A Moment of Reflection: Difference between revisions

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{{adventuretop|image=bigmap.gif|name=A Moment of Reflection}}
{{adventuretop|image=bigmap.gif|name=A Moment of Reflection|num=442}}
You pull out the reflection of a map and take a moment to reflect on it.
You pull out the reflection of a map and take a moment to reflect on it.


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{{button|The Field of Strawberries}}
{{button|The Field of Strawberries}}
 
(Leads to one of three adventures, depending on class: [[The Field of Strawberries (Seal Clubber)]] makes [[Walrus ice cream]] available as a [[Seal Clubber]], [[The Field of Strawberries (Pastamancer)]] makes [[eggman noodles]] available as a [[Pastamancer]], otherwise [[The Field of Strawberries]] yields [[yellow matter custard]])
You follow the map to a delightful field of red, ripe strawberries. It seems to go on forever, but you're pretty sure it doesn't -- I mean, you'd probably remember if you had always been in a field of strawberries, right? Anyway, you wander through the fields, and after a while you get a little bored with the endless rows of berries, so you close your eyes to give them a rest.
 
Living may be easy with eyes closed, but walking sure isn't: you walk smack into a brick wall. Before you open your eyes, you hear a "Woooooaaaah!" followed by a "THUD" and a "SCHPLURT."
 
You open your eyes and see something that looks like a cross between an egg and a man, lying shattered on the ground in front of you. Don't worry, I'm sure that happened way before you got here. You see a little bowl full of custard next to the eggman's hand, and figure the best way to honor his memory would be to take it for yourself. You don't feel terribly guilty -- I mean, if the eggman was eating egg custard, that's more than a little creepy, and maybe he deserved to take a header off the wall.
{{acquire|item=yellow matter custard}}
 
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{{button|The Caucus Racetrack}}
{{button|The Caucus Racetrack}}
 
(Leads to one of three adventures, depending on class: [[A Caucus Racetrack (Sauceror)]] makes [[Vial of jus de larmes]] available as a [[Sauceror]], [[A Caucus Racetrack (Accordion Thief)]] makes [[missing wine]] available as an [[Accordion Thief]], otherwise [[The Caucus Racetrack]] yields [[delicious comfit?]])
You wander down to the caucus racetrack. The participants are lining up down on the track, doing various improbable stretches to warm up. You see that the stands are packed with people-- well, various off-putting and absurd anthropomorphic animals -- waiting for the main event to start.
 
The Dodo sees you walk in, and impatiently waves you down to the track. You quickly find a place at one of the starting blocks so the Dodo'll quit staring at you with his creepy reptilian eyes. "Hey," you whisper to the racer next to you (an anthropomorphic badger, if you must know), "how does this work? What are the rules?"
 
"Well," the badger replies, "we all run around and around in a circle, claiming that we're doing the best we can to get to the goal. Meanwhile, we trip the runners next to us, and then complain that they haven't run far enough."
 
"But who wins?" you ask.
 
Before the badger can answer, the Dodo fires the starting pistol, and you take off running. You assure the crowd that you'll reach your destination any minute now, as you go around and around the track. You manage to trip a few other runners, and manage to make it look like it's their fault they haven't gotten farther.
 
The whole process leaves you a little sick to your stomach, and you're not sorry to see the Dodo fire the pistol again to end the race. "Congratulations!" the Dodo says. "You've all worked very hard together to accomplish nothing! You all lose! Here are your consolation prizes!"
{{acquire|item=delicious comfit?}}
 
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{{button|The Croquet Grounds}}
{{button|The Croquet Grounds}}
 
(Leads to one of three adventures, depending on class: [[The Croquet Grounds (Turtle Tamer)]] makes [[beautiful soup]] available as a [[Turtle Tamer]], [[The Croquet Grounds (Disco Bandit)]] makes [[Lobster qua Grill]] available as a [[Disco Bandit]], otherwise fight a [[croqueteer]] for a [[croquet hedgehog]] or [[flamingo mallet]])
You follow the map past the Coffee Grounds, past the Grounds for Dismissal, and finally find yourself on the Croquet Grounds. You join a line of surreal and off-putting anthropomorphic animals waiting for their flamingos and hedgehogs.
 
As you wait in line, you notice that your foot is tapping out a complicated little rhythm, seemingly of its own accord. You concentrate hard, and realize you can hear beautiful music coming from the far side of the grounds. Your hips start to sway back and forth a little as you hum along.
 
{{Button|[Follow your hips]}}
 
You figure that your hips don't lie, so you follow where their swaying leads you. You find a little beach behind the croquet grounds, and there are all manner of aquatic creatures lined up, doing a complicated dance.
 
"Hey," you ask a passing sea lion, "what're you guys doing?"
 
"It's the Lobster Quadrille," the sea lion says. "Hurry and grab a lobster, or there won't be any left!"
 
You quickly snag a partnerless lobster, and you and the crustacean dance for what seems like hours.
 
You look up to see that it's gotten dark, and that your lobster is nowhere to be found. You see the same sea lion you saw before, and grab his flipper. "Where'd everybody go?"
 
"It's the post-Quadrille dinner! Yeesh, what're you, new?" he says.
 
Turns out dinner is a delicious lobster bisque, with lobster alfredo and lobster juice to drink. You're so stuffed that you can't finish your lobster tail.
 
{{acquire|item=Lobster qua Grill}}
 
{{Button|Stick to croquet}}
 
Fight a croqueteer
 
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{{button|The Duchess' Cottage}}
{{button|[[The Duchess' Cottage]]}}
 
(Exchange all five courses of the meal for an [[Ittah bittah hookah]])
You follow the map -- as well as the smell of pepper and the sound of breaking pottery -- to the Duchess's Cottage. You knock on the door, but no one answers.
 
After a few minutes the door cracks open and a footman in livery (which is much fancier than a liverman in footlery) comes running out. "Screw this!" he shouts. "Life is too short to --" he stops abruptly as a huge soup tureen shatters against the back of his head, knocking him out cold.
 
"I'll just let myself in," you say, and walk through the door. It's dark and stuffy inside, but you can see the Duchess sitting at the head of table, and it's enough to make you wish it were even darker. She's profoundly, deeply, indelibly ugly, with a giant head, beady little eyes, a sharp chin, and pointy knees.
 
You tiptoe up to the table and sit down. She hasn't chucked a plate at you yet, so maybe you're welcome to stay. After what seems like an eternity, she finally fixes her piggy eyes on you and shouts, "where's my supper, then?"
 
"Um . . . well, I guess I can whip something up," you say, nonplussed.
 
"Fine," she says. "We'll want at least five courses. Pig!"
 
Before you can say, "well, you don't have to call me names," a piglet runs over your toes and out the door, squealing all the way.
 
"Now, let us eat!" she says.
 
{{button|Feed the Duchess, If You Know What I Mean}}
The Duchess taps her foot impatiently while you show her what foodstuffs you have, then turns up her nose. "Come back when you can provide proper food for someone of my station, pig!" (Okay, this time, she was totally calling you names.)
 
{{button|Walk Away}}
 
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{{button|The Great Big Chessboard}}
{{button|[[The Great Big Chessboard]]}}
 
(Play a puzzle for a chess cookie)
ou follow the map to a huge sunny meadow, meticulously landscaped and criss-crossed with sparkling brooks that divide the grassy plain into sixty-four squares, some of which are occupied by people in dark-colored clothing who appear to be waiting patiently for something. As you approach the first rank of squares, marveling at the strange beauty of the scene, you accidentally bump into someone dressed as a bishop who was running to occupy the same square. They fall over backwards with a surprised squawk and vanish mysteriously when they hit the ground. Even mysteriouser, you feel a strange tingle throughout your body, and find that your clothes have changed into a bishop's outfit. Huh.
 
Standing at the first rank of the chessboard, you see a large golden chest sitting just on the opposite side of the eighth rank. I believe the first rule of adventuring is "Anything in a treasure chest is yours, if you can grab it."
 
'''To complete the puzzle''': Play chess by moving pieces allowing the treasure to get to the other side of the board.
 
'''When other side of the board is reached''': Trumpets blast a fanfare as you advance to the eighth rank. You kneel to open the golden treasure chest, and it melts and shifts in your hands, turning into an elegant golden tea-tray. There's only one cookie (or 'biscuit', as people who own tea-trays are wont to say) left, but it looks like a particularly tasty one.
 
{{acquire|item=king cookie}}
 
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{{button|Put the map away}}
{{button|Put the map away}}
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==Notes==
==Notes==
*Choosing "Put the map away" does not consume the item.
*Choosing "Put the map away" does not consume the item.
*Does not consume an adventure.
*Uses one adventure unless "put away".
 
{{Duchess_Feast}}

Latest revision as of 04:50, 30 September 2011


A Moment of Reflection
A Moment of Reflection

You pull out the reflection of a map and take a moment to reflect on it.

It's becoming more and more transparent by the minute -- if you're going to follow it somewhere, you'd better do so in a hurry before it disappears completely.


The Field of Strawberries

(Leads to one of three adventures, depending on class: The Field of Strawberries (Seal Clubber) makes Walrus ice cream available as a Seal Clubber, The Field of Strawberries (Pastamancer) makes eggman noodles available as a Pastamancer, otherwise The Field of Strawberries yields yellow matter custard)


The Caucus Racetrack

(Leads to one of three adventures, depending on class: A Caucus Racetrack (Sauceror) makes Vial of jus de larmes available as a Sauceror, A Caucus Racetrack (Accordion Thief) makes missing wine available as an Accordion Thief, otherwise The Caucus Racetrack yields delicious comfit?)


The Croquet Grounds

(Leads to one of three adventures, depending on class: The Croquet Grounds (Turtle Tamer) makes beautiful soup available as a Turtle Tamer, The Croquet Grounds (Disco Bandit) makes Lobster qua Grill available as a Disco Bandit, otherwise fight a croqueteer for a croquet hedgehog or flamingo mallet)


The Duchess' Cottage

(Exchange all five courses of the meal for an Ittah bittah hookah)


The Great Big Chessboard

(Play a puzzle for a chess cookie)


Put the map away

You fold the reflection of the map back up (backwards) and put it back in your sack.


Occurs upon use of a reflection of a map.

Notes

  • Choosing "Put the map away" does not consume the item.
  • Uses one adventure unless "put away".
Duchess' Feast Ingredients
Class Item Reflection choice
Seal Clubber walrus ice cream Field of Strawberries
Turtle Tamer beautiful soup Croquet Grounds
Pastamancer eggman noodles* Field of Strawberries
Sauceror Vial of jus de larmes* Caucus Racetrack
Disco Bandit Lobster qua Grill Croquet Grounds
Accordion Thief missing wine Caucus Racetrack
*eggman noodles and vial of jus de larmes must be cooked together to create Humpty Dumplings