Mining: Difference between revisions

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Rules of mining: promising square twinkle conditions
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* Each section of a cavern wall consists of a 6x6 grid of squares, open at the bottom.
* Each section of a cavern wall consists of a 6x6 grid of squares, open at the bottom.
* Only squares adjacent to an open section of mine can be excavated
* Only squares adjacent to an open section of mine can be excavated
* Excavating a single chunk of wall costs one or more adventures, depending on the mine in question. Knowing the passive skill [[Unaccompanied Miner]] removes this restriction from the first five squares mined every day.
* Excavating a single chunk of wall costs one or more adventures, depending on the mine in question. There are, however, ways of removing this cost:
**[[minin' dynamite]] in your inventory will be consumed to mine unsparkly squares turn-free. This takes precedence over [[Unaccompanied Miner]], if applicable.
**The passive skill [[Unaccompanied Miner]] allows you to mine any five squares turn-free each day. This takes precedence over [[Loded]].
**The effect [[Loded]] allows you to mine any square turn-free. The effect ticks down by one for each time you mine.
* The player can at any time choose to abandon the currently-mined wall and start working on a new one from scratch. This action is irreversible and does not cost any adventures.
* The player can at any time choose to abandon the currently-mined wall and start working on a new one from scratch. This action is irreversible and does not cost any adventures.
* Certain chunks of a wall, identifiable by a distinct twinkle, are marked as "promising".
* Certain chunks of a wall, identifiable by a distinct twinkle, are marked as "promising".
**Excavating such chunks is guaranteed to yield some results (see below).
**Excavating such chunks is guaranteed to yield some results (see below).
**On the other hand, mining ordinary chunks of a wall normally does nothing except granting access to further squares.
**On the other hand, mining ordinary chunks of a wall normally does nothing except granting access to further squares.
**With regular [[Mining Gear]], only "promsing" squares accessible for immediate mining will ever twinkle.
**By default, only "promising" squares accessible for immediate mining will ever twinkle.
**With the [[Dwarvish War Uniform]] or [[Object Detection]], all the "promising" squares will twinkle.
**With the [[Dwarvish War Uniform]] or [[Object Detection]], all the "promising" squares will twinkle.
* The following can happen when a promising chunk of a wall is excavated:
* The following can happen when a promising chunk of a wall is excavated:
** causing a cave-in, taking a significant amount of [[HP]] and granting four (instead of the usual three) turns of [[Beaten Up]] if it is brought down to zero;
** causing a cave-in, taking a significant amount of [[HP]] and inflicting four turns of [[Beaten Up]] if it is brought down to zero;
** finding a piece of mine-specific minor loot;
** finding a piece of mine-specific minor loot;
** finding a piece of mine-specific major loot.
** finding a piece of mine-specific major loot.
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* Squares containing a specific kind of major loot are always contiguous.
* Squares containing a specific kind of major loot are always contiguous.
* Major loot never appears in the bottom two rows of a wall and only infrequently in the third one.
* Major loot never appears in the bottom two rows of a wall and only infrequently in the third one.
* You cannot mine while falling-down drunk (not even with unused charges of Unaccompanied Miner).


==Existing mines==
==Existing mines==
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* [[Deep Inside the Knob Shaft|Knob Shaft]]
* [[Deep Inside the Knob Shaft|Knob Shaft]]
** unlocked by gaining access to [[Cobb's Knob Laboratory]]
** unlocked by gaining access to [[Cobb's Knob Laboratory]]
** requires [[Mining Gear]] to mine
** requires [[Mining Gear]] or the [[Earthen Fist]] effect to mine
** adventure cost: 1
** adventure cost: 1
** cave-in [[HP]] loss: 20-40 % of current value
** cave-in [[HP]] loss: 25-50 % of the player's [[Muscle]], rounded up
** minor loot: [[meat stack]], [[stone of eXtreme power]]
** minor loot: [[meat stack]], [[stone of eXtreme power]]
** major loot: [[bubblewrap ore]], [[cardboard ore]], [[styrofoam ore]]
** major loot: [[bubblewrap ore]], [[cardboard ore]], [[styrofoam ore]]
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* [[Inside of Itznotyerzitz Mine|Itznotyerzitz Mine]]
* [[Inside of Itznotyerzitz Mine|Itznotyerzitz Mine]]
** unlocked by starting the [[Mt. McLargeHuge Quest]]
** unlocked by starting the [[Mt. McLargeHuge Quest]]
** requires [[Mining Gear]] to mine
** requires [[Mining Gear]], [[Dwarvish War Uniform]], or the [[Earthen Fist]] effect to mine
** adventure cost: 1
** adventure cost: 1
** cave-in [[HP]] loss: 75-150 % of the player's [[Muscle]], rounded up
** cave-in [[HP]] loss: 75-150 % of the player's [[Muscle]], rounded up
** minor loot: 3 [[meat stack]]s, [[stone of eXtreme power]]
** minor loot: 3 [[meat stack]]s, [[stone of eXtreme power]]
** major loot: [[asbestos ore]], [[chrome ore]], [[linoleum ore]], [[lump of diamond]]
** major loot: [[asbestos ore]], [[chrome ore]], [[linoleum ore]], [[lump of diamond]]
** miscellaneous: mining an ordinary chunk of a wall can, rarely, yield a loss of 5 [[HP]] and a random Pork Elf gem
** miscellaneous:
*** the first excavated chunk of major loot per ascension is replaced by a [[loadstone]]
*** mining an ordinary chunk of a wall can, rarely, yield a loss of 5 [[HP]] and a random Pork Elf gem


* [[Anemone Mine (Mining)|Anemone Mine]]
* [[Anemone Mine (Mining)|Anemone Mine]]
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** requires a [[Mer-kin digpick]] and a supply of air to mine
** requires a [[Mer-kin digpick]] and a supply of air to mine
** adventure cost: 2 (1 with [[Fishy]] active)
** adventure cost: 2 (1 with [[Fishy]] active)
** cave-in [[HP]] loss: ???
** cave-in [[HP]] loss: 150-250 % of the player's [[Muscle]], rounded up
** minor loot: 3 [[dense meat stack]]s
** minor loot: 3 [[dense meat stack]]s
** major loot: [[teflon ore]], [[velcro ore]], [[vinyl ore]]
** major loot: [[teflon ore]], [[velcro ore]], [[vinyl ore]]
** miscellaneous: if you asked [[Grandpa]] about the mine you can also find one [[marine aquamarine]] per wall
** miscellaneous: if you asked [[Grandpa]] about the mine you can also find one [[marine aquamarine]] per wall
* [[The Velvet / Gold Mine (Mining)|The Velvet / Gold Mine]]
** unlocked by with [[That 70s Volcano]] access, with either an [[airplane charter: That 70s Volcano]] or a [[one-day ticket to That 70s Volcano]]
** requires a [[high-temperature mining drill]] and  Very Extremely Amazingly High [[Hot#Resistance|Hot Resistance]] (15) to mine
** adventure cost: 1
** cave-in [[HP]] loss: 60? {{element|hot}}
** minor loot: [[New Age healing crystal]], [[1,970 carat gold]] (1-2)
** major loot: [[unsmoothed velvet]] (6)
==Retired mines==
* [[The Gummi Mine]]
** was open during [[Crimbo]] in 2011
** required [[Mining Gear]], [[Dwarvish War Uniform]], or the [[Earthen Fist]] effect to mine
** adventure cost: 1
** cave-in [[HP]] loss: 75-150 % of the player's [[Muscle]], rounded up
**minor loot: [[bananagate]], [[kumquartz]], [[pearidot]], [[strawberyl]], [[tourmalime]]; [[ammonite fossil]], [[belemnite fossil]], [[trilobite fossil]]
**major loot: [[green gummi ingot]], [[red gummi ingot]], [[yellow gummi ingot]]
* [[Crimbonium Mine]]
** was open during [[Crimbo]] in 2014
** required [[High-Radiation Mining Gear]]
** adventure cost: 1 (0 with [[Oily Legs]] active)
** cave-in [[HP]] loss: 75-150 % of the player's [[Muscle]], rounded up
** minor loot: none
** major loot: [[nugget of Crimbonium]]
** miscellaneous:
*** there were 6 rather than 4 pieces of major loot available per wall
*** mining an ordinary chunk of a wall always yielded a lump of [[peppermint tailings]]
*** the effect [[Crimbonar]] provided an additional way of making all promising squares twinkle in this mine


==External Links==
==External Links==
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As mining for ore at the Itznotyerzitz Mine is an integral part of a ([[hardcore]]) run, the mine in question has been quite exhaustively spaded. Available resources include:
As mining for ore at the Itznotyerzitz Mine is an integral part of a ([[hardcore]]) run, the mine in question has been quite exhaustively spaded. Available resources include:
*http://kolspading.com/forums/viewtopic.php?f=2&t=19 -- discussion on spading this mine, including images of many known layouts
*http://kolspading.com/forums/viewtopic.php?f=2&t=19 -- discussion on spading this mine, including images of many known layouts
*http://ectabo.com/kol/mining/ -- an Web tool (requires JavaScript) which uses a large database of known layouts in order to minimise the number of adventures spent mining for desired ore. Unfortunately, it doesn't know all existing layouts.
*http://ectabo.com/kol/mining/ -- a Web tool (requires JavaScript) which uses a large database of known layouts in order to minimise the number of adventures spent mining for desired ore. Unfortunately, it doesn't know all existing layouts.
 
[[Category:Basics]]

Latest revision as of 10:13, 7 January 2023

In the Kingdom, mining is a mini-game which allows adventurers with appropriate equipment to, well, mine for certain raw materials.



Rules of mining

Each mining mini-game follows the following rules:

  • Each section of a cavern wall consists of a 6x6 grid of squares, open at the bottom.
  • Only squares adjacent to an open section of mine can be excavated
  • Excavating a single chunk of wall costs one or more adventures, depending on the mine in question. There are, however, ways of removing this cost:
    • minin' dynamite in your inventory will be consumed to mine unsparkly squares turn-free. This takes precedence over Unaccompanied Miner, if applicable.
    • The passive skill Unaccompanied Miner allows you to mine any five squares turn-free each day. This takes precedence over Loded.
    • The effect Loded allows you to mine any square turn-free. The effect ticks down by one for each time you mine.
  • The player can at any time choose to abandon the currently-mined wall and start working on a new one from scratch. This action is irreversible and does not cost any adventures.
  • Certain chunks of a wall, identifiable by a distinct twinkle, are marked as "promising".
    • Excavating such chunks is guaranteed to yield some results (see below).
    • On the other hand, mining ordinary chunks of a wall normally does nothing except granting access to further squares.
    • By default, only "promising" squares accessible for immediate mining will ever twinkle.
    • With the Dwarvish War Uniform or Object Detection, all the "promising" squares will twinkle.
  • The following can happen when a promising chunk of a wall is excavated:
    • causing a cave-in, taking a significant amount of HP and inflicting four turns of Beaten Up if it is brought down to zero;
    • finding a piece of mine-specific minor loot;
    • finding a piece of mine-specific major loot.
  • Each wall contains four pieces of each kind of major loot available at this particular mine.
  • Squares containing a specific kind of major loot are always contiguous.
  • Major loot never appears in the bottom two rows of a wall and only infrequently in the third one.
  • You cannot mine while falling-down drunk (not even with unused charges of Unaccompanied Miner).

Existing mines

  • The Velvet / Gold Mine
    • unlocked by with That 70s Volcano access, with either an airplane charter: That 70s Volcano or a one-day ticket to That 70s Volcano
    • requires a high-temperature mining drill and Very Extremely Amazingly High Hot Resistance (15) to mine
    • adventure cost: 1
    • cave-in HP loss: 60? (hot damage)
    • minor loot: New Age healing crystal, 1,970 carat gold (1-2)
    • major loot: unsmoothed velvet (6)

Retired mines

As mining for ore at the Itznotyerzitz Mine is an integral part of a (hardcore) run, the mine in question has been quite exhaustively spaded. Available resources include: