User:Lilac/QuestData: Difference between revisions

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imported>Lilac
Added Tavern Cellar
imported>Lilac
m 3 barrels: One more error fix
 
(15 intermediate revisions by the same user not shown)
Line 7: Line 7:


==HC Speedrun Quests Table==
==HC Speedrun Quests Table==
All average (mean) and standard deviation numbers are in Adventures. Click a quest to go to its section on this page.
All numbers are in Adventures, except for Mainstat, which is in substat points and '''does not include noncombat gains, +ML, or +stats'''. Click a quest to go to its section on this page.


{| cellpadding="3" cellspacing="0" border="1px" style="border-collapse:collapse; margin:1em;"  class="sorttable"
{| cellpadding="3" cellspacing="0" border="1px" style="border-collapse:collapse; margin:1em;"  class="sorttable"
|- style="background-color: #EFEFEF"
|- style="background-color: #EFEFEF"
!Quest
!Quest
!Avg.
!# Turns
!# C
!# NC
!Mainstat
!Stdev
!Stdev
!Ratio
!Ratio
Line 19: Line 22:
!Outskirts of Cobb's Knob
!Outskirts of Cobb's Knob
|11.0
|11.0
!0.0
|
|
|
|0.0
|0.00
|0.00
|
|
Line 25: Line 31:
!The Haunted Pantry
!The Haunted Pantry
|9.9
|9.9
!0.7
|
|
|
|0.7
|0.07
|0.07
|
|
Line 31: Line 40:
![[#The Haunted Billiards Room|The Haunted Billiards Room]]
![[#The Haunted Billiards Room|The Haunted Billiards Room]]
|9.2
|9.2
!2.9
|
|
|
|2.9
|0.32
|0.32
|<nowiki>-</nowiki>15% combat
|<nowiki>-</nowiki>15% combat
Line 37: Line 49:
![[#The Haunted Library|The Haunted Library]]
![[#The Haunted Library|The Haunted Library]]
|7.5
|7.5
!1.9
|
|
|
|1.9
|0.25
|0.25
|<nowiki>-</nowiki>15% combat, does not unlock Gallery
|<nowiki>-</nowiki>15% combat, does not unlock Gallery
Line 43: Line 58:
![[#The Haunted Bedroom|The Haunted Bedroom]]
![[#The Haunted Bedroom|The Haunted Bedroom]]
|11.0
|11.0
!2.9
|
|
|
|2.9
|0.26
|0.26
|<nowiki>-</nowiki>15% combat, includes getting spectacles
|<nowiki>-</nowiki>15% combat, includes getting spectacles
Line 49: Line 67:
![[#The Haunted Ballroom (set song)|The Haunted Ballroom (set song)]]
![[#The Haunted Ballroom (set song)|The Haunted Ballroom (set song)]]
|4.0
|4.0
!3.2
|
|
|
|3.2
|0.80
|0.80
|<nowiki>-</nowiki>15% combat
|<nowiki>-</nowiki>15% combat
|-
|-
![[#The Spooky Forest (temple map)|The Spooky Forest (temple map)]]
![[#The Spooky Forest (larva)|The Spooky Forest (larva)]]
|10.9
|7.2
!3.7
|
|0.34
|
|
|1.1
|0.15
|<nowiki>-</nowiki>20% combat
|-
![[#The Spooky Forest (temple map)|The Spooky Forest (temple map)]]
|11.0
|
|
|
|3.8
|0.35
|<nowiki>-</nowiki>20% combat, does not include mosquito larva
|<nowiki>-</nowiki>20% combat, does not include mosquito larva
|-
|-
![[#Tavern Cellar|Tavern Cellar]]
![[#Tavern Cellar|Tavern Cellar]]
|5.9
|5.9
!1.5
|
|
|
|1.5
|0.25
|0.25
|<nowiki>-</nowiki>20% combat, assumes you're able to skip every NC
|<nowiki>-</nowiki>20% combat, assumes you're able to skip every NC
|-
!The Bat Hole
|7.3
|
|
|
|0.6
|0.08
|Includes 2 turns for clover + YR; Boss Bat's Lair alone is 5.3 avg
|-
!Inside Cobb's Knob
|6.0
|
|
|
|0.0
|0.00
|SR + 3x cake turns + fighting the King + FARQUAR
|-
|-
![[#Friars|Friars]]
![[#Friars|Friars]]
|24.7
|24.7
!5.5
|
|0.22
|
|
|5.5
|0.22
|<nowiki>-</nowiki>20% combat, assumes you have 234% food drops
|<nowiki>-</nowiki>20% combat, assumes you have 234% food drops
|-
|-
![[#The Defiled Nook|The Defiled Nook]]
![[#The Defiled Nook|The Defiled Nook]]
|8.5
|8.5
!1.4
|
|
|
|1.4
|0.16
|0.16
|<nowiki>+</nowiki>250% items
|<nowiki>+</nowiki>250% items
Line 79: Line 139:
!The Defiled Niche
!The Defiled Niche
|10.7
|10.7
!1.0
|
|
|
|1.0
|0.09
|0.09
|Sniffs dirty lihcs, no banishing
|Sniffs dirty lihcs, no banishing
Line 85: Line 148:
![[#The Defiled Cranny|The Defiled Cranny]]
![[#The Defiled Cranny|The Defiled Cranny]]
|8.0
|8.0
!2.9
|
|
|
|2.9
|0.36
|0.36
|<nowiki>-</nowiki>20% combat, +64 ML, does not include fighting the boss
|<nowiki>-</nowiki>20% combat, +64 ML, does not include fighting the boss
Line 91: Line 157:
![[#The Defiled Alcove|The Defiled Alcove]]
![[#The Defiled Alcove|The Defiled Alcove]]
|9.5
|9.5
!2.2
|
|
|
|2.2
|0.23
|0.23
|<nowiki>-</nowiki>20% combat, +200% initiative
|<nowiki>-</nowiki>20% combat, +200% initiative
|-
!Defiled Cyrpt Bosses
|5.0
|
|
|
|0.0
|0.0
|
|-
|-
![[#The Obligatory Pirate's Cove (outfit)|Obligatory Pirate's Cove (outfit)]]
![[#The Obligatory Pirate's Cove (outfit)|Obligatory Pirate's Cove (outfit)]]
|9.0
|9.0
!3.7
|3.6
|5.4
|29
|3.7
|0.41
|0.41
|<nowiki>-</nowiki>20% combat, +200% item drop
|<nowiki>-</nowiki>20% combat, +200% item drop
Line 103: Line 184:
![[#Barrrney's Barrr|Insults + Insult Beer Pong]]
![[#Barrrney's Barrr|Insults + Insult Beer Pong]]
|18.7
|18.7
!3.8
|11.5
|7.2
|120
|3.8
|0.20
|0.20
|<nowiki>+</nowiki>10% combat, 6 insults, 1-turn map, includes 4 quest turns
|<nowiki>+</nowiki>10% combat, 6 insults, 1-turn map, includes 4 quest turns
Line 109: Line 193:
![[#The F'c'le|The F'c'le]]
![[#The F'c'le|The F'c'le]]
|6.6
|6.6
!2.5
|5.8
|0.7
|72
|2.5
|0.38
|0.38
|<nowiki>+</nowiki>10% combat, no banishing, does not include the final fledges turn
|<nowiki>+</nowiki>10% combat, no banishing, does not include the final fledges turn
|-
|-
![[#Smut Orc Logging Camp|Smut Orc Logging Camp]]
!The Goatlet
|19.8
|4.8
!1.4
|
|0.07
|
|<nowiki>+</nowiki>200% items, loadstone but no hatchet (i.e. Knoll sign), bridge but no clovers
|
|1.3
|0.27
|<nowiki>+</nowiki>150% item, sniffs but does not banish
|-
|-
![[#Castle Basement|Castle Basement]]
!Itznotyerzitz Mine
|3.8
|1.0
!2.8
|
|0.74
|
|<nowiki>-</nowiki>20% combat, assumes amulet
|
|0.0
|0.0
|1 turn for the outfit (SR), then Unaccompanied Miner (otherwise spend some clovers)
|-
|-
![[#Castle Top Floor|Castle Top Floor]]
![[#The eXtreme Slope|The eXtreme Slope]]
|7.5
|15.3
!3.9
|
|0.52
|
|<nowiki>-</nowiki>20% combat, assumes Mohawk wig and model airship
|
|4.7
|0.31
|<nowiki>-</nowiki>20% combat, +200% item drop
|-
|-
![[#The Hole in the Sky|The Hole in the Sky]]
![[#Lair of the Ninja Snowmen|Lair of the Ninja Snowmen]]
|16.5
|15.0
!2.6
|
|0.16
|
|<nowiki>+</nowiki>234% items, assumes you need key + hat + weapon
|
|3.9
|0.26
|<nowiki>+</nowiki>10% combat, farms all 3 assassins
|-
|-
![[#Desert / Oasis|Desert / Oasis]]
![[#Smut Orc Logging Camp|Smut Orc Logging Camp]]
|32.4
|19.8
!8.1
|
|0.25
|
|<nowiki>-</nowiki> No clovers, superwater, or Hipster/Goth fights<br>- Assumes 33% superlikely rates<br>- Includes finding a drum machine<br>- Includes finding the Oasis<br>- [http://i.imgur.com/yEnzCz5.png Frequency distribution chart]
|
|1.4
|0.07
|<nowiki>+</nowiki>200% items, loadstone but no hatchet (i.e. Knoll sign), bridge but no clovers
|-
|-
!Belowdecks
![[#A-boo Peak|A-boo Peak]]
|5.1
|8.7
!2.3
|
|0.45
|
|Does not farm a guitar, sniffs but does not banish
|
|0.7
|0.08
|<nowiki>+</nowiki>250% item drop, uses a clover if necessary
|-
|-
![[#The Palindome|The Palindome]]
![[#Twin Peak|Twin Peak]]
|12.0
|8.5
!5.1
|
|0.43
|
|<nowiki>+</nowiki>10% combat, +234% item
|
|2.6
|0.31
|<nowiki>-</nowiki>20% combat, +200% item drop
|-
|-
![[#The Upper Chamber|The Upper Chamber]]
!Oil Peak
|13.2
|6.0
!3.0
|
|0.23
|
|<nowiki>+</nowiki>300% item drop, 2 tangles, gets and places wheel with -20% combat
|
|0.0
|0.00
|Assumes you run enough +item to get 12 crudes from the 5 cartels
|-
|-
![[#The Hippy Camp (Verge of War)|Hippy Camp (start the war)]]
![[#Castle Basement|Castle Basement]]
|6.4
|3.8
!4.9
|
|0.77
|
|<nowiki>-</nowiki>20% combat, assumes you already have the outfit
|
|2.8
|0.74
|<nowiki>-</nowiki>20% combat, assumes amulet
|-
|-
![[#Sonofa Beach|Sonofa Beach (2 barrels)]]
!Castle Ground Floor
|10.0
|11.0
!6.3
|
|0.63
|
|<nowiki>+</nowiki>10% combat, assumes you quake-arrow the other 3 barrels
|
|0.0
|0.00
|
|-
|-
![[#Greater-Than Sign (DoD unlock)|DoD unlock]]
![[#Castle Top Floor|Castle Top Floor]]
|9.8
|7.5
!5.8
|
|0.59
|
|<nowiki>-</nowiki>20% combat, does not include free Teleportitis re-rolls when it sends you to a skippable NC
|
|-
|3.9
![[#Dungeons of Doom (zap wand)|Dungeons of Doom (zap wand)]]
|0.52
|5.8
|<nowiki>-</nowiki>20% combat, assumes Mohawk wig and model airship
!4.2
|0.72
|<nowiki>-</nowiki>20% combat, does not include boxen or DoD unlock
|-
|-
!Fear Man's Level (digital key)
![[#The Hole in the Sky|The Hole in the Sky]]
|8.5
|16.5
!1.2
|
|0.14
|
|Enough +item to guarantee all pixel drops; sniffs morbid skills, no banishing
|
|}
|2.6
 
|0.16
==The Haunted Billiards Room==
|<nowiki>+</nowiki>234% items, assumes you need key + hat + weapon
Assumes you get a hand chalk during the delay. We're done when we've hit the noncombat.
 
{| border="1"
!Modifiers
!Avg. Turns
!Stdev
|-
|-
|none
!Belowdecks
|9.9
|5.1
|4.2
|
|
|
|2.3
|0.45
|Does not farm a guitar, sniffs but does not banish
|-
|-
|<nowiki>-</nowiki>5% combat
![[#The Palindome|The Palindome]]
|9.3
|12.0
|3.7
|
|
|
|5.1
|0.43
|<nowiki>+</nowiki>10% combat, +234% item
|-
|-
|<nowiki>-</nowiki>10% combat
![[#The Upper Chamber|The Upper Chamber]]
|8.8
|13.2
|3.3
|
|-
|
|<nowiki>-</nowiki>15% combat
|
|8.4
|3.0
|3.1
|0.23
|<nowiki>+</nowiki>300% item drop, 2 tangles, gets and places wheel with -20% combat
|-
|-
|<nowiki>-</nowiki>20% combat
![[#The Hippy Camp (Verge of War)|Hippy Camp (start the war)]]
|8.2
|6.4
|2.9
|
|
|
|4.9
|0.77
|<nowiki>-</nowiki>20% combat, assumes you already have the outfit
|-
|-
|<nowiki>-</nowiki>25% combat
![[#Sonofa Beach|Sonofa Beach (2 barrels)]]
|8.0
|8.7
|2.8
|
|}
|
 
|
==The Haunted Library==
|4.1
Just calculating this for the stdev, since we're done after 1 noncombat. (It assumes you're not unlocking the Gallery.)
|0.47
 
|<nowiki>+</nowiki>10% combat, assumes you quake-arrow the other 3 barrels
{| border="1"
!Modifiers
!Avg. Turns
!Stdev
|-
|-
|none
![[#Greater-Than Sign (DoD unlock)|DoD unlock]]
|9.0
|9.8
|3.5
|
|
|
|5.8
|0.59
|<nowiki>-</nowiki>20% combat, does not include free Teleportitis re-rolls when it sends you to a skippable NC
|-
|-
|<nowiki>-</nowiki>5% combat
![[#Dungeons of Doom (zap wand)|Dungeons of Doom (zap wand)]]
|8.3
|5.8
|2.8
|
|
|
|4.2
|0.72
|<nowiki>-</nowiki>20% combat, does not include boxen or DoD unlock
|-
|-
|<nowiki>-</nowiki>10% combat
!Fear Man's Level (digital key)
|7.9
|8.5
|2.3
|
|-
|
|<nowiki>-</nowiki>15% combat
|
|7.5
|1.2
|1.9
|0.14
|-
|Enough +item to guarantee all pixel drops; sniffs morbid skills, no banishing
|<nowiki>-</nowiki>20% combat
|7.2
|1.6
|-
|<nowiki>-</nowiki>25% combat
|7.0
|1.4
|}
|}


==The Haunted Bedroom==
==The Haunted Billiards Room==
We're done when we have Spookyraven's spectacles and have encountered the wooden nightstand twice.
Assumes you get a hand chalk during the delay. We're done when we've hit the noncombat.


{| border="1"
{| border="1"
Line 267: Line 390:
|-
|-
|none
|none
|12.2
|9.9
|3.7
|4.2
|-
|-
|<nowiki>-</nowiki>5% combat
|<nowiki>-</nowiki>5% combat
|11.7
|9.3
|3.4
|3.7
|-
|-
|<nowiki>-</nowiki>10% combat
|<nowiki>-</nowiki>10% combat
|11.3
|8.8
|3.3
|-
|<nowiki>-</nowiki>15% combat
|8.4
|3.1
|3.1
|-
|-
|<nowiki>-</nowiki>15% combat
|<nowiki>-</nowiki>20% combat
|11.0
|8.2
|2.9
|2.9
|-
|-
|<nowiki>-</nowiki>20% combat
|<nowiki>-</nowiki>25% combat
|10.7
|8.0
|2.7
|2.8
|}
|}


==The Haunted Ballroom (set song)==
==The Haunted Library==
We're done when we have encountered Strung-Up Quartet.
Just calculating this for the stdev, since we're done after 1 noncombat. (It assumes you're not unlocking the Gallery.)


{| border="1"
{| border="1"
Line 296: Line 423:
|-
|-
|none
|none
|7.5
|9.0
|6.4
|3.5
|-
|-
|<nowiki>-</nowiki>5% combat
|<nowiki>-</nowiki>5% combat
|5.9
|8.3
|5.0
|2.8
|-
|-
|<nowiki>-</nowiki>10% combat
|<nowiki>-</nowiki>10% combat
|4.8
|7.9
|3.9
|2.3
|-
|-
|<nowiki>-</nowiki>15% combat
|<nowiki>-</nowiki>15% combat
|4.0
|7.5
|3.2
|1.9
|-
|-
|<nowiki>-</nowiki>20% combat
|<nowiki>-</nowiki>20% combat
|3.4
|7.2
|2.7
|1.6
|-
|-
|<nowiki>-</nowiki>25% combat
|<nowiki>-</nowiki>25% combat
|3.0
|7.0
|2.3
|1.4
|}
|}


==The Spooky Forest (temple map)==
==The Haunted Bedroom==
'''Does not''' include the mosquito larva and therefore the 5-turn delay. Assumes the last turn you spent in the zone was getting the larva (i.e. you have a fresh Arboreal Respite superlikely timer). We're done when we've received Arboreal Respite four times.
We're done when we have Spookyraven's spectacles and have encountered the wooden nightstand twice.


{| border="1"
{| border="1"
Line 329: Line 456:
|-
|-
|none
|none
|18.1
|12.2
|4.7
|3.7
|-
|-
|<nowiki>-</nowiki>5% combat
|<nowiki>-</nowiki>5% combat
|15.8
|11.7
|4.6
|3.4
|-
|-
|<nowiki>-</nowiki>10% combat
|<nowiki>-</nowiki>10% combat
|13.9
|11.3
|4.4
|3.1
|-
|-
|<nowiki>-</nowiki>15% combat
|<nowiki>-</nowiki>15% combat
|12.2
|11.0
|4.1
|2.9
|-
|-
|<nowiki>-</nowiki>20% combat
|<nowiki>-</nowiki>20% combat
|10.9
|10.7
|3.7
|2.7
|-
|<nowiki>-</nowiki>25% combat
|9.7
|3.4
|}
|}


==Tavern Cellar==
==The Haunted Ballroom (set song)==
'''Assumes you can skip all noncombats.''' (This may be a big assumption for HC in many paths.) Also assumes that the base combat rate is 85%, which we're pretty sure it is.
We're done when we have encountered Strung-Up Quartet.
 
===Below +117 ML===
In this situation, you just take as many tangles as you get before the faucet. Sticking around for extras is not worth it.


{| border="1"
{| border="1"
Line 365: Line 485:
|-
|-
|none
|none
|7.4
|7.5
|1.4
|6.4
|-
|-
|<nowiki>-</nowiki>5% combat
|<nowiki>-</nowiki>5% combat
|7.0
|5.9
|1.4
|5.0
|-
|-
|<nowiki>-</nowiki>10% combat
|<nowiki>-</nowiki>10% combat
|6.6
|4.8
|1.5
|3.9
|-
|-
|<nowiki>-</nowiki>15% combat
|<nowiki>-</nowiki>15% combat
|6.2
|4.0
|1.5
|3.2
|-
|-
|<nowiki>-</nowiki>20% combat
|<nowiki>-</nowiki>20% combat
|5.9
|3.4
|1.5
|2.7
|-
|-
|<nowiki>-</nowiki>25% combat
|<nowiki>-</nowiki>25% combat
|5.5
|3.0
|1.5
|2.3
|}
|}


===+120 ML===
==The Spooky Forest (larva)==
Now the simulator sticks around until it has '''three tangles'''. (Each tangle saves ~2.5 turns in the Upper Chamber, and it doesn't take that long to farm a third at this level of +ML.) Remember, this still assumes that we skip all noncombats.
Includes the 5-turn delay.


{| border="1"
{| border="1"
Line 397: Line 517:
!Stdev
!Stdev
|-
|-
|<nowiki>+</nowiki>15% combat
|none
|9.9
|7.9
|2.5
|1.0
|-
|<nowiki>+</nowiki>10% combat
|9.7
|2.6
|-
|<nowiki>+</nowiki>5% combat
|9.5
|2.7
|-
|none
|9.3
|2.8
|-
|-
|<nowiki>-</nowiki>5% combat
|<nowiki>-</nowiki>5% combat
|9.2
|7.7
|2.9
|1.1
|-
|-
|<nowiki>-</nowiki>10% combat
|<nowiki>-</nowiki>10% combat
|9.1
|7.5
|2.9
|1.1
|-
|-
|<nowiki>-</nowiki>15% combat
|<nowiki>-</nowiki>15% combat
|9.0
|7.4
|3.0
|1.1
|-
|-
|<nowiki>-</nowiki>20% combat
|<nowiki>-</nowiki>20% combat
|8.9
|7.2
|3.1
|1.1
|-
|-
|<nowiki>-</nowiki>25% combat
|<nowiki>-</nowiki>25% combat
|8.8
|7.1
|3.1
|1.0
|}
|}


==Friars==
==The Spooky Forest (temple map)==
DOES wait for 3 hot wings, but assumes you have 234% food drops at all times. Takes NC ceilings into account. We're done when we have all 3 items and 3 hot wings.
'''Does not''' include the mosquito larva and therefore the 5-turn delay. Assumes the last turn you spent in the zone was getting the larva (i.e. you have a fresh Arboreal Respite superlikely timer). We're done when we've received Arboreal Respite four times.


{| border="1"
{| border="1"
Line 443: Line 551:
|-
|-
|none
|none
|39.1
|18.8
|5.6
|5.0
|-
|-
|<nowiki>-</nowiki>5% combat
|<nowiki>-</nowiki>5% combat
|35.1
|16.2
|6.1
|4.9
|-
|-
|<nowiki>-</nowiki>10% combat
|<nowiki>-</nowiki>10% combat
|31.2
|14.1
|6.3
|4.6
|-
|-
|<nowiki>-</nowiki>15% combat
|<nowiki>-</nowiki>15% combat
|27.7
|12.4
|6.0
|4.2
|-
|-
|<nowiki>-</nowiki>20% combat
|<nowiki>-</nowiki>20% combat
|24.7
|11.0
|5.5
|3.8
|-
|-
|<nowiki>-</nowiki>25% combat
|<nowiki>-</nowiki>25% combat
|22.1
|9.8
|4.9
|3.5
|}
|}


==Tavern Cellar==
'''Assumes you can skip all noncombats.''' (This may be a big assumption for HC in many paths.) Also assumes that the base combat rate is 85%, which we're pretty sure it is.


==The Defiled Nook==
===Below +117 ML===
Only calculated here for the stdev. '''Does not''' include the turn spent fighting the boss. We're done when we're at <= 25 evil.
In this situation, you just take as many tangles as you get before the faucet. Sticking around for extras is not worth it.


{| border="1"
{| border="1"
Line 476: Line 586:
!Stdev
!Stdev
|-
|-
|<nowiki>+</nowiki>150% items
|none
|10.5
|7.4
|1.9
|1.4
|-
|-
|<nowiki>+</nowiki>200% items
|<nowiki>-</nowiki>5% combat
|9.4
|7.0
|1.6
|-
|<nowiki>+</nowiki>250% items
|8.5
|1.4
|1.4
|-
|-
|<nowiki>+</nowiki>300% items
|<nowiki>-</nowiki>10% combat
|7.7
|6.6
|1.0
|1.5
|-
|-
|<nowiki>+</nowiki>350% items
|<nowiki>-</nowiki>15% combat
|7.2
|6.2
|0.5
|1.5
|-
|<nowiki>-</nowiki>20% combat
|5.9
|1.5
|-
|-
|<nowiki>+</nowiki>400% items (capped)
|<nowiki>-</nowiki>25% combat
|7.0
|5.5
|0.0
|1.5
|}
|}


==The Defiled Cranny==
===+120 ML===
Uses integer-perfect ML tiers because I don't know offhand how the random rounding works. '''Does not''' include the turn spent fighting the boss. We're done when we're at <= 25 evil.
Now the simulator sticks around until it has '''three tangles'''. (Each tangle saves ~2.5 turns in the Upper Chamber, and it doesn't take that long to farm a third at this level of +ML.) Remember, this still assumes that we skip all noncombats.


===+49 ML===
{| border="1"
{| border="1"
!Modifiers
!Modifiers
Line 510: Line 619:
!Stdev
!Stdev
|-
|-
|none
|<nowiki>+</nowiki>15% combat
|14.0
|9.9
|4.1
|2.5
|-
|-
|<nowiki>-</nowiki>5% combat
|<nowiki>+</nowiki>10% combat
|12.2
|9.7
|3.7
|2.6
|-
|<nowiki>+</nowiki>5% combat
|9.5
|2.7
|-
|none
|9.3
|2.8
|-
|<nowiki>-</nowiki>5% combat
|9.2
|2.9
|-
|-
|<nowiki>-</nowiki>10% combat
|<nowiki>-</nowiki>10% combat
|10.8
|9.1
|3.4
|2.9
|-
|-
|<nowiki>-</nowiki>15% combat
|<nowiki>-</nowiki>15% combat
|9.7
|9.0
|3.0
|3.0
|-
|-
|<nowiki>-</nowiki>20% combat
|<nowiki>-</nowiki>20% combat
|8.8
|8.9
|2.7
|3.1
|-
|-
|<nowiki>-</nowiki>25% combat
|<nowiki>-</nowiki>25% combat
|8.1
|8.8
|2.4
|3.1
|}
|}


===+64 ML===
==Friars==
DOES wait for 3 hot wings, but assumes you have 234% food drops at all times. Takes NC ceilings into account. We're done when we have all 3 items and 3 hot wings.
 
{| border="1"
{| border="1"
!Modifiers
!Modifiers
Line 542: Line 665:
|-
|-
|none
|none
|13.2
|39.1
|4.2
|5.6
|-
|-
|<nowiki>-</nowiki>5% combat
|<nowiki>-</nowiki>5% combat
|11.4
|35.1
|3.8
|6.1
|-
|-
|<nowiki>-</nowiki>10% combat
|<nowiki>-</nowiki>10% combat
|10.0
|31.2
|3.4
|6.3
|-
|-
|<nowiki>-</nowiki>15% combat
|<nowiki>-</nowiki>15% combat
|8.9
|27.7
|3.1
|6.0
|-
|-
|<nowiki>-</nowiki>20% combat
|<nowiki>-</nowiki>20% combat
|8.0
|24.7
|2.9
|5.5
|-
|-
|<nowiki>-</nowiki>25% combat
|<nowiki>-</nowiki>25% combat
|7.3
|22.1
|2.6
|4.9
|}
|}


===+81 ML===
 
==The Defiled Nook==
Only calculated here for the stdev. '''Does not''' include the turn spent fighting the boss. We're done when we're at <= 25 evil.
 
{| border="1"
{| border="1"
!Modifiers
!Modifiers
Line 572: Line 698:
!Stdev
!Stdev
|-
|-
|none
|<nowiki>+</nowiki>150% items
|12.5
|10.5
|4.4
|1.9
|-
|-
|<nowiki>-</nowiki>5% combat
|<nowiki>+</nowiki>200% items
|10.7
|3.8
|-
|<nowiki>-</nowiki>10% combat
|9.4
|9.4
|3.3
|1.6
|-
|-
|<nowiki>-</nowiki>15% combat
|<nowiki>+</nowiki>250% items
|8.4
|8.5
|2.9
|1.4
|-
|-
|<nowiki>-</nowiki>20% combat
|<nowiki>+</nowiki>300% items
|7.6
|7.7
|2.6
|1.0
|-
|-
|<nowiki>-</nowiki>25% combat
|<nowiki>+</nowiki>350% items
|6.9
|7.2
|2.4
|0.5
|-
|<nowiki>+</nowiki>400% items (capped)
|7.0
|0.0
|}
|}


===+100 ML===
==The Defiled Cranny==
Uses integer-perfect ML tiers because I don't know offhand how the random rounding works. '''Does not''' include the turn spent fighting the boss. We're done when we're at <= 25 evil.
 
===+49 ML===
{| border="1"
{| border="1"
!Modifiers
!Modifiers
Line 604: Line 733:
|-
|-
|none
|none
|11.8
|14.0
|4.6
|4.1
|-
|-
|<nowiki>-</nowiki>5% combat
|<nowiki>-</nowiki>5% combat
|10.0
|12.2
|4.0
|3.7
|-
|-
|<nowiki>-</nowiki>10% combat
|<nowiki>-</nowiki>10% combat
|8.7
|10.8
|3.4
|3.4
|-
|-
|<nowiki>-</nowiki>15% combat
|<nowiki>-</nowiki>15% combat
|7.8
|9.7
|2.9
|3.0
|-
|-
|<nowiki>-</nowiki>20% combat
|<nowiki>-</nowiki>20% combat
|7.0
|8.8
|2.4
|2.7
|-
|-
|<nowiki>-</nowiki>25% combat
|<nowiki>-</nowiki>25% combat
|6.4
|8.1
|2.1
|2.4
|}
|}


==The Defiled Alcove==
===+64 ML===
Assumes modern zmobies are a superlikely with chance (15 + bonusInit/10)%. Noncombats act as re-rolls. '''Does not''' include the turn spent fighting the boss. We're done when we're at <= 25 evil.
 
===No combat mods (85% combat rate)===
{| border="1"
{| border="1"
!Modifiers
!Modifiers
Line 637: Line 763:
!Stdev
!Stdev
|-
|-
|<nowiki>+</nowiki>50% init
|none
|13.7
|13.2
|3.2
|4.2
|-
|-
|<nowiki>+</nowiki>100% init
|<nowiki>-</nowiki>5% combat
|12.4
|11.4
|2.9
|3.8
|-
|-
|<nowiki>+</nowiki>150% init
|<nowiki>-</nowiki>10% combat
|11.3
|10.0
|2.7
|3.4
|-
|-
|<nowiki>+</nowiki>200% init
|<nowiki>-</nowiki>15% combat
|10.4
|8.9
|2.4
|3.1
|-
|-
|<nowiki>+</nowiki>300% init
|<nowiki>-</nowiki>20% combat
|9.0
|8.0
|2.0
|2.9
|-
|-
|<nowiki>+</nowiki>400% init
|<nowiki>-</nowiki>25% combat
|8.0
|7.3
|1.7
|2.6
|}
|}


===-10% combat (75% combat rate)===
===+81 ML===
{| border="1"
{| border="1"
!Modifiers
!Modifiers
Line 668: Line 794:
!Stdev
!Stdev
|-
|-
|<nowiki>+</nowiki>50% init
|none
|13.1
|12.5
|3.1
|4.4
|-
|-
|<nowiki>+</nowiki>100% init
|<nowiki>-</nowiki>5% combat
|11.8
|10.7
|2.8
|3.8
|-
|-
|<nowiki>+</nowiki>150% init
|<nowiki>-</nowiki>10% combat
|10.8
|9.4
|2.5
|3.3
|-
|-
|<nowiki>+</nowiki>200% init
|<nowiki>-</nowiki>15% combat
|10.0
|8.4
|2.3
|2.9
|-
|-
|<nowiki>+</nowiki>300% init
|<nowiki>-</nowiki>20% combat
|8.7
|7.6
|1.9
|2.6
|-
|-
|<nowiki>+</nowiki>400% init
|<nowiki>-</nowiki>25% combat
|7.7
|6.9
|1.6
|2.4
|}
|}


===-20% combat (65% combat rate)===
===+100 ML===
{| border="1"
{| border="1"
!Modifiers
!Modifiers
Line 699: Line 825:
!Stdev
!Stdev
|-
|-
|<nowiki>+</nowiki>50% init
|none
|12.5
|11.8
|4.6
|-
|<nowiki>-</nowiki>5% combat
|10.0
|4.0
|-
|<nowiki>-</nowiki>10% combat
|8.7
|3.4
|-
|<nowiki>-</nowiki>15% combat
|7.8
|2.9
|2.9
|-
|-
|<nowiki>+</nowiki>100% init
|<nowiki>-</nowiki>20% combat
|11.2
|7.0
|2.7
|-
|<nowiki>+</nowiki>150% init
|10.3
|2.4
|2.4
|-
|-
|<nowiki>+</nowiki>200% init
|<nowiki>-</nowiki>25% combat
|9.5
|6.4
|2.2
|2.1
|-
|<nowiki>+</nowiki>300% init
|8.3
|1.8
|-
|<nowiki>+</nowiki>400% init
|7.4
|1.6
|}
|}


==The Obligatory Pirate's Cove (outfit)==
==The Defiled Alcove==
Assumes you have no pieces of the outfit to start. If a monster fails to drop an item and it's still in the queue when you hit a relevant NC, it will get that item; if not, it'll get the first item you don't have. '''Does not''' use a Slimeling, whose disgorge is less effective than a superfairy on monsters with 2+ equipment drops (i.e. all of the relevant pirates). We're done when we have all three outfit pieces.
Assumes modern zmobies are a superlikely with chance (15 + bonusInit/10)%. Noncombats act as re-rolls. '''Does not''' include the turn spent fighting the boss. We're done when we're at <= 25 evil.


===Fixed combat rate (70%)===
===No combat mods (85% combat rate)===
{| border="1"
{| border="1"
!Modifiers
!Modifiers
Line 733: Line 859:
!Stdev
!Stdev
|-
|-
|<nowiki>+</nowiki>100% items
|<nowiki>+</nowiki>50% init
|12.7
|13.7
|5.8
|3.2
|-
|-
|<nowiki>+</nowiki>150% items
|<nowiki>+</nowiki>100% init
|12.0
|12.4
|5.5
|2.9
|-
|-
|<nowiki>+</nowiki>200% items
|<nowiki>+</nowiki>150% init
|11.5
|11.3
|5.2
|2.7
|-
|-
|<nowiki>+</nowiki>250% items
|<nowiki>+</nowiki>200% init
|11.0
|10.4
|5.0
|2.4
|-
|-
|<nowiki>+</nowiki>300% items
|<nowiki>+</nowiki>300% init
|10.5
|9.0
|4.8
|2.0
|-
|-
|<nowiki>+</nowiki>350% items
|<nowiki>+</nowiki>400% init
|10.0
|8.0
|4.6
|1.7
|}
|}


Increasing combat rate makes this combat-drop-oriented route take ''more'' turns.
===-10% combat (75% combat rate)===
 
===Fixed item drop rate (+200%)===
{| border="1"
{| border="1"
!Modifiers
!Modifiers
Line 766: Line 890:
!Stdev
!Stdev
|-
|-
|none
|<nowiki>+</nowiki>50% init
|11.5
|13.1
|5.2
|3.1
|-
|-
|<nowiki>-</nowiki>5% combat
|<nowiki>+</nowiki>100% init
|10.7
|11.8
|4.8
|2.8
|-
|-
|<nowiki>-</nowiki>10% combat
|<nowiki>+</nowiki>150% init
|10.1
|10.8
|4.3
|2.5
|-
|-
|<nowiki>-</nowiki>15% combat
|<nowiki>+</nowiki>200% init
|9.5
|10.0
|4.0
|2.3
|-
|-
|<nowiki>-</nowiki>20% combat
|<nowiki>+</nowiki>300% init
|9.0
|8.7
|3.7
|1.9
|-
|-
|<nowiki>-</nowiki>25% combat
|<nowiki>+</nowiki>400% init
|8.6
|7.7
|3.4
|1.6
|}
|}


==Barrrney's Barrr==
===-20% combat (65% combat rate)===
Assumes you are a non-Myst class at 0 drunkenness (to skip two of the NCs). Normally I'd include +combat tiers for this, but the difference between 80% combat and 100% combat for those conditions is only 0.75 turns, so I assume 90% combat rate for all instances (right in the middle). Assumes that getting the map is a flat +1 turn, which is included. '''ALSO INCLUDES''' 4 turns for booty crab, getting blueprints, getting dentures, and returning dentures. Subtract 5 turns from the averages but leave the stdevs the same if you want data without those fixed costs.
 
{| border="1"
{| border="1"
!Insults
!Modifiers
!Avg. Turns
!Avg. Turns
!Stdev
!Stdev
|-
|-
|3 insults
|<nowiki>+</nowiki>50% init
|65.4
|12.5
|55.4
|2.9
|-
|-
|4 insults
|<nowiki>+</nowiki>100% init
|25.3
|11.2
|13.6
|2.7
|-
|-
|5 insults
|<nowiki>+</nowiki>150% init
|18.9
|10.3
|5.6
|2.4
|-
|-
|6 insults
|<nowiki>+</nowiki>200% init
|18.7
|9.5
|3.8
|2.2
|-
|-
|7 insults
|<nowiki>+</nowiki>300% init
|20.9
|8.3
|4.4
|1.8
|-
|-
|8 insults
|<nowiki>+</nowiki>400% init
|26.5
|7.4
|7.1
|1.6
|}
|}


==The F'c'le==
==The Obligatory Pirate's Cove (outfit)==
Assumes 234% item drops and that all clingy pirates are banished with cocktail napkins. DOES NOT INCLUDE the 1 turn spent getting the fledges.
Assumes you have no pieces of the outfit to start. If a monster fails to drop an item and it's still in the queue when you hit a relevant NC, it will get that item; if not, it'll get the first item you don't have. '''Does not''' use a Slimeling, whose disgorge is less effective than a superfairy on monsters with 2+ equipment drops (i.e. all of the relevant pirates). We're done when we have all three outfit pieces.
===No extra banishing===
 
===Fixed combat rate (70%)===
{| border="1"
{| border="1"
!Modifiers
!Modifiers
Line 832: Line 955:
!Stdev
!Stdev
|-
|-
|none
|<nowiki>+</nowiki>100% items
|7.5
|15.3
|3.0
|7.3
|-
|-
|<nowiki>+</nowiki>5% combat
|<nowiki>+</nowiki>150% items
|7.0
|14.3
|2.8
|6.9
|-
|-
|<nowiki>+</nowiki>10% combat
|<nowiki>+</nowiki>200% items
|6.6
|13.4
|2.5
|6.5
|-
|-
|<nowiki>+</nowiki>15% combat
|<nowiki>+</nowiki>250% items
|6.2
|12.6
|2.3
|6.1
|-
|-
|<nowiki>+</nowiki>20% combat
|<nowiki>+</nowiki>300% items
|11.9
|5.8
|5.8
|2.1
|}
|}


===Banishes one of chatty/crusty===
Increasing combat rate makes this combat-drop-oriented route take ''more'' turns.
 
===Fixed item drop rate (+200%)===
{| border="1"
{| border="1"
!Modifiers
!Modifiers
Line 860: Line 985:
|-
|-
|none
|none
|7.0
|11.5
|2.6
|5.2
|-
|<nowiki>-</nowiki>5% combat
|10.7
|4.8
|-
|-
|<nowiki>+</nowiki>5% combat
|<nowiki>-</nowiki>10% combat
|6.6
|10.1
|2.2
|4.3
|-
|-
|<nowiki>+</nowiki>10% combat
|<nowiki>-</nowiki>15% combat
|6.2
|9.5
|2.1
|4.0
|-
|-
|<nowiki>+</nowiki>15% combat
|<nowiki>-</nowiki>20% combat
|5.8
|9.0
|1.9
|3.7
|-
|-
|<nowiki>+</nowiki>20% combat
|<nowiki>-</nowiki>25% combat
|5.5
|8.6
|1.7
|3.4
|}
|}
 
==Barrrney's Barrr==
Assumes you are a non-Myst class at 0 drunkenness (to skip two of the NCs). Normally I'd include +combat tiers for this, but the difference between 80% combat and 100% combat for those conditions is only 0.75 turns, so I assume 90% combat rate for all instances (right in the middle). Assumes that getting the map is a flat +1 turn, which is included. '''ALSO INCLUDES''' 4 turns for booty crab, getting blueprints, getting dentures, and returning dentures. Subtract 5 turns from the averages but leave the stdevs the same if you want data without those fixed costs.


===Banishes both chatty and crusty===
{| border="1"
{| border="1"
!Modifiers
!Insults
!Avg. Turns
!Avg. Turns
!Stdev
!Stdev
|-
|-
|none
|3 insults
|6.6
|65.4
|2.2
|55.4
|-
|-
|<nowiki>+</nowiki>5% combat
|4 insults
|6.2
|25.3
|1.9
|13.6
|-
|-
|<nowiki>+</nowiki>10% combat
|5 insults
|5.8
|18.9
|1.7
|5.6
|-
|-
|<nowiki>+</nowiki>15% combat
|6 insults
|5.5
|18.7
|1.5
|3.8
|-
|7 insults
|20.9
|4.4
|-
|-
|<nowiki>+</nowiki>20% combat
|8 insults
|5.1
|26.5
|1.3
|7.1
|}
|}


===Banishes everything that cannot drop a needed item===
==The F'c'le==
(i.e. if I already got a ball polish, banish the creamy pirate; only applies to challenge paths)
Assumes 234% item drops and that all clingy pirates are banished with cocktail napkins. DOES NOT INCLUDE the 1 turn spent getting the fledges.
===No extra banishing===
{| border="1"
{| border="1"
!Modifiers
!Modifiers
Line 915: Line 1,051:
|-
|-
|none
|none
|6.4
|7.5
|1.9
|3.0
|-
|-
|<nowiki>+</nowiki>5% combat
|<nowiki>+</nowiki>5% combat
|6.0
|7.0
|1.7
|2.8
|-
|-
|<nowiki>+</nowiki>10% combat
|<nowiki>+</nowiki>10% combat
|5.6
|6.6
|1.4
|2.5
|-
|-
|<nowiki>+</nowiki>15% combat
|<nowiki>+</nowiki>15% combat
|5.3
|6.2
|1.2
|2.3
|-
|-
|<nowiki>+</nowiki>20% combat
|<nowiki>+</nowiki>20% combat
|5.0
|5.8
|1.0
|2.1
|}
|}


==Smut Orc Logging Camp==
===Banishes one of chatty/crusty===
All cases assume you use the bridge '''and no clovers'''. (Clovers save 3.5 turns with no items, 2.3 turns with 1 item, and 1.6 turns with both items.) This is for the quest post-August 14, 2013. If you have one of the two items, it auto-sniffs the first monster that drops the ''other'' bridge part. Otherwise, it will sniff one kind of bridge part if that part falls 5 or more behind the other part, and it has 25 or more of that other part. Assumes that the items each provide an independent 50% chance of an extra part. Does '''not''' include turn(s) spent to get the hatchet or loadstone.
 
===With no special items===
{| border="1"
{| border="1"
!Modifiers
!Modifiers
Line 944: Line 1,077:
!Stdev
!Stdev
|-
|-
|<nowiki>+</nowiki>100% items
|none
|22.3
|7.0
|1.6
|2.6
|-
|-
|<nowiki>+</nowiki>150% items
|<nowiki>+</nowiki>5% combat
|21.9
|6.6
|1.4
|2.2
|-
|-
|<nowiki>+</nowiki>200% items
|<nowiki>+</nowiki>10% combat
|21.6
|6.2
|1.1
|2.1
|-
|-
|<nowiki>+</nowiki>250% items
|<nowiki>+</nowiki>15% combat
|21.3
|5.8
|0.9
|1.9
|-
|-
|<nowiki>+</nowiki>300% items
|<nowiki>+</nowiki>20% combat
|21.1
|5.5
|0.7
|1.7
|}
|}


===With either loadstone or hatchet===
===Banishes both chatty and crusty===
{| border="1"
{| border="1"
!Modifiers
!Modifiers
Line 971: Line 1,104:
!Stdev
!Stdev
|-
|-
|<nowiki>+</nowiki>100% items
|none
|20.3
|6.6
|1.1
|2.2
|-
|-
|<nowiki>+</nowiki>150% items
|<nowiki>+</nowiki>5% combat
|20.1
|6.2
|1.2
|1.9
|-
|-
|<nowiki>+</nowiki>200% items
|<nowiki>+</nowiki>10% combat
|19.8
|5.8
|1.4
|1.7
|-
|-
|<nowiki>+</nowiki>250% items
|<nowiki>+</nowiki>15% combat
|19.6
|5.5
|1.4
|1.5
|-
|-
|<nowiki>+</nowiki>300% items
|<nowiki>+</nowiki>20% combat
|19.3
|5.1
|1.5
|1.3
|}
|}


===With both items===
===Banishes everything that cannot drop a needed item===
(i.e. if I already got a ball polish, banish the creamy pirate; only applies to challenge paths)
{| border="1"
{| border="1"
!Modifiers
!Modifiers
Line 998: Line 1,132:
!Stdev
!Stdev
|-
|-
|<nowiki>+</nowiki>100% items
|none
|16.3
|6.4
|1.8
|1.9
|-
|-
|<nowiki>+</nowiki>150% items
|<nowiki>+</nowiki>5% combat
|16.0
|6.0
|1.8
|1.7
|-
|-
|<nowiki>+</nowiki>200% items
|<nowiki>+</nowiki>10% combat
|15.6
|5.6
|1.8
|1.4
|-
|-
|<nowiki>+</nowiki>250% items
|<nowiki>+</nowiki>15% combat
|15.3
|5.3
|1.8
|1.2
|-
|-
|<nowiki>+</nowiki>300% items
|<nowiki>+</nowiki>20% combat
|15.0
|5.0
|1.7
|1.0
|}
|}


==Castle Basement==
==The eXtreme Slope==
Includes the turn ceiling on NCs. All cases correctly transverse the NCs. We're done when the Ground Floor is unlocked.
This farms the outfit and gets all three noncomats. Assumes ceilings of 7 combats before the second and third NC (which matches spading data). We're done when we've received the third eXtreme NC.
===With no special items===
 
Gets and uses the dumbbell.
===-10% combat===
{| border="1"
{| border="1"
!Modifiers
!Modifiers
Line 1,028: Line 1,162:
!Stdev
!Stdev
|-
|-
|none
|<nowiki>+</nowiki>100% items
|19.7
|5.7
|-
|<nowiki>+</nowiki>150% items
|19.2
|5.6
|-
|<nowiki>+</nowiki>200% items
|18.8
|18.8
|6.2
|5.5
|-
|-
|<nowiki>-</nowiki>5% combat
|<nowiki>+</nowiki>250% items
|15.2
|18.4
|6.2
|5.3
|-
|-
|<nowiki>-</nowiki>10% combat
|<nowiki>+</nowiki>300% items
|12.4
|18.0
|5.8
|-
|<nowiki>-</nowiki>15% combat
|10.3
|5.2
|5.2
|}
===-15% combat===
{| border="1"
!Modifiers
!Avg. Turns
!Stdev
|-
|-
|<nowiki>-</nowiki>20% combat
|<nowiki>+</nowiki>100% items
|8.6
|17.7
|4.6
|5.4
|-
|<nowiki>+</nowiki>150% items
|17.3
|5.2
|-
|<nowiki>+</nowiki>200% items
|16.9
|5.1
|-
|<nowiki>+</nowiki>250% items
|16.5
|5.0
|-
|-
|<nowiki>-</nowiki>25% combat
|<nowiki>+</nowiki>300% items
|7.4
|16.2
|4.0
|4.9
|}
|}
===With an umbrella but no amulet===
 
Uses the umbrella if it can, and tries for the dumbbell while doing so.
===-20% combat===
{| border="1"
{| border="1"
!Modifiers
!Modifiers
Line 1,059: Line 1,216:
!Stdev
!Stdev
|-
|-
|none
|<nowiki>+</nowiki>100% items
|14.9
|16.0
|7.1
|4.9
|-
|-
|<nowiki>-</nowiki>5% combat
|<nowiki>+</nowiki>150% items
|12.0
|15.7
|6.6
|4.8
|-
|-
|<nowiki>-</nowiki>10% combat
|<nowiki>+</nowiki>200% items
|9.9
|15.3
|6.0
|4.7
|-
|-
|<nowiki>-</nowiki>15% combat
|<nowiki>+</nowiki>250% items
|8.2
|15.0
|5.3
|4.7
|-
|-
|<nowiki>-</nowiki>20% combat
|<nowiki>+</nowiki>300% items
|6.9
|14.7
|4.6
|4.6
|-
|<nowiki>-</nowiki>25% combat
|5.9
|4.0
|}
|}
===With an amulet===
 
First NC always clears it.
===-25% combat===
{| border="1"
{| border="1"
!Modifiers
!Modifiers
Line 1,090: Line 1,243:
!Stdev
!Stdev
|-
|-
|none
|<nowiki>+</nowiki>100% items
|8.0
|14.6
|3.0
|4.5
|-
|-
|<nowiki>-</nowiki>5% combat
|<nowiki>+</nowiki>150% items
|6.5
|14.3
|3.4
|4.4
|-
|-
|<nowiki>-</nowiki>10% combat
|<nowiki>+</nowiki>200% items
|5.4
|14.0
|3.3
|4.3
|-
|-
|<nowiki>-</nowiki>15% combat
|<nowiki>+</nowiki>250% items
|4.5
|13.7
|3.1
|4.2
|-
|-
|<nowiki>-</nowiki>20% combat
|<nowiki>+</nowiki>300% items
|3.8
|13.5
|2.8
|4.2
|-
|}
|<nowiki>-</nowiki>25% combat
 
|3.2
 
|2.4
==Lair of the Ninja Snowmen==
|}
Assumes the assassin encounter rate formula is ([1.5 * turns spent in zone] plus [(100 * +combat) / (365 - [5 * +combat])])%. Includes forced assassins on turns 11, 21, and 31.


==Castle Top Floor==
===3 assassins===
All cases assume you have a model airship and that you need to unlock the HitS. Includes the turn ceiling on NCs. We're done when the wheel is turned and we have the rocketship.
===Without Mohawk wig===
Solves both parts from the Steampunk NC, getting the wheel first to enable universal travel to that NC.
{| border="1"
{| border="1"
!Modifiers
!Modifiers
Line 1,124: Line 1,274:
!Stdev
!Stdev
|-
|-
|none
|<nowiki>+</nowiki>5% combat
|22.1
|16.0
|8.9
|3.9
|-
|-
|<nowiki>-</nowiki>5% combat
|<nowiki>+</nowiki>10% combat
|17.9
|15.0
|8.2
|3.9
|-
|-
|<nowiki>-</nowiki>10% combat
|<nowiki>+</nowiki>15% combat
|14.7
|14.2
|7.4
|3.8
|-
|-
|<nowiki>-</nowiki>15% combat
|<nowiki>+</nowiki>20% combat
|12.3
|13.4
|6.6
|3.7
|-
|-
|<nowiki>-</nowiki>20% combat
|<nowiki>+</nowiki>25% combat
|10.4
|12.4
|5.7
|3.6
|-
|<nowiki>-</nowiki>25% combat
|8.9
|5.0
|}
|}
===With Mohawk wig===
 
Gets the wheel first however it can, then gets the HitS.
===2 assassins===
{| border="1"
{| border="1"
!Modifiers
!Modifiers
Line 1,155: Line 1,301:
!Stdev
!Stdev
|-
|-
|none
|<nowiki>+</nowiki>5% combat
|16.1
|12.5
|4.3
|3.4
|-
|-
|<nowiki>-</nowiki>5% combat
|<nowiki>+</nowiki>10% combat
|13.0
|11.7
|4.8
|3.4
|-
|-
|<nowiki>-</nowiki>10% combat
|<nowiki>+</nowiki>15% combat
|10.7
|11.0
|4.7
|3.3
|-
|-
|<nowiki>-</nowiki>15% combat
|<nowiki>+</nowiki>20% combat
|8.9
|10.4
|4.4
|3.3
|-
|-
|<nowiki>-</nowiki>20% combat
|<nowiki>+</nowiki>25% combat
|7.5
|9.5
|3.9
|3.3
|-
|<nowiki>-</nowiki>25% combat
|6.5
|3.5
|}
|}


 
===1 assassin===
==The Hole in the Sky==
Assumes you need the key, hat, and weapon. '''Assumes +234% items.''' Sniffs the first Astronomer it finds, then dismisses On the Trail; it will then sniff the Skinflute/Camel's Toe, or if either stars or lines fall far behind the other it will sniff that appropriately. Assumes that the 25% rejection rate on Astronomers means no Astronomer for that turn no matter what, and not simply a queue re-roll.
 
{| border="1"
{| border="1"
!Modifiers
!Modifiers
Line 1,189: Line 1,328:
!Stdev
!Stdev
|-
|-
|none
|<nowiki>+</nowiki>5% combat
|16.5
|8.5
|2.6
|2.9
|-
|<nowiki>+</nowiki>10% combat
|7.8
|3.2
|-
|<nowiki>+</nowiki>15% combat
|7.2
|3.3
|-
|<nowiki>+</nowiki>20% combat
|6.6
|3.4
|-
|<nowiki>+</nowiki>25% combat
|5.8
|3.3
|}
|}


==Desert / Oasis==
==Smut Orc Logging Camp==
This one is pretty robust:
All cases assume you use the bridge '''and no clovers'''. (Clovers save 3.5 turns with no items, 2.3 turns with 1 item, and 1.6 turns with both items.) This is for the quest post-August 14, 2013. If you have one of the two items, it auto-sniffs the first monster that drops the ''other'' bridge part. Otherwise, it will sniff one kind of bridge part if that part falls 5 or more behind the other part, and it has 25 or more of that other part. Assumes that the items each provide an independent 50% chance of an extra part. Does '''not''' include turn(s) spent to get the hatchet or loadstone.
* First, finds the Oasis in the unhydrated Desert.
* After that, it gets Ultrahydrated as needed, but superlikelies in the Oasis will correctly override that adventure.
* If the stone rose is found before a drum machine, it will stay in the Oasis until it finds a blur (assumes 234% item drop).
* We're done when we have the worm-riding hooks.


===With no special items===
{| border="1"
{| border="1"
!Modifiers
!Modifiers
Line 1,206: Line 1,358:
!Stdev
!Stdev
|-
|-
|none
|<nowiki>+</nowiki>100% items
|32.4
|22.3
|8.1
|1.6
|-
|-
|1 clover
|<nowiki>+</nowiki>150% items
|30.2
|21.9
|7.8
|1.4
|-
|<nowiki>+</nowiki>200% items
|21.6
|1.1
|-
|-
|2 clovers
|<nowiki>+</nowiki>250% items
|30.1
|21.3
|7.6
|0.9
|-
|-
|Superwater (KOLHS)
|<nowiki>+</nowiki>300% items
|28.9
|21.1
|7.4
|0.7
|}
|}


==The Palindome==
===With either loadstone or hatchet===
Assumes 234% item drops (to guarantee 1-turn ketchup hound and stunt nuts), that all superlikelies (shelf items, Drawn Onward) are 25% rolls '''un'''affected by combat rate, and that the item superlikelies are all rolled for individually (i.e. you get multiple rolls if you need more than one).
 
{| border="1"
{| border="1"
!Modifiers
!Modifiers
Line 1,231: Line 1,385:
!Stdev
!Stdev
|-
|-
|none
|<nowiki>+</nowiki>100% items
|12.3
|20.3
|5.1
|1.1
|-
|-
|<nowiki>+</nowiki>5% combat
|<nowiki>+</nowiki>150% items
|12.1
|20.1
|5.1
|1.2
|-
|-
|<nowiki>+</nowiki>10% combat
|<nowiki>+</nowiki>200% items
|12.0
|19.8
|5.1
|1.4
|-
|-
|<nowiki>+</nowiki>15% combat
|<nowiki>+</nowiki>250% items
|11.9
|19.6
|5.0
|1.4
|-
|-
|<nowiki>+</nowiki>20% combat
|<nowiki>+</nowiki>300% items
|11.8
|19.3
|5.0
|1.5
|-
|<nowiki>+</nowiki>25% combat
|11.7
|5.0
|}
|}


==The Upper Chamber==
===With both items===
All cases assume you sniff tomb rats. '''Does not''' include the turns spent rotating the Lower Chamber or fighting Ed. I haven't included banishing, but each monster you perma-banish with a turn-consuming banisher saves you roughly 1.0 - 1.5 turns. We're done when we have enough ratchets to complete all rotations with the listed setup.
{| border="1"
 
!Modifiers
===Farm 9 ratchets, place the wheel, no tangles===
Assumes you find the wheel while getting ratchets. Assumes -20% combat for placing the wheel.
 
{| border="1"
!Modifiers
!Avg. Turns
!Avg. Turns
!Stdev
!Stdev
|-
|<nowiki>+</nowiki>100% items
|16.3
|1.8
|-
|-
|<nowiki>+</nowiki>150% items
|<nowiki>+</nowiki>150% items
|27.1
|16.0
|6.1
|1.8
|-
|-
|<nowiki>+</nowiki>200% items
|<nowiki>+</nowiki>200% items
|23.2
|15.6
|4.8
|1.8
|-
|-
|<nowiki>+</nowiki>250% items
|<nowiki>+</nowiki>250% items
|20.5
|15.3
|3.8
|1.8
|-
|-
|<nowiki>+</nowiki>300% items
|<nowiki>+</nowiki>300% items
|18.4
|15.0
|3.1
|1.7
|-
|}
|<nowiki>+</nowiki>350% items
 
|16.8
==A-boo Peak==
|2.6
Spends 4 turns for 8% hauntedness, keeps adventuring if needed until it has at least 1 clue, then uses a single clover for the rest of the clues as needed. Totals include the 4 turns from the quest NCs.
|-
|<nowiki>+</nowiki>400% items (capped)
|15.5
|2.2
|}
 
===Farm 9 ratchets, place the wheel, 1 tangle===


{| border="1"
{| border="1"
Line 1,300: Line 1,442:
|-
|-
|<nowiki>+</nowiki>150% items
|<nowiki>+</nowiki>150% items
|24.6
|9.3
|6.0
|1.4
|-
|-
|<nowiki>+</nowiki>200% items
|<nowiki>+</nowiki>200% items
|20.7
|9.0
|4.7
|1.0
|-
|-
|<nowiki>+</nowiki>250% items
|<nowiki>+</nowiki>250% items
|17.9
|8.7
|3.8
|0.7
|-
|-
|<nowiki>+</nowiki>300% items
|<nowiki>+</nowiki>300% items
|15.8
|8.6
|3.1
|0.6
|-
|-
|<nowiki>+</nowiki>350% items
|<nowiki>+</nowiki>350% items
|14.2
|8.4
|2.5
|0.5
|-
|-
|<nowiki>+</nowiki>400% items (capped)
|<nowiki>+</nowiki>400% items
|12.9
|8.3
|2.1
|0.5
|}
|}


===Farm 9 ratchets, place the wheel, 2 tangles===
==Twin Peak==
Sniffs the first topiary it finds. Includes the 50-turn ceiling. Assumes it passes each noncombat test the first time. We're done when we've encountered 4 noncombats.


===-10% combat===
{| border="1"
{| border="1"
!Modifiers
!Modifiers
!Avg. Turns
!Avg. Turns
!Stdev
!Stdev
|-
|<nowiki>+</nowiki>100% items
|10.8
|3.7
|-
|-
|<nowiki>+</nowiki>150% items
|<nowiki>+</nowiki>150% items
|22.0
|10.3
|6.0
|3.4
|-
|-
|<nowiki>+</nowiki>200% items
|<nowiki>+</nowiki>200% items
|18.1
|10.0
|4.7
|3.1
|-
|-
|<nowiki>+</nowiki>250% items
|<nowiki>+</nowiki>250% items
|15.3
|9.7
|3.7
|2.9
|-
|-
|<nowiki>+</nowiki>300% items
|<nowiki>+</nowiki>300% items
|13.2
|9.4
|3.0
|2.7
|-
|}
|<nowiki>+</nowiki>350% items
 
|11.6
===-15% combat===
|2.6
|-
|<nowiki>+</nowiki>400% items (capped)
|10.3
|2.0
|}
 
===Farm 9 ratchets, place the wheel, 3 tangles===
 
{| border="1"
{| border="1"
!Modifiers
!Modifiers
!Avg. Turns
!Avg. Turns
!Stdev
!Stdev
|-
|<nowiki>+</nowiki>100% items
|9.7
|3.3
|-
|-
|<nowiki>+</nowiki>150% items
|<nowiki>+</nowiki>150% items
|19.4
|9.4
|5.9
|3.0
|-
|-
|<nowiki>+</nowiki>200% items
|<nowiki>+</nowiki>200% items
|15.5
|9.2
|4.6
|2.8
|-
|-
|<nowiki>+</nowiki>250% items
|<nowiki>+</nowiki>250% items
|12.7
|8.9
|3.7
|2.6
|-
|-
|<nowiki>+</nowiki>300% items
|<nowiki>+</nowiki>300% items
|10.6
|8.7
|2.9
|2.5
|-
|<nowiki>+</nowiki>350% items
|9.0
|2.4
|-
|<nowiki>+</nowiki>400% items (capped)
|7.8
|1.9
|}
|}


===Farm 11 ratchets, do not place wheel, no tangles===
===-20% combat===
Still assumes you get the wheel, even though you don't use it.
 
{| border="1"
{| border="1"
!Modifiers
!Modifiers
!Avg. Turns
!Avg. Turns
!Stdev
!Stdev
|-
|<nowiki>+</nowiki>100% items
|8.9
|2.9
|-
|-
|<nowiki>+</nowiki>150% items
|<nowiki>+</nowiki>150% items
|30.3
|8.6
|6.5
|2.7
|-
|-
|<nowiki>+</nowiki>200% items
|<nowiki>+</nowiki>200% items
|25.6
|8.5
|5.0
|2.6
|-
|-
|<nowiki>+</nowiki>250% items
|<nowiki>+</nowiki>250% items
|22.2
|8.3
|3.9
|2.4
|-
|-
|<nowiki>+</nowiki>300% items
|<nowiki>+</nowiki>300% items
|19.6
|8.1
|3.1
|2.3
|-
|<nowiki>+</nowiki>350% items
|17.7
|2.4
|-
|<nowiki>+</nowiki>400% items (capped)
|16.1
|1.8
|}
|}


===Farm 11 ratchets, do not place wheel, 1 tangle===
===-25% combat===
 
{| border="1"
{| border="1"
!Modifiers
!Modifiers
!Avg. Turns
!Avg. Turns
!Stdev
!Stdev
|-
|<nowiki>+</nowiki>100% items
|8.1
|2.6
|-
|-
|<nowiki>+</nowiki>150% items
|<nowiki>+</nowiki>150% items
|27.8
|8.0
|6.5
|2.5
|-
|-
|<nowiki>+</nowiki>200% items
|<nowiki>+</nowiki>200% items
|23.0
|7.8
|5.0
|2.3
|-
|-
|<nowiki>+</nowiki>250% items
|<nowiki>+</nowiki>250% items
|19.6
|7.7
|3.9
|2.2
|-
|-
|<nowiki>+</nowiki>300% items
|<nowiki>+</nowiki>300% items
|17.0
|7.6
|3.0
|2.1
|-
|<nowiki>+</nowiki>350% items
|15.1
|2.3
|-
|<nowiki>+</nowiki>400% items (capped)
|13.5
|1.6
|}
|}


===Farm 11 ratchets, do not place wheel, 2 tangles===
==Castle Basement==
Around here you have the chance to not get the wheel at all; subtract 1 turn from these if you assume that.
Includes the turn ceiling on NCs. All cases correctly transverse the NCs. We're done when the Ground Floor is unlocked.
 
===With no special items===
Gets and uses the dumbbell.
{| border="1"
{| border="1"
!Modifiers
!Modifiers
Line 1,461: Line 1,586:
!Stdev
!Stdev
|-
|-
|<nowiki>+</nowiki>150% items
|none
|25.2
|18.8
|6.4
|6.2
|-
|-
|<nowiki>+</nowiki>200% items
|<nowiki>-</nowiki>5% combat
|20.4
|15.2
|4.9
|6.2
|-
|-
|<nowiki>+</nowiki>250% items
|<nowiki>-</nowiki>10% combat
|17.0
|12.4
|3.8
|5.8
|-
|-
|<nowiki>+</nowiki>300% items
|<nowiki>-</nowiki>15% combat
|14.5
|10.3
|2.9
|5.2
|-
|-
|<nowiki>+</nowiki>350% items
|<nowiki>-</nowiki>20% combat
|12.5
|8.6
|2.2
|4.6
|-
|-
|<nowiki>+</nowiki>400% items (capped)
|<nowiki>-</nowiki>25% combat
|10.9
|7.4
|1.5
|4.0
|}
|}
 
===With an umbrella but no amulet===
===Farm 11 ratchets, do not place wheel, 3 tangles===
Uses the umbrella if it can, and tries for the dumbbell while doing so.
{| border="1"
{| border="1"
!Modifiers
!Modifiers
Line 1,492: Line 1,617:
!Stdev
!Stdev
|-
|-
|<nowiki>+</nowiki>150% items
|none
|22.6
|14.9
|6.4
|7.1
|-
|-
|<nowiki>+</nowiki>200% items
|<nowiki>-</nowiki>5% combat
|17.8
|12.0
|4.9
|6.6
|-
|-
|<nowiki>+</nowiki>250% items
|<nowiki>-</nowiki>10% combat
|14.4
|9.9
|3.8
|6.0
|-
|-
|<nowiki>+</nowiki>300% items
|<nowiki>-</nowiki>15% combat
|11.9
|8.2
|2.9
|5.3
|-
|-
|<nowiki>+</nowiki>350% items
|<nowiki>-</nowiki>20% combat
|9.9
|6.9
|2.1
|4.6
|-
|-
|<nowiki>+</nowiki>400% items (capped)
|<nowiki>-</nowiki>25% combat
|8.3
|5.9
|1.4
|4.0
|}
|}
 
===With an amulet===
==The Hippy Camp (Verge of War)==
First NC always clears it.
Assumes you already have the Frat Warrior Fatigues. We're done when we've started the war.
 
{| border="1"
{| border="1"
!Modifiers
!Modifiers
Line 1,526: Line 1,649:
|-
|-
|none
|none
|15.0
|8.0
|12.3
|3.0
|-
|-
|<nowiki>-</nowiki>5% combat
|<nowiki>-</nowiki>5% combat
|11.3
|6.5
|9.1
|3.4
|-
|-
|<nowiki>-</nowiki>10% combat
|<nowiki>-</nowiki>10% combat
|9.0
|5.4
|7.2
|3.3
|-
|-
|<nowiki>-</nowiki>15% combat
|<nowiki>-</nowiki>15% combat
|7.5
|4.5
|5.8
|3.1
|-
|-
|<nowiki>-</nowiki>20% combat
|<nowiki>-</nowiki>20% combat
|6.4
|3.8
|4.9
|2.8
|-
|-
|<nowiki>-</nowiki>25% combat
|<nowiki>-</nowiki>25% combat
|5.6
|3.2
|4.2
|2.4
|}
|}


==Sonofa Beach==
==Castle Top Floor==
===5 barrels===
All cases assume you have a model airship and that you need to unlock the HitS. Includes the turn ceiling on NCs. We're done when the wheel is turned and we have the rocketship.
===Without Mohawk wig===
Solves both parts from the Steampunk NC, getting the wheel first to enable universal travel to that NC.
{| border="1"
{| border="1"
!Modifiers
!Modifiers
Line 1,558: Line 1,683:
|-
|-
|none
|none
|50.0
|22.1
|21.2
|8.9
|-
|-
|<nowiki>+</nowiki>5% combat
|<nowiki>-</nowiki>5% combat
|33.3
|17.9
|13.7
|8.2
|-
|-
|<nowiki>+</nowiki>10% combat
|<nowiki>-</nowiki>10% combat
|25.0
|14.7
|10.0
|7.4
|-
|-
|<nowiki>+</nowiki>15% combat
|<nowiki>-</nowiki>15% combat
|20.0
|12.3
|7.7
|6.6
|-
|-
|<nowiki>+</nowiki>20% combat
|<nowiki>-</nowiki>20% combat
|16.7
|10.4
|6.2
|5.7
|-
|-
|<nowiki>+</nowiki>25% combat
|<nowiki>-</nowiki>25% combat
|14.3
|8.9
|5.2
|5.0
|}
|}
 
===With Mohawk wig===
===4 barrels===
Gets the wheel first however it can, then gets the HitS.
{| border="1"
{| border="1"
!Modifiers
!Modifiers
Line 1,589: Line 1,714:
|-
|-
|none
|none
|40.0
|16.1
|19.0
|4.3
|-
|-
|<nowiki>+</nowiki>5% combat
|<nowiki>-</nowiki>5% combat
|26.7
|13.0
|12.3
|4.8
|-
|-
|<nowiki>+</nowiki>10% combat
|<nowiki>-</nowiki>10% combat
|20.0
|10.7
|4.7
|-
|<nowiki>-</nowiki>15% combat
|8.9
|8.9
|4.4
|-
|-
|<nowiki>+</nowiki>15% combat
|<nowiki>-</nowiki>20% combat
|16.0
|7.5
|6.9
|3.9
|-
|-
|<nowiki>+</nowiki>20% combat
|<nowiki>-</nowiki>25% combat
|13.3
|6.5
|5.6
|3.5
|-
|<nowiki>+</nowiki>25% combat
|11.4
|4.6
|}
|}


===3 barrels===
 
==The Hole in the Sky==
Assumes you need the key, hat, and weapon. '''Assumes +234% items.''' Sniffs the first Astronomer it finds, then dismisses On the Trail; it will then sniff the Skinflute/Camel's Toe, or if either stars or lines fall far behind the other it will sniff that appropriately. Assumes that the 25% rejection rate on Astronomers means no Astronomer for that turn no matter what, and not simply a queue re-roll.
 
{| border="1"
{| border="1"
!Modifiers
!Modifiers
Line 1,620: Line 1,748:
|-
|-
|none
|none
|30.0
|16.5
|16.4
|2.6
|-
|}
|<nowiki>+</nowiki>5% combat
 
|20.0
==The Palindome==
|10.6
Assumes 234% item drops (to guarantee 1-turn ketchup hound and stunt nuts), that all superlikelies (shelf items, Drawn Onward) are 25% rolls '''un'''affected by combat rate, and that the item superlikelies are all rolled for individually (i.e. you get multiple rolls if you need more than one).
|-
|<nowiki>+</nowiki>10% combat
|15.0
|7.7
|-
|<nowiki>+</nowiki>15% combat
|12.0
|6.0
|-
|<nowiki>+</nowiki>20% combat
|10.0
|4.8
|-
|<nowiki>+</nowiki>25% combat
|8.6
|4.0
|}


===2 barrels===
{| border="1"
{| border="1"
!Modifiers
!Modifiers
Line 1,651: Line 1,761:
|-
|-
|none
|none
|20.0
|12.3
|13.4
|5.1
|-
|-
|<nowiki>+</nowiki>5% combat
|<nowiki>+</nowiki>5% combat
|13.3
|12.1
|8.7
|5.1
|-
|-
|<nowiki>+</nowiki>10% combat
|<nowiki>+</nowiki>10% combat
|10.0
|12.0
|6.3
|5.1
|-
|-
|<nowiki>+</nowiki>15% combat
|<nowiki>+</nowiki>15% combat
|8.0
|11.9
|4.9
|5.0
|-
|-
|<nowiki>+</nowiki>20% combat
|<nowiki>+</nowiki>20% combat
|6.7
|11.8
|3.9
|5.0
|-
|-
|<nowiki>+</nowiki>25% combat
|<nowiki>+</nowiki>25% combat
|5.7
|11.7
|3.3
|5.0
|}
|}


===1 barrel===
==The Upper Chamber==
All cases assume you sniff tomb rats. '''Does not''' include the turns spent rotating the Lower Chamber or fighting Ed. I haven't included banishing, but each monster you perma-banish with a turn-consuming banisher saves you roughly 1.0 - 1.5 turns. We're done when we have enough ratchets to complete all rotations with the listed setup.
 
===Farm 9 ratchets, place the wheel, no tangles===
Assumes you find the wheel while getting ratchets. Assumes -20% combat for placing the wheel.
 
{| border="1"
{| border="1"
!Modifiers
!Modifiers
Line 1,681: Line 1,796:
!Stdev
!Stdev
|-
|-
|none
|<nowiki>+</nowiki>150% items
|10.0
|27.1
|9.4
|6.1
|-
|-
|<nowiki>+</nowiki>5% combat
|<nowiki>+</nowiki>200% items
|6.7
|23.2
|6.1
|4.8
|-
|-
|<nowiki>+</nowiki>10% combat
|<nowiki>+</nowiki>250% items
|5.0
|20.5
|4.5
|3.8
|-
|-
|<nowiki>+</nowiki>15% combat
|<nowiki>+</nowiki>300% items
|4.0
|18.4
|3.4
|3.1
|-
|-
|<nowiki>+</nowiki>20% combat
|<nowiki>+</nowiki>350% items
|3.3
|16.8
|2.8
|2.6
|-
|-
|<nowiki>+</nowiki>25% combat
|<nowiki>+</nowiki>400% items (capped)
|2.9
|15.5
|2.2
|}
 
===Farm 9 ratchets, place the wheel, 1 tangle===
 
{| border="1"
!Modifiers
!Avg. Turns
!Stdev
|-
|<nowiki>+</nowiki>150% items
|24.6
|6.0
|-
|<nowiki>+</nowiki>200% items
|20.7
|4.7
|-
|<nowiki>+</nowiki>250% items
|17.9
|3.8
|-
|<nowiki>+</nowiki>300% items
|15.8
|3.1
|-
|<nowiki>+</nowiki>350% items
|14.2
|2.5
|-
|<nowiki>+</nowiki>400% items (capped)
|12.9
|2.1
|}
 
===Farm 9 ratchets, place the wheel, 2 tangles===
 
{| border="1"
!Modifiers
!Avg. Turns
!Stdev
|-
|<nowiki>+</nowiki>150% items
|22.0
|6.0
|-
|<nowiki>+</nowiki>200% items
|18.1
|4.7
|-
|<nowiki>+</nowiki>250% items
|15.3
|3.7
|-
|<nowiki>+</nowiki>300% items
|13.2
|3.0
|-
|<nowiki>+</nowiki>350% items
|11.6
|2.6
|-
|<nowiki>+</nowiki>400% items (capped)
|10.3
|2.0
|}
 
===Farm 9 ratchets, place the wheel, 3 tangles===
 
{| border="1"
!Modifiers
!Avg. Turns
!Stdev
|-
|<nowiki>+</nowiki>150% items
|19.4
|5.9
|-
|<nowiki>+</nowiki>200% items
|15.5
|4.6
|-
|<nowiki>+</nowiki>250% items
|12.7
|3.7
|-
|<nowiki>+</nowiki>300% items
|10.6
|2.9
|-
|<nowiki>+</nowiki>350% items
|9.0
|2.4
|-
|<nowiki>+</nowiki>400% items (capped)
|7.8
|1.9
|}
 
===Farm 11 ratchets, do not place wheel, no tangles===
Still assumes you get the wheel, even though you don't use it.
 
{| border="1"
!Modifiers
!Avg. Turns
!Stdev
|-
|<nowiki>+</nowiki>150% items
|30.3
|6.5
|-
|<nowiki>+</nowiki>200% items
|25.6
|5.0
|-
|<nowiki>+</nowiki>250% items
|22.2
|3.9
|-
|<nowiki>+</nowiki>300% items
|19.6
|3.1
|-
|<nowiki>+</nowiki>350% items
|17.7
|2.4
|-
|<nowiki>+</nowiki>400% items (capped)
|16.1
|1.8
|}
 
===Farm 11 ratchets, do not place wheel, 1 tangle===
 
{| border="1"
!Modifiers
!Avg. Turns
!Stdev
|-
|<nowiki>+</nowiki>150% items
|27.8
|6.5
|-
|<nowiki>+</nowiki>200% items
|23.0
|5.0
|-
|<nowiki>+</nowiki>250% items
|19.6
|3.9
|-
|<nowiki>+</nowiki>300% items
|17.0
|3.0
|-
|<nowiki>+</nowiki>350% items
|15.1
|2.3
|2.3
|-
|<nowiki>+</nowiki>400% items (capped)
|13.5
|1.6
|}
===Farm 11 ratchets, do not place wheel, 2 tangles===
Around here you have the chance to not get the wheel at all; subtract 1 turn from these if you assume that.
{| border="1"
!Modifiers
!Avg. Turns
!Stdev
|-
|<nowiki>+</nowiki>150% items
|25.2
|6.4
|-
|<nowiki>+</nowiki>200% items
|20.4
|4.9
|-
|<nowiki>+</nowiki>250% items
|17.0
|3.8
|-
|<nowiki>+</nowiki>300% items
|14.5
|2.9
|-
|<nowiki>+</nowiki>350% items
|12.5
|2.2
|-
|<nowiki>+</nowiki>400% items (capped)
|10.9
|1.5
|}
===Farm 11 ratchets, do not place wheel, 3 tangles===
{| border="1"
!Modifiers
!Avg. Turns
!Stdev
|-
|<nowiki>+</nowiki>150% items
|22.6
|6.4
|-
|<nowiki>+</nowiki>200% items
|17.8
|4.9
|-
|<nowiki>+</nowiki>250% items
|14.4
|3.8
|-
|<nowiki>+</nowiki>300% items
|11.9
|2.9
|-
|<nowiki>+</nowiki>350% items
|9.9
|2.1
|-
|<nowiki>+</nowiki>400% items (capped)
|8.3
|1.4
|}
==The Hippy Camp (Verge of War)==
Assumes you already have the Frat Warrior Fatigues. We're done when we've started the war.
{| border="1"
!Modifiers
!Avg. Turns
!Stdev
|-
|none
|15.0
|12.3
|-
|<nowiki>-</nowiki>5% combat
|11.3
|9.1
|-
|<nowiki>-</nowiki>10% combat
|9.0
|7.2
|-
|<nowiki>-</nowiki>15% combat
|7.5
|5.8
|-
|<nowiki>-</nowiki>20% combat
|6.4
|4.9
|-
|<nowiki>-</nowiki>25% combat
|5.6
|4.2
|}
==Sonofa Beach==
Includes the scheduled LFM encounters at turns 12, 24, 36, 48, and 60.
===5 barrels===
{| border="1"
!Modifiers
!Avg. Turns
!Stdev
|-
|none
|29.9
|8.8
|-
|<nowiki>+</nowiki>5% combat
|23.8
|7.5
|-
|<nowiki>+</nowiki>10% combat
|19.8
|6.4
|-
|<nowiki>+</nowiki>15% combat
|16.8
|5.5
|-
|<nowiki>+</nowiki>20% combat
|14.7
|4.7
|-
|<nowiki>+</nowiki>25% combat
|13.0
|4.0
|}
===4 barrels===
{| border="1"
!Modifiers
!Avg. Turns
!Stdev
|-
|none
|24.2
|7.9
|-
|<nowiki>+</nowiki>5% combat
|19.3
|6.7
|-
|<nowiki>+</nowiki>10% combat
|16.0
|5.7
|-
|<nowiki>+</nowiki>15% combat
|13.7
|4.8
|-
|<nowiki>+</nowiki>20% combat
|12.0
|4.1
|-
|<nowiki>+</nowiki>25% combat
|10.6
|3.6
|}
===3 barrels===
{| border="1"
!Modifiers
!Avg. Turns
!Stdev
|-
|none
|18.5
|6.8
|-
|<nowiki>+</nowiki>5% combat
|14.8
|5.8
|-
|<nowiki>+</nowiki>10% combat
|12.3
|4.9
|-
|<nowiki>+</nowiki>15% combat
|10.6
|4.2
|-
|<nowiki>+</nowiki>20% combat
|9.3
|3.7
|-
|<nowiki>+</nowiki>25% combat
|8.2
|3.3
|}
===2 barrels===
{| border="1"
!Modifiers
!Avg. Turns
!Stdev
|-
|none
|12.9
|5.4
|-
|<nowiki>+</nowiki>5% combat
|10.4
|4.7
|-
|<nowiki>+</nowiki>10% combat
|8.7
|4.1
|-
|<nowiki>+</nowiki>15% combat
|7.4
|3.7
|-
|<nowiki>+</nowiki>20% combat
|6.4
|3.3
|-
|<nowiki>+</nowiki>25% combat
|5.6
|2.9
|}
===1 barrel===
{| border="1"
!Modifiers
!Avg. Turns
!Stdev
|-
|none
|7.2
|4.1
|-
|<nowiki>+</nowiki>5% combat
|5.7
|3.9
|-
|<nowiki>+</nowiki>10% combat
|4.7
|3.5
|-
|<nowiki>+</nowiki>15% combat
|3.9
|3.0
|-
|<nowiki>+</nowiki>20% combat
|3.3
|2.6
|-
|<nowiki>+</nowiki>25% combat
|2.8
|2.2
|}
|}



Latest revision as of 18:37, 11 March 2014

NERD TIME

I wrote a fairly straightforward KoL quest simulator in Java. It takes the encounter queues, Olfaction, banishing, and any known special mechanics into account, and assumes ideal decision-making for each quest. Each quest is hand-coded to reflect the decisions you'd make while doing it. 1,000,000 samples are run for each quest.

The end goal of this is to produce average turn yields for each quest under varying conditions, which is useful to speedrunners, and also to generate the standard deviation of each quest, which helps us identify which parts of the game are actually the most RNG-swingy. If you're unfamiliar with standard deviation, take a look at its Wikipedia article for a fairly good explanation.

HC Speedrun Quests Table

All numbers are in Adventures, except for Mainstat, which is in substat points and does not include noncombat gains, +ML, or +stats. Click a quest to go to its section on this page.

Quest # Turns # C # NC Mainstat Stdev Ratio Notes
Outskirts of Cobb's Knob 11.0 0.0 0.00
The Haunted Pantry 9.9 0.7 0.07
The Haunted Billiards Room 9.2 2.9 0.32 -15% combat
The Haunted Library 7.5 1.9 0.25 -15% combat, does not unlock Gallery
The Haunted Bedroom 11.0 2.9 0.26 -15% combat, includes getting spectacles
The Haunted Ballroom (set song) 4.0 3.2 0.80 -15% combat
The Spooky Forest (larva) 7.2 1.1 0.15 -20% combat
The Spooky Forest (temple map) 11.0 3.8 0.35 -20% combat, does not include mosquito larva
Tavern Cellar 5.9 1.5 0.25 -20% combat, assumes you're able to skip every NC
The Bat Hole 7.3 0.6 0.08 Includes 2 turns for clover + YR; Boss Bat's Lair alone is 5.3 avg
Inside Cobb's Knob 6.0 0.0 0.00 SR + 3x cake turns + fighting the King + FARQUAR
Friars 24.7 5.5 0.22 -20% combat, assumes you have 234% food drops
The Defiled Nook 8.5 1.4 0.16 +250% items
The Defiled Niche 10.7 1.0 0.09 Sniffs dirty lihcs, no banishing
The Defiled Cranny 8.0 2.9 0.36 -20% combat, +64 ML, does not include fighting the boss
The Defiled Alcove 9.5 2.2 0.23 -20% combat, +200% initiative
Defiled Cyrpt Bosses 5.0 0.0 0.0
Obligatory Pirate's Cove (outfit) 9.0 3.6 5.4 29 3.7 0.41 -20% combat, +200% item drop
Insults + Insult Beer Pong 18.7 11.5 7.2 120 3.8 0.20 +10% combat, 6 insults, 1-turn map, includes 4 quest turns
The F'c'le 6.6 5.8 0.7 72 2.5 0.38 +10% combat, no banishing, does not include the final fledges turn
The Goatlet 4.8 1.3 0.27 +150% item, sniffs but does not banish
Itznotyerzitz Mine 1.0 0.0 0.0 1 turn for the outfit (SR), then Unaccompanied Miner (otherwise spend some clovers)
The eXtreme Slope 15.3 4.7 0.31 -20% combat, +200% item drop
Lair of the Ninja Snowmen 15.0 3.9 0.26 +10% combat, farms all 3 assassins
Smut Orc Logging Camp 19.8 1.4 0.07 +200% items, loadstone but no hatchet (i.e. Knoll sign), bridge but no clovers
A-boo Peak 8.7 0.7 0.08 +250% item drop, uses a clover if necessary
Twin Peak 8.5 2.6 0.31 -20% combat, +200% item drop
Oil Peak 6.0 0.0 0.00 Assumes you run enough +item to get 12 crudes from the 5 cartels
Castle Basement 3.8 2.8 0.74 -20% combat, assumes amulet
Castle Ground Floor 11.0 0.0 0.00
Castle Top Floor 7.5 3.9 0.52 -20% combat, assumes Mohawk wig and model airship
The Hole in the Sky 16.5 2.6 0.16 +234% items, assumes you need key + hat + weapon
Belowdecks 5.1 2.3 0.45 Does not farm a guitar, sniffs but does not banish
The Palindome 12.0 5.1 0.43 +10% combat, +234% item
The Upper Chamber 13.2 3.0 0.23 +300% item drop, 2 tangles, gets and places wheel with -20% combat
Hippy Camp (start the war) 6.4 4.9 0.77 -20% combat, assumes you already have the outfit
Sonofa Beach (2 barrels) 8.7 4.1 0.47 +10% combat, assumes you quake-arrow the other 3 barrels
DoD unlock 9.8 5.8 0.59 -20% combat, does not include free Teleportitis re-rolls when it sends you to a skippable NC
Dungeons of Doom (zap wand) 5.8 4.2 0.72 -20% combat, does not include boxen or DoD unlock
Fear Man's Level (digital key) 8.5 1.2 0.14 Enough +item to guarantee all pixel drops; sniffs morbid skills, no banishing

The Haunted Billiards Room

Assumes you get a hand chalk during the delay. We're done when we've hit the noncombat.

Modifiers Avg. Turns Stdev
none 9.9 4.2
-5% combat 9.3 3.7
-10% combat 8.8 3.3
-15% combat 8.4 3.1
-20% combat 8.2 2.9
-25% combat 8.0 2.8

The Haunted Library

Just calculating this for the stdev, since we're done after 1 noncombat. (It assumes you're not unlocking the Gallery.)

Modifiers Avg. Turns Stdev
none 9.0 3.5
-5% combat 8.3 2.8
-10% combat 7.9 2.3
-15% combat 7.5 1.9
-20% combat 7.2 1.6
-25% combat 7.0 1.4

The Haunted Bedroom

We're done when we have Spookyraven's spectacles and have encountered the wooden nightstand twice.

Modifiers Avg. Turns Stdev
none 12.2 3.7
-5% combat 11.7 3.4
-10% combat 11.3 3.1
-15% combat 11.0 2.9
-20% combat 10.7 2.7

The Haunted Ballroom (set song)

We're done when we have encountered Strung-Up Quartet.

Modifiers Avg. Turns Stdev
none 7.5 6.4
-5% combat 5.9 5.0
-10% combat 4.8 3.9
-15% combat 4.0 3.2
-20% combat 3.4 2.7
-25% combat 3.0 2.3

The Spooky Forest (larva)

Includes the 5-turn delay.

Modifiers Avg. Turns Stdev
none 7.9 1.0
-5% combat 7.7 1.1
-10% combat 7.5 1.1
-15% combat 7.4 1.1
-20% combat 7.2 1.1
-25% combat 7.1 1.0

The Spooky Forest (temple map)

Does not include the mosquito larva and therefore the 5-turn delay. Assumes the last turn you spent in the zone was getting the larva (i.e. you have a fresh Arboreal Respite superlikely timer). We're done when we've received Arboreal Respite four times.

Modifiers Avg. Turns Stdev
none 18.8 5.0
-5% combat 16.2 4.9
-10% combat 14.1 4.6
-15% combat 12.4 4.2
-20% combat 11.0 3.8
-25% combat 9.8 3.5

Tavern Cellar

Assumes you can skip all noncombats. (This may be a big assumption for HC in many paths.) Also assumes that the base combat rate is 85%, which we're pretty sure it is.

Below +117 ML

In this situation, you just take as many tangles as you get before the faucet. Sticking around for extras is not worth it.

Modifiers Avg. Turns Stdev
none 7.4 1.4
-5% combat 7.0 1.4
-10% combat 6.6 1.5
-15% combat 6.2 1.5
-20% combat 5.9 1.5
-25% combat 5.5 1.5

+120 ML

Now the simulator sticks around until it has three tangles. (Each tangle saves ~2.5 turns in the Upper Chamber, and it doesn't take that long to farm a third at this level of +ML.) Remember, this still assumes that we skip all noncombats.

Modifiers Avg. Turns Stdev
+15% combat 9.9 2.5
+10% combat 9.7 2.6
+5% combat 9.5 2.7
none 9.3 2.8
-5% combat 9.2 2.9
-10% combat 9.1 2.9
-15% combat 9.0 3.0
-20% combat 8.9 3.1
-25% combat 8.8 3.1

Friars

DOES wait for 3 hot wings, but assumes you have 234% food drops at all times. Takes NC ceilings into account. We're done when we have all 3 items and 3 hot wings.

Modifiers Avg. Turns Stdev
none 39.1 5.6
-5% combat 35.1 6.1
-10% combat 31.2 6.3
-15% combat 27.7 6.0
-20% combat 24.7 5.5
-25% combat 22.1 4.9


The Defiled Nook

Only calculated here for the stdev. Does not include the turn spent fighting the boss. We're done when we're at <= 25 evil.

Modifiers Avg. Turns Stdev
+150% items 10.5 1.9
+200% items 9.4 1.6
+250% items 8.5 1.4
+300% items 7.7 1.0
+350% items 7.2 0.5
+400% items (capped) 7.0 0.0

The Defiled Cranny

Uses integer-perfect ML tiers because I don't know offhand how the random rounding works. Does not include the turn spent fighting the boss. We're done when we're at <= 25 evil.

+49 ML

Modifiers Avg. Turns Stdev
none 14.0 4.1
-5% combat 12.2 3.7
-10% combat 10.8 3.4
-15% combat 9.7 3.0
-20% combat 8.8 2.7
-25% combat 8.1 2.4

+64 ML

Modifiers Avg. Turns Stdev
none 13.2 4.2
-5% combat 11.4 3.8
-10% combat 10.0 3.4
-15% combat 8.9 3.1
-20% combat 8.0 2.9
-25% combat 7.3 2.6

+81 ML

Modifiers Avg. Turns Stdev
none 12.5 4.4
-5% combat 10.7 3.8
-10% combat 9.4 3.3
-15% combat 8.4 2.9
-20% combat 7.6 2.6
-25% combat 6.9 2.4

+100 ML

Modifiers Avg. Turns Stdev
none 11.8 4.6
-5% combat 10.0 4.0
-10% combat 8.7 3.4
-15% combat 7.8 2.9
-20% combat 7.0 2.4
-25% combat 6.4 2.1

The Defiled Alcove

Assumes modern zmobies are a superlikely with chance (15 + bonusInit/10)%. Noncombats act as re-rolls. Does not include the turn spent fighting the boss. We're done when we're at <= 25 evil.

No combat mods (85% combat rate)

Modifiers Avg. Turns Stdev
+50% init 13.7 3.2
+100% init 12.4 2.9
+150% init 11.3 2.7
+200% init 10.4 2.4
+300% init 9.0 2.0
+400% init 8.0 1.7

-10% combat (75% combat rate)

Modifiers Avg. Turns Stdev
+50% init 13.1 3.1
+100% init 11.8 2.8
+150% init 10.8 2.5
+200% init 10.0 2.3
+300% init 8.7 1.9
+400% init 7.7 1.6

-20% combat (65% combat rate)

Modifiers Avg. Turns Stdev
+50% init 12.5 2.9
+100% init 11.2 2.7
+150% init 10.3 2.4
+200% init 9.5 2.2
+300% init 8.3 1.8
+400% init 7.4 1.6

The Obligatory Pirate's Cove (outfit)

Assumes you have no pieces of the outfit to start. If a monster fails to drop an item and it's still in the queue when you hit a relevant NC, it will get that item; if not, it'll get the first item you don't have. Does not use a Slimeling, whose disgorge is less effective than a superfairy on monsters with 2+ equipment drops (i.e. all of the relevant pirates). We're done when we have all three outfit pieces.

Fixed combat rate (70%)

Modifiers Avg. Turns Stdev
+100% items 15.3 7.3
+150% items 14.3 6.9
+200% items 13.4 6.5
+250% items 12.6 6.1
+300% items 11.9 5.8

Increasing combat rate makes this combat-drop-oriented route take more turns.

Fixed item drop rate (+200%)

Modifiers Avg. Turns Stdev
none 11.5 5.2
-5% combat 10.7 4.8
-10% combat 10.1 4.3
-15% combat 9.5 4.0
-20% combat 9.0 3.7
-25% combat 8.6 3.4

Barrrney's Barrr

Assumes you are a non-Myst class at 0 drunkenness (to skip two of the NCs). Normally I'd include +combat tiers for this, but the difference between 80% combat and 100% combat for those conditions is only 0.75 turns, so I assume 90% combat rate for all instances (right in the middle). Assumes that getting the map is a flat +1 turn, which is included. ALSO INCLUDES 4 turns for booty crab, getting blueprints, getting dentures, and returning dentures. Subtract 5 turns from the averages but leave the stdevs the same if you want data without those fixed costs.

Insults Avg. Turns Stdev
3 insults 65.4 55.4
4 insults 25.3 13.6
5 insults 18.9 5.6
6 insults 18.7 3.8
7 insults 20.9 4.4
8 insults 26.5 7.1

The F'c'le

Assumes 234% item drops and that all clingy pirates are banished with cocktail napkins. DOES NOT INCLUDE the 1 turn spent getting the fledges.

No extra banishing

Modifiers Avg. Turns Stdev
none 7.5 3.0
+5% combat 7.0 2.8
+10% combat 6.6 2.5
+15% combat 6.2 2.3
+20% combat 5.8 2.1

Banishes one of chatty/crusty

Modifiers Avg. Turns Stdev
none 7.0 2.6
+5% combat 6.6 2.2
+10% combat 6.2 2.1
+15% combat 5.8 1.9
+20% combat 5.5 1.7

Banishes both chatty and crusty

Modifiers Avg. Turns Stdev
none 6.6 2.2
+5% combat 6.2 1.9
+10% combat 5.8 1.7
+15% combat 5.5 1.5
+20% combat 5.1 1.3

Banishes everything that cannot drop a needed item

(i.e. if I already got a ball polish, banish the creamy pirate; only applies to challenge paths)

Modifiers Avg. Turns Stdev
none 6.4 1.9
+5% combat 6.0 1.7
+10% combat 5.6 1.4
+15% combat 5.3 1.2
+20% combat 5.0 1.0

The eXtreme Slope

This farms the outfit and gets all three noncomats. Assumes ceilings of 7 combats before the second and third NC (which matches spading data). We're done when we've received the third eXtreme NC.

-10% combat

Modifiers Avg. Turns Stdev
+100% items 19.7 5.7
+150% items 19.2 5.6
+200% items 18.8 5.5
+250% items 18.4 5.3
+300% items 18.0 5.2

-15% combat

Modifiers Avg. Turns Stdev
+100% items 17.7 5.4
+150% items 17.3 5.2
+200% items 16.9 5.1
+250% items 16.5 5.0
+300% items 16.2 4.9

-20% combat

Modifiers Avg. Turns Stdev
+100% items 16.0 4.9
+150% items 15.7 4.8
+200% items 15.3 4.7
+250% items 15.0 4.7
+300% items 14.7 4.6

-25% combat

Modifiers Avg. Turns Stdev
+100% items 14.6 4.5
+150% items 14.3 4.4
+200% items 14.0 4.3
+250% items 13.7 4.2
+300% items 13.5 4.2


Lair of the Ninja Snowmen

Assumes the assassin encounter rate formula is ([1.5 * turns spent in zone] plus [(100 * +combat) / (365 - [5 * +combat])])%. Includes forced assassins on turns 11, 21, and 31.

3 assassins

Modifiers Avg. Turns Stdev
+5% combat 16.0 3.9
+10% combat 15.0 3.9
+15% combat 14.2 3.8
+20% combat 13.4 3.7
+25% combat 12.4 3.6

2 assassins

Modifiers Avg. Turns Stdev
+5% combat 12.5 3.4
+10% combat 11.7 3.4
+15% combat 11.0 3.3
+20% combat 10.4 3.3
+25% combat 9.5 3.3

1 assassin

Modifiers Avg. Turns Stdev
+5% combat 8.5 2.9
+10% combat 7.8 3.2
+15% combat 7.2 3.3
+20% combat 6.6 3.4
+25% combat 5.8 3.3

Smut Orc Logging Camp

All cases assume you use the bridge and no clovers. (Clovers save 3.5 turns with no items, 2.3 turns with 1 item, and 1.6 turns with both items.) This is for the quest post-August 14, 2013. If you have one of the two items, it auto-sniffs the first monster that drops the other bridge part. Otherwise, it will sniff one kind of bridge part if that part falls 5 or more behind the other part, and it has 25 or more of that other part. Assumes that the items each provide an independent 50% chance of an extra part. Does not include turn(s) spent to get the hatchet or loadstone.

With no special items

Modifiers Avg. Turns Stdev
+100% items 22.3 1.6
+150% items 21.9 1.4
+200% items 21.6 1.1
+250% items 21.3 0.9
+300% items 21.1 0.7

With either loadstone or hatchet

Modifiers Avg. Turns Stdev
+100% items 20.3 1.1
+150% items 20.1 1.2
+200% items 19.8 1.4
+250% items 19.6 1.4
+300% items 19.3 1.5

With both items

Modifiers Avg. Turns Stdev
+100% items 16.3 1.8
+150% items 16.0 1.8
+200% items 15.6 1.8
+250% items 15.3 1.8
+300% items 15.0 1.7

A-boo Peak

Spends 4 turns for 8% hauntedness, keeps adventuring if needed until it has at least 1 clue, then uses a single clover for the rest of the clues as needed. Totals include the 4 turns from the quest NCs.

Modifiers Avg. Turns Stdev
+150% items 9.3 1.4
+200% items 9.0 1.0
+250% items 8.7 0.7
+300% items 8.6 0.6
+350% items 8.4 0.5
+400% items 8.3 0.5

Twin Peak

Sniffs the first topiary it finds. Includes the 50-turn ceiling. Assumes it passes each noncombat test the first time. We're done when we've encountered 4 noncombats.

-10% combat

Modifiers Avg. Turns Stdev
+100% items 10.8 3.7
+150% items 10.3 3.4
+200% items 10.0 3.1
+250% items 9.7 2.9
+300% items 9.4 2.7

-15% combat

Modifiers Avg. Turns Stdev
+100% items 9.7 3.3
+150% items 9.4 3.0
+200% items 9.2 2.8
+250% items 8.9 2.6
+300% items 8.7 2.5

-20% combat

Modifiers Avg. Turns Stdev
+100% items 8.9 2.9
+150% items 8.6 2.7
+200% items 8.5 2.6
+250% items 8.3 2.4
+300% items 8.1 2.3

-25% combat

Modifiers Avg. Turns Stdev
+100% items 8.1 2.6
+150% items 8.0 2.5
+200% items 7.8 2.3
+250% items 7.7 2.2
+300% items 7.6 2.1

Castle Basement

Includes the turn ceiling on NCs. All cases correctly transverse the NCs. We're done when the Ground Floor is unlocked.

With no special items

Gets and uses the dumbbell.

Modifiers Avg. Turns Stdev
none 18.8 6.2
-5% combat 15.2 6.2
-10% combat 12.4 5.8
-15% combat 10.3 5.2
-20% combat 8.6 4.6
-25% combat 7.4 4.0

With an umbrella but no amulet

Uses the umbrella if it can, and tries for the dumbbell while doing so.

Modifiers Avg. Turns Stdev
none 14.9 7.1
-5% combat 12.0 6.6
-10% combat 9.9 6.0
-15% combat 8.2 5.3
-20% combat 6.9 4.6
-25% combat 5.9 4.0

With an amulet

First NC always clears it.

Modifiers Avg. Turns Stdev
none 8.0 3.0
-5% combat 6.5 3.4
-10% combat 5.4 3.3
-15% combat 4.5 3.1
-20% combat 3.8 2.8
-25% combat 3.2 2.4

Castle Top Floor

All cases assume you have a model airship and that you need to unlock the HitS. Includes the turn ceiling on NCs. We're done when the wheel is turned and we have the rocketship.

Without Mohawk wig

Solves both parts from the Steampunk NC, getting the wheel first to enable universal travel to that NC.

Modifiers Avg. Turns Stdev
none 22.1 8.9
-5% combat 17.9 8.2
-10% combat 14.7 7.4
-15% combat 12.3 6.6
-20% combat 10.4 5.7
-25% combat 8.9 5.0

With Mohawk wig

Gets the wheel first however it can, then gets the HitS.

Modifiers Avg. Turns Stdev
none 16.1 4.3
-5% combat 13.0 4.8
-10% combat 10.7 4.7
-15% combat 8.9 4.4
-20% combat 7.5 3.9
-25% combat 6.5 3.5


The Hole in the Sky

Assumes you need the key, hat, and weapon. Assumes +234% items. Sniffs the first Astronomer it finds, then dismisses On the Trail; it will then sniff the Skinflute/Camel's Toe, or if either stars or lines fall far behind the other it will sniff that appropriately. Assumes that the 25% rejection rate on Astronomers means no Astronomer for that turn no matter what, and not simply a queue re-roll.

Modifiers Avg. Turns Stdev
none 16.5 2.6

The Palindome

Assumes 234% item drops (to guarantee 1-turn ketchup hound and stunt nuts), that all superlikelies (shelf items, Drawn Onward) are 25% rolls unaffected by combat rate, and that the item superlikelies are all rolled for individually (i.e. you get multiple rolls if you need more than one).

Modifiers Avg. Turns Stdev
none 12.3 5.1
+5% combat 12.1 5.1
+10% combat 12.0 5.1
+15% combat 11.9 5.0
+20% combat 11.8 5.0
+25% combat 11.7 5.0

The Upper Chamber

All cases assume you sniff tomb rats. Does not include the turns spent rotating the Lower Chamber or fighting Ed. I haven't included banishing, but each monster you perma-banish with a turn-consuming banisher saves you roughly 1.0 - 1.5 turns. We're done when we have enough ratchets to complete all rotations with the listed setup.

Farm 9 ratchets, place the wheel, no tangles

Assumes you find the wheel while getting ratchets. Assumes -20% combat for placing the wheel.

Modifiers Avg. Turns Stdev
+150% items 27.1 6.1
+200% items 23.2 4.8
+250% items 20.5 3.8
+300% items 18.4 3.1
+350% items 16.8 2.6
+400% items (capped) 15.5 2.2

Farm 9 ratchets, place the wheel, 1 tangle

Modifiers Avg. Turns Stdev
+150% items 24.6 6.0
+200% items 20.7 4.7
+250% items 17.9 3.8
+300% items 15.8 3.1
+350% items 14.2 2.5
+400% items (capped) 12.9 2.1

Farm 9 ratchets, place the wheel, 2 tangles

Modifiers Avg. Turns Stdev
+150% items 22.0 6.0
+200% items 18.1 4.7
+250% items 15.3 3.7
+300% items 13.2 3.0
+350% items 11.6 2.6
+400% items (capped) 10.3 2.0

Farm 9 ratchets, place the wheel, 3 tangles

Modifiers Avg. Turns Stdev
+150% items 19.4 5.9
+200% items 15.5 4.6
+250% items 12.7 3.7
+300% items 10.6 2.9
+350% items 9.0 2.4
+400% items (capped) 7.8 1.9

Farm 11 ratchets, do not place wheel, no tangles

Still assumes you get the wheel, even though you don't use it.

Modifiers Avg. Turns Stdev
+150% items 30.3 6.5
+200% items 25.6 5.0
+250% items 22.2 3.9
+300% items 19.6 3.1
+350% items 17.7 2.4
+400% items (capped) 16.1 1.8

Farm 11 ratchets, do not place wheel, 1 tangle

Modifiers Avg. Turns Stdev
+150% items 27.8 6.5
+200% items 23.0 5.0
+250% items 19.6 3.9
+300% items 17.0 3.0
+350% items 15.1 2.3
+400% items (capped) 13.5 1.6

Farm 11 ratchets, do not place wheel, 2 tangles

Around here you have the chance to not get the wheel at all; subtract 1 turn from these if you assume that.

Modifiers Avg. Turns Stdev
+150% items 25.2 6.4
+200% items 20.4 4.9
+250% items 17.0 3.8
+300% items 14.5 2.9
+350% items 12.5 2.2
+400% items (capped) 10.9 1.5

Farm 11 ratchets, do not place wheel, 3 tangles

Modifiers Avg. Turns Stdev
+150% items 22.6 6.4
+200% items 17.8 4.9
+250% items 14.4 3.8
+300% items 11.9 2.9
+350% items 9.9 2.1
+400% items (capped) 8.3 1.4

The Hippy Camp (Verge of War)

Assumes you already have the Frat Warrior Fatigues. We're done when we've started the war.

Modifiers Avg. Turns Stdev
none 15.0 12.3
-5% combat 11.3 9.1
-10% combat 9.0 7.2
-15% combat 7.5 5.8
-20% combat 6.4 4.9
-25% combat 5.6 4.2

Sonofa Beach

Includes the scheduled LFM encounters at turns 12, 24, 36, 48, and 60.

5 barrels

Modifiers Avg. Turns Stdev
none 29.9 8.8
+5% combat 23.8 7.5
+10% combat 19.8 6.4
+15% combat 16.8 5.5
+20% combat 14.7 4.7
+25% combat 13.0 4.0

4 barrels

Modifiers Avg. Turns Stdev
none 24.2 7.9
+5% combat 19.3 6.7
+10% combat 16.0 5.7
+15% combat 13.7 4.8
+20% combat 12.0 4.1
+25% combat 10.6 3.6

3 barrels

Modifiers Avg. Turns Stdev
none 18.5 6.8
+5% combat 14.8 5.8
+10% combat 12.3 4.9
+15% combat 10.6 4.2
+20% combat 9.3 3.7
+25% combat 8.2 3.3

2 barrels

Modifiers Avg. Turns Stdev
none 12.9 5.4
+5% combat 10.4 4.7
+10% combat 8.7 4.1
+15% combat 7.4 3.7
+20% combat 6.4 3.3
+25% combat 5.6 2.9

1 barrel

Modifiers Avg. Turns Stdev
none 7.2 4.1
+5% combat 5.7 3.9
+10% combat 4.7 3.5
+15% combat 3.9 3.0
+20% combat 3.3 2.6
+25% combat 2.8 2.2

Greater-Than Sign (DoD unlock)

Doesn't care about boxen. Assumes 25% rate for Oracle. Does not factor in free re-rolls of Teleportitis when it sends you to a skippable NC. We're done when we have gotten to the Oracle.

Modifiers Avg. Turns Stdev
none 15.6 9.4
-5% combat 13.3 8.0
-10% combat 11.7 7.0
-15% combat 10.6 6.3
-20% combat 9.8 5.8
-25% combat 9.1 5.4

Dungeons of Doom (zap wand)

Does not include turns spent unlocking the DoD (see above), and doesn't care about boxen. We're done once we get the lighting store.

Modifiers Avg. Turns Stdev
none 9.6 7.4
-5% combat 8.2 6.2
-10% combat 7.2 5.4
-15% combat 6.4 4.7
-20% combat 5.8 4.2
-25% combat 5.2 3.7