A KoL Wiki:Established Standards/Skill Pages: Difference between revisions

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imported>Dehstil
imported>Fig bucket
m ok, but there's a _much_ easier way to do that
 
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Use the following template:
Use the following template:
  <nowiki>{{skill
  <nowiki>{{skill
     |name=Limetasticality
     |skillid=N/A
    |type=Buff
    |mpcost=19
    |description=Your deoxygenated blood has been replaced with lime juice.
 
You're way more alert than usually.
     |source=Lime Trainer
     |source=Lime Trainer
    |price=83 Meat
     |class=[[lime|Limeface]]
     |class=[[lime|Limeface]]
     |level=42
     |level=42
    |description=Your deoxygenated blood has been replaced with lime juice. You're way more alert than usually.
     |effect=[[Combat Initiative]] +100%
     |effect=[[Combat Initiative]] +100%
    |type=Buff
    |mpcost=19
    |price=83 Meat
     |usemsg=You conjure a lime around yourself...
     |usemsg=You conjure a lime around yourself...
     {{AcquireEffect|image=lime.gif|effect=Limetastic!|duration=10}}}}</nowiki>
     {{acquireEffect|effect=Limetastic!|duration=10}}}}</nowiki>


*Name: What the skill is called.
*SkillID: The in-game ID of the skill
*Type: Buff? Passive? Combat?
*MPCost: How many MP the skill uses (if applicable).
*Description: The official description of the skill, as found in the Kingdom.
*Source: Guild trainer? Gnomes? Starting skill?
*Source: Guild trainer? Gnomes? Starting skill?
*Class: Characer class (if applicable).
*Price: How much the skill costs to learn (if applicable).
*Class: Character class (if applicable).
*Level: Level at which skill can be acquired (if applicable).
*Level: Level at which skill can be acquired (if applicable).
*Description: The official description of the skill, as found in the Kingdom.
*Effect: The actual effect, in terms of game mechanics, the player experiences. For consistency, effects listed in this section should be written in the form that item [[enchantments]] are written in-game.  Those listed should also link an appropriate [[Game Mechanics]] page.  For example:
*Effect: The actual effect, in terms of game mechanics, the player experiences. For consistency, effects listed in this section should be written in the form that item [[enchantments]] are written in-game.  Those listed should also link an apprpriate [[Game Mechanics]] page.  For example:
**[[Muscle Modifiers|Muscle]] +100 ''(links to [[Muscle Modifiers]])''
**[[Muscle Modifiers|Muscle]] +100 ''(links to [[Muscle Modifiers]])''
**+10% [[Meat from Monsters]] ''(links to [[Meat from Monsters]])''
**+10% [[Meat from Monsters]] ''(links to [[Meat from Monsters]])''
**2x [[Critical Hit Chance|Chance of Critical Hit]] ''(links to [[Critical Hit Chance]])''
**2x [[Critical Hit Chance|Chance of Critical Hit]] ''(links to [[Critical Hit Chance]])''
**[[Bonus Spell Damage|Spell Damage]] +10 ''(links to [[Bonus Spell Damage]])''
**[[Bonus Spell Damage|Spell Damage]] +10 ''(links to [[Bonus Spell Damage]])''
*Type: Buff? Passive? Combat?
*MPCost: How many MP the skill uses (if applicable).
*Price: How much the skill costs to learn (if applicable).
*UseMsg: The skill's "Use Skill" message (if applicable)
*UseMsg: The skill's "Use Skill" message (if applicable)
*The name and image for the skill are stored on the [[Established_Standards:_Data_Pages#Skill_Data_Pages|skill's metadata page]], linked from the upper-right corner of the page.


The above example yields:
The above example yields:


<div style="border:1px solid black; padding:1em;">
<div style="border:1px solid black; padding:1em;">
{{skill|name=Limetasticality|source=Lime Trainer|class=[[lime|Limeface]]|level=42|description=Your deoxygenated blood has been replaced with lime juice. You're way more alert than usually.|effect=[[Combat Initiative]] +100%|type=Buff|mpcost=19|price=83 Meat|usemsg=You conjure a lime around yourself...
{{skill|autocat=no|skillid=N/A|name=Limetasticality|source=Lime Trainer|class=[[lime|Limeface]]|level=42|description=Your deoxygenated blood has been replaced with lime juice.|permable=0
{{AcquireEffect|image=lime.gif|effect=Limetastic!|duration=10}}}}
 
 
You're way more alert than usually.|effect=[[Combat Initiative]] +100%|type=Buff|mpcost=19|price=83 Meat|usemsg=You conjure a lime around yourself...
{{acquireEffect|effect=Limetastic!|duration=10}}}}
</div>
</div>


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==<div id="SkillOtherI">Other Information</div>==
==<div id="SkillOtherI">Other Information</div>==
[[Established Standards: Item Pages#ItemNotes|Notes]], [[Established Standards: Item Pages#ItemRefs|References]], or [[Established Standards: Item Pages#ItemSeeA|See Also]] sections (in that order) should be bulleted and formatted as overdescribed in the past billion lines or so of this page.
[[Established Standards: Item Pages#ItemNotes|Notes]], [[Established Standards: Item Pages#ItemHistory|History]], [[Established Standards: Item Pages#ItemRefs|References]], or [[Established Standards: Item Pages#ItemSeeA|See Also]] sections (in that order) should be bulleted and formatted as overdescribed in the past billion lines or so of this page.


The [[Established Standards: Item Pages#ItemSeeA|See Also]] should include a link to all relevant [[Game Mechanics]] pages (alphabetized, of course).  For example:
The [[Established Standards: Item Pages#ItemSeeA|See Also]] should include a link to all relevant [[Game Mechanics]] pages (alphabetized, of course).  For example:
Line 57: Line 63:


==<div id="SkillCategory">Category</div>==
==<div id="SkillCategory">Category</div>==
Any page that uses the {{tl|skill}} template correctly will automatically be placed in [[:Category:Skills]] or one of its subcategories.  If the template is not given the ''type'' parameter, the page will be placed in [[:Category:Incomplete]].  For other pages, add the following to the end of the page on its own line:
<nowiki>[[Category:Skills| {{PAGENAME}}]]</nowiki>


<nowiki>[[Category:Skills]]</nowiki>
{{StandardsNav|Skill Pages}}
 
{{StandardsNav}}
 
[[Category:Administration]]

Latest revision as of 12:50, 17 October 2015

Skill pages should contain the following elements in the order shown here.

Follow the link for information on coding and contents for each element.

Use the following template:

{{skill
    |skillid=N/A
    |type=Buff
    |mpcost=19
    |description=Your deoxygenated blood has been replaced with lime juice.

You're way more alert than usually.
    |source=Lime Trainer
    |price=83 Meat
    |class=[[lime|Limeface]]
    |level=42
    |effect=[[Combat Initiative]] +100%
    |usemsg=You conjure a lime around yourself...
    {{acquireEffect|effect=Limetastic!|duration=10}}}}
  • SkillID: The in-game ID of the skill
  • Type: Buff? Passive? Combat?
  • MPCost: How many MP the skill uses (if applicable).
  • Description: The official description of the skill, as found in the Kingdom.
  • Source: Guild trainer? Gnomes? Starting skill?
  • Price: How much the skill costs to learn (if applicable).
  • Class: Character class (if applicable).
  • Level: Level at which skill can be acquired (if applicable).
  • Effect: The actual effect, in terms of game mechanics, the player experiences. For consistency, effects listed in this section should be written in the form that item enchantments are written in-game. Those listed should also link an appropriate Game Mechanics page. For example:
  • UseMsg: The skill's "Use Skill" message (if applicable)
  • The name and image for the skill are stored on the skill's metadata page, linked from the upper-right corner of the page.

The above example yields:

undefined skill name

undefined skill name

Type: Buff
MP Cost: 19

Your deoxygenated blood has been replaced with lime juice.

Combat Initiative +100%

Source: Lime Trainer
Price: 83 Meat
Class: Limeface
Level: 42
When Used:
You conjure a lime around yourself...
You acquire an effect: Limetastic!
(duration: 10 Adventures)

Try to wiki-link anything you can.

Other Information

Notes, History, References, or See Also sections (in that order) should be bulleted and formatted as overdescribed in the past billion lines or so of this page.

The See Also should include a link to all relevant Game Mechanics pages (alphabetized, of course). For example:

Category

Any page that uses the {{skill}} template correctly will automatically be placed in Category:Skills or one of its subcategories. If the template is not given the type parameter, the page will be placed in Category:Incomplete. For other pages, add the following to the end of the page on its own line:

[[Category:Skills| {{PAGENAME}}]]
Established Standards
Adventures | Effects | Familiars | Items | Locations | Outfits | Skills | Tattoos | Trophies | Data