Dungeon Fist!/1/2: Difference between revisions
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{{button|[[Dungeon Fist!/ | {{button|[[Dungeon Fist!/1/3|Go North]]}} | ||
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{{button|[[Dungeon Fist!/1/1|Go South]]}} | {{button|[[Dungeon Fist!/1/1|Go South]]}} |
Revision as of 00:02, 25 June 2010

- The first time:
The corridor ends at a large room, with exits to the north, west, and south. You start to wonder if you could eat one of your own hands. I mean, you really only need one to swing the axe.
The room, it seems, is already pretty well-occupied. Eight large, thuggish possibly-men (their skin is weirdly bright pink, which makes it hard to say exactly), wearing studded leather armor and executioner-style half-hoods are milling around next to two large stone boxes that look a bit like small burial tombs or large stone outhouses. Either way, the angry demon skull of the roof of each is a little disquieting. If they are outhouses, they're probably not very comfortable inside. But anyway...
One of the guys sees you, and makes an angry grunting noise. He and his fellows grab large nail-studded clubs, apparently eager to present them for your closer inspection.
Fight |
Run Back South |
Quit |
- Subsequently:
Go North |
Go West |
Go South |
Quit |
Notes
- After killing the grunts you receive a potion, and advice to conserve it:
- As you wipe the blood from your axe and brush a severed ear from the front of your red loincloth, you glance around the room to make sure you haven't missed anything. Good thing, too, because you did: in one corner of the room, you find a large glowing blue bottle. As you pick it up, the mysterious voice that welcomed you to the dungeon bellows again:
- SAVE POTIONS FOR LATER USE!
- "What, really?" you mutter, sarcastically. "And here I was just going to throw it away." Rolling your eyes, you check out the available exits: