Game Mechanics: Difference between revisions

From A KoL Wiki
imported>JRSiebz
m Various: fixed a link
imported>Turias
Added 'Cost Analysis of Restoring HP and MP' link
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===Various===
===Various===
*[[Combat Frequency]]
*[[Combat Frequency]]
*[[Cost Analysis of Restoring HP and MP]]
*[[Elemental Resistance]]
*[[Elemental Resistance]]
*[[Familiar Weight]]
*[[Familiar Weight]]

Revision as of 19:23, 14 July 2006

Description

No matter if you're laying a well-deserved smackdown on a filthy hippy or simply trying to survive the Bonerdagon, it all comes down to game mechanics. Muscle, Mysticality, Moxie, HP, MP and more all come into play in determining gameplay outcomes.

Jick, in His infinite wisdom, has given us many tools that influence gameplay: equipment, skills, familiars, even phases of the moons! Some of these tools directly or indirectly influence combat results or gains from combat while others govern other aspects of gameplay.

We don't have the whole skinny on all game mechanics, but we do have comprehensive listings of tools that modify a particular aspect of gameplay. Here they are:


Character Base Stats

Character Substat Gains

Core Combat Mechanics

Combat Abilities

The Spoils of Victory!

Various

Unrelated to Combat

Equipment By Power

Accessories & Off-hand Items

Other Lists