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[[KoL]] has three main stats used to express the strengths and weaknesses of your character: [[Muscle]], [[Mysticality]] and [[Moxie]]. Each stat has two [[classes]] which rely upon it to advance levels. The [[Seal Clubber]] and [[Turtle Tamer]] rely upon Muscle. The [[Pastamancer]] and [[Sauceror]] rely upon Mysticality. The [[Disco Bandit]] and [[Accordion Thief]] rely upon Moxie. This is the primary stat for each class. When a player of level n reaches n^2 + 4 points in their primary stat, they gain a level. For instance, a level 14 player reaches 14^2+4=200 points in their primary stat, the player advances to level 15. | [[KoL]] has three main stats used to express the strengths and weaknesses of your character: [[Muscle]], [[Mysticality]] and [[Moxie]]. Each stat has two [[classes]] which rely upon it to advance levels. The [[Seal Clubber]] and [[Turtle Tamer]] rely upon Muscle. The [[Pastamancer]] and [[Sauceror]] rely upon Mysticality. The [[Disco Bandit]] and [[Accordion Thief]] rely upon Moxie. This is the primary stat for each class. When a player of level n reaches n^2 + 4 points in their primary stat, they gain a level. For instance, a level 14 player reaches 14^2+4=200 points in their primary stat, the player advances to level 15. | ||
[[Category:Basics]] |
Revision as of 17:40, 12 June 2005
KoL has three main stats used to express the strengths and weaknesses of your character: Muscle, Mysticality and Moxie. Each stat has two classes which rely upon it to advance levels. The Seal Clubber and Turtle Tamer rely upon Muscle. The Pastamancer and Sauceror rely upon Mysticality. The Disco Bandit and Accordion Thief rely upon Moxie. This is the primary stat for each class. When a player of level n reaches n^2 + 4 points in their primary stat, they gain a level. For instance, a level 14 player reaches 14^2+4=200 points in their primary stat, the player advances to level 15.