User talk:Alabit: Difference between revisions

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New page: As you're setting off for some Trick or Treating, a woman in long black robes and a pointy hat swoops down out of the sky on a broom, cackling evilly. She lands nearby and waves at you. "G...
 
imported>QuantumNightmare
initiative testing
 
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As you're setting off for some Trick or Treating, a woman in long black robes and a pointy hat swoops down out of the sky on a broom, cackling evilly. She lands nearby and waves at you. "Greetings to you, fellow witch!"
== Initiative Testing ==


"Er, hi," you say. She initiates some kind of complicated secret handshake, which you follow along with as best you can. She seems reasonably satisfied.
The problem with testing initiative by finding the number of times you get the jump on monsters is that the odds of getting the jump are dependent on your buffed mainstat and you can only get one sample per adventure. A better method is to test whether you can run away or not with a given amount of initiative modifiers. See [[Spading#Combat_Initiative]] for a discussion on this method. This enables you to get up to 30 samples per adventure, and more accurately tests for the presence of initiative modifiers.-[[User:QuantumNightmare|QuantumNightmare]] 14:56, 20 January 2009 (UTC)
 
"How are you on brew?" she asks. "Can't get any good witching done without some brew on hand."
 
"Uh, well, actually I'm fresh out of brew..."
 
"Oh no problem dearie, I always carry around a few spare flasks." She digs around in her massive handbag and pulls out a black thermos with a cheerful little orange jack-o-lantern sticker on it. "Here you are!" she says, smiling pleasantly and handing it to you.
 
You thank her politely, and she climbs back onto her broomstick and waves goodbye as she flies off, with her head leaned forward so her pointy hat cuts the wind resistance.
 
Unfortunately, the breeze blows your hat off and it rolls away. Oh well.
thermos of brew You acquire an item: thermos of brew

Latest revision as of 14:56, 20 January 2009

Initiative Testing

The problem with testing initiative by finding the number of times you get the jump on monsters is that the odds of getting the jump are dependent on your buffed mainstat and you can only get one sample per adventure. A better method is to test whether you can run away or not with a given amount of initiative modifiers. See Spading#Combat_Initiative for a discussion on this method. This enables you to get up to 30 samples per adventure, and more accurately tests for the presence of initiative modifiers.-QuantumNightmare 14:56, 20 January 2009 (UTC)