Game Mechanics: Difference between revisions

From A KoL Wiki
imported>Gymnosophist
m Change sort order in category
imported>JRSiebz
m redirected
Line 1: Line 1:
No matter if you're laying a well-deserved smackdown on a filthy hippy or simply trying to survive The Bonerdagon, it all comes down to game mechanics.  Muscle, Mysticality, Moxie, HP, MP and more all come into play in determining gameplay outcomes.
#REDIRECT [[:Category:Game Mechanics]]
 
[[Jick]], in His infinite wisdom, has given us many tools that influence gameplay: equipment, skills, familiars, even phases of the moons!  Some of these tools directly or indirectly influence combat results or gains from combat while others govern other aspects of gameplay.
 
We don't have the whole skinny on all game mechanics, but we do have comprehensive listings of tools that modify a particular aspect of gameplay.  Here they are: 
 
 
===Character Base Stats===
*[[HP Increasers]]
*[[MP Increasers]]
*[[Muscle Increasers]]
*[[Mysticality Increasers]]
*[[Moxie Increasers]]
 
===During Combat===
*[[Bonus Melee Damage]]
*[[Bonus Spell Damage]]
*[[Combat Initiative]]
*[[Critical Hit Chance]]
*[[Damage Absorption]]
*[[Fumble Chance]]
 
===Post Combat===
*[[Items from Monsters]]
*[[Meat from Monsters]]
 
===Various===
*[[Elemental Resistance]]
*[[Familiar Weight]]
*[[HP Restorers]]
*[[MP Restorers]]
*[[Monster Level]]
*[[Spell Cost]]
 
===Unrelated to Combat===
*[[Extra Rollover Adventures]]
*[[Extra PvP Fights]]
 
__NOTOC__
 
[[Category:Game Mechanics|*]]

Revision as of 01:34, 29 July 2005