Shoot: Difference between revisions

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imported>Pilomotor
imported>Terion
Notes: 200 damage from Pecos Dave's sixgun with a rusted-out shootin' iron equipped. WOG doubles bonus ranged as well as base damage.
 
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|class=[[Cow Puncher]], [[Beanslinger]], [[Snake Oiler]]
|class=[[Cow Puncher]], [[Beanslinger]], [[Snake Oiler]]
|level=
|level=
|permable=<!-- 0 (not-permable), 1 (permable), a (auto-permed) ??? -->
|permable=0
|usemsg=You draw your sixgun and shoot your foe right in the <body part>, dealing X damage.
|usemsg=You draw your sixgun and shoot your foe right in the <[[Monster Parts|monster part]]>, dealing X damage.
}}
}}


==Notes==
==Notes==
* You must have a [[:Category:Sixguns|sixgun]] holstered to use this skill (disabled otherwise).
* You must have a [[:Category:Sixguns|sixgun]] holstered to use this skill (disabled otherwise).
* Damage dealt depends on the holstered sixgun:
* X is the [[:Category:Sixguns|damage]] of your holstered sixgun.
<center>
* This skill also benefits from '''flat''' [[Bonus Ranged Damage]], but not bonus elemental damage nor percentage-based bonus ranged damage, such as from [[Granny Hackleton's Gatling gun]].
{| border="1px" cellspacing="2" cellpadding="3" class="wikitable"
** [[Well-Oiled Guns]] doubles the benefit of Bonus Ranged Damage, as well as the base damage of your holstered sixgun.
! Sixgun
* Usable once per fight; [[Fan Hammer]] also prevents [[Shoot]].
! Damage
|-
| [[baconstone-handled sixgun]]
| ?
|-
| [[custom sixgun]]
| ?
|-
| [[hamethyst-handled sixgun]]
| 34
|-
| [[makeshift sixgun]]
| ?
|-
| [[Pecos Dave's sixgun]]
| 44
|-
| [[porquoise-handled sixgun]]
| ?
|-
| [[reliable sixgun]]
| 20
|-
| [[rinky-dink sixgun]]
| ?
|-
| [[toy sixgun]]
| 5
|}
</center>
* The above damage is doubled with [[Well-Oiled Guns]].
*This skill benefits from [[Bonus Ranged Damage]] but not bonus elemental damage.
*Usable once per fight.

Latest revision as of 03:12, 27 March 2016

Shoot

Shoot

Type: Combat
MP Cost: 0

Do this first, and ask questions later.

Draw and shoot your holstered sixgun

Source: Go West, Young Adventurer!
Price: N/A
Class: Cow Puncher, Beanslinger, Snake Oiler
Level: N/A
When Used:
You draw your sixgun and shoot your foe right in the <monster part>, dealing X damage.


Notes

  • You must have a sixgun holstered to use this skill (disabled otherwise).
  • X is the damage of your holstered sixgun.
  • This skill also benefits from flat Bonus Ranged Damage, but not bonus elemental damage nor percentage-based bonus ranged damage, such as from Granny Hackleton's Gatling gun.
    • Well-Oiled Guns doubles the benefit of Bonus Ranged Damage, as well as the base damage of your holstered sixgun.
  • Usable once per fight; Fan Hammer also prevents Shoot.