Crimbonium Mine: Difference between revisions
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imported>JaAchan Fixed the Crimbonar effect |
imported>Yatsufusa m fixed link |
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'' | ''Without wearing [[High-Radiation Mining Gear]]'': | ||
:You probably shouldn't go into a highly-radioactive mine without wearing some sort of protection. | |||
''When wearing [[High-Radiation Mining Gear]]'': | |||
<center>INSTRUCTIONS: Starting at the bottom of the mine, click a chunk of rock adjacent to an open section of mine to excavate that space.<br/>Mining a chunk of the cavern wall takes one Adventure.</center> | |||
{{Mine Layout}} | |||
You probably | ---- | ||
<center>You start digging. You hit the rock with all your might.</center> | |||
*If the rock does not twinkle: | |||
<center>You succeed in cutting away some weird, peppermint-scented rock.</center> | |||
{{acquire|item=peppermint tailings}} | |||
<center>''then''</center> | |||
<center>You pan through the rock you knocked loose and collect some Meat tailings.</center> | |||
{{meat|amount=24-30}} | |||
<center>''or''</center> | |||
<center>You accidentally inhale a bunch of dust, making your voice sound all husky and cool. And probably eventually giving you cancer.</center> | |||
{{stat|mox=gain 9-10}} | |||
<center>''or''</center> | |||
<center>This mining stuff is more of a workout than you usually get!</center> | |||
{{stat|mus=gain 8-10}} | |||
<center>''or''</center> | |||
<center>Being down here where it's quiet really makes you think. Or maybe it's the hypoxia setting in...</center> | |||
{{stat|mys=gain some}} | |||
*If the rock twinkles: | |||
<center>You carve out a nugget of festively-glowing ore! | |||
{{acquire|item=nugget of Crimbonium}} | |||
''or'' | |||
An inexpert shot with your mining laser causes a tremendous cave-in! | |||
{{HP|type=lose}}</center> | |||
*With [[Oily Legs]] active: | |||
{{acquireEffect|effect=Oily Legs|type=lose|duration=1}} | |||
---- | |||
Trying to mine a section that is not adjacent to an already mined section, you receive the popup message: | |||
<center>You cannot reach this section of the mine.</center> | |||
The walls of the cave are also clickable, and will produce the popup message: | |||
<center>This wall is too hard to dig into.</center> | |||
---- | |||
*After you have mined at least once: | |||
<center>If you no longer want to mine in this spot, you can click the button below to wander around in the mine until you find a new cavern to mine. This does not take an Adventure. If you do this, you won't be able to remember where this current cavern is, though.</center> | |||
{{button|Find New Cavern}} | |||
*Clicking on "Find New Cavern": | |||
<center>You wander around randomly in the mine until you find a new section of mine to defile.</center> | |||
---- | ---- | ||
Occurs when clicking "Crimbonium Mine" in the [[Desert Beach]]. | Occurs when clicking "Crimbonium Mine" in the [[Desert Beach]]. | ||
==Notes== | |||
*You must be wearing the [[High-Radiation Mining Gear]] in order to access this area. | |||
*There are 10 promising chunks per mine. A contiguous group of 6 promising chunks will be the nuggets of Crimbonium, the other 4 chunks (some of which may be contiguous with the Crimbonium) will be cave-ins. Other chunks will give ~10 of one substat or ~25 meat, in addition to the peppermint tailings. | |||
*Mining uses adventures like usual, unless you have the [[Oily Legs]] effect (randomly received from [[flask of mining oil]]), then one charge is consumed instead. | |||
*The [[Unaccompanied Miner]] passive skill works as usual, but the [[Oily Legs]] effect gets consumed before charges from this skill get used up. | |||
*If you have the [[Crimbonar]] effect (also randomly received from [[flask of mining oil]]), you can see all the promising chunks, regardless of whether you're close to them or not. You can also see all promising chunks with [[Object Detection]], as in any standard mine. | |||
[[Category:Locations]] |
Latest revision as of 16:14, 15 December 2014
Without wearing High-Radiation Mining Gear:
- You probably shouldn't go into a highly-radioactive mine without wearing some sort of protection.
When wearing High-Radiation Mining Gear:
Mining a chunk of the cavern wall takes one Adventure.
- If the rock does not twinkle:
![]() | You acquire an item: peppermint tailings |
![]() | You gain 24−30 Meat. |
You gain 9-10 Chutzpah. |
You gain 8-10 Strongness. |
You gain some Enchantedness. |
- If the rock twinkles:
![]() | You acquire an item: nugget of Crimbonium |
or
An inexpert shot with your mining laser causes a tremendous cave-in!
![]() | You lose some hit points. |
- With Oily Legs active:
![]() | You lose some of an effect: Oily Legs (1 Adventure) |
Trying to mine a section that is not adjacent to an already mined section, you receive the popup message:
The walls of the cave are also clickable, and will produce the popup message:
- After you have mined at least once:
Find New Cavern |
- Clicking on "Find New Cavern":
Occurs when clicking "Crimbonium Mine" in the Desert Beach.
Notes
- You must be wearing the High-Radiation Mining Gear in order to access this area.
- There are 10 promising chunks per mine. A contiguous group of 6 promising chunks will be the nuggets of Crimbonium, the other 4 chunks (some of which may be contiguous with the Crimbonium) will be cave-ins. Other chunks will give ~10 of one substat or ~25 meat, in addition to the peppermint tailings.
- Mining uses adventures like usual, unless you have the Oily Legs effect (randomly received from flask of mining oil), then one charge is consumed instead.
- The Unaccompanied Miner passive skill works as usual, but the Oily Legs effect gets consumed before charges from this skill get used up.
- If you have the Crimbonar effect (also randomly received from flask of mining oil), you can see all the promising chunks, regardless of whether you're close to them or not. You can also see all promising chunks with Object Detection, as in any standard mine.