Astral pet sweater: Difference between revisions
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imported>Jheqia m Adding clarification to 'notes' - what IS a 100% familiar run? |
imported>DoubleU m →Notes: Clarified the language. |
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==Notes== | ==Notes== | ||
A 100% familiar run is having the exact same familiar equipped for every combat adventure until you break the prism and free the king. Non-combat adventures do not count towards the total familiar use percentage. | *A 100% familiar run is having the exact same familiar equipped for every combat adventure until you break the prism and free the king. Non-combat adventures do not count towards the total familiar use percentage. | ||
** This counts combat adventures entered with that familiar divided by total combat adventures entered. Running away or using free runaways with the wrong familiar (or no familiar) will still count against the familiar percentage for the ascension. For example, when using a [[Black Cat]] and attempting a 100% run with it, if you enter combat with some other familiar (or no familiar), and then try to get out by use of a [[tattered scrap of paper]] or other free runaway means, that combat entered without the Black Cat still counts against the percentage for the ascension (even though you didn't fight), and the 100% run will not be awarded. | |||
==See Also== | ==See Also== | ||
*[[Familiar Weight]] | *[[Familiar Weight]] |
Latest revision as of 19:44, 15 December 2012
This sweater is the reincarnated soul of one of those small yapper-type, perpetually shivering dogs. At least it's finally warm, and mercifully quiet.
Type: familiar equipment
Familiar: any
Cannot be traded or discarded
Quest Item+10 to Familiar Weight
(In-game plural: astral pet sweaters)
Obtained From
- Stores
- Pet Heaven (10 Karma) (after finishing 5 100% familiar runs)
Notes
- A 100% familiar run is having the exact same familiar equipped for every combat adventure until you break the prism and free the king. Non-combat adventures do not count towards the total familiar use percentage.
- This counts combat adventures entered with that familiar divided by total combat adventures entered. Running away or using free runaways with the wrong familiar (or no familiar) will still count against the familiar percentage for the ascension. For example, when using a Black Cat and attempting a 100% run with it, if you enter combat with some other familiar (or no familiar), and then try to get out by use of a tattered scrap of paper or other free runaway means, that combat entered without the Black Cat still counts against the percentage for the ascension (even though you didn't fight), and the 100% run will not be awarded.