Template:FEATURE Spookyraven Manor: Difference between revisions

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[[File:manor.gif|Spookyraven Manor|left]]
[[File:manor.gif|Spookyraven Manor|left]]
'''[[Spookyraven Manor]]''' is an area introduced with much fanfare on [[Tuesday#September_19th|September 19, 2006]]. It appears once you discover that [[The Haunted Pantry]] is actually connected to an entire haunted mansion. This former home of the Spookyraven family spans [[Spookyraven Manor, Second Floor|two floors]] of [[Banshee librarian|ghosts]], [[Zombie waltzers|ghouls]] and [[The Haunted Gallery|living paintings]]. You can learn six new, [[class]]-specific [[skill]]s that grant [[spooky]] powers, but only if you can solve the [[Spookyraven Manor Quest|quest]], unlock the second floor with a secret switch, and [[Spookyraven library key|find]] [[Spookyraven gallery key|the]] [[Spookyraven ballroom key|keys]] to the locked rooms. If that's not enough, there are also three brand new familiars, two of which are quite [[Scary death orb|hard]] to [[Misshapen Animal Skeleton|assemble]], and an [[Antique Arms And Armor|antique outfit]] which has the highest power rating of any [[equipment]] (but is also quite fragile). There are [[The Haunted Bedroom|nightstands]] to fight, bizarre [[Gob of wet hair|combat items]] to collect, and even a [[Stairs_Up|new trick]] ([[One Nightstand (Wooden)|or two]]) to see.
'''[[Spookyraven Manor]]''' has cast a long shadow over the [[Right Side of the Tracks]] in [[Seaside Town]] for [[Tuesday#September 19, 2006|many years]]. It appears once you discover that [[The Haunted Pantry]] is actually connected to an entire haunted mansion. This former home of the Spookyraven family spans [[Spookyraven Manor, Second Floor|two floors]] of [[Banshee librarian|ghosts]], [[Zombie waltzers|ghouls]] and [[The Haunted Gallery|living paintings]]. You can learn six [[class]]-specific [[:Category:Skills|skills]] that grant [[spooky]] powers, but only if you can solve the [[Spookyraven Manor Quest|quest]], unlock the second floor with a secret switch, and [[Spookyraven library key|find]] [[Spookyraven gallery key|the]] [[Spookyraven ballroom key|keys]] to the locked rooms. If that's not enough, there are also three [[Origami Towel Crane|familiars]], two of which are quite [[Scary Death Orb|hard]] to [[Misshapen Animal Skeleton|assemble]], and a very powerful, but fragile, [[Antique Arms And Armor|antique outfit]]. There are [[The Haunted Bedroom|nightstands]] to fight, bizarre [[Gob of wet hair|combat items]] to collect, and even a [[Stairs Up|new trick]] ([[One Nightstand (Wooden)|or two]]) to see.


After [[NS13]], [[your father's MacGuffin diary]] revealed a heretofore [[The Haunted Wine Cellar|hidden area]] of the manor, offering adventurers a chance to challenge the [[Lord Spookyraven|master of the manor]] himself (and steal his [[dusty bottle of wine|booze]]).
Many adventurers have discovered that [[your father's MacGuffin diary|their father]] investigated the [[History is Fun! (The Rise of the House of Spookyraven)|rise]] and [[History is Fun! (The Fall of the House of Spookyraven)|fall]] of the House of Spookyraven, which led them into conflict with the [[Lord Spookyraven|master of the manor]] himself.  This gave them a good excuse to steal Spookyraven's [[dusty bottle of wine|booze]], dabble in [[Summoning Chamber|the dark arts]], and, for those that are [[Professor Jacking's Huge-A-Ma-Tron|extremely tall]], get into a fight with [[Spookyraven Manor (monster)|the house itself]].


Learn more at [[Spookyraven Manor]].<noinclude>[[Category:Featured Articles|Spookyraven Manor]]</noinclude>
Learn more at [[Spookyraven Manor]].<noinclude>[[Category:Featured Articles|Spookyraven Manor]]</noinclude>

Latest revision as of 20:24, 23 August 2012

Spookyraven Manor
Spookyraven Manor

Spookyraven Manor has cast a long shadow over the Right Side of the Tracks in Seaside Town for many years. It appears once you discover that The Haunted Pantry is actually connected to an entire haunted mansion. This former home of the Spookyraven family spans two floors of ghosts, ghouls and living paintings. You can learn six class-specific skills that grant spooky powers, but only if you can solve the quest, unlock the second floor with a secret switch, and find the keys to the locked rooms. If that's not enough, there are also three familiars, two of which are quite hard to assemble, and a very powerful, but fragile, antique outfit. There are nightstands to fight, bizarre combat items to collect, and even a new trick (or two) to see.

Many adventurers have discovered that their father investigated the rise and fall of the House of Spookyraven, which led them into conflict with the master of the manor himself. This gave them a good excuse to steal Spookyraven's booze, dabble in the dark arts, and, for those that are extremely tall, get into a fight with the house itself.

Learn more at Spookyraven Manor.