Out in the Garden: Difference between revisions

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imported>Gymnosophist
m Ah - here's the snake knight training text
imported>AlphaBitch
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{{adventuretop|name=Out in the Garden|image=2knights.gif}}
{{adventuretop|name=Out in the Garden|image=2knights.gif|num=89}}


In the Gallery, you find a large painting of two knights and maidens, walking in what seems to be some kind of garden. The sky behind them looks strangely indecisive, as though it were capable of providing all kinds of weather, not just one kind.
In the Gallery, you find a large painting of two knights and maidens, walking in what seems to be some kind of garden. The sky behind them looks strangely indecisive, as though it were capable of providing all kinds of weather, not just one kind.
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{{button|The first knight}}
{{button|The first knight}}
{{battletop
|image=wolfknight.gif
|a=a
|name=knight
|text=You walk up to the knight, whose shield depicts the head of a snarling wolf.
"What are you doing here?" he says. "Are you here to impugn the dignity of these maidens? Have at you, then!"
Before you can respond, you're locked in combat. Well, not really locked, so much as... engaged.
*With the [[tattered wolf standard]] in inventory:
*With the [[tattered wolf standard]] in inventory:


Line 23: Line 13:
:"Where did you find that? I lost it ages ago! Thank you for retrieving it.
:"Where did you find that? I lost it ages ago! Thank you for retrieving it.


:I have no gold with which to repay you, but I can teach you a battle technique that I learned long ago from a wise and powerful shaman.
:"I have no gold with which to repay you, but I can teach you a battle technique that I learned long ago from a wise and powerful shaman.


:He taught me how to channel the spirits of wolves from my homeland. It's all in the throat -- let me show you."
:"He taught me how to channel the spirits of wolves from my homeland. It's all in the throat -- let me show you."


:You're not sure what "gold" is, but you gladly accept the training.
:You're not sure what "gold" is, but you gladly accept the training.


:You gain a skill: '''[[Snarl of the Timberwolf (skill)|Snarl of the Timberwolf]]''' ([[Seal Clubber]] only)}}
:You gain a skill: '''[[Snarl of the Timberwolf (skill)|Snarl of the Timberwolf]]''' ([[Seal Clubber]] only)
*Without the [[tattered wolf standard]] in inventory:
*Without the [[tattered wolf standard]] in inventory:
:Fight the [[Knight (wolf)|wolf knight]].
{{combat|noline=yes|nest=1|name=Knight (Wolf)}}
 
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{{button|The second knight}}
{{button|The second knight}}
{{battletop
|image=snaknight.gif
|a=a
|name=knight
|text=You walk up to the knight, whose shield depicts the head of a deadly-looking coiled snake.
"What are you doing here?" he says. "Are you here to impugn the dignity of these maidens? Have at you, then!"
Before you can respond, you're locked in combat. Well, not really locked, so much as... engaged.
*With the [[tattered snake standard]] in inventory:
*With the [[tattered snake standard]] in inventory:


:As you step into the painting toward the knight, his eyes light up at the sight of the tattered standard.
:As you step into the painting toward the knight, his eyes light up at the sight of the tattered standard.
:"Where did you find that? I lost it ages ago! Thank you for retrieving it.
:"Where did you find that? I lost it ages ago! Thank you for retrieving it.


:I have no gold with which to repay you, but I can teach you a battle technique that I learned long ago from a wise and powerful shaman.
:"I have no gold with which to repay you, but I can teach you a battle technique that I learned long ago from a wise and powerful shaman.


:He taught me how to commune with the spirits of dead animals, you see. I use it on snakes, personally, but you can use it on any animal you'd like."
:"He taught me how to commune with the spirits of dead animals, you see. I use it on snakes, personally, but you can use it on any animal you'd like."


:You're not sure what "gold" is, but you gladly accept the training.
:You're not sure what "gold" is, but you gladly accept the training.


:You gain a '''[[Spectral Snapper]]''' skill ([[Turtle Tamer]] only)}}
:You gain a '''[[Spectral Snapper]]''' skill ([[Turtle Tamer]] only)
*Without the [[tattered snake standard]] in inventory:
*Without the [[tattered snake standard]] in inventory:
:Fight the [[Knight (snake)|snake knight]].
{{combat|noline=yes|nest=1|name=Knight (Snake)}}
 
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{{button|The two maidens}}
{{button|The two maidens}}
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:Not wanting to be impolite, you drink it. You start looking around and laughing.
:Not wanting to be impolite, you drink it. You start looking around and laughing.
{{AcquireEffect|image=snowflakes.gif|effect=Dreams and Lights|duration=9}}
{{acquireEffect|effect=Dreams and Lights|duration=10}}


*With [[Dreams and Lights]] Effect:
*With [[Dreams and Lights]] Effect:
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:Harsh, man. Harsh.
:Harsh, man. Harsh.
{{HP|type=lose|amount=24-30}}
{{HP|type=lose|amount=20-30}}
 
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{{button|None of the above}}
 
These people all look kind of boring. You wander off in search of some more modern art to talk to.
 
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*Occurs at [[The Haunted Gallery]].
*Occurs at [[The Haunted Gallery]].
==Notes==
*You don't know what gold is because, in the Kingdom of Loathing, [[Meat]] is used as currency; but you ''can'' get [[pile of gold coins|gold]] in the kingdom, so you ''should'' know what it is.
*Choosing "None of the above" does not cost an adventure, and removes this noncombat from the zone for 10 adventures. (Spading is in progress.)


==References==
==References==
*Two Knights and Maidens is a [http://www.crashtestdummies.com/ Crash Test Dummies] song from the 1993 ep God Shuffled His Feet; much of the text in this adventure is a reference to the song.
*"Two Knights and Maidens" is a [[Wikipedia:Crash Test Dummies|Crash Test Dummies]] song from their 1993 album ''God Shuffled His Feet''; much of the text in this adventure is a reference to the song.

Latest revision as of 06:53, 22 April 2013


Out in the Garden
Out in the Garden

In the Gallery, you find a large painting of two knights and maidens, walking in what seems to be some kind of garden. The sky behind them looks strangely indecisive, as though it were capable of providing all kinds of weather, not just one kind.

The painting is so realistic that it looks like you could walk right into it. In fact, a few seconds of experimentation prove that you can, indeed, walk right into it. Who would you like to talk to, out in the garden?


The first knight
As you step into the painting toward the knight, his eyes light up at the sight of the tattered standard.
"Where did you find that? I lost it ages ago! Thank you for retrieving it.
"I have no gold with which to repay you, but I can teach you a battle technique that I learned long ago from a wise and powerful shaman.
"He taught me how to channel the spirits of wolves from my homeland. It's all in the throat -- let me show you."
You're not sure what "gold" is, but you gladly accept the training.
You gain a skill: Snarl of the Timberwolf (Seal Clubber only)
knight This monster is a Dude -- (edit metadata)
  • Item Drops: lupine sword, snarling wolf shield
  • Meat Drop: None
  • Monster Level: 115 • Substat Gain: 28.75 • Moxie for No Hit*: 125
  • Monster Defense: 103
  • Hit Points: 130
  • Initiative: 50
  • Elemental Alignment: None

The second knight
As you step into the painting toward the knight, his eyes light up at the sight of the tattered standard.
"Where did you find that? I lost it ages ago! Thank you for retrieving it.
"I have no gold with which to repay you, but I can teach you a battle technique that I learned long ago from a wise and powerful shaman.
"He taught me how to commune with the spirits of dead animals, you see. I use it on snakes, personally, but you can use it on any animal you'd like."
You're not sure what "gold" is, but you gladly accept the training.
You gain a Spectral Snapper skill (Turtle Tamer only)
knight This monster is a Dude -- (edit metadata)
  • Item Drops: serpentine sword, snake shield
  • Meat Drop: None
  • Monster Level: 115 • Substat Gain: 28.75 • Moxie for No Hit*: 125
  • Monster Defense: 103
  • Hit Points: 130
  • Initiative: 50
  • Elemental Alignment: None

The two maidens
You approach the two maidens, and start pestering them about something. They have other plans for you, though. They hold out a tiny vial full of blue liquid.
Not wanting to be impolite, you drink it. You start looking around and laughing.
You acquire an effect: Dreams and Lights
(duration: 10 Adventures)
You walk toward the maidens, hypnotized by the pretty lights and colors surrounding them. Before you get to them, a tiger jumps on you from behind a nearby bush and knocks you down.
Harsh, man. Harsh.
HPYou lose 20−30 hit points.

None of the above

These people all look kind of boring. You wander off in search of some more modern art to talk to.


Notes

  • You don't know what gold is because, in the Kingdom of Loathing, Meat is used as currency; but you can get gold in the kingdom, so you should know what it is.
  • Choosing "None of the above" does not cost an adventure, and removes this noncombat from the zone for 10 adventures. (Spading is in progress.)

References

  • "Two Knights and Maidens" is a Crash Test Dummies song from their 1993 album God Shuffled His Feet; much of the text in this adventure is a reference to the song.