Naughty Sorceress Quest: Difference between revisions

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Top of the tower contains only the NS herself. Also, please fix my hasty, crappy writing. Eventually.
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{{rewrite|A lot of this is written in haste. Feel free to make it more better.}}
{{NeedsSpading|Check values for Adventurer's contest}}
{{NeedsContent|All the things.}}
 
==Description==
==Description==
After you have completed all other [[Quest Spoilers|council quests]] and reached [[level]] [[13]], the [[The Council of Loathing|Council of Loathing]] will send you on one final quest: to defeat [[the Naughty Sorceress]]. You'll have to fight, sneak, cheat, and otherwise adventure your way to the top of [[The Naughty Sorceress' Tower|her tower]] to finally face her.
After you have completed all other [[Quest Spoilers|council quests]] and reached [[level]] [[13]], the [[The Council of Loathing|Council of Loathing]] will send you on one final quest: to defeat [[the Naughty Sorceress]]. You'll have to fight, sneak, cheat, and otherwise adventure your way to the top of [[The Naughty Sorceress' Tower|her tower]] to finally face her.
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==Registration Desk==
==Registration Desk==
[[file:nstower_regdesk.gif|link=Test Your Might And Also Test Other Things|left]] The Contest Registration Desk will measure your adventuring aptitude and pit you against several other Adventurers to get into the tower. You'll be given three contests, selected at random, each one testing for one of your character's bonuses.
[[file:nstower_regdesk.gif|link=Test Your Might And Also Test Other Things|left]] The [[Test Your Might And Also Test Other Things|Contest Registration Desk]] will measure your adventuring aptitude and pit you against [[A Crowd of Adventurers|several other Adventurers]] to get into the tower.  


{| cellpadding=1
You'll be given three contests, all players must enter into the Fastest Adventurer contest, the other two are selected at random. A player will only draw one stat test and one elemental damage test. Each tests your character's bonuses '''at the time of registration'''.
 
When a player registers, they will be assessed and initially ranked between #11 and #2 based on the respective stat test. You can change equipment and effects between registrations to maximize your chances. For the stat test, boundaries are every 50 stats starting at 150. If you're x above a boundary, you have an x/50 chance of qualifying at the next level.
 
You must then fight through a crowd of adventurers and beat the #1 ranked contestant to win the contest. Players ranked #11 will have to fight through Adventurers #1 - #10 to win, whereas players ranked #2 will only have to fight #1.
 
{| cellpadding=1 border=1 style="border-collapse: collapse"
|-
|-
! Crowd
! Contest
! Contest
! Stat Measured
! Stat Measured
! Stat Needed For Guaranteed #2 Ranking
|-
|-
| Left
| Fastest Adventurer
| Fastest Adventurer
| [[Combat Initiative]]
| [[Combat Initiative]]
| 400%
|-
|-
| Smartest Adventurer
| rowspan=3|Center
| [[Moxie]]
|-
| Strongest Adventurer
| Strongest Adventurer
| [[Muscle]]
| [[Muscle]]
| rowspan=3|600
|-
|-
| Hottest Adventurer
| Smartest Adventurer
| [[Hot#Damage|Hot Damage]] (Possibly also bonus damage to hot spells?)
| [[Mysticality]]
|-
|-
| Smoothest Adventurer
| Smoothest Adventurer
| [[Moxie]]
| [[Moxie]]
|-
| rowspan=5|Right
| Hottest Adventurer
| {{element|Hot}} and {{element|Hot|Spell Damage|Spells}}
| rowspan=5|100
|-
|-
| Sleaziest Adventurer
| Sleaziest Adventurer
| [[Sleaze#Damage|Sleaze Damage]] (Possibly also bonus damage to sleaze spells?)
| {{element|Sleaze}} and {{element|Sleaze|Spell Damage|Spells}}
|-
| Spookiest Adventurer
| {{element|Spooky}} and {{element|Spooky|Spell Damage|Spells}}
|-
|-
| ???
| Coldest Adventurer
| ???
| {{element|Cold}} and {{element|Cold|Spell Damage|Spells}}
|-
|-
| Stinkiest Adventurer
| {{element|Stench}} and {{element|Stench|Spell Damage|Spells}}
|}
|}


Get each stat as high as you can (you'll get vague feedback on how high they are at the registration desk) and then enter the contest to be ranked. You don't have to do all contests at once. The better you score on each contest, the fewer adventures you'll have to spend beating up your competitors. Defeat the one to ten contestants in each crowd, and you'll be able to proceed into the courtyard.
After beating all your competitors and winning the 3 contests, you may proceed into the courtyard, along with your [[World's Best Adventurer sash]].


==Hedge Maze==
==Hedge Maze==
In the [[Coronation Courtyard]], you'll "celebrate" the [[Closing Ceremony]] and then [[meet Frank]]. Frank will guide you through [[The Hedge Maze]], advising you to keep left all the time. If you do, the maze will take 9 (?) adventures and reward you with eight {{plural|topiary nugglet}}.
In the Coronation Courtyard, you'll "celebrate" the [[Closing Ceremony]] and then [[Meet Frank (1)|meet Frank]]. Frank will guide you through [[The Hedge Maze]], advising you to keep left all the time. If you do, the maze will take 9 adventures and reward you with eight {{plural|topiary nugglet}}.
 
If you wish to take a shortcut instead, you can get through the maze faster, as long as you can overcome the obstacles in your way. Depending on the path you take, you might fight some tough (200-350 [[Monster Level]]) monsters, or take large amounts of elemental damage from the trapped passages. Getting beaten up wastes one adventure, but you can always return to the maze where you left off (and take the other path, if you choose).


If you wish to take a shortcut instead, you can get through the maze faster, but only if you can withstand large amounts of elemental damage from the trapped passages. Having lots of [[Elemental Resistance]] is handy. Getting beaten up wastes one adventure, but you can always return to the maze where you left off (and take the other path, if you choose).
The fastest way through is to head right at every juncture. You will encounter three elemental damage traps. The damaging elements are selected randomly each time you ascend; with an upgraded [[A Telescope|telescope]], you can see which ones you're up against ahead of time. The first trap will deal 90% of your maximum HP in damage, the second 80%, and the third 70%. Having full hit points and at least 7 levels of [[Elemental Resistance|resistance to all elements]] should get you through, taking 4 adventures to complete the maze.


==A Perplexing Door==
==A Perplexing Door==
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The tower has five levels.
The tower has five levels.


*Level 1: Fight a [[wall of skin]]. You'll need a [[beehive]], found near the blackberry patch in [[The Black Forest]], to defeat it.
*Level 1: Fight a [[wall of skin]]. It only has 50 HP, but it also has 100% damage resistance, reducing damage from all sources to 1, and its attacks scale to your max HP and ramp up quickly, so you must defeat it in less than five turns. Alternately, a [[beehive]], found near the blackberry patch in [[The Black Forest]], will defeat it instantly.
*Level 2: Fight a [[wall of meat]]. Destroy it with damage like regular monsters, but it will reform, and you'll have to fight it again. Having a high [[Meat from Monsters]] bonus helps tear it down faster.
*Level 2: Fight a [[wall of meat]]. This one takes damage normally, and while its attacks scale to your max HP, they ''don't'' ramp up, making it a relatively normal fight. However, you will have to defeat it repeatedly until all its meat is removed (~1000). Having a high [[Meat from Monsters|+Meat bonus]] helps tear it down faster.
*Level 3: Fight a [[wall of bones]]. It immediately heals any damage you deal to it. Use an [[electric boning knife]], found in the Foodie Giant's room in [[The Castle in the Clouds in the Sky (Ground Floor)]], to destroy it.
*Level 3: Fight a [[wall of bones]]. Only [[:Category:Group Damage Skills|group damage skills]] will deal damage to it, while all other skills cause it to fully heal, and its attacks scale to your max HP and ramp up quickly, so you must defeat it in less than six turns. An [[electric boning knife]], found in the [[Home on the Free Range|Foodie Giant's room]] in [[The Castle in the Clouds in the Sky (Ground Floor)]], will [[Insta-kill|destroy]] it.
*Level 4: There's a mirror. You can gaze in the mirror for a buff, or smash it.
*Level 4: There's a [[The Mirror in the Tower has the View that is True|mirror]]. You can gaze in the mirror for a [[Confidence!|buff]] (costs 1 Adventure), or smash it (does not cost an Adventure). Smashing it causes the Naughty Sorceress to have stun+stagger immunity and higher HP when you fight her.
*Level 5: Fight [[Shadow Class|your shadow]]. You can only hurt it by healing yourself. It deals a '''lot''' of damage, so you'll need to heal yourself pretty fast. Using {{plural|filthy poultice}} and/or {{plural|gauze garter}} usually works.
*Level 5: Fight [[Shadow Class|your shadow]]. You can only hurt it by healing yourself. It deals a '''lot''' of damage, so you'll need to heal yourself pretty fast.


==The Naughty Sorceress==
==The Naughty Sorceress==
Here, you'll have the final showdown with [[the Naughty Sorceress]]. The fight will take 3 adventures, since -- in cheesy video game tradition -- she progresses to a stronger form each time you "defeat" her. She's pretty tough, but her first two forms don't need anything specific to beat; just chop off all her hit points before she does the same to you. The Sorceress' final form requires the [[Wand of Nagamar]], which can be found in [[The Misspelled Cemetary]].
Here, you'll have the final showdown with [[the Naughty Sorceress]] (or someone else, on certain [[Special challenge path|challenge paths]]). The fight takes 1 adventure, but consists of 3 separate battles, as she progresses to a stronger form each time you defeat her. She's pretty tough, since she cancels all beneficial buffs and can block your skills and combat items, so [[Defeating The Naughty Sorceress#Outfits By Class|select your outfit]] with care. The Sorceress' final form requires the [[Wand of Nagamar]], which can be found in [[The Misspelled Cemetary]] or crafted.


See also [[Defeating The Naughty Sorceress]].
See also [[Defeating The Naughty Sorceress]].
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==Council Text==
==Council Text==
''On initial visit:''
''On initial visit:''
:Adventurer! We've recently received word that the Naughty Sorceress is holding some sort of contest. We don't know what it means, but we know it doesn't mean anything good, and as such, we have decided that it is time for you to embark upon your final quest. Seek out and destroy the Naughty Sorceress, who has plagued these lands for so long, and rescue King Ralph XI, whom she has imprismed.
:
:Go forth to her Lair, east of the Nearby Plains! Beat her down!


Now that you have proven yourself, the Council has deemed that it is time for you to embark upon your final quest. Seek out and destroy the Naughty Sorceress, who has plagued these lands for so long, and rescue King Ralph XI, whom she has imprismed.
''On initial visit, in a [[Pocket Familiars]] run:
 
:"Adventurer! We've recently received word that the Naughty Sorceress is holding some sort of contest. We don't know what it means, but we know it doesn't mean anything good, and as such, we have decided that it is time for you to embark upon your final quest. Seek out and destroy the Naughty Sorceress, who has plagued these lands for so long, and rescue King Ralph XI, whom she has imprismed.
Go forth to her Lair, east of the Nearby Plains! Beat her down!
:
:"Go forth to her Lair, east of the Nearby Plains! Beat her down!"
:
:"Okay," you say. "One thing though -- do you know anything about some kind of pokéfam world championships?"
:
:"A what now? Is that an e-sports thing?" the Councilman asks. "I don't understand any of that computer stuff."
:
:"No, it's... I tried to explain this before. It's people fighting with their familiars. Like, competitively."
:
:"News to me. The Naughty Sorceress is known for having a variety of creatures and familiars guarding her tower, though."
:
:"Hmm."


''On subsequent visits:''
''On subsequent visits:''
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:I don't suppose you'd bugger off this mortal coil, would you? Our instruments (especially the tuba) show there's a rip in the fabric of reality that appeared when you fought the Sorceress. If you jump in there, you'll ascend to a higher plane and peace will rule our land."
:I don't suppose you'd bugger off this mortal coil, would you? Our instruments (especially the tuba) show there's a rip in the fabric of reality that appeared when you fought the Sorceress. If you jump in there, you'll ascend to a higher plane and peace will rule our land."
==Rewards==
The next two accomplishments will show up in your personal profile:
*You have defeated the Naughty Sorceress.
*You have freed King Ralph XI from the Sorceress' prism.
*When you complete your first [[Ascension#Hardcore|Hardcore]] ascension, you gain access to channel /hardcore.
*[[Ascension]]!
==History==
* The Naughty Sorceress's Tower and quest went through a revamp on January 1, 2015. If you like, see [[Naughty Sorceress Quest/Old|the old version of the quest]].
[[Category:Quests]]

Latest revision as of 17:22, 29 January 2025

There are some vague or non-exact figures and information on this page. Some spading is required.

Check values for Adventurer's contest

Description

After you have completed all other council quests and reached level 13, the Council of Loathing will send you on one final quest: to defeat the Naughty Sorceress. You'll have to fight, sneak, cheat, and otherwise adventure your way to the top of her tower to finally face her.

When Her Naughtiness lies defeated, you can free King Ralph XI, and -- more importantly -- get some sweet loot, if you've ascended before. You may then choose to ascend at any time, if you so please.

Registration Desk

The Contest Registration Desk will measure your adventuring aptitude and pit you against several other Adventurers to get into the tower.

You'll be given three contests, all players must enter into the Fastest Adventurer contest, the other two are selected at random. A player will only draw one stat test and one elemental damage test. Each tests your character's bonuses at the time of registration.

When a player registers, they will be assessed and initially ranked between #11 and #2 based on the respective stat test. You can change equipment and effects between registrations to maximize your chances. For the stat test, boundaries are every 50 stats starting at 150. If you're x above a boundary, you have an x/50 chance of qualifying at the next level.

You must then fight through a crowd of adventurers and beat the #1 ranked contestant to win the contest. Players ranked #11 will have to fight through Adventurers #1 - #10 to win, whereas players ranked #2 will only have to fight #1.

Crowd Contest Stat Measured Stat Needed For Guaranteed #2 Ranking
Left Fastest Adventurer Combat Initiative 400%
Center Strongest Adventurer Muscle 600
Smartest Adventurer Mysticality
Smoothest Adventurer Moxie
Right Hottest Adventurer Hot Damage and Hot Spell Damage 100
Sleaziest Adventurer Sleaze Damage and Sleaze Spell Damage
Spookiest Adventurer Spooky Damage and Spooky Spell Damage
Coldest Adventurer Cold Damage and Cold Spell Damage
Stinkiest Adventurer Stench Damage and Stench Spell Damage

After beating all your competitors and winning the 3 contests, you may proceed into the courtyard, along with your World's Best Adventurer sash.

Hedge Maze

In the Coronation Courtyard, you'll "celebrate" the Closing Ceremony and then meet Frank. Frank will guide you through The Hedge Maze, advising you to keep left all the time. If you do, the maze will take 9 adventures and reward you with eight topiary nugglets.

If you wish to take a shortcut instead, you can get through the maze faster, as long as you can overcome the obstacles in your way. Depending on the path you take, you might fight some tough (200-350 Monster Level) monsters, or take large amounts of elemental damage from the trapped passages. Getting beaten up wastes one adventure, but you can always return to the maze where you left off (and take the other path, if you choose).

The fastest way through is to head right at every juncture. You will encounter three elemental damage traps. The damaging elements are selected randomly each time you ascend; with an upgraded telescope, you can see which ones you're up against ahead of time. The first trap will deal 90% of your maximum HP in damage, the second 80%, and the third 70%. Having full hit points and at least 7 levels of resistance to all elements should get you through, taking 4 adventures to complete the maze.

A Perplexing Door

The Naughty Sorceress' Tower Door requires six keys: Boris's key, Jarlsberg's key, Sneaky Pete's key, Richard's star key, a skeleton key, and a digital key. Each key is destroyed on use, along with its corresponding lock. You may then proceed to the tower.

Tower

The tower has five levels.

  • Level 1: Fight a wall of skin. It only has 50 HP, but it also has 100% damage resistance, reducing damage from all sources to 1, and its attacks scale to your max HP and ramp up quickly, so you must defeat it in less than five turns. Alternately, a beehive, found near the blackberry patch in The Black Forest, will defeat it instantly.
  • Level 2: Fight a wall of meat. This one takes damage normally, and while its attacks scale to your max HP, they don't ramp up, making it a relatively normal fight. However, you will have to defeat it repeatedly until all its meat is removed (~1000). Having a high +Meat bonus helps tear it down faster.
  • Level 3: Fight a wall of bones. Only group damage skills will deal damage to it, while all other skills cause it to fully heal, and its attacks scale to your max HP and ramp up quickly, so you must defeat it in less than six turns. An electric boning knife, found in the Foodie Giant's room in The Castle in the Clouds in the Sky (Ground Floor), will destroy it.
  • Level 4: There's a mirror. You can gaze in the mirror for a buff (costs 1 Adventure), or smash it (does not cost an Adventure). Smashing it causes the Naughty Sorceress to have stun+stagger immunity and higher HP when you fight her.
  • Level 5: Fight your shadow. You can only hurt it by healing yourself. It deals a lot of damage, so you'll need to heal yourself pretty fast.

The Naughty Sorceress

Here, you'll have the final showdown with the Naughty Sorceress (or someone else, on certain challenge paths). The fight takes 1 adventure, but consists of 3 separate battles, as she progresses to a stronger form each time you defeat her. She's pretty tough, since she cancels all beneficial buffs and can block your skills and combat items, so select your outfit with care. The Sorceress' final form requires the Wand of Nagamar, which can be found in The Misspelled Cemetary or crafted.

See also Defeating The Naughty Sorceress.

Council Text

On initial visit:

Adventurer! We've recently received word that the Naughty Sorceress is holding some sort of contest. We don't know what it means, but we know it doesn't mean anything good, and as such, we have decided that it is time for you to embark upon your final quest. Seek out and destroy the Naughty Sorceress, who has plagued these lands for so long, and rescue King Ralph XI, whom she has imprismed.
Go forth to her Lair, east of the Nearby Plains! Beat her down!

On initial visit, in a Pocket Familiars run:

"Adventurer! We've recently received word that the Naughty Sorceress is holding some sort of contest. We don't know what it means, but we know it doesn't mean anything good, and as such, we have decided that it is time for you to embark upon your final quest. Seek out and destroy the Naughty Sorceress, who has plagued these lands for so long, and rescue King Ralph XI, whom she has imprismed.
"Go forth to her Lair, east of the Nearby Plains! Beat her down!"
"Okay," you say. "One thing though -- do you know anything about some kind of pokéfam world championships?"
"A what now? Is that an e-sports thing?" the Councilman asks. "I don't understand any of that computer stuff."
"No, it's... I tried to explain this before. It's people fighting with their familiars. Like, competitively."
"News to me. The Naughty Sorceress is known for having a variety of creatures and familiars guarding her tower, though."
"Hmm."

On subsequent visits:

Be strong, Adventurer! You must defeat the Naughty Sorceress! You'll find her Lair just east of the Nearby Plains.

After completing the quest but before freeing the king:

"Congratulations, Adventurer! You have defeated the Naughty Sorceress and brought peace to the land again. Say, did you know she was your mother?
Nah, just kidding. Anyway, I notice you left the king imprismed up there. It would be horrible if you left him there, because then the monsters would continue to fight adventurers and we would continue to have absolute power throughout the land. Yup, that sure would be a drag.
I guess you should probably go free him, though. But, y'know, take your time. If there's anything really important you have to do first, like brushing your teeth or cleaning your campsite, just go ahead and do that.
Seriously, no rush."

After freeing the king:

"Congratulations, Adventurer! It's the end of your quest as we know it. Don't worry, we feel fine. You've freed the king and made us obsolete. Ah, well. Hail to the king, baby.
There's one little matter of obscure prophecy we forgot to tell you about, though. Sorry -- Dave, our librarian, just brought it to our attention. Apparently, your physical presence is somehow tied to the continuing monster attacks in the kingdom. As long as you remain on this plane of existence, the attacks will continue. It seems that it wasn't just the Sorceress -- the monsters just really, really don't like you.
I don't suppose you'd bugger off this mortal coil, would you? Our instruments (especially the tuba) show there's a rip in the fabric of reality that appeared when you fought the Sorceress. If you jump in there, you'll ascend to a higher plane and peace will rule our land."

Rewards

The next two accomplishments will show up in your personal profile:

  • You have defeated the Naughty Sorceress.
  • You have freed King Ralph XI from the Sorceress' prism.
  • When you complete your first Hardcore ascension, you gain access to channel /hardcore.
  • Ascension!

History