Disco Dance of Doom: Difference between revisions

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==Notes==
==Notes==
*This skill can be a part of DB [[Disco Combos|chaining attacks]].
*This skill can be a part of DB [[Disco Combos|chaining attacks]].
*Against [[:Category:Group Monsters|Group Monsters]] such as [[Flock of seagulls|a flock of seagulls]] and [[Irritating Series of Random Encounters|an Irritating Series of Random Encounters]], this skill hits two enemies with the message
*Against [[:Category:Group Monsters|Group Monsters]] such as [[Flock of seagulls|a flock of seagulls]] and [[Irritating Series of Random Encounters|an Irritating Series of Random Encounters]], this skill hits two enemies, and its damage and deleveling effects are doubled. The accompanying message becomes:
:You disco dance all up out the joint. In the process, you elbow <two/both> of them for X damage, and leave them reeling.
:You disco dance all up out the joint. In the process, you elbow <two/both> of them for X damage, and leave them reeling.


==See Also==
==See Also==
*[[Deleveling]]
*[[Deleveling]]

Revision as of 13:00, 12 June 2012

Disco Dance of Doom

Disco Dance of Doom

Type: Combat
MP Cost: 5

You can bust a disco move all up out the joint, damaging your opponent all the while. This skill will inflict 6-8 points of damage.

Source: Guild Trainer
Price: 1,500 Meat
Class: Disco Bandit
Level: 4
Effect: Deals 6-8 damage and lowers monster level by 5.
When Used:
You disco dance all up out the joint. In the process, you hit your opponent for 6-8 damage, and leave <him> reeling.
Monster AttackMonster attack power reduced by 5
Monster DefenseMonster defense reduced by 5


Notes

You disco dance all up out the joint. In the process, you elbow <two/both> of them for X damage, and leave them reeling.

See Also