A KoL Wiki:Established Standards/Effect Pages: Difference between revisions

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*[[#EffectsObtained|Obtained From]]
*[[#EffectsObtained|Obtained From]]
*[[#EffectsOtherI|Other Information]]
*[[#EffectsOtherI|Other Information]]
*[[#EffectsCategory|Category]]


Follow the link for information on coding and contents for each element.
Follow the link for information on coding and contents for each element.
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Use the following template:
Use the following template:
  <nowiki>{{effect
  <nowiki>{{effect
     |name=Scurvy Resistance
     |effectid=xxx
     |image=lime.gif
     |descid=yyy
     |desc=Lime juice flows through your veins, ... your very presence.
     |desc=Lime juice flows through your veins...
     |effect=*[[Muscle Modifiers|Muscle]] +100  
     |effect=Muscle +100<br />Mysticality +100
  *[[Mysticality Modifiers|Mysticality]] +100 }}</nowiki>
}}</nowiki>


*Name is the name of the effect.
*Effectid is the unique ID number the game uses to identify the effect; it can be found using methods outlined at [[effects by number]].
*Image is the image associated with that effect, uploaded  to the wiki, with the same filename that it has in the Kingdom.
*Descid is the long alphanumeric string that identifies the pop-up for the effect's description box. It is the part of the pop-up's URL after "whicheffect=".
*Desc is the effect's description, as it appears in the popup in the Kingdom when you click the effect in your character pane.
*Desc is the effect's description, as it appears in the pop-up in the Kingdom when you click the effect in your character pane.
*Effect is the actual, mechanical effect you experience. For consistency, effects listed in this section should be written in the form that item [[enchantments]] are written in-game. Those listed should also link an apprpriate [[Game Mechanics]] page.  For example:
*Effect is the actual, mechanical effect you experience. For consistency, effects listed in this section should be written in the form that item [[enchantments]] are written in-game.
**[[Muscle Modifiers|Muscle]] +100 ''(links to [[Muscle Modifiers]])''
*The name and image for the effect are stored on the [[Established_Standards:_Data_Pages#Effect_Data_Pages|effect's metadata page]], linked from the upper-right corner of the page.
**+10% [[Meat from Monsters]] ''(links to [[Meat from Monsters]])''
**2x [[Critical Hit Chance|Chance of Critical Hit]] ''(links to [[Critical Hit Chance]])''
**[[Bonus Spell Damage|Spell Damage]] +10 ''(links to [[Bonus Spell Damage]])''


Our example above would yield:
Our example above would yield:


<div style="border:1px solid black; padding:1em;">
{{effect
{{effect
   |name=Scurvy Resistance
   |noid=1
  |image=lime.gif
   |desc=Lime juice flows through your veins, making you so ridiculously powerful that scurvy withers in your very presence.
   |desc=Lime juice flows through your veins, making you so ridiculously powerful that scurvy withers in your very presence.
   |effect=*[[Muscle Modifiers|Muscle]] +100  
   |effect=Muscle +100<br />Mysticality +100
*[[Mysticality Modifiers|Mysticality]] +100}}
  |autocat=no
}}
</div>


==<div id="EffectsObtained">Obtained From</div>==
==<div id="EffectsObtained">Obtained From</div>==
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Yields:
Yields:


<div style="border:1px solid black; padding:1em;">
{{head|Obtained From}}
*[[Lime]] (5 Adventures)
*[[Lime]] (5 Adventures)
</div>


As always, bullet.
As always, bullet.


==<div id="EffectsOtherI">Other Information</div>==
==<div id="EffectsOtherI">Other Information</div>==
If necessary, include [[Established Standards: Item Pages#ItemNotes|Notes]], [[Established Standards: Item Pages#ItemSeeA|See Also]], or [[Established Standards: Item Pages#ItemRefs|References]] sections (in that order), adhering to the same standards meticulously outlined in the item pages section of this guide.
If necessary, include [[Established Standards: Item Pages#ItemNotes|Notes]], [[Established Standards: Item Pages#ItemHistory|History]], [[Established Standards: Item Pages#ItemRefs|References]], or [[Established Standards: Item Pages#ItemSeeA|See Also]] sections (in that order), adhering to the same standards meticulously outlined in the item pages section of this guide.


The [[Established Standards: Item Pages#ItemSeeA|See Also]] should include a link to all relevant [[Game Mechanics]] pages (alphabetized, of course).  For example:
The [[Established Standards: Item Pages#ItemSeeA|See Also]] should include a link to all relevant [[Game Mechanics]] pages (alphabetized, of course).  For example:
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*[[Muscle Modifiers]]
*[[Muscle Modifiers]]


==<div id="EffectsCategory">Category</div>==
{{StandardsNav|Effect Pages}}


<nowiki>[[Category:Effects]]</nowiki>
[[Category:Effects| {{PAGENAME}}]]
 
[[Category:Administration]]

Latest revision as of 00:45, 16 October 2015

Effect pages should contain the following elements in the order shown here.

Follow the link for information on coding and contents for each element.

Use the following template:

{{effect
    |effectid=xxx
    |descid=yyy
    |desc=Lime juice flows through your veins...
    |effect=Muscle +100<br />Mysticality +100
}}
  • Effectid is the unique ID number the game uses to identify the effect; it can be found using methods outlined at effects by number.
  • Descid is the long alphanumeric string that identifies the pop-up for the effect's description box. It is the part of the pop-up's URL after "whicheffect=".
  • Desc is the effect's description, as it appears in the pop-up in the Kingdom when you click the effect in your character pane.
  • Effect is the actual, mechanical effect you experience. For consistency, effects listed in this section should be written in the form that item enchantments are written in-game.
  • The name and image for the effect are stored on the effect's metadata page, linked from the upper-right corner of the page.

Our example above would yield:

undefined effect name

undefined effect name

Lime juice flows through your veins, making you so ridiculously powerful that scurvy withers in your very presence.

Muscle +100
Mysticality +100

Obtained From

  • List and wikilink the source of the effect, including the duration of the effect granted by each particular source.
==Obtained From==
*[[Lime]] (5 Adventures)

Yields:

Obtained From

As always, bullet.

Other Information

If necessary, include Notes, History, References, or See Also sections (in that order), adhering to the same standards meticulously outlined in the item pages section of this guide.

The See Also should include a link to all relevant Game Mechanics pages (alphabetized, of course). For example:

Established Standards
Adventures | Effects | Familiars | Items | Locations | Outfits | Skills | Tattoos | Trophies | Data