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| Everything in the Kingdom of Loathing is composed of the five basic elements: [[heat]], [[cold]], [[stench]], [[spooky|spookiness]], and [[sleaze]]. Although most monsters in the Kingdom show no preference for or aversion from any particular element, many monsters, such as the demons in [[The Deep Fat Friars' Gate]] or the undead enemies in [[The Cyrpt]], have an affinity for one element or another. Aditionally, adventurers can make use of certain spells and accessories to harness the power of the elements.
| | #REDIRECT[[:Category:Elements]] |
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| The elements exist in a delicate balance, and each one can cause great harm to foes of opposing elements, while dealing almost no damage to enemies of the same element. The following is a breakdown of how each element performs against every other one.
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| [[Image:Elements.gif]]
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| * [[Heat]] deals double damage against [[cold]] and [[spooky|spookiness]].
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| * [[Cold]] deals double damage against [[stench]] and [[sleaze]].
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| * [[Stench]] deals double damage against [[spooky|spookiness]] and [[heat]].
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| * [[Spooky|Spookiness]] deals double damage against [[sleaze]] and [[cold]].
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| * [[Sleaze]] deals double damage against [[heat]] and [[stench]].
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| Each element deals normal damage against the other two, and negligible damage against itself.
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| ==Notes==
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| The first three [[Pastamancer]] and [[Sauceror]] attack spells often cause random elemental damage. Use them on elemental enemies at your own risk.
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| One point which is unclear is how the elemental resistance accessories work. If an adventuerer is treated as having the element to which he is resistant, then resistance to a single element could mean weakness to two others. This can easily be tested by wearing a [[lihc face]] to [[The Deep Fat Friars' Gate]] or [[Guano Junction]].
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