Template:Preload/Item: Difference between revisions

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imported>Fig bucket
generic item preload (maybe too detailed? specific preloads can be more...specific)
 
imported>Fig bucket
m add some text for shields
 
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<includeonly>{{item|<!-- Please delete this, other comments, and any unnecessary fields. -->
<includeonly>{{item<!-- Please delete this, other comments, and any unnecessary fields. -->
itemid=|
|itemid=
descid=|
|descid=
desc=|
|desc=
type=<!-- booze, beverage, combat item, familiar, food, potion, usable, accessory, back item, hat, pants, shirt, weapon, etc. -->|
|type=<!-- booze, beverage, combat item, familiar, food, potion, spleen item, usable, accessory, back item, hat, pants, shirt, weapon, etc. -->
paste=<!-- 1 for meat pasting components -->|
|familiar=<!-- for familiar equipment, the familiar which can equip it (or any) -->
smith=<!-- 1 for meatsmithing components -->|
|paste=<!-- 1 for meat pasting components -->
cook=<!-- 1 or y or yes for cooking ingredients, f or fancy for fancy cooking ingredients -->|
|smith=<!-- 1 for meatsmithing components -->
cocktail=<!-- 1 or y or yes for cocktailcrafting ingredients, f or fancy for fancy cocktailcrafting ingredients -->|
|cook=<!-- 1 or y or yes for cooking ingredients, f or fancy for fancy cooking ingredients -->
jewelry=<!-- 1 for jewelrycrafting components -->|
|cocktail=<!-- 1 or y or yes for cocktailcrafting ingredients, f or fancy for fancy cocktailcrafting ingredients -->
quality=<!-- quality for food/booze quality (crappy, decent, good, awesome, EPIC; use ! for none) -->|
|jewelry=<!-- 1 for jewelrycrafting components -->
potency=<!-- potency for booze drunkenness/potency (use ! for none, use ? or omit for unknown) -->|
|quality=<!-- quality for food/booze/spleen item quality (crappy, decent, good, awesome, EPIC; use ! for none) -->
alsocombat=<!-- 1 For items with the parenthetical "(can also be used in combat)" in their description -->|
|size=<!-- for food size (use ! for none, use ? or omit for unknown) -->
power=<!-- power for weapons and armor -->|
|potency=<!-- for booze drunkenness/potency (use ! for none, use ? or omit for unknown) -->
stat=<!-- Muscle, Mysticality or Moxie -->|
|toxicity=<!-- for spleen damage (use ! for none, use ? or omit for unknown) -->
statreq=<!-- (with stat) requirement for equipment with a stat requirement -->|
|alsocombat=<!-- 1 For items with the parenthetical "(can also be used in combat)" in their description -->
level=<!-- level for food/beverage/booze/spleen items (specify '1' if there is no level requirement visible) -->|
|power=<!-- power for weapons and armor, or damage reduction for shields -->
effect=<!-- effect indication for potions, booze, and food. (use effect=! for ones that do not list their effect) -->|
|powertype=<!-- Damage if a weapon, in which case the actual dmg will be displayed as power/10 - power/5; use Damage Reduction for shields -->
duration=<!-- (with effect) duration for potions, booze, and food, if applicable -->|
|stat=<!-- Muscle, Mysticality or Moxie -->
outfit=<!-- outfit name for equipment in outfits -->|
|statreq=<!-- (with stat) requirement for equipment with a stat requirement -->
pieces=<!-- (with outfit) for the number of pieces in the outfit -->|
|level=<!-- level for food/beverage/booze/spleen items (specify '1' if there is no level requirement visible) -->
hatch=<!-- familiar name for familiars -->|
|effect=<!-- effect indication for potions, booze, and food. (use effect=! for ones that do not list their effect) -->
skill=<!-- skill name for items which grant skills -->|
|duration=<!-- (with effect) duration for potions, booze, and food, if applicable -->
notrade=<!-- 1 for untradable items-->|
|outfit=<!-- outfit name for equipment in outfits -->
cost=<!-- value for automatically-consumed-upon-purchase-only items -->|
|pieces=<!-- (with outfit) for the number of pieces in the outfit -->
autosell=<!-- value for autosellable items (use 0 for no-discard) -->|
|hatch=<!-- familiar name for familiars -->
quest=<!-- 1 for quest items -->|
|skill=<!-- skill name for items which grant skills -->
gift=<!-- 1 for gift items -->|
|notrade=<!-- 1 for untradable items-->
enchantment=<!-- enchantment for enchanted equipment -->|
|cost=<!-- value for automatically-consumed-upon-purchase-only items -->
critical=<!-- 1 for items that increase critical hit chance -->|
|autosell=<!-- value for autosellable items (use 0 for no-discard) -->
mpreduce=<!-- 1 for items that reduce MP cost of skills. -->|
|quest=<!-- 1 for quest items -->
nohardcore=<!-- 1 for items that cannot be equipped in Hardcore. -->|
|gift=<!-- 1 for gift items -->
spelltype=<!-- classes for items which only affect spells for specific classes. -->|
|enchantment=<!-- enchantment for enchanted equipment -->
limit=<!-- 1 for items that you can only equip one at a time -->|
|critical=<!-- 1 for items that increase critical hit chance -->
class=<!-- class abbreviation for items that can only be used by a particular class: pm, s, db, at, sc, or tt -->|
|mpreduce=<!-- 1 for items that reduce MP cost of skills. -->
enchclass=<!-- class abbreviation for equipment whose enchantments only apply to those of a specific class (abbreviations as above) -->|
|nohardcore=<!-- 1 for items that cannot be equipped in Hardcore. -->
hagnk=<!-- 1 for free pulls from Hagnk's -->|
|spelltype=<!-- classes for items which only affect spells for specific classes. -->
grantskill=<!-- 1 for those skills that indicate that they grant a (non-class-specific) skill in their description -->|
|limit=<!-- 1 for items that you can only equip one at a time -->
|class=<!-- class abbreviation for items that can only be used by a particular class: pm, s, db, at, sc, or tt -->
|enchclass=<!-- class abbreviation for equipment whose enchantments only apply to those of a specific class (abbreviations as above) -->
|hagnk=<!-- 1 for free pulls from Hagnk's -->
|grantskill=<!-- 1 for those skills that indicate that they grant a (non-class-specific) skill in their description -->
|eod=<!-- 1 for items that disappear at the end of the day -->
}}
}}



Latest revision as of 16:43, 6 March 2016

This is a preload template for generic item page creation.

Note that it does not include all possible item template options.