Dreadsylvania: Difference between revisions
imported>FriedPenguin m →Notes |
imported>Melon Add more shortcuts when you get them kthnxbai |
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< | {| cellspacing="0" cellpadding="0" style="margin-left: auto; margin-right: auto;" | ||
|- | |||
|<div id="background" style="position: relative;">[[File:dv_background.gif|link=]] | |||
<div id="eagleinn" style="position: absolute; top: 214px; left: 10px;">[[File:1x1trans.gif|82x68px|link=The Terrified Eagle Inn]]</div> | |||
<div id="carriageman" style="position: absolute; top: 266px; left: 78px;">[[File:1x1trans.gif|29x29px|link=The Carriageman]]</div> | |||
<div id="woods" style="position: absolute; top: 180px; left: 120px;">[[File:1x1trans.gif|120x140px|link=Dreadsylvanian Woods]]</div> | |||
<div id="village" style="position: absolute; top: 160px; left: 280px;">[[File:1x1trans.gif|180x140px|link=Dreadsylvanian Village]]</div> | |||
<div id="castle" style="position: absolute; top: 20px; left: 440px;">[[File:1x1trans.gif|160x140px|link=Dreadsylvanian Castle]]</div> | |||
</ | <div id="shortcut4" style="position: absolute; top: 300px; left: 300px;">[[File:shortcut4.gif|link=Dreadsylvanian Village Square]]</div></div> | ||
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| style="text-align: center" | <p>[[Clan Basement|Back to your Clan Basement]]</p> | |||
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== Introduction== | == Introduction== | ||
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==Notes== | ==Notes== | ||
Windows in Village and Castle, and eyes in Forest correspond to area percentage left. The number of windows/pairs of eyes corresponds to 10% of the zone left. | *Windows in Village and Castle, and eyes in Forest correspond to area percentage left. The number of windows/pairs of eyes corresponds to 10% of the zone left. | ||
*Shortcuts to the various non-combats are added to this map using the [[ghost pencil]]. | |||
{{DreadsylvaniaNav}} | {{DreadsylvaniaNav}} |
Revision as of 11:09, 29 July 2013
Introduction
This basement appeared on 28th July, 2013.
Basic Mechanics
Each of the three zones 1000 enemies plus a boss fight. The enemies in each zone are five elemental versions of two types of enemies:
Forest - Bugbear and Werewolf
Village - Zombie and Ghost
Castle - Vampire and Skeleton
There are non-combats in each zone that each play may use only once per instance. Among the options there are choices to get a few freddy kruggerans, reduce a element or phylum from the zone, or many other options.
Removing certain enemies from non-combats DOES NOT reduce the 1000 enemies in the zone that need to be cleared. It will make all other enemies(including the boss) in the zone much harder by increasing stats as well as adding in debuffs and additional moves to each monster. This also increases the number of kisses received at the end of each fight.
Notes
- Windows in Village and Castle, and eyes in Forest correspond to area percentage left. The number of windows/pairs of eyes corresponds to 10% of the zone left.
- Shortcuts to the various non-combats are added to this map using the ghost pencil.