Dreadsylvania: Difference between revisions
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*Windows in Village and Castle, and eyes in Forest correspond to area percentage left. The number of windows/pairs of eyes corresponds to 10% of the zone left. | *Windows in Village and Castle, and eyes in Forest correspond to area percentage left. The number of windows/pairs of eyes corresponds to 10% of the zone left. | ||
*Shortcuts to the various non-combats are added to this map using the [[ghost pencil]]. | *Shortcuts to the various non-combats are added to this map using the [[ghost pencil]]. | ||
*Removing all of the monsters brings them all back. | |||
{{DreadsylvaniaNav}} | {{DreadsylvaniaNav}} |
Revision as of 16:59, 29 July 2013
Introduction
This basement appeared on 28th July, 2013.
Basic Mechanics
Each of the three zones contains 1000 enemies plus a boss fight. The enemies in each zone are five elemental versions of two types of enemies:
Forest - Bugbear and Werewolf
Village - Zombie and Ghost
Castle - Vampire and Skeleton
There are non-combats in each zone that each player may use only once per instance. Among the options there are choices to get a few Freddy Krueggerand(s), reduce a element or phylum from the zone, or many other options.
Removing certain enemies from non-combats DOES NOT reduce the 1000 enemies in the zone that need to be cleared. It will make all other enemies (including the boss) in the zone much harder by increasing stats as well as adding in debuffs and additional moves to each monster. This also increases the number of kisses received at the end of each fight.
Notes
- Windows in Village and Castle, and eyes in Forest correspond to area percentage left. The number of windows/pairs of eyes corresponds to 10% of the zone left.
- Shortcuts to the various non-combats are added to this map using the ghost pencil.
- Removing all of the monsters brings them all back.