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testing odd jobs feature
 
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Legend for skill sources (i.e. "how or where can I learn this skill?")
{{OddJob|job=Test|desc=This is a test.|meat=69,420|adv=69}}<br />{{kolbox|title=Results:|content=Test.}}


{| class="wikitable"
{{CrimbotName}}
! Icon !! Description
|-
| [[File:Club.gif|link=Seal Clubber]]
| [[Seal Clubber]]
|-
| [[File:Turtle.gif|link=Turtle Tamer]]
| [[Turtle Tamer]]
|-
| [[File:Pastaspoon.gif|link=Pastamancer]]
| [[Pastamancer]]
|-
| [[File:Saucepan.gif|link=Sauceror]]
| [[Sauceror]]
|-
| [[File:Discoball.gif|link=Disco Bandit]]
| [[Disco Bandit]]
|-
| [[File:Accordion.gif|link=Accordion Thief]]
| [[Accordion Thief]]
|-
| [[File:Wosp fist.gif|link=Way of the Surprising Fist]]
| [[Way of the Surprising Fist]]
|-
| [[File:Dv_skullcap.gif|link=Dreadsylvania]]
| [[Dreadsylvania]]
|-
| [[File:Loottoken.gif|link=A Vending Machine]]
| [[A Vending Machine]] ([[The Dungeoneers' Association]])
|-
| [[File:Slimeeye.gif|link=The Slime Tube]]
| [[The Slime Tube]]
|-
| [[File:Scwad.gif|link=The Traveling Trader]]
| [[The Traveling Trader]]
|-
| [[File:Stronggnome.gif|link=Fragnk, the Regnaissance Gnome]]
| [[Fragnk, the Regnaissance Gnome]] ([[The Gnomish Gnomad Camp]])
|-
| [[File:Hobohead.gif|link=Hobopolis skills]]
| [[Hobopolis skills]]
|-
| [[File:Crimbuck.gif|link=The Crimbo Cartel]]
| [[The Crimbo Cartel]] ([[Crimbo Town (2009)]])
|-
| [[File:Scrip.gif|link=CRIMBCO Gift Shop]]
| [[CRIMBCO Gift Shop]] ([[CRIMBCO Headquarters]])
|-
| [[File:Funfunds.gif|link=The Dinsey Company Store]]
| [[The Dinsey Company Store]]
|-
| [[File:Crimbotchip.gif|link=Crimbo Factory Vending Machine]]
| [[Crimbo Factory Vending Machine]] ([[Crimbo Town (2014)]])
|-
|
|
|-
|
|
|-
|
|
|-
|
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|-
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|}
 
{| CELLPADDING=3 CELLSPACING=0 BORDER=1
| align="CENTER" COLSPAN=6 | [[File:hasc06.gif]] Useful skills that are not as essential [[File:hasc06.gif]]
|-
! Skill Name
! style="width: 60px" | Source
! Type
! MP Cost
! width="79px" | Category
! Description
|-
| {{Template:StandardRestrictedStyle|year=2011}} | [[Master of the Surprising Fist]]
| [[File:Wosp fist.gif|link=Way of the Surprising Fist]]
| Passive
| N/A
| {{HC Skill Analysis-Category|cat=dmg|align=l}} {{HC Skill Analysis-Category|cat=surv|align=r}}
| Grants various bonuses to unarmed characters. The to-hit bonus, bonus weapon damage, and bonus damage reduction paired up with a [[Tome of Clip Art]] and [[Kung Fu Hustler]] prove to be very powerful combo early in a run for characters. Can be continued later into a run if a character forsakes their hand slots for a spell-slinging combat suite.
|-
| [[Drescher's Annoying Noise (skill)|Drescher's Annoying Noise]]
| [[File:Loottoken.gif|link=A Vending Machine]]
| Non-combat
| 40
| {{HC Skill Analysis-Category|cat=spec}}
| Increase Monster Level by 10 for 20 turns. Costs more MP than Ur-Kel's and is generally quite a bit less effective, though it doesn't take up a song slot. Can speed up a few areas in the game slightly and give a bit more stats in general, but excessive MP cost hinders its use.
|-
| [[Northern Exposure]]
| [[File:Club.gif|link=Seal Clubber]] (13)
| Passive
| N/A
| {{HC Skill Analysis-Category|cat=surv|align=l}} {{HC Skill Analysis-Category|cat=adv|align=r}}
| Adds so-so {{element|cold|resistance}}. The only cold damage that an adventurer will experience during combat is from [[Lord Spookyraven]] and Ninja Snowmen, thus this is the least useful elemental resistance skill. However, it greatly helps in completing the [[Mt. McLargeHuge Quest]] when taking the path of the [[Lair of the Ninja Snowmen]]. Also helpful to further [[The Horror...|reduce]] the A-boo Peak's hauntedness using A-Boo clues during the [[Orc Chasm Quest]].
|-
| [[Saucegeyser]]
| [[File:Saucepan.gif|link=Sauceror]] (11)
| Combat
| 24
| {{HC Skill Analysis-Category|cat=dmg|class=myst}}
| Deals (60-70)+(0.4*Mys) {{element|cold|}} or {{element|hot|}} damage (scales with Mysticality without a cap). This skill is expensive, but deals the highest elemental damage and will automatically tune itself for you. If you can use it with a Bandersnatch, it becomes a little bit easier to afford.
|-
| [[Testudinal Teachings]]
| [[File:Turtle.gif|link=Turtle Tamer]] (9)
| Passive
| N/A
| {{HC Skill Analysis-Category|cat=flex}}
| Gives 1 familiar experience every 6 combat adventures.
|-
| [[Patient Smile (skill)|Patient Smile]]
| [[File:Turtle.gif|link=Turtle Tamer]] (14)
| Non-Combat
| 10
| {{HC Skill Analysis-Category|cat=spec}}
| Grants 10 turns of [[Patient Smile (effect)|Patient Smile]] effect (+1 Muscle Stats Per Fight). It adds a little bit of substats, useful for leveling early in the run, in the same way [[Aloysius' Antiphon of Aptitude]] does but far cheaper.<br />This buff is mutually exclusive with other [[:Category:Facial Expression Buff|facial expressions]].
|-
| [[Wry Smile (skill)|Wry Smile]]
| [[File:Saucepan.gif|link=Sauceror]] (13)
| Non-Combat
| 10
| {{HC Skill Analysis-Category|cat=spec}}
| Grants 10 turns of [[Wry Smile (effect)|Wry Smile]] effect (+1 Mysticality Stats Per Fight). It adds a little bit of substats, useful for leveling early in the run, in the same way [[Aloysius' Antiphon of Aptitude]] does but far cheaper.<br />This buff is mutually exclusive with other [[:Category:Facial Expression Buff|facial expressions]].
|-
| [[Knowing Smile (skill)|Knowing Smile]]
| [[File:Accordion.gif|link=Accordion Thief]] (14)
| Non-Combat
| 10
| {{HC Skill Analysis-Category|cat=spec}}
| Grants 10 turns of [[Knowing Smile (effect)|Knowing Smile]] effect (+1 Moxie Stats Per Fight). It adds a little bit of substats, useful for leveling early in the run, in the same way [[Aloysius' Antiphon of Aptitude]] does but far cheaper.<br />This buff is mutually exclusive with other [[:Category:Facial Expression Buff|facial expressions]].
|-
| [[Song of the North]]
| [[File:Dv_skullcap.gif|link=Dreadsylvania]]
| Non-Combat
| 100
| {{HC Skill Analysis-Category|cat=dmg|cat=spec}}
| Adds +100% weapon damage and +50 cold damage. Mostly useful for the elemental tower test, also has marginal use in the [[Tavern Cellar]].
|-
| [[Song of Sauce]]
| [[File:Dv_skullcap.gif|link=Dreadsylvania]]
| Non-combat
| 100
| {{HC Skill Analysis-Category|cat=dmg}}
| Gives +100% spell damage, +50 Hot Damage and +50 Hot Spell Damage. Single-handedly completes the Naughty Sorceress hot elemental test, but the main reason why this skill is good is because it makes [[Saucerors]] using [[Curse of Weaksauce]] return significantly more MP.
|-
| [[Song of Bravado]]
| [[File:Dv_skullcap.gif|link=Dreadsylvania]]
| Non-combat
| 100
| {{HC Skill Analysis-Category|cat=flex}}
| Gives +15% to all stats. Might be useful for the Naughty Sorceress stat test or getting more stats from scaling monsters.
|-
| [[Clobber]]
| [[File:Club.gif|link=Seal Clubber]] (0)
| Combat
| 1
| {{HC Skill Analysis-Category|cat=dmg}}
| An auto-hit skill that does damage based on weapon power and bonus damage. Toss will do more damage early on in an ascension, but Clobber can surpass Toss in damage when provided with a good weapon and bonus damage sources. Monsters that have been softened up by stronger physical attacks or Cannon can be killed swiftly and efficiently with Toss or Clobber.
|-
| [[Toss]]
| [[File:Turtle.gif|link=Turtle Tamer]] (0)
| Combat
| 1
| {{HC Skill Analysis-Category|cat=dmg}}
| An auto-hit skill that does damage based on familiar weight. With a few familiar weight skills, can deal decent damage for minimal MP. Will do at least 9 damage with only [[Amphibian Sympathy]] active. Monsters that have been softened up by stronger physical attacks or Cannon can be killed swiftly and efficiently with Toss or Clobber.
|-
| [[Spirit of Ravioli]]
| [[File:Pastaspoon.gif|link=Pastamancer]] (9)
| Passive
| N/A
| {{HC Skill Analysis-Category|cat=surv}}
| Increases your maximum HP by 25%. Extra HP will always be helpful, no matter what your current class is.
|-
| [[Pride of the Puffin (skill)|Pride of the Puffin]]
| [[File:Club.gif|link=Seal Clubber]] (15)
| Non-combat
| 30
| {{HC Skill Analysis-Category|cat=spec}}
| Increase Monster Level by 10 for 10 turns. Same as [[Drescher's Annoying Noise (skill)|Drescher's Annoying Noise]] only with half the duration for 10 MP less, making its MP use even more excessive than Drescher's. See the description of Drescher's Annoying Noise for notes on where this skill will be useful.
|-
| [[Skin of the Leatherback]]
| [[File:Turtle.gif|link=Turtle Tamer]] (2)
| Passive
| N/A
| {{HC Skill Analysis-Category|cat=surv}}
| Reduces enemy damage by (level/2), rounding up [[Damage Reduction|DR]]. Not particularly powerful, but when stacked with a decent shield and good [[Damage Absorption|DA]] it takes the brunt off a lot of damage.
|-
| [[Shadow Noodles]]
| [[File:Dv_skullcap.gif|link=Dreadsylvania]]
| Combat
| 30
| {{HC Skill Analysis-Category|cat=dmg|align=l}} {{HC Skill Analysis-Category|cat=surv|align=r}}
| Delevels an opponent by 8-10 and prevents him from attacking for 3-5 rounds, including the round Shadow Noodles was cast. Casting these noodles is significantly more expensive than healing damage after a battle and is only advisable if you couldn't win the fight in any other way. Mutually exclusive with [[Entangling Noodles]], so using one skill also disables the other.
|-
| [[Entangling Noodles]]
| [[File:Pastaspoon.gif|link=Pastamancer]] (2)
| Combat
| 3
| {{HC Skill Analysis-Category|cat=dmg|class=non-myst}} {{HC Skill Analysis-Category|cat=surv}}
| For non-Pastamancers, this skill will only stagger but not stun monsters, granting those classes an additional deleveling component (8-10) in exchange. <br />For Pastamancers this skill can be cast only once per combat and prevents an opponent from attacking for 2-4 rounds, including the round it was cast. Casting these noodles is usually cheaper than healing damage after a battle. Extremely useful for tough fights and especially when [[Advertise for the Mysterious Island Arena|flyering]]. Mutually exclusive with [[Shadow Noodles]], so using one skill also disables the other.
|-
| [[Sensitive Fingers]]
| [[File:Discoball.gif|link=Disco Bandit]] (14)
| Passive
| N/A
| {{HC Skill Analysis-Category|cat=flex|class=mox}}
| Increases Pickpocket Chance by 10%. While this very useful for Moxie classes, other classes can't get any benefits from this, except through [[tiny black hole|unconventional]] [[Form of...Bird!|means]].
|-
| [[Spaghetti Breakfast]]
| [[File:Dv_skullcap.gif|link=Dreadsylvania]]
| Non-Combat
| 30
| {{HC Skill Analysis-Category|cat=adv}}
| Allows you to summon a Spaghetti Breakfast once a day for 30MP. Spaghetti Breakfast grants 4-7 Adventures a day depending on level. Not as good as Grab a Cold One because only one Spaghetti Breakfast can be eaten daily and it has to be the first thing eaten that day, but is decent for what it does.
|-
| [[Master Accordion Master Thief]]
| [[File:Accordion.gif|link=Accordion Thief]] (13)
| Passive
| N/A
| {{HC Skill Analysis-Category|cat=flex|class=mox}}
| Increases Pickpocket Chance by 10%. See the description of Sensitive Fingers for notes on where this skill will be useful.
|-
| [[Subtle and Quick to Anger]]
| [[File:Pastaspoon.gif|link=Pastamancer]] (12)
| Passive
| N/A
| {{HC Skill Analysis-Category|cat=dmg|class=myst}}
| Increases your Spell Damage by 10%. Helps maximize your spell damage, since percentage spell damage multiplies your total damage and is rarer than flat spell damage.
|-
| [[Master Saucier]]
| [[File:Saucepan.gif|link=Sauceror]] (10)
| Passive
| N/A
| {{HC Skill Analysis-Category|cat=dmg|class=myst}}
| Increases your Spell Damage by 10%. Helps maximize your spell damage, since percentage spell damage multiplies your total damage and is rarer than flat spell damage.
|-
| [[Slimy Sinews]]
| [[File:Slimeeye.gif|link=The Slime Tube]]
| Passive
| N/A
| {{HC Skill Analysis-Category|cat=surv}}
| Gives up to +20 maximum HP. It makes you feel invincible for the first few levels.
|-
| [[Expert Panhandling]]
| [[File:Saucepan.gif|link=Sauceror]] (3)
| Passive
| N/A
| {{HC Skill Analysis-Category|cat=flex|align=l}} {{HC Skill Analysis-Category|cat=adv|align=r}}
| Increase Meat drops by 10% or 15% if wielding a [[:Category:Saucepans|saucepan]]. Extra meat not only helps when returning meat to the nuns, but also offers extra resources for casting buffs or combat skills.
|-
| [[Thrift and Grift]]
| [[File:Hobohead.gif|link=Hobopolis skills]]
| Passive
| N/A
| {{HC Skill Analysis-Category|cat=flex|align=l}} {{HC Skill Analysis-Category|cat=adv|align=r}}
| Increase Meat drops by 10%. Extra meat not only helps when returning meat to the nuns, but also offers extra resources for casting buffs or combat skills.
|-
| [[Gnefarious Pickpocketing]]
| [[File:Stronggnome.gif|link=Fragnk, the Regnaissance Gnome]]
| Passive
| N/A
| {{HC Skill Analysis-Category|cat=flex|align=l}} {{HC Skill Analysis-Category|cat=adv|align=r}}
| Increase Meat drops by 10%. Extra meat not only helps when returning meat to the nuns, but also offers extra resources for casting buffs or combat skills.
|-
| [[Mariachi Memory]]
| [[File:Accordion.gif|link=Accordion Thief]] (15)
| Passive
| N/A
| {{HC Skill Analysis-Category|cat=flex}}
| Lets you hold an extra song in your head. Reduces song juggling for a bit, but most of the time you'll have a hard time finding a 4th song you would want to spend MP on to keep up a considerable amount of time. There are situations where this can be a useful MP saver, but they are rather scarce in the long run.
|-
| [[The Long View]]
| [[File:Turtle.gif|link=Turtle Tamer]] (12)
| Passive
| N/A
| {{HC Skill Analysis-Category|cat=adv}}
| Gives three extra adventures each rollover. Won't make or break a run but extra adventures are always useful. Better in HCO runs, due to their increased length.
|-
| [[Cannelloni Cannon]]
| [[File:Pastaspoon.gif|link=Pastamancer]] (4)
| Combat
| 8
| {{HC Skill Analysis-Category|cat=dmg|class=myst}}
| Deals (16-32)+(0.25*Mys) damage in a random element, hard capped at 50. Not as efficient as [[Saucestorm]], but it's at least more effective vs. {{element|Hot|}} monsters if you can tune it. However, Pastamancers should still use Cannelloni Cannon over Saucestorm since they can take advantage of [[Bringing Up the Rear]] and [[Thrall Unit Tactics]], making it much more efficient.
|-
| [[Claws of the Walrus]]
| [[File:Club.gif|link=Seal Clubber]] (8)
| Passive
| N/A
| {{HC Skill Analysis-Category|cat=dmg|class=non-myst}}
| Increases your weapon damage by 7. A nice addition to physical attacks, or plinking as a Moxie class, but a fairly low priority.
|-
| [[Tango of Terror]]
| [[File:Discoball.gif|link=Disco Bandit]] ([[File:Skullshld.gif|16px|link=Spookyraven Skills]])
| Combat
| 8
| {{HC Skill Analysis-Category|cat=dmg|align=l}} {{HC Skill Analysis-Category|cat=surv|align=r}}
| Does 15-18 {{element|Spooky|}} damage and delevels the opponent by 8. Unlike other Disco Bandit delevelers, this skill can be cast as many times per combat as you like. Useful for plinking. Combine it with [[Ruthless Efficiency]] and/or [[Stealth Mistletoe]] for drastically improved deleveling.
|-
| [[Disco Dance 3: Back in the Habit]]
| [[File:Discoball.gif|link=Disco Bandit]] (11)
| Combat
| 10
| {{HC Skill Analysis-Category|cat=dmg|align=l}} {{HC Skill Analysis-Category|cat=surv|align=r}} {{HC Skill Analysis-Category|cat=spec|class=mox|caption=Disco Bandits}}
| Does 25-27 damage, reduces monster level by 14 and builds up a point of [[Disco Momentum]] once per combat. Each point of Disco Momentum increases the damage dealt and deleveling by 9 points. It gives you you a good advantage over a monster for a relatively low MP cost, even as a non-DB. The choice between this and [[Disco Dance II: Electric Boogaloo|Disco Dance II]] should depend on the power of your equipment and the level of the monster.
|-
| [[Five Finger Discount]]
| [[File:Accordion.gif|link=Accordion Thief]] (7)
| Passive
| N/A
| {{HC Skill Analysis-Category|cat=flex}}
| Items in NPC-stores cost will cost 5% less Meat. This doesn't make much of a difference, because the most things you will spend meat on during a hardcore ascension aren't affected by this. Only worth considering if you already maxed out all available forms of income increase.
|-
| [[Shieldbutt]]
| [[File:Turtle.gif|link=Turtle Tamer]] (10)
| Combat
| 10
| {{HC Skill Analysis-Category|cat=dmg|align=l}} {{HC Skill Analysis-Category|cat=surv|align=r}}
| This attack weakens your opponent, but can only be used if you have a shield. For Turtle Tamers this is a very powerful combat skill due to its (Turtle Tamer exclusive) auto-hit ability, allowing them to fight above their usual level. Combining this with [[Shadow Noodles]] or War Tortoise makes a powerful combat suite against monsters that overpower the Turtle Tamer by a long shot. This particular strategy can be greatly improved with additional weapon damage.<br />This skill is enhanced by [[Butts of Steel]].
|-
| [[Arched Eyebrow of the Archmage (skill)|Arched Eyebrow of the Archmage]]
| [[File:Pastaspoon.gif|link=Pastamancer]] (4)
| Non-Combat
| 10
| {{HC Skill Analysis-Category|cat=dmg|class=myst}}
| Grants 10 turns of [[Arched Eyebrow of the Archmage (effect)|Arched Eyebrow of the Archmage]] effect (+10 Spell Damage). Can be used if you need extra spell damage.<br />This buff is mutually exclusive with other [[:Category:Facial Expression Buff|facial expressions]].
|-
| [[Butts of Steel]]
| [[File:Turtle.gif|link=Turtle Tamer]] (8)
| Passive
| N/A
| {{HC Skill Analysis-Category|cat=dmg|class=mus}}
| Improves the damage and accuracy of all Butt skills. In addition to marginally improving the Turtle Tamer's damage output, the accuracy increase with [[Headbutt]] allows Turtle Tamers to hit slightly tougher monsters for less MP than [[Shieldbutt]] would, and possibly deal more damage than Shieldbutt depending on what you're wearing on your head.
|-
| [[Suspicious Gaze (skill)|Suspicious Gaze]]
| [[File:Accordion.gif|link=Accordion Thief]] (8)
| Non-combat
| 10
| {{HC Skill Analysis-Category|cat=surv}} {{HC Skill Analysis-Category|cat=flex|class=mox}}
| Increase initiative by 20% for 10 turns. This skill can potentially make a difference against high initiative monsters or when running very high ML and aids in speeding up alcove, but it competes with other facial expressions.<br />This buff is mutually exclusive with other [[:Category:Facial Expression Buff|facial expressions]].
|-
| [[Walberg's Dim Bulb (skill)|Walberg's Dim Bulb]]
| [[File:Loottoken.gif|link=A Vending Machine]]
| Non-combat
| 5
| {{HC Skill Analysis-Category|cat=surv}} {{HC Skill Analysis-Category|cat=flex|class=mox}}
| Increase initiative by 10% for 10 turns. The difference it makes is rather small, but it doesn't compete with any buffs, and costs very little to use. Speeds up alcove slightly and can potentially make a difference against high initiative monsters, or when running very high ML.
|-
| {{Template:StandardRestrictedStyle|year=2011}} | [[Kung Fu Hustler]]
| [[File:Scwad.gif|link=The Traveling Trader]]
| Passive
| N/A
| {{HC Skill Analysis-Category|cat=dmg|align=l}} {{HC Skill Analysis-Category|cat=surv|align=r}} {{HC Skill Analysis-Category|cat=flex|align=l}}
| Grants special [[:Category:Effects|intrinsic effects]] for keeping your hands free in combat. Equipping any weapon will cause the effects to be lost. Not highly recommended for lower-skilled players, you have to give up 2 equipment slots in order to keep the skill going. These effects will not be removed by the [[Naughty Sorceress]] however. This advice does not apply if you're doing a special challenge path that requires you to have your hands free like [[Way of the Surprising Fist]], where this skill has incredibly useful synergy and should be a high priority.
|-
| {{Template:StandardRestrictedStyle|year=2010}} | [[Curiosity of Br'er Tarrypin (skill)|Curiosity of Br'er Tarrypin]]
| [[File:Scwad.gif|link=The Traveling Trader]]
| Buff
| 10
| {{HC Skill Analysis-Category|cat=flex}}
| Gives 5-20 adventures of [[Curiosity of Br'er Tarrypin (effect)|Curiosity of Br'er Tarrypin]] effect (+1 familiar experience per combat).
|-
| {{Template:StandardRestrictedStyle|year=2010}} | [[Lunch Break]]
| [[File:Scrip.gif|link=CRIMBCO Gift Shop]]
| Non-Combat
| 10
| {{HC Skill Analysis-Category|cat=adv}}
| Gives one free random food item a day for 10MP. Useful on the first day or two of a run if you didn't manage to max out your fullness.
|-
| {{Template:StandardRestrictedStyle|year=2014}} | [[Belch The Rainbow]]
| {{ImageLink|beautiful rainbow}}
| Combat
| 5
| {{HC Skill Analysis-Category|cat=dmg}}
| Deals 1 [[Prismatic Damage]] per [[beautiful rainbow]] you have consumed during all your lifetimes (up to 11). This means that it will be fairly weak with only a few rainbows, but can turn into a reliable combat skill with several rainbows used. However, because this doesn't receive bonus damage from any other source than consumed beautiful rainbows, the most damage this skill can do is 55 (or 67 against elemental monsters). These figures don't compare well with [[Saucestorm]], which can benefit from several sources of Mysticality and bonus spell damage, including passive skills and intrinsic effects.<br />How expensive it might get for you to acquire any beautiful rainbows after November 14, 2014 is another story...
|-
| {{Template:StandardRestrictedStyle|year=2009}} | [[Holiday Weight Gain]]
| [[File:Crimbuck.gif|link=The Crimbo Cartel]]
| Noncombat
| 10
| {{HC Skill Analysis-Category|cat=surv}}
| Increases HP by 5 per level (max 55 HP). Useful for surviving a hit or two when pushing +ML.
|-
| {{Template:StandardRestrictedStyle|year=2010}} | [[Fashionably Late]]
| [[File:Scrip.gif|link=CRIMBCO Gift Shop]]
| Passive
| N/A
| {{HC Skill Analysis-Category|cat=adv}}
| Gives one extra adventure each rollover. Won't make or break a run but extra adventures are always useful. Better in HCO runs, due to their increased length.
|-
| {{Template:StandardRestrictedStyle|year=2010}} | [[Stringozzi Serpent]]
| [[File:Scwad.gif|link=The Traveling Trader]]
| Combat
| 16
| {{HC Skill Analysis-Category|cat=dmg|class=myst}}
| Deals (16-32)+(0.25*Mys) physical damage, hard capped at 75. It also deals poison damage equal to damage dealt, halving each turn. Due to poison damage, this skill effectively has the same damage formula as Weapon of the Pastalord, except with a damage cap, making this skill very powerful at lower levels, and is even stronger if you're a Pastamancer.
|-
| {{Template:StandardRestrictedStyle|year=2014}} | [[Ruthless Efficiency]]
| {{ImageLink|Crimbot ROM: Ruthless Efficiency}}
| Non-Combat
| 10
| {{HC Skill Analysis-Category|cat=dmg|align=l}} {{HC Skill Analysis-Category|cat=surv|align=r}} {{HC Skill Analysis-Category|cat=spec|align=l}}
| Grants 20 turns of [[Ruthlessly Efficient]] (deleveling is 50% more effective). Unlike Stealth Mistletoe, it's usable on every class and more (ruthlessly) MP-efficient. It aids Disco Bandits who rely on delevels the most, but even a simple non-PM Entangling Noodle adds 4-5 extra points of delevel.
|-
| {{Template:StandardRestrictedStyle|year=2009}} | [[Stealth Mistletoe]]
| [[File:Crimbuck.gif|link=The Crimbo Cartel]]
| Combat
| 5
| {{HC Skill Analysis-Category|cat=dmg|align=l}} {{HC Skill Analysis-Category|cat=surv|align=r}} {{HC Skill Analysis-Category|cat=spec|align=l}}
| Any Disco Bandit skills that are used in the same combat have their deleveling effects doubled. Casting this does not take a combat round. Best used with [[Tango of Terror]], which can be cast as many times per combat as you like.
|-
| {{Template:StandardRestrictedStyle|year=2014}} | [[Alien Source Code]]
| {{ImageLink|alien source code printout}}
| Passive
| N/A
| {{HC Skill Analysis-Category|cat=flex}}
| Gives +5 maximum MP. Extra max MP is always useful on the first day or two in a run. However, this skill is not automatically permed, and the low amount makes this a very low priority skill to perm.
|-
| {{Template:StandardRestrictedStyle|year=2012}} | [[Silent Slice]]
| [[File:Record.gif|link=record of menacing silence]]
| Combat
| 5
| {{HC Skill Analysis-Category|cat=dmg|align=l}} {{HC Skill Analysis-Category|cat=surv|align=r}}
| [[Stunning#Silent skills|''Kind of'' staggers]] an opponent, reduces its defense and deals {{element|spooky|}} damage based on your weapon's base damage – those numbers will double if that weapon is a knife. In the rare situations where this single cast would be enough for you to hit a monster, Silent Slice beats the Stealth Mistletoe-Tango of Terror combo by far, but most of the time casting it won't be more than a little bit of help. The free combat round ''might'' save your life sometimes, but probably won't (like Saucy Salve). You can only use one ''silent'' skill per combat.<br />Since knives are relatively scarce, [[That's Not a Knife]] could be a suitable complementary skill in a pinch, although you'll have to equip a no-enchantment weapon to do so.
|-
| {{Template:StandardRestrictedStyle|year=2015}} | [[Garbage Nova]]
| [[File:Funfunds.gif|link=The Dinsey Company Store]]
| Combat
| 50
| {{HC Skill Analysis-Category|cat=dmg}}
| Deals a massive amount of {{element|stench|}} damage against Group enemies. Simply put, this is the best spell against the [[Wall of bones]].
|-
| COLSPAN=6 | '''Class-specific skills'''
|-
| [[Furious Wallop]]
| [[File:Club.gif|link=Seal Clubber]] (7)
| Combat
| 1 [[Fury]]
| {{HC Skill Analysis-Category|cat=dmg|class=mus|caption=Seal Clubbers}}
| Performs a critical hit. Together with the level 2 skill [[Audacity of the Otter]], this can act as a MP saving version of the [[Lunging Thrust-Smack]] as it just consumes a gallon of Fury. If you are fighting monsters [[Master of the Surprising Fist|with your bare fists]], it will be superior to LTS because it guarantees a hit, even when you're not wielding a club.
|-
| [[Club Foot]]
| [[File:Club.gif|link=Seal Clubber]] (8)
| Combat
| 8
| {{HC Skill Analysis-Category|cat=dmg}} {{HC Skill Analysis-Category|cat=surv|class=mus|caption=Seal Clubbers}}
| Reduces defense or stuns based on your current [[Fury]] if you're currently a Seal Clubber. All other classes just reduce their opponent's defense for 3-5. This skill is primarily aimed at Seal Clubbers and hasn't much appeal to other classes, since you need a club equipped for it to stagger monsters. To non-Seal Clubbers, it has a rather high MP cost compared to the low defense reduction. For the Seal Clubber however, this skill is much more powerful than Entangling Noodles historically had been. Being unavailable until level 8 makes this a reasonable perm if you are doing more than just a few SC runs in the future.
|-
| [[Spirit Boon]]
| [[File:Turtle.gif|link=Turtle Tamer]] (13)
| Non-Combat
| 30
| {{HC Skill Analysis-Category|cat=spec|class=mus|caption=Turtle Tamers}}
| Gives 5-15 turns of the Turtle Spirit's boon, based on Blessing power. Its effects have situational uses, such as some HP regen for War Snapper, bonus damage and an elemental damage source for She-Who-Was, or restoring MP for Storm Tortoise.
|-
| [[Bind Vermincelli]]
| [[File:Pastaspoon.gif|link=Pastamancer]] (5)
| Non-Combat
| 30
| {{HC Skill Analysis-Category|cat=flex|class=myst|caption=Pasta- mancers}}
| Allows Pastamancers to bind a [[Vermincelli]] as their thrall. It restores MP after every combat, deals poison damage at Level 5, and gives +30 Maximum MP at Level 10. Vermincelli is particularly useful for low-skill players who lack ways to restore MP more effectively, and a solid choice before having enough MP to summon a Spice Ghost otherwise (which works in your favor since the bonus Max MP can help you summon your Spice Ghost earlier).
|-
| [[Thrall Unit Tactics]]
| [[File:Pastaspoon.gif|link=Pastamancer]] (10)
| Passive
| N/A
| {{HC Skill Analysis-Category|cat=flex|class=myst|caption=Pasta- mancers}}
| Halves the MP cost of Pastamancer combat spells (except Entangling Noodles) if you have a Pasta Thrall active. Pastamancers can save a significant amount of MP throughout the entire run with this skill.
|-
| [[Bind Spaghetti Elemental]]
| [[File:Pastaspoon.gif|link=Pastamancer]]
| Non-Combat
| 150
| {{HC Skill Analysis-Category|cat=surv|class=myst|caption=Pasta- mancers|align=l}} {{HC Skill Analysis-Category|cat=spec|class=myst|caption=Pasta- mancers|align=r}}
| Allows Pastamancers to bind a [[Spaghetti Elemental (Pasta Thrall)|Spaghetti Elemental]] as their thrall. The amount of substats it gives is pretty small (especially considering its MP cost), and +5 Spell Damage at Level 10 is rather underwhelming, but the Spaghetti Elemental's best feature is that it always blocks the enemy's first attack. Therefore, if you can amass ML and have enough Spell Damage to one-shot monsters, you can safely destroy powerful monsters for a lot of substats without taking a lot of damage at the start or having to boost your initiative high enough to compensate.
|-
| [[Itchy Curse Finger]]
| [[File:Saucepan.gif|link=Sauceror]] (8)
| Passive
| N/A
| {{HC Skill Analysis-Category|cat=surv|class=myst|caption=Saucerors}}
| Casting a Curse also causes the monster to stagger. Best used for Saucerors to heal from Marinara/Weaksauce without having to stun the monster first.
|-
| [[Disco Greed]]
| [[File:Discoball.gif|link=Disco Bandit]] (9)
| Passive
| N/A
| {{HC Skill Analysis-Category|cat=flex|class=mox|caption=Disco Bandits}}
| This skill will increase your +Item Drops by 10% per point of Disco Momentum. While the MP cost for building Momentum is prohibitively expensive to use constantly, it's a useful skill to have if you want a certain item drop. Even 2 Momentum from Disco Dance 1 and 2 is useful, and doesn't cost too much MP to get.
|-
| [[Flashy Dancer]]
| [[File:Discoball.gif|link=Disco Bandit]] (7)
| Passive
| N/A
| {{HC Skill Analysis-Category|cat=surv|class=mox|caption=Disco Bandits}}
| Each time you build up a point of Disco Momentum your opponent will be staggered. If you're adventuring in a tough zone and want to build Momentum, this will allow you to maximize deleveling (by using Disco Dances 1, 2, 3, in that order) without fear of taking a big hit.
|}

Latest revision as of 17:55, 25 April 2023

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