Talk:Rushing bum: Difference between revisions
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==Statistics== | |||
{| style="text-align: center; margin-top: .5em" border="1px" cellspacing="0" cellpadding="3" | |||
|- style="background: #EEEEEE" | |||
! Era | |||
! Date | |||
! Encountered | |||
! [[bum cheek]] | |||
! [[Mad Train wine]] | |||
! [[moxie weed]] | |||
! [[dented harmonica]] | |||
! Information | |||
! Source | |||
|- | |||
! rowspan="3" | 1 | |||
| 29-Mar-06 | |||
| 877 | |||
| 329 | |||
| 308 | |||
| 167 | |||
| rowspan="3" | N/A | |||
| Item Drop Bonus: +20% | |||
| rowspan="3" | [[User:Yiab|Yiab]] | |||
|- | |||
| 29-Mar-06 | |||
| 174 | |||
| 80 | |||
| 89 | |||
| 43 | |||
| Item Drop Bonus: +40% | |||
|- | |||
| 29-Mar-06 | |||
| 123 | |||
| 31 | |||
| 35 | |||
| 30 | |||
| Item Drop Bonus: +0% | |||
|- | |||
! rowspan="4" | 2 | |||
| rowspan="3" | 20-21 May 09 | |||
|264 | |||
| rowspan="4" colspan="2" | N/A | |||
|143 | |||
|164 | |||
| Item Drop Bonus: +280.8715% | |||
| rowspan="4" | [[User:Flargen|Flargen]] | |||
|- | |||
|293 | |||
|178 | |||
|169 | |||
| Item Drop Bonus: +299.8715<br />(wh: 45) | |||
|- | |||
|238 | |||
|142 | |||
|144 | |||
| Item Drop Bonus: +298.4404% | |||
|- | |||
! style="background-color: #EEEEEE" colspan="2" | Observed Rates<br />(error) | |||
|14.78%<br />(.444%) | |||
|15.26%<br />(.441%) | |||
| | |||
|} | |||
*Added data taken after the [[dented harmonica]] drop was added. For some reason, Yiab saw far too many moxie weed drops, resulting in his calculating a 17% drop rate. The correct rate is 15%, same as for the dented harmonica. No data is listed for the wine and cheek in era 2 because the amount of +items I was running was more than enough to make them 100% drops. They're both 30%. --[[User:Flargen|Flargen]] 23:20, 24 May 2009 (UTC) | |||
</ | {| border="1px" style="text-align: center; margin-top: 1em" cellspacing=0 cellpadding=5 | ||
|- style="background-color: #EEEEEE" | |||
! Source | |||
! Bonus | |||
! Encountered | |||
! {{plural|bum cheek}} | |||
! {{plural|dented harmonica}} | |||
! {{plural|Mad Train wine}} | |||
! {{plural|moxie weed}} | |||
|- | |||
! rowspan="11" | [[User:Flargen|Flargen]] | |||
! style="background-color: #F8F8F8; text-align: left" | +184.7966% | |||
| 73 | |||
| 64 | |||
|29 | |||
|62 | |||
| 32 | |||
|- | |||
! style="background-color: #F8F8F8; text-align: left" | +199.8035% | |||
| 412 | |||
| 395 | |||
|183 | |||
|370 | |||
| 180 | |||
|- | |||
! style="background-color: #F8F8F8; text-align: left" | +334.5622% | |||
| 84 | |||
| 84 | |||
| 57 | |||
| 84 | |||
|57 | |||
|- | |||
! style="background-color: #F8F8F8; text-align: left" | +252.4404% | |||
| 26 | |||
| 26 | |||
| 14 | |||
| 26 | |||
|15 | |||
|- | |||
! style="background-color: #F8F8F8; text-align: left" | +52% | |||
| 77 | |||
| 40 | |||
| 19 | |||
| 36 | |||
|26 | |||
|- | |||
! style="background-color: #F8F8F8; text-align: left" | +62% | |||
| 37 | |||
| 21 | |||
| 5 | |||
| 17 | |||
| 16 | |||
|- | |||
!colspan="2" style="background-color: #EEEEEE"| Observed Rates<br/>(std. err.) | |||
|.3192<br />(.00306) | |||
|.1532<br />(.00409) | |||
|.3004<br />(.00434) | |||
|.1516<br />(.00382) | |||
|} | |||
New data while reworking drop rates in the alley. Cheek's actually 32%. I had previously assumed that the 5% granularity still applied, but turns out it doesn't to such early monsters. The analysis includes the data in the previous table (except for the wallaby-hound data, since I didn't feel like adding support for that into my current spreadsheet; that data is enough to force the harmonica to 15%). --[[User:Flargen|Flargen]] 07:00, 23 September 2011 (CEST) | |||
==[[cheap cigar butt]] spading== | |||
Initial spading (225 turns, 39 pickpocket attempts) gives about a 65% chance of getting the cheap cigar butt. By chance I mean when you pickpocket, that % of the time you will get the item (because sometimes you get other items). Spading will continue until I have at least 100 pickpocket attempts. --[[User:Lordebon|Lordebon]] 17:08, 21 March 2009 (UTC) | |||
==Pickpocket Data== | |||
{| cellpadding="3" cellspacing="0" border="1px" style="margin-top: .5em" | |||
|- style="background-color:#EFEFEF;" | |||
! Outcome | |||
! Total | |||
! Percent | |||
|---- | |||
|<font color="red">Nothing</font> | |||
!105 | |||
!{{#expr:100*(105/712) round 2}} | |||
|---- | |||
|[[bum cheek]] | |||
!62 | |||
!{{#expr:100*(62/712) round 2}} | |||
|---- | |||
|[[dented harmonica]] | |||
!31 | |||
!{{#expr:100*(31/712) round 2}} | |||
|---- | |||
|[[Mad Train wine]] | |||
!56 | |||
!{{#expr:100*(56/712) round 2}} | |||
|---- | |||
|[[moxie weed]] | |||
!28 | |||
!{{#expr:100*(28/712) round 2}} | |||
|---- | |||
|[[cheap cigar butt]] | |||
!430 | |||
!{{#expr:100*(430/712) round 2}} | |||
|---- style="height:30px" | |||
|'''Total''' | |||
!712 | |||
!100 | |||
|} | |||
--[[User:GoldS|GoldS]] 23:51, 3 November 2009 (UTC) |
Latest revision as of 05:02, 23 September 2011
Statistics
Era | Date | Encountered | bum cheek | Mad Train wine | moxie weed | dented harmonica | Information | Source |
---|---|---|---|---|---|---|---|---|
1 | 29-Mar-06 | 877 | 329 | 308 | 167 | N/A | Item Drop Bonus: +20% | Yiab |
29-Mar-06 | 174 | 80 | 89 | 43 | Item Drop Bonus: +40% | |||
29-Mar-06 | 123 | 31 | 35 | 30 | Item Drop Bonus: +0% | |||
2 | 20-21 May 09 | 264 | N/A | 143 | 164 | Item Drop Bonus: +280.8715% | Flargen | |
293 | 178 | 169 | Item Drop Bonus: +299.8715 (wh: 45) | |||||
238 | 142 | 144 | Item Drop Bonus: +298.4404% | |||||
Observed Rates (error) |
14.78% (.444%) |
15.26% (.441%) |
- Added data taken after the dented harmonica drop was added. For some reason, Yiab saw far too many moxie weed drops, resulting in his calculating a 17% drop rate. The correct rate is 15%, same as for the dented harmonica. No data is listed for the wine and cheek in era 2 because the amount of +items I was running was more than enough to make them 100% drops. They're both 30%. --Flargen 23:20, 24 May 2009 (UTC)
Source | Bonus | Encountered | bum cheeks | dented harmonicas | Mad Train wines | moxie weeds |
---|---|---|---|---|---|---|
Flargen | +184.7966% | 73 | 64 | 29 | 62 | 32 |
+199.8035% | 412 | 395 | 183 | 370 | 180 | |
+334.5622% | 84 | 84 | 57 | 84 | 57 | |
+252.4404% | 26 | 26 | 14 | 26 | 15 | |
+52% | 77 | 40 | 19 | 36 | 26 | |
+62% | 37 | 21 | 5 | 17 | 16 | |
Observed Rates (std. err.) |
.3192 (.00306) |
.1532 (.00409) |
.3004 (.00434) |
.1516 (.00382) |
New data while reworking drop rates in the alley. Cheek's actually 32%. I had previously assumed that the 5% granularity still applied, but turns out it doesn't to such early monsters. The analysis includes the data in the previous table (except for the wallaby-hound data, since I didn't feel like adding support for that into my current spreadsheet; that data is enough to force the harmonica to 15%). --Flargen 07:00, 23 September 2011 (CEST)
cheap cigar butt spading
Initial spading (225 turns, 39 pickpocket attempts) gives about a 65% chance of getting the cheap cigar butt. By chance I mean when you pickpocket, that % of the time you will get the item (because sometimes you get other items). Spading will continue until I have at least 100 pickpocket attempts. --Lordebon 17:08, 21 March 2009 (UTC)
Pickpocket Data
Outcome | Total | Percent |
---|---|---|
Nothing | 105 | 14.75 |
bum cheek | 62 | 8.71 |
dented harmonica | 31 | 4.35 |
Mad Train wine | 56 | 7.87 |
moxie weed | 28 | 3.93 |
cheap cigar butt | 430 | 60.39 |
Total | 712 | 100 |
--GoldS 23:51, 3 November 2009 (UTC)