Chilled to the Bone: Difference between revisions

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{{NeedsSpading|Formula for X and Y}}
{{effect|
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==Notes==
==Notes==
*This effect cannot be removed through normal means, but can be removed by [[hot Dreadsylvanian cocoa]].
*This effect cannot be removed through normal means, but can be removed by [[hot Dreadsylvanian cocoa]].
*X (number of extra attacks) is the number of banished elements in the zone where you (most recently) received this effect.
*Y (MP cost penalty for skills) is '''3<sup>X</sup>'''.
*If the enemy is under the effect of a multi-round stun, it does not gain extra attempts at removing its stun effect.
*If the enemy is under the effect of a multi-round stun, it does not gain extra attempts at removing its stun effect.
*If you gain this effect in one Dreadsylvanian zone, and then gain extra turns in a different zone, X and Y will be set to the new zone's values for all remaining turns of the effect.
*If you gain this effect in one Dreadsylvanian zone, and then gain extra turns in a different zone, X and Y will be set to the new zone's values for all remaining turns of the effect.

Latest revision as of 19:15, 13 August 2013

Chilled to the Bone

Chilled to the Bone

Your whole body is stiff with cold. Everything is hard. To do, and the opposite of soft.

Enemies get X extra attack(s) against you per round
+Y MP to use Skills

View metadata
Effect number: 1277
Description ID: 8b1a1c598f840f75834b9e525f55fdae
View in-game: view

Obtained From

Dreadsylvania, from Cold monsters when at least one element has been banished in that specific area.

Notes

  • This effect cannot be removed through normal means, but can be removed by hot Dreadsylvanian cocoa.
  • X (number of extra attacks) is the number of banished elements in the zone where you (most recently) received this effect.
  • Y (MP cost penalty for skills) is 3X.
  • If the enemy is under the effect of a multi-round stun, it does not gain extra attempts at removing its stun effect.
  • If you gain this effect in one Dreadsylvanian zone, and then gain extra turns in a different zone, X and Y will be set to the new zone's values for all remaining turns of the effect.

See Also