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| This page attempts to keep track of all current projects on the wiki.
| | There are many current projects lets get on them |
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| As always, try to empty the [[:Category:Needs Work|Needs Work]], [[:Category:Needs Content|Needs Content]], [[:Category:Needs Cleanup|Needs Cleanup]], [[:Category:Needs Confirm|Needs Confirm]]ation, and [[:Category:Needs Review|Needs Review]] categories.
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| ==Finding new hit messages==
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| Another recent update has been the addition of different hit messages for all weapons. Need to make a list of what hit messages for a weapon are, probably on the weapon description page, under a section called "Hit Messages". Also, some monsters may have special messages.
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| Data and speculations are being collected at [[Talk:Player Hit Messages]].
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| ==Monster drops==
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| [[User:Yiab|Yiab]] generally has taken care of item/meat drops from monsters.
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| ==Elemental monster type==
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| [[Image:elements2.gif|Elements|150px|left]]
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| Various monsters need their elemental type comfirmed. A monster is of that element if it's resistant to it or weak against its two corresponding others. Check [[:Category:Needs Confirm|here]] for locations that still need confirmation. See [[Established Standards: Location Pages#Combat Adventure Template]] for info on how to use the template.
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| Only three types of elemental damage are needed to guarantee determination of a monster's element. That is, if your equipment/active effects/familiar attack does at least 2 damage of each type.
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| The [[Cerebral Crossbow]] is perfect for this, as it adds +3 {{element|Cold}}, +3 {{element|Spooky}}, and +3 {{element|Sleaze}}.
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| {| align="center" border="1" cellspacing="0" style="text-align:center;"
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| !Monster alignment:
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| ! {{element|Hot|}} !! {{element|Spooky|}} !! {{element|Cold|}} !! {{element|Sleaze|}} !! {{element|Stench|}} !! None
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| |-
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| ! {{element|Cold}} inflicted
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| | 3 || 3 || 1 || 6 || 6 || 3
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| |-
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| ! {{element|Spooky}} inflicted
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| | 3 || 1 || 6 || 6 || 3 || 3
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| |-
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| ! {{element|Sleaze}} inflicted
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| | 6 || 3 || 3 || 1 || 6 || 3
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| |}
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| Dealing 3 {{element|Cold}}, 3 {{element|Spooky}}, and 6 {{element|Sleaze}} would conclusively prove that the monster's elemental alignment is {{element|hot|}}.
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| With only 2 elements, the monster's elemental alignment is only conclusive on 4 out of 6 possible elemental types. For instance, using an [[icy-hot katana]] (with +3 {{element|Hot}} and +3 {{element|Cold}}), you could prove that monster had no element or that its element was {{element|hot|}}, {{element|spooky|}}, or {{element|cold|}}, but monsters aligned to {{element|sleaze|}} would be indistinguishable from those aligned to {{element|stench|}}.
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| {| align="center" border="1" cellspacing="0" style="text-align:center;"
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| |-
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| !Monster alignment:
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| ! {{element|Hot|}} !! {{element|Spooky|}} !! {{element|Cold|}} !! {{element|Sleaze|}} !! {{element|Stench|}} !! None
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| |-
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| ! {{element|Hot}} inflicted
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| | 1 || 6 || 6 || 3 || 3 || 3
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| |-
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| ! {{element|Cold}} inflicted
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| | 3 || 3 || 1 || 6 || 6 || 3
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| |}
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| With 1 element, you'd only be able to prove 1 out of 6 possible elemental types. For instance, this is the damage you'd deal to monsters with [[dirty hobo gloves]] equipped:
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| {| align="center" border="1" cellspacing="0" style="text-align:center;"
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| |-
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| !Monster alignment:
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| ! {{element|Hot|}} !! {{element|Spooky|}} !! {{element|Cold|}} !! {{element|Sleaze|}} !! {{element|Stench|}} !! None
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| |-
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| ! {{element|Stench}} inflicted
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| | 4 || 4 || 2 || 2 || 1 || 2
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| |}
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| [[Category:Administration]]
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There are many current projects lets get on them