Elements: Difference between revisions

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imported>JLE
Notes: Immaculate Seasoning doesn't always "hit the monster's weakness" - it "does whichever is most damaging". An important distinction, especially against hot or non-elemental monsters.
imported>Bob452
m Notes: small grammar/punctuation changes
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* Other types of damage ({{element|bad spelling|}}, and {{element|shadow|}}, for example) are physical damage. According to Jick, these "don't count" as elements.
* Other types of damage ({{element|bad spelling|}}, and {{element|shadow|}}, for example) are physical damage. According to Jick, these "don't count" as elements.
* The first three [[Pastamancer]] attack spells inflict either physical or random elemental damage. With [[Flavour of Magic]] active, it is possible to restrict them to a specific element.
* The first three [[Pastamancer]] attack spells inflict either physical or random elemental damage. With [[Flavour of Magic]] active, it is possible to restrict them to a specific element.
* [[Sauceror]] attack spells randomly inflict either {{element|hot|damage}} or {{element|cold|damage}}, unless the passive skill [[Immaculate Seasoning]] is in effect: in which case, they will always choose whichever of fire and cold is <i>most damaging to the monster</i> (monster vulnerabilities and resistances are taken into account, as are any bonuses the player may have that affect only spells of a specific element.)
* [[Sauceror]] attack spells randomly inflict either {{element|hot|damage}} or {{element|cold|damage}}, unless the passive skill [[Immaculate Seasoning]] is in effect.  In this case, they will always choose whichever of fire and cold is <i>most damaging to the monster</i> - monster vulnerabilities and resistances are taken into account, as are any bonuses the player may have that affect only spells of a specific element.
* If a [[Codex of Capsaicin Conjuration]] is in your off-hand slot, all [[Sauceror]] attack spells and the first three [[Pastamancer]] attack spells will always deal {{element|hot|damage}}. This overrides Immaculate Seasoning, for sauceror spells.
* If a [[Codex of Capsaicin Conjuration]] is in your off-hand slot, all [[Sauceror]] attack spells and the first three [[Pastamancer]] attack spells will always deal {{element|hot|damage}}. This overrides Immaculate Seasoning, for sauceror spells.
* If a [[Gazpacho's Glacial Grimoire]] is in your off-hand slot, all [[Sauceror]] attack spells and the first three [[Pastamancer]] attack spells will always deal {{element|cold|damage}}. This overrides Immaculate Seasoning, for sauceror spells.
* If a [[Gazpacho's Glacial Grimoire]] is in your off-hand slot, all [[Sauceror]] attack spells and the first three [[Pastamancer]] attack spells will always deal {{element|cold|damage}}. This overrides Immaculate Seasoning, for sauceror spells.

Revision as of 13:13, 3 August 2007

Everything in the Kingdom of Loathing is composed of the five basic elements: hot, cold, spooky, stench, and sleaze. Although most monsters in the Kingdom show no preference for or aversion from any particular element, many monsters, such as the demons in The Deep Fat Friars' Gate or the undead enemies in The Cyrpt, have an affinity for one element or another. Additionally, adventurers can make use of certain spells and accessories to harness the power of the elements.

There are two other, more mysterious elements which do not fit with the others: bad spelling and shadow. Creatures which deal bad spelling damage are vulnerable to the use of a dictionary, while shadow damage is dealt by your Shadow and cannot be resisted.

The elements exist in a delicate balance, and each one can cause great harm to foes of opposing elements, while dealing 1 damage to enemies of the same element. The following is a breakdown of how each element performs against every other one.

Each element deals normal damage against the other two, and negligible damage against itself.

Adventurers with Hotform, Coldform, Spookyform, Stenchform, or Sleazeform will themselves become aligned to the corresponding element, inflicting all of their damage using that element and resisting all but 1 damage of that type (but also becoming vulnerable to double damage from the two elements that are strong against your chosen elemental form).

Notes

References

  • The relationships between these 5 elements (namely, the weaknesses between each one) strongly resemble those of the Five Elements in Chinese philosophy.
  • Jick made a game on Asymmetric.net based on this site, which resembles the star.

The elements are also in the same shape as the colors on the back of Magic: The Gathering cards, and (except for sleaze) are in the same order for color.

See Also