Disco Dance of Doom: Difference between revisions
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==Notes== | ==Notes== | ||
*This skill can be a part of DB [[Disco Combos|chaining attacks]]. | *This skill can be a part of DB [[Disco Combos|chaining attacks]]. | ||
*Against [[:Category:Group Monsters|Group Monsters]] such as [[Flock of seagulls|a flock of seagulls]] and [[Irritating Series of Random Encounters|an Irritating Series of Random Encounters]], this skill hits two enemies | *Against [[:Category:Group Monsters|Group Monsters]] such as [[Flock of seagulls|a flock of seagulls]] and [[Irritating Series of Random Encounters|an Irritating Series of Random Encounters]], this skill hits two enemies, and its damage and deleveling effects are doubled. The accompanying message becomes: | ||
:You disco dance all up out the joint. In the process, you elbow <two/both> of them for X damage, and leave them reeling. | :You disco dance all up out the joint. In the process, you elbow <two/both> of them for X damage, and leave them reeling. | ||
==See Also== | ==See Also== | ||
*[[Deleveling]] | *[[Deleveling]] |
Revision as of 13:00, 12 June 2012
Disco Dance of Doom
Type: CombatMP Cost: 5
You can bust a disco move all up out the joint, damaging your opponent all the while. This skill will inflict 6-8 points of damage.
Source: | Guild Trainer |
Price: | 1,500 Meat |
Class: | Disco Bandit |
Level: | 4 |
Effect: | Deals 6-8 damage and lowers monster level by 5. |
When Used: |
You disco dance all up out the joint. In the process, you hit your opponent for 6-8 damage, and leave <him> reeling.
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Notes
- This skill can be a part of DB chaining attacks.
- Against Group Monsters such as a flock of seagulls and an Irritating Series of Random Encounters, this skill hits two enemies, and its damage and deleveling effects are doubled. The accompanying message becomes:
- You disco dance all up out the joint. In the process, you elbow <two/both> of them for X damage, and leave them reeling.