Chilled to the Bone: Difference between revisions
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{{effect| | {{effect| | ||
effectid=1277| | effectid=1277| | ||
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==Obtained From== | ==Obtained From== | ||
[[Dreadsylvania]], when at least one element has been banished in that specific area. | [[Dreadsylvania]], from {{element|Cold|}} monsters when at least one element has been banished in that specific area. | ||
==Notes== | ==Notes== | ||
*This effect cannot be removed through normal means, but can be removed by [[hot Dreadsylvanian cocoa]]. | *This effect cannot be removed through normal means, but can be removed by [[hot Dreadsylvanian cocoa]]. | ||
*X (number of extra attacks) is the number of banished elements in the zone where you (most recently) received this effect. | |||
*Y (MP cost penalty for skills) is '''3<sup>X</sup>'''. | |||
*If the enemy is under the effect of a multi-round stun, it does not gain extra attempts at removing its stun effect. | *If the enemy is under the effect of a multi-round stun, it does not gain extra attempts at removing its stun effect. | ||
*If you gain this effect in one Dreadsylvanian zone, and then gain extra turns in a different zone, X and Y will be set to the new zone's values for all remaining turns of the effect. | *If you gain this effect in one Dreadsylvanian zone, and then gain extra turns in a different zone, X and Y will be set to the new zone's values for all remaining turns of the effect. |
Latest revision as of 19:15, 13 August 2013
Your whole body is stiff with cold. Everything is hard. To do, and the opposite of soft.
Enemies get X extra attack(s) against you per round
+Y MP to use Skills
Obtained From
Dreadsylvania, from Cold monsters when at least one element has been banished in that specific area.
Notes
- This effect cannot be removed through normal means, but can be removed by hot Dreadsylvanian cocoa.
- X (number of extra attacks) is the number of banished elements in the zone where you (most recently) received this effect.
- Y (MP cost penalty for skills) is 3X.
- If the enemy is under the effect of a multi-round stun, it does not gain extra attempts at removing its stun effect.
- If you gain this effect in one Dreadsylvanian zone, and then gain extra turns in a different zone, X and Y will be set to the new zone's values for all remaining turns of the effect.