A KoL Wiki:Established Standards/Effect Pages: Difference between revisions

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m Fig bucket moved page Established Standards: Effect Pages to TheKolWiki:Established Standards/Effect Pages: consistency in using the namespace
 
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*[[#EffectsObtained|Obtained From]]
*[[#EffectsObtained|Obtained From]]
*[[#EffectsOtherI|Other Information]]
*[[#EffectsOtherI|Other Information]]
*[[#EffectsCategory|Category]]


Follow the link for information on coding and contents for each element.
Follow the link for information on coding and contents for each element.
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==<div id="EffectsHeader">Header</div>==
==<div id="EffectsHeader">Header</div>==
Use the following template:
Use the following template:
  <nowiki>{{effect|name=Scurvy Resistance|image=lime.gif|desc=Lime juice flows through your veins, making you so ridiculously powerful that scurvy withers in your very presence.|effect=*+100 Muscle
  <nowiki>{{effect
*+100 Mysticality}}</nowiki>
    |effectid=xxx
    |descid=yyy
    |desc=Lime juice flows through your veins...
    |effect=Muscle +100<br />Mysticality +100
}}</nowiki>


*Name is the name of the effect.
*Effectid is the unique ID number the game uses to identify the effect; it can be found using methods outlined at [[effects by number]].
*Image is the image associated with that effect, uploaded  to the wiki, with the same filename that it has in the Kingdom.
*Descid is the long alphanumeric string that identifies the pop-up for the effect's description box. It is the part of the pop-up's URL after "whicheffect=".
*Desc is the effect's description, as it appears in the popup in the Kingdom when you click the effect in your character pane.
*Desc is the effect's description, as it appears in the pop-up in the Kingdom when you click the effect in your character pane.
*Effect is the actual, mechanical effect you experience.
*Effect is the actual, mechanical effect you experience. For consistency, effects listed in this section should be written in the form that item [[enchantments]] are written in-game.
*The name and image for the effect are stored on the [[Established_Standards:_Data_Pages#Effect_Data_Pages|effect's metadata page]], linked from the upper-right corner of the page.


Our example above would yield:
Our example above would yield:


{{effect|name=Scurvy Resistance|image=lime.gif|desc=Lime juice flows through your veins, making you so ridiculously powerful that scurvy withers in your very presence.|effect=*+100 Muscle
<div style="border:1px solid black; padding:1em;">
*+100 Mysticality}}
{{effect
  |noid=1
  |desc=Lime juice flows through your veins, making you so ridiculously powerful that scurvy withers in your very presence.
  |effect=Muscle +100<br />Mysticality +100
  |autocat=no
}}
</div>


==<div id="EffectsObtained">Obtained From</div>==
==<div id="EffectsObtained">Obtained From</div>==
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Yields:
Yields:


<div style="border:1px solid black; padding:1em;">
{{head|Obtained From}}
*[[Lime]] (5 Adventures)
*[[Lime]] (5 Adventures)
</div>


As always, bullet.
As always, bullet.


==<div id="EffectsOtherI">Other Information</div>==
==<div id="EffectsOtherI">Other Information</div>==
If necessary, include [[Established Standards: Item Pages#ItemNotes|Notes]], [[Established Standards: Item Pages#ItemSeeA|See Also]], or [[Established Standards: Item Pages#ItemRefs|References]] sections (in that order), adhering to the same standards meticulously outlined in the item pages section of this guide.
If necessary, include [[Established Standards: Item Pages#ItemNotes|Notes]], [[Established Standards: Item Pages#ItemHistory|History]], [[Established Standards: Item Pages#ItemRefs|References]], or [[Established Standards: Item Pages#ItemSeeA|See Also]] sections (in that order), adhering to the same standards meticulously outlined in the item pages section of this guide.


==<div id="EffectsCategory">Category</div>==
The [[Established Standards: Item Pages#ItemSeeA|See Also]] should include a link to all relevant [[Game Mechanics]] pages (alphabetized, of course).  For example:
*[[Bonus Spell Damage]]
*[[Critical Hit Chance]]
*[[Meat from Monsters]]
*[[Muscle Modifiers]]


<nowiki>[[Category:Effects]]</nowiki>
{{StandardsNav|Effect Pages}}
 
[[Category:Effects| {{PAGENAME}}]]

Latest revision as of 00:45, 16 October 2015

Effect pages should contain the following elements in the order shown here.

Follow the link for information on coding and contents for each element.

Use the following template:

{{effect
    |effectid=xxx
    |descid=yyy
    |desc=Lime juice flows through your veins...
    |effect=Muscle +100<br />Mysticality +100
}}
  • Effectid is the unique ID number the game uses to identify the effect; it can be found using methods outlined at effects by number.
  • Descid is the long alphanumeric string that identifies the pop-up for the effect's description box. It is the part of the pop-up's URL after "whicheffect=".
  • Desc is the effect's description, as it appears in the pop-up in the Kingdom when you click the effect in your character pane.
  • Effect is the actual, mechanical effect you experience. For consistency, effects listed in this section should be written in the form that item enchantments are written in-game.
  • The name and image for the effect are stored on the effect's metadata page, linked from the upper-right corner of the page.

Our example above would yield:

undefined effect name

undefined effect name

Lime juice flows through your veins, making you so ridiculously powerful that scurvy withers in your very presence.

Muscle +100
Mysticality +100

Obtained From

  • List and wikilink the source of the effect, including the duration of the effect granted by each particular source.
==Obtained From==
*[[Lime]] (5 Adventures)

Yields:

Obtained From

As always, bullet.

Other Information

If necessary, include Notes, History, References, or See Also sections (in that order), adhering to the same standards meticulously outlined in the item pages section of this guide.

The See Also should include a link to all relevant Game Mechanics pages (alphabetized, of course). For example:

Established Standards
Adventures | Effects | Familiars | Items | Locations | Outfits | Skills | Tattoos | Trophies | Data