A KoL Wiki:Established Standards/Skill Pages: Difference between revisions

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imported>RyokoYahagi
Splitting Established Standards page
 
imported>Fig bucket
m ok, but there's a _much_ easier way to do that
 
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==<div id="SkillHeader">Header</div>==
==<div id="SkillHeader">Header</div>==
Use the following template:
Use the following template:
  <nowiki>{{skill|name=Limetasticality|source=Lime Trainer|class=[[lime|Limeface]]|level=42|description=Your deoxygenated blood has been replaced with lime juice. You're way more alert than usually.|effect=+100% [[Combat initiative]]|type=Buff|mpcost=19|price=83 Meat}}</nowiki>
  <nowiki>{{skill
    |skillid=N/A
    |type=Buff
    |mpcost=19
    |description=Your deoxygenated blood has been replaced with lime juice.


*Name: What the skill is called.
You're way more alert than usually.
*Source: Guild trainer? Gnomes? Starting skill?
    |source=Lime Trainer
*Class: Characer class (if applicable).
    |price=83 Meat
*Level: Level at which skill can be acquired (if applicable).
    |class=[[lime|Limeface]]
*Description: The official description of the skill, as found in the Kingdom.
    |level=42
*Effect: The actual effect, in terms of game mechanics, the player experiences.
    |effect=[[Combat Initiative]] +100%
    |usemsg=You conjure a lime around yourself...
    {{acquireEffect|effect=Limetastic!|duration=10}}}}</nowiki>
 
*SkillID: The in-game ID of the skill
*Type: Buff? Passive? Combat?
*Type: Buff? Passive? Combat?
*MPCost: How many MP the skill uses (if applicable).
*MPCost: How many MP the skill uses (if applicable).
*Description: The official description of the skill, as found in the Kingdom.
*Source: Guild trainer? Gnomes? Starting skill?
*Price: How much the skill costs to learn (if applicable).
*Price: How much the skill costs to learn (if applicable).
*Class: Character class (if applicable).
*Level: Level at which skill can be acquired (if applicable).
*Effect: The actual effect, in terms of game mechanics, the player experiences. For consistency, effects listed in this section should be written in the form that item [[enchantments]] are written in-game.  Those listed should also link an appropriate [[Game Mechanics]] page.  For example:
**[[Muscle Modifiers|Muscle]] +100 ''(links to [[Muscle Modifiers]])''
**+10% [[Meat from Monsters]] ''(links to [[Meat from Monsters]])''
**2x [[Critical Hit Chance|Chance of Critical Hit]] ''(links to [[Critical Hit Chance]])''
**[[Bonus Spell Damage|Spell Damage]] +10 ''(links to [[Bonus Spell Damage]])''
*UseMsg: The skill's "Use Skill" message (if applicable)
*The name and image for the skill are stored on the [[Established_Standards:_Data_Pages#Skill_Data_Pages|skill's metadata page]], linked from the upper-right corner of the page.


The above example yields:
The above example yields:


{{skill|name=Limetasticality|source=Lime Trainer|class=[[lime|Limeface]]|level=42|description=Your deoxygenated blood has been replaced with lime juice. You're way more alert than usually.|effect=+100% [[Combat Initiative]]|type=Buff|mpcost=19|price=83 Meat}}
<div style="border:1px solid black; padding:1em;">
{{skill|autocat=no|skillid=N/A|name=Limetasticality|source=Lime Trainer|class=[[lime|Limeface]]|level=42|description=Your deoxygenated blood has been replaced with lime juice.|permable=0


Try to wikilink anything you can.
 
You're way more alert than usually.|effect=[[Combat Initiative]] +100%|type=Buff|mpcost=19|price=83 Meat|usemsg=You conjure a lime around yourself...
{{acquireEffect|effect=Limetastic!|duration=10}}}}
</div>
 
Try to wiki-link anything you can.


==<div id="SkillOtherI">Other Information</div>==
==<div id="SkillOtherI">Other Information</div>==
[[Established Standards: Item Pages#ItemNotes|Notes]], [[Established Standards: Item Pages#ItemSeeA|See Also]], or [[Established Standards: Item Pages#ItemRefs|References]] sections (in that order) should be bulleted and formatted as overdescribed in the past billion lines or so of this page.
[[Established Standards: Item Pages#ItemNotes|Notes]], [[Established Standards: Item Pages#ItemHistory|History]], [[Established Standards: Item Pages#ItemRefs|References]], or [[Established Standards: Item Pages#ItemSeeA|See Also]] sections (in that order) should be bulleted and formatted as overdescribed in the past billion lines or so of this page.
 
The [[Established Standards: Item Pages#ItemSeeA|See Also]] should include a link to all relevant [[Game Mechanics]] pages (alphabetized, of course).  For example:
*[[Bonus Spell Damage]]
*[[Critical Hit Chance]]
*[[Meat from Monsters]]
*[[Muscle Modifiers]]


==<div id="SkillCategory">Category</div>==
==<div id="SkillCategory">Category</div>==
Any page that uses the {{tl|skill}} template correctly will automatically be placed in [[:Category:Skills]] or one of its subcategories.  If the template is not given the ''type'' parameter, the page will be placed in [[:Category:Incomplete]].  For other pages, add the following to the end of the page on its own line:
<nowiki>[[Category:Skills| {{PAGENAME}}]]</nowiki>


<nowiki>[[Category:Skills]]</nowiki>
{{StandardsNav|Skill Pages}}

Latest revision as of 12:50, 17 October 2015

Skill pages should contain the following elements in the order shown here.

Follow the link for information on coding and contents for each element.

Use the following template:

{{skill
    |skillid=N/A
    |type=Buff
    |mpcost=19
    |description=Your deoxygenated blood has been replaced with lime juice.

You're way more alert than usually.
    |source=Lime Trainer
    |price=83 Meat
    |class=[[lime|Limeface]]
    |level=42
    |effect=[[Combat Initiative]] +100%
    |usemsg=You conjure a lime around yourself...
    {{acquireEffect|effect=Limetastic!|duration=10}}}}
  • SkillID: The in-game ID of the skill
  • Type: Buff? Passive? Combat?
  • MPCost: How many MP the skill uses (if applicable).
  • Description: The official description of the skill, as found in the Kingdom.
  • Source: Guild trainer? Gnomes? Starting skill?
  • Price: How much the skill costs to learn (if applicable).
  • Class: Character class (if applicable).
  • Level: Level at which skill can be acquired (if applicable).
  • Effect: The actual effect, in terms of game mechanics, the player experiences. For consistency, effects listed in this section should be written in the form that item enchantments are written in-game. Those listed should also link an appropriate Game Mechanics page. For example:
  • UseMsg: The skill's "Use Skill" message (if applicable)
  • The name and image for the skill are stored on the skill's metadata page, linked from the upper-right corner of the page.

The above example yields:

undefined skill name

undefined skill name

Type: Buff
MP Cost: 19

Your deoxygenated blood has been replaced with lime juice.

Combat Initiative +100%

Source: Lime Trainer
Price: 83 Meat
Class: Limeface
Level: 42
When Used:
You conjure a lime around yourself...
You acquire an effect: Limetastic!
(duration: 10 Adventures)

Try to wiki-link anything you can.

Other Information

Notes, History, References, or See Also sections (in that order) should be bulleted and formatted as overdescribed in the past billion lines or so of this page.

The See Also should include a link to all relevant Game Mechanics pages (alphabetized, of course). For example:

Category

Any page that uses the {{skill}} template correctly will automatically be placed in Category:Skills or one of its subcategories. If the template is not given the type parameter, the page will be placed in Category:Incomplete. For other pages, add the following to the end of the page on its own line:

[[Category:Skills| {{PAGENAME}}]]
Established Standards
Adventures | Effects | Familiars | Items | Locations | Outfits | Skills | Tattoos | Trophies | Data