
 
{{acquire|item=FunFunds™|num=3}}


:''without a [[bag of park garbage]]'':
A hatch opens on the wall just inside the door, but you don't have any garbage to throw into it. You should come back later with some garbage.
A hatch opens on the wall just inside the door, but you don't have any garbage to throw into it. You should come back later with some garbage.
:''after depositing some garbage'':
You open the door, and a beam of red light sweeps across your face. A tinny voice says "Welcome, Employee #DL-<character ID>. Your park cleanup quota for today has already been met. Please return to your other duties."
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{{button|Exit}}
{{button|[[Dinseylandfill|Exit]]}}


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Occurs at [[Dinseylandfill]].
Occurs at [[Dinseylandfill]].
== Notes ==
*The Cryo-stasis door option was removed for several days after the initial release until the content was completed. It was restored on 14th April 2015.

Latest revision as of 14:28, 24 February 2017


Maint Misbehavin'
Maint Misbehavin'

You head down into the maintenance tunnels beneath the park. Automated drones dart to and fro, some of them bulldozing foul-smelling garbage into little piles, some pushing those piles around, and some spraying those piles with caustic chemicals or, in a few cases, flamethrowers.

You see a bunch of doors with labels stenciled onto them.


B. Mountain Facilities
Before unlocking the control room via The Back Door:

You try the door, but it's locked from the other side. Looks like you'll have to find a different way in.


Pirates Control Room
Before unlocking the control room via Behind the Scenes:

You try the door, but it's locked from the other side. Looks like you'll have to find a different way in.


Teacup Operations
Before unlocking the control room via Toxic Teacup Tunnel Time:

You try the door, but it's locked from the other side. Looks like you'll have to find a different way in.


Uncle G. Maintenance
Before unlocking the control room via Swamp Control:

You try the door, but it's locked from the other side. Looks like you'll have to find a different way in.


Cryo-Stasis
Without all necessary keycards:

This door has a complicated locking mechanism on it. Looks like you'll need some keycards to open it.

Cards needed:

With all necessary keycards:
Wart Dinsey This monster is a Construct -- (edit metadata)
  • Item Drops: brain preservation fluid, Wart Dinsey: An Afterlife, Dinsey's oculus, Dinsey's radar dish, Dinsey's pizza cutter, Dinsey's brain, Dinsey's pants, Dinsey's glove
  • Meat Drop: None
  • Monster Level: 700 • Substat Gain: 175 • Moxie for No Hit*: 710
  • Monster Defense: 700
  • Hit Points: 1000
  • Initiative: 250
  • Elemental Alignment: stench, weak against cold and sleaze
  • Damage Resistance: 20%

You can fight Wart Dinsey while falling-down drunk.

After defeating Wart Dinsey:

You already did everything there is to do in there. Every horrible thing.

Without any Adventures remaining:

You don't have time to mess around in Cryo-Stasis right now.


Waste Disposal

You open the door, and a beam of red light sweeps across your face. A tinny voice says "Welcome, Employee #DL-<character ID>. Remember -- park cleanliness is everyone's job. Extracurricular waste collection is both encouraged and financially incentivized."

with a bag of park garbage:

A hatch opens on the wall just inside the door, and you throw a bag of garbage into it. "Thank you," says the voice. A second, smaller hatch opens to reveal your reward:

You acquire 3 FunFunds™
without a bag of park garbage:

A hatch opens on the wall just inside the door, but you don't have any garbage to throw into it. You should come back later with some garbage.

after depositing some garbage:

You open the door, and a beam of red light sweeps across your face. A tinny voice says "Welcome, Employee #DL-<character ID>. Your park cleanup quota for today has already been met. Please return to your other duties."


Exit

Occurs at Dinseylandfill.

Notes

  • The Cryo-stasis door option was removed for several days after the initial release until the content was completed. It was restored on 14th April 2015.