Elements: Difference between revisions

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Everything in the Kingdom of Loathing is composed of the five basic elements:  [[heat]], [[cold]], [[stench]], [[spooky|spookiness]], and [[sleaze]].  Although most monsters in the Kingdom show no preference for or aversion from any particular element, many monsters, such as the demons in [[The Deep Fat Friars' Gate]] or the undead enemies in [[The Cyrpt]], have an affinity for one element or another.  Aditionally, adventurers can make use of certain spells and accessories to harness the power of the elements.
#REDIRECT[[:Category:Elements]]
 
The elements exist in a delicate balance, and each one can cause great harm to foes of opposing elements, while dealing almost no damage to enemies of the same element.  The following is a breakdown of how each element performs against every other one.
 
[[Image:Elements.gif]]
 
* [[Heat]] deals double damage against [[cold]] and [[spooky|spookiness]].
* [[Cold]] deals double damage against [[stench]] and [[sleaze]].
* [[Stench]] deals double damage against [[spooky|spookiness]] and [[heat]].
* [[Spooky|Spookiness]] deals double damage against [[sleaze]] and [[cold]].
* [[Sleaze]] deals double damage against [[heat]] and [[stench]].
 
Each element deals normal damage against the other two, and negligible damage against itself.
 
==Notes==
The first three [[Pastamancer]] and [[Sauceror]] attack spells often cause random elemental damage.  Use them on elemental enemies at your own risk.
 
One point which is unclear is how the elemental resistance accessories work.  If an adventuerer is treated as having the element to which he is resistant, then resistance to a single element could mean weakness to two others.  This can easily be tested by wearing a [[lihc face]] to [[The Deep Fat Friars' Gate]] or [[Guano Junction]].

Revision as of 11:16, 9 February 2006

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