Conditional Drops: Difference between revisions
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[[Conditional Drops|Conditional drops]] are [[:Category:Items|items]] that will only drop from a certain [[:Category:Combat Adventures|monster]] if | [[Conditional Drops|Conditional drops]] are [[:Category:Items|items]] that will only drop from a certain [[:Category:Combat Adventures|monster]] if certain conditions are met. | ||
To be clear, these are items that ''cannot drop at all'' unless a certain condition is met. Items whose drop rates are influenced by various conditions (aside from [[Maximizing Your Item Drops|drop rate modifying effects or equipment]]) but whose drop rates are never zero are '''not''' conditional drops. This could have been considered a purely academic distinction until the advent of the [[Cat Burglar]], who cannot steal most conditional drops but who ''can'' steal items with [[#Soft Conditions|soft conditions]]. | |||
== | Conditional drops cannot be: | ||
* duplicated by [[Emit Matter Duplicating Drones]] | |||
*'' | * forced by a [[Yellow Ray]] | ||
*'' | * gifted by a [[Crimbo Shrub]] | ||
*'' | * heisted by the [[Cat Burglar]] | ||
*'' | |||
*'' | ==Examples of Conditions== | ||
*''Player | This is a non-exhaustive list of known drop conditions that exist for some items in the game. It is likely that there are additional conditions which are deliberately obscured or obfuscated to prevent over-[[farming]] or abuse. | ||
* | * <p>'''Player Has Skill'''</p><p>A player must have learned a specific skill.</p> | ||
*'' | ** Most [[shirts]] will drop only after the player has learned [[Torso Awaregness]]. | ||
* <p>'''Player Is Correct Class'''</p><p>A player must be the right [[class]] for an item to drop. Usually such items have counterparts for each class.</p> | |||
** Some monsters, like [[The Clownlord Beelzebozo]] and the [[Remains of a jilted mistress|Jilted Mistress]] drop different items depending on your character's class. | |||
*[[Sabre teeth]] are | * <p>'''Correct Inventory Contents'''</p><p>A player must have the correct number of an item in their inventory for the drop to occur; either a specific amount or a range of quantities (such as "more than zero").</p> | ||
** The [[gelatinous cube]]'s drops are dependent on the player's inventory contents. | |||
* <p>'''Number of Drops This Ascension'''</p><p>An item will only drop if the number of times this item, or another item, has dropped this ascension is a specific amount or within a range of quantities (such as "more than zero").</p> | |||
** Most quest items ''do not'' use this condition despite that they appear to. For example, the [[secret tropical island volcano lair map]] is a one-time drop because the monster which drops it can only be encountered once. Though the programming of KoL might technically designate such items as one-time drops, such a designation is irrelevant as it is not the true limiting factor on the item's drop rate. | |||
** ''Some'' [[quest items]] operate this way, usually with a maximum incidence of one, when the monster which drops them can be encountered more than once. The [[broken wings]] are an example of this. | |||
** The [[water-polo mitt]] is a one-time drop but is not a [[quest item]]. | |||
** [[Lion oil]] will only drop if a [[bird rib]] has dropped at least once. | |||
* <p>'''Player Has Completed Task'''</p><p>An item will only drop if the player has completed some specific task.</p> | |||
** All of the items unlocked by talking to [[Grandpa]] have this condition. | |||
* <p>'''Item is Not Dropping With Other Item'''</p><p>There exist sets of items wherein each member has its own die roll but only one successful roll can trigger a drop in a given fight.</p> | |||
** The [[swarm of fire ants]] can only drop one of their [[Familiar Equipment|familiar equipment]] items in any given fight. | |||
** The [[swarm of scarab beatles]] can only drop one of their [[shirt]]s in any given fight. | |||
* <p>'''Percentage Chance'''</p><p>A roll is made as to whether the item can drop at all, but it has its own drop rate.</p> | |||
** The rare drops from [[The Neverending Party]] are 100% drops with the condition mt_rand(1, 500) == 1. | |||
** The [[spice melange]] from the [[giant sandworm]] is a 1% drop with the condition mt_rand(1, 10) == 1. | |||
==Historic Conditions== | |||
These conditions were used in the past but are no longer known to be used, sometimes due to changes to game mechanics. | |||
* <p>'''Encounter is in [[locations|Location]]'''</p><p>A monster or non-combat adventure which can be accessed in multiple locations must be encountered in a specific location to drop a given item.</p> | |||
** [[Retrieve Yossarian's Tools|Gremlins]] used to drop Yossarian's tools only if fought in the correct location. The tools are no longer dropped by the monsters, but are generated when the [[molybdenum magnet]] is used at the correct time during fights. | |||
** This condition used to apply to [[skeletal sommelier]]s and [[possessed wine rack]]s before the May 14, 2014 [[Spookyraven Manor]] revamp. | |||
* <p>'''Trivially Conditional'''</p><p>This condition is always true. [http://forums.kingdomofloathing.com/vb/showthread.php?p=3378076#post3378076 Historically], this condition was used to prevent [[pickpocket]]ing and [[yellow ray]]-ing. [http://forums.kingdomofloathing.com/vb/showthread.php?p=3931018#post3931018 Nowadays], those are their own flags, separate from conditionality.</p> | |||
==Soft Conditions== | |||
Many items' drop rates depend on various conditions (other than [[Maximizing Your Item Drops|drop rate modifying effects or equipment]]) but never have a drop rate of zero. They always ''can'' drop but the likelihood of doing so varies. '''These items are not considered conditional drops''' despite their drop behavior being ''influenced'' by similar criteria to those of true conditional drops. | |||
* Talking to [[Mr. Alarm, I Presarm|Mr. Alarm]] changes the drop rate of [[bird rib]]s from 35% to 20%. | |||
* The [[grave robbing shovel]]'s drop rate is higher during the [[The Wizard of Ego|Wizard of Ego]] quest. | |||
* [[Sabre teeth]] drop rates are much higher during [[Bad Moon]]. | |||
* All drop rates from the [[C. H. U. M.]] depend on the monster's image. | |||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
[[Category:Items| {{PAGENAME}}]] | [[Category:Items| {{PAGENAME}}]] |
Latest revision as of 09:05, 21 September 2022
Conditional drops are items that will only drop from a certain monster if certain conditions are met.
To be clear, these are items that cannot drop at all unless a certain condition is met. Items whose drop rates are influenced by various conditions (aside from drop rate modifying effects or equipment) but whose drop rates are never zero are not conditional drops. This could have been considered a purely academic distinction until the advent of the Cat Burglar, who cannot steal most conditional drops but who can steal items with soft conditions.
Conditional drops cannot be:
- duplicated by Emit Matter Duplicating Drones
- forced by a Yellow Ray
- gifted by a Crimbo Shrub
- heisted by the Cat Burglar
Examples of Conditions
This is a non-exhaustive list of known drop conditions that exist for some items in the game. It is likely that there are additional conditions which are deliberately obscured or obfuscated to prevent over-farming or abuse.
Player Has Skill
A player must have learned a specific skill.
- Most shirts will drop only after the player has learned Torso Awaregness.
Player Is Correct Class
A player must be the right class for an item to drop. Usually such items have counterparts for each class.
- Some monsters, like The Clownlord Beelzebozo and the Jilted Mistress drop different items depending on your character's class.
Correct Inventory Contents
A player must have the correct number of an item in their inventory for the drop to occur; either a specific amount or a range of quantities (such as "more than zero").
- The gelatinous cube's drops are dependent on the player's inventory contents.
Number of Drops This Ascension
An item will only drop if the number of times this item, or another item, has dropped this ascension is a specific amount or within a range of quantities (such as "more than zero").
- Most quest items do not use this condition despite that they appear to. For example, the secret tropical island volcano lair map is a one-time drop because the monster which drops it can only be encountered once. Though the programming of KoL might technically designate such items as one-time drops, such a designation is irrelevant as it is not the true limiting factor on the item's drop rate.
- Some quest items operate this way, usually with a maximum incidence of one, when the monster which drops them can be encountered more than once. The broken wings are an example of this.
- The water-polo mitt is a one-time drop but is not a quest item.
- Lion oil will only drop if a bird rib has dropped at least once.
Player Has Completed Task
An item will only drop if the player has completed some specific task.
- All of the items unlocked by talking to Grandpa have this condition.
Item is Not Dropping With Other Item
There exist sets of items wherein each member has its own die roll but only one successful roll can trigger a drop in a given fight.
- The swarm of fire ants can only drop one of their familiar equipment items in any given fight.
- The swarm of scarab beatles can only drop one of their shirts in any given fight.
Percentage Chance
A roll is made as to whether the item can drop at all, but it has its own drop rate.
- The rare drops from The Neverending Party are 100% drops with the condition mt_rand(1, 500) == 1.
- The spice melange from the giant sandworm is a 1% drop with the condition mt_rand(1, 10) == 1.
Historic Conditions
These conditions were used in the past but are no longer known to be used, sometimes due to changes to game mechanics.
Encounter is in Location
A monster or non-combat adventure which can be accessed in multiple locations must be encountered in a specific location to drop a given item.
- Gremlins used to drop Yossarian's tools only if fought in the correct location. The tools are no longer dropped by the monsters, but are generated when the molybdenum magnet is used at the correct time during fights.
- This condition used to apply to skeletal sommeliers and possessed wine racks before the May 14, 2014 Spookyraven Manor revamp.
Trivially Conditional
This condition is always true. Historically, this condition was used to prevent pickpocketing and yellow ray-ing. Nowadays, those are their own flags, separate from conditionality.
Soft Conditions
Many items' drop rates depend on various conditions (other than drop rate modifying effects or equipment) but never have a drop rate of zero. They always can drop but the likelihood of doing so varies. These items are not considered conditional drops despite their drop behavior being influenced by similar criteria to those of true conditional drops.
- Talking to Mr. Alarm changes the drop rate of bird ribs from 35% to 20%.
- The grave robbing shovel's drop rate is higher during the Wizard of Ego quest.
- Sabre teeth drop rates are much higher during Bad Moon.
- All drop rates from the C. H. U. M. depend on the monster's image.