Tales of Spelunking (area): Difference between revisions

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m Strategy: more
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| [[The City of Goooold]]
| [[The City of Goooold]]
| colspan="3" align="center" | [[A Golden Chest]]
| colspan="3" align="center" | [[A Golden Chest]]
|}
===Special Adventures===
Each sub-area (except [[The Ancient Burial Ground]]) also has a special non-combat, which appears on your 6<sup>th</sup>-9<sup>th</sup>(?) adventure in that zone.
{| style="text-align:left;margin:auto" cellpadding="5" cellspacing=0 border="1px"
|-
!Location !! Special Adventure !! Benefit
|-
| [[The Spider Hole]] || Fight the [[spider queen]] || All bombs are now "Sticky Bombs"
|-
| [[The Snake Pit]] || [[It's Lump. It's Lump.]] || Spend a bomb and acquire a [[heavy pickaxe]]
|-
| [[The Beehive]] || Fight the [[queen bee]] || Increase Maximum HP by 20
|-
| [[The Crashed U. F. O.]] || Fight the [[alien queen]] || Acquire a [[plasma rifle]] and [[jetpack]]
|-
| [[The City of Goooold]] || Fight [[Bananubis]] || Acquire [[Bananubis's Staff]]
|}
|}



Revision as of 21:03, 25 January 2015

The Spelunker Area is found via the Tales of Spelunking from the Adventurous Spelunker.

When first opening this area:

  • Welcome to your Spelunking adventure! Try to find as much treasure as you can before the ghost arrives!

Your left sidebar is replaced with a display of new stats:

Spelunkin' <PlayerName>
60x100
Stats:
Mus: 30
Mox: 30
HP: 30 / 30

Gold: $0

Gear:
  hat  
off back
  shoes  
Items:
30x30 1
30x30 1
30x30 0

The Ghost:
90x80
40

Last Spelunk:
???

Locations found here include:

  • Best Spelunkers (daily leaderboard)
  • Rest at Base Camp: Heals all HP. (You tend to your wounds at your base camp. You gain x hit points. The ghost draws nearer...)
  • Exit

And various locations to explore (all except the Mines are unlocked as you go):

Strategy

Perks

Each time you complete the game you can choose a perk that gives you a benefit in your next run, up to a maximum of 9 perks. Perks are organized into 3 branches, with choices presented in order in each branch

Branch 1
  1. Start with The Jungle unlocked
  2. Start with The Ice Caves unlocked
  3. Start with The Temple Ruins unlocked
Branch 2
  1. Start with 3 bombs
  2. Shops have one more item
  3. Start with $100
Branch 3
  1. Start with 3 ropes
  2. Start with a spelunking fedora (All Attributes +5)
  3. Start with a key

Non-combats

Every 3rd successful combat, the ghost waves its arms
This indicates that the next adventure will result in a non-combat choice adventure. Each area presents different choices, with the 4 main locations giving 3 different choice adventures depending on the current phase. The phase of each area is the same, and is advanced after every choice adventure, cycling between 3 values.

Location Phase1 Phase2 Phase3
The Mines An Old Clay Pot A Shop It's a Trap! A Dart Trap.
The Jungle A Shop A Tombstone It's a Trap! A Tiki Trap.
The Ice Caves A Shop A Big Block of Ice A Landmine
The Temple Ruins A Crate Idolatry It's a Trap! A Smashy Trap.
The Spider Hole A Wicked Web
The Snake Pit A Crate
The Ancient Burial Ground A Tombstone
The Beehive A Crate
The Crashed U. F. O. A Crate
The City of Goooold A Golden Chest

Special Adventures

Each sub-area (except The Ancient Burial Ground) also has a special non-combat, which appears on your 6th-9th(?) adventure in that zone.

Location Special Adventure Benefit
The Spider Hole Fight the spider queen All bombs are now "Sticky Bombs"
The Snake Pit It's Lump. It's Lump. Spend a bomb and acquire a heavy pickaxe
The Beehive Fight the queen bee Increase Maximum HP by 20
The Crashed U. F. O. Fight the alien queen Acquire a plasma rifle and jetpack
The City of Goooold Fight Bananubis Acquire Bananubis's Staff

Notes

  • The entire setting is a browser version of the game, Spelunky.