Elements: Difference between revisions
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==The Elements of... Elements== | |||
Everything in the Kingdom of Loathing is composed of the five basic [[elements]]: '''{{element|hot|}}''', '''{{element|cold|}}''', '''{{element|spooky|}}''', '''{{element|stench|}}''', and '''{{element|sleaze|}}'''. Although most monsters in the Kingdom show no preference for or aversion from any particular element, many monsters, such as the demons in [[The Deep Fat Friars' Gate]] or the undead enemies in [[The Cyrpt]], have an affinity for one element or another. Additionally, adventurers can make use of certain spells and accessories to harness the power of the elements. | Everything in the Kingdom of Loathing is composed of the five basic [[elements]]: '''{{element|hot|}}''', '''{{element|cold|}}''', '''{{element|spooky|}}''', '''{{element|stench|}}''', and '''{{element|sleaze|}}'''. Although most monsters in the Kingdom show no preference for or aversion from any particular element, many monsters, such as the demons in [[The Deep Fat Friars' Gate]] or the undead enemies in [[The Cyrpt]], have an affinity for one element or another. Additionally, adventurers can make use of certain spells and accessories to harness the power of the elements. | ||
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Adventurers with [[Hotform]], [[Coldform]], [[Spookyform]], [[Stenchform]], or [[Sleazeform]] will themselves become aligned to the corresponding element, inflicting all of their damage using that element and resisting all but 1 damage of that type (but also becoming vulnerable to double damage from the two elements that are strong against your chosen elemental form). | Adventurers with [[Hotform]], [[Coldform]], [[Spookyform]], [[Stenchform]], or [[Sleazeform]] will themselves become aligned to the corresponding element, inflicting all of their damage using that element and resisting all but 1 damage of that type (but also becoming vulnerable to double damage from the two elements that are strong against your chosen elemental form). | ||
==Determining Monster Elemental Type== | |||
[[Image:elements2.gif|Elements|150px|left]] | |||
Various monsters need their elemental type confirmed. A monster is of that element if it's resistant to it or weak against its two corresponding others. Check [[:Category:Needs Confirm|here]] for locations that still need confirmation. See [[Established Standards: Location Pages#Combat Adventure Template]] for info on how to use the template. | |||
The [[obsidian dagger]] is the best choice for determining elemental type, as it adds +3 damage in each element. Whichever element appears as +1 instead of +3 indicates the monster is aligned with that element. (+6 will appear for whatever elements the monster is weak to.) | |||
{| border="1px" cellpadding="3px" style="border-collapse:collapse; margin:0 auto; text-align:center;" | |||
!Monster alignment: | |||
! {{element|Hot|}} !! {{element|Spooky|}} !! {{element|Cold|}} !! {{element|Sleaze|}} !! {{element|Stench|}} !! None | |||
|- | |||
! {{element|Hot}} inflicted | |||
| 1 || 6 || 6 || 3 || 3 || 3 | |||
|- | |||
! {{element|Spooky}} inflicted | |||
| 3 || 1 || 6 || 6 || 3 || 3 | |||
|- | |||
! {{element|Cold}} inflicted | |||
| 3 || 3 || 1 || 6 || 6 || 3 | |||
|- | |||
! {{element|Sleaze}} inflicted | |||
| 6 || 3 || 3 || 1 || 6 || 3 | |||
|- | |||
! {{element|Stench}} inflicted | |||
| 6 || 6 || 3 || 3 || 1 || 3 | |||
|- | |||
|} | |||
The [[Cerebral Crossbow]] is another good choice, as it adds +3 {{element|Cold}}, +3 {{element|Spooky}}, and +3 {{element|Sleaze}}, and this is enough to uniquely determine element. | |||
{| border="1px" cellpadding="3px" style="border-collapse:collapse; margin:0 auto; text-align:center;" | |||
!Monster alignment: | |||
! {{element|Hot|}} !! {{element|Spooky|}} !! {{element|Cold|}} !! {{element|Sleaze|}} !! {{element|Stench|}} !! None | |||
|- | |||
! {{element|Cold}} inflicted | |||
| 3 || 3 || 1 || 6 || 6 || 3 | |||
|- | |||
! {{element|Spooky}} inflicted | |||
| 3 || 1 || 6 || 6 || 3 || 3 | |||
|- | |||
! {{element|Sleaze}} inflicted | |||
| 6 || 3 || 3 || 1 || 6 || 3 | |||
|} | |||
Dealing 3 {{element|Cold}}, 3 {{element|Spooky}}, and 6 {{element|Sleaze}} would conclusively prove that the monster's elemental alignment is {{element|hot|}}. | |||
With only 2 elements, the monster's elemental alignment is only conclusive on 4 out of 6 possible elemental types. For instance, using an [[icy-hot katana]] (with +3 {{element|Hot}} and +3 {{element|Cold}}), you could prove that monster had no element or that its element was {{element|hot|}}, {{element|spooky|}}, or {{element|cold|}}, but monsters aligned to {{element|sleaze|}} would be indistinguishable from those aligned to {{element|stench|}}. | |||
{| border="1px" cellpadding="3px" style="border-collapse:collapse; margin:0 auto; text-align:center;" | |||
!Monster alignment: | |||
! {{element|Hot|}} !! {{element|Spooky|}} !! {{element|Cold|}} !! {{element|Sleaze|}} !! {{element|Stench|}} !! None | |||
|- | |||
! {{element|Hot}} inflicted | |||
| 1 || 6 || 6 || 3 || 3 || 3 | |||
|- | |||
! {{element|Cold}} inflicted | |||
| 3 || 3 || 1 || 6 || 6 || 3 | |||
|} | |||
With 1 element, you'd only be able to prove 1 out of 6 possible elemental types. For instance, this is the damage you'd deal to monsters with [[dirty hobo gloves]] equipped: | |||
{| border="1px" cellpadding="3px" style="border-collapse:collapse; margin:0 auto; text-align:center;" | |||
!Monster alignment: | |||
! {{element|Hot|}} !! {{element|Spooky|}} !! {{element|Cold|}} !! {{element|Sleaze|}} !! {{element|Stench|}} !! None | |||
|- | |||
! {{element|Stench}} inflicted | |||
| 4 || 4 || 2 || 2 || 1 || 2 | |||
|} | |||
==Notes== | ==Notes== | ||
* Other types of damage ({{element|bad spelling|}}, and {{element|shadow|}}, for example) are physical damage. According to Jick, these "don't count" as elements. | * Other types of damage ({{element|bad spelling|}}, and {{element|shadow|}}, for example) are physical damage. According to Jick, these "don't count" as elements. | ||
* The first three [[Pastamancer]] attack spells inflict either physical or random elemental damage. With [[Flavour of Magic]] active, it is possible to restrict them to a specific element. | * The first three [[Pastamancer]] attack spells inflict either physical or random elemental damage. With [[Flavour of Magic]] active, it is possible to restrict them to a specific element. Note that elemental pasta spells will never be the same as an monster's resistance; e.g., [[Minor Ray of Something]] will never randomly deal hot damage against a hot monster. | ||
* [[Sauceror]] attack spells randomly inflict either {{element|hot|damage}} or {{element|cold|damage}}, unless the passive skill [[Immaculate Seasoning]] is in effect. In this case, they will always choose whichever of fire and cold is | * [[Sauceror]] attack spells randomly inflict either {{element|hot|damage}} or {{element|cold|damage}}, unless the passive skill [[Immaculate Seasoning]] is in effect. In this case, they will always choose whichever of fire and cold is ''most damaging to the monster'' -- monster vulnerabilities and resistances are taken into account, as are any bonuses the player may have that affect only spells of a specific element. | ||
* If a [[Codex of Capsaicin Conjuration]] is in your off-hand slot, all [[Sauceror]] attack spells and the first three [[Pastamancer]] attack spells will always deal {{element|hot|damage}}. This overrides Immaculate Seasoning, for | * If a [[Codex of Capsaicin Conjuration]] is in your off-hand slot, all [[Sauceror]] attack spells and the first three [[Pastamancer]] attack spells will always deal {{element|hot|damage}}. This overrides Immaculate Seasoning, for Sauceror spells. | ||
* If a [[Gazpacho's Glacial Grimoire]] is in your off-hand slot, all [[Sauceror]] attack spells and the first three [[Pastamancer]] attack spells will always deal {{element|cold|damage}}. This overrides Immaculate Seasoning, for sauceror spells. | * If a [[Gazpacho's Glacial Grimoire]] is in your off-hand slot, all [[Sauceror]] attack spells and the first three [[Pastamancer]] attack spells will always deal {{element|cold|damage}}. This overrides Immaculate Seasoning, for sauceror spells. | ||
* The books [[Necrotelicomnicon]], [[Sinful Desires]], and [[Cookbook of the Damned]] change the first three [[Pastamancer]] attack spells to {{element|spooky|}}, {{element|sleaze|}}, and {{element|stench|}} damage, respectively, when equipped in the off-hand slot. | * The books [[Necrotelicomnicon]], [[Sinful Desires]], and [[Cookbook of the Damned]] change the first three [[Pastamancer]] attack spells to {{element|spooky|}}, {{element|sleaze|}}, and {{element|stench|}} damage, respectively, when equipped in the off-hand slot. | ||
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*The relationships between these 5 elements (namely, the weaknesses between each one) strongly resemble those of the [[wikipedia:Five elements (Chinese philosophy)|Five Elements]] in Chinese philosophy. | *The relationships between these 5 elements (namely, the weaknesses between each one) strongly resemble those of the [[wikipedia:Five elements (Chinese philosophy)|Five Elements]] in Chinese philosophy. | ||
*Jick made a game on [http://asymmetric.net/feature.php?rpssl Asymmetric.net] based on [http://www.samkass.com/theories/RPSSL.html this site], which resembles the star. | *Jick made a game on [http://asymmetric.net/feature.php?rpssl Asymmetric.net] based on [http://www.samkass.com/theories/RPSSL.html this site], which resembles the star. | ||
*The elements are also in the same shape as the colors on the back of Magic: The Gathering cards, and (except for sleaze) are in the same order for color. | *The elements are also in the same shape as the colors on the back of ''[[Wikipedia:Magic: The Gathering|Magic: The Gathering]]'' cards, and (except for sleaze) are in the same order for color. | ||
==See Also== | ==See Also== |
Revision as of 01:12, 24 March 2008
The Elements of... Elements
Everything in the Kingdom of Loathing is composed of the five basic elements: hot, cold, spooky, stench, and sleaze. Although most monsters in the Kingdom show no preference for or aversion from any particular element, many monsters, such as the demons in The Deep Fat Friars' Gate or the undead enemies in The Cyrpt, have an affinity for one element or another. Additionally, adventurers can make use of certain spells and accessories to harness the power of the elements.
There are two other, more mysterious elements which do not fit with the others: bad spelling and shadow. Creatures which deal bad spelling damage are vulnerable to the use of a dictionary, while shadow damage is dealt by your Shadow and cannot be resisted.
The elements exist in a delicate balance, and each one can cause great harm to foes of opposing elements, while dealing 1 damage to enemies of the same element. The following is a breakdown of how each element performs against every other one.
- Hot deals double damage against spooky and cold.
- Spooky deals double damage against cold and sleaze.
- Cold deals double damage against sleaze and stench.
- Sleaze deals double damage against stench and hot.
- Stench deals double damage against hot and spooky.
Each element deals normal damage against the other two, and negligible damage against itself.
Adventurers with Hotform, Coldform, Spookyform, Stenchform, or Sleazeform will themselves become aligned to the corresponding element, inflicting all of their damage using that element and resisting all but 1 damage of that type (but also becoming vulnerable to double damage from the two elements that are strong against your chosen elemental form).
Determining Monster Elemental Type

Various monsters need their elemental type confirmed. A monster is of that element if it's resistant to it or weak against its two corresponding others. Check here for locations that still need confirmation. See Established Standards: Location Pages#Combat Adventure Template for info on how to use the template.
The obsidian dagger is the best choice for determining elemental type, as it adds +3 damage in each element. Whichever element appears as +1 instead of +3 indicates the monster is aligned with that element. (+6 will appear for whatever elements the monster is weak to.)
Monster alignment: | Hot | Spooky | Cold | Sleaze | Stench | None |
---|---|---|---|---|---|---|
Hot Damage inflicted | 1 | 6 | 6 | 3 | 3 | 3 |
Spooky Damage inflicted | 3 | 1 | 6 | 6 | 3 | 3 |
Cold Damage inflicted | 3 | 3 | 1 | 6 | 6 | 3 |
Sleaze Damage inflicted | 6 | 3 | 3 | 1 | 6 | 3 |
Stench Damage inflicted | 6 | 6 | 3 | 3 | 1 | 3 |
The Cerebral Crossbow is another good choice, as it adds +3 Cold Damage, +3 Spooky Damage, and +3 Sleaze Damage, and this is enough to uniquely determine element.
Monster alignment: | Hot | Spooky | Cold | Sleaze | Stench | None |
---|---|---|---|---|---|---|
Cold Damage inflicted | 3 | 3 | 1 | 6 | 6 | 3 |
Spooky Damage inflicted | 3 | 1 | 6 | 6 | 3 | 3 |
Sleaze Damage inflicted | 6 | 3 | 3 | 1 | 6 | 3 |
Dealing 3 Cold Damage, 3 Spooky Damage, and 6 Sleaze Damage would conclusively prove that the monster's elemental alignment is hot.
With only 2 elements, the monster's elemental alignment is only conclusive on 4 out of 6 possible elemental types. For instance, using an icy-hot katana (with +3 Hot Damage and +3 Cold Damage), you could prove that monster had no element or that its element was hot, spooky, or cold, but monsters aligned to sleaze would be indistinguishable from those aligned to stench.
Monster alignment: | Hot | Spooky | Cold | Sleaze | Stench | None |
---|---|---|---|---|---|---|
Hot Damage inflicted | 1 | 6 | 6 | 3 | 3 | 3 |
Cold Damage inflicted | 3 | 3 | 1 | 6 | 6 | 3 |
With 1 element, you'd only be able to prove 1 out of 6 possible elemental types. For instance, this is the damage you'd deal to monsters with dirty hobo gloves equipped:
Monster alignment: | Hot | Spooky | Cold | Sleaze | Stench | None |
---|---|---|---|---|---|---|
Stench Damage inflicted | 4 | 4 | 2 | 2 | 1 | 2 |
Notes
- Other types of damage (bad spelling, and shadow, for example) are physical damage. According to Jick, these "don't count" as elements.
- The first three Pastamancer attack spells inflict either physical or random elemental damage. With Flavour of Magic active, it is possible to restrict them to a specific element. Note that elemental pasta spells will never be the same as an monster's resistance; e.g., Minor Ray of Something will never randomly deal hot damage against a hot monster.
- Sauceror attack spells randomly inflict either hot damage or cold damage, unless the passive skill Immaculate Seasoning is in effect. In this case, they will always choose whichever of fire and cold is most damaging to the monster -- monster vulnerabilities and resistances are taken into account, as are any bonuses the player may have that affect only spells of a specific element.
- If a Codex of Capsaicin Conjuration is in your off-hand slot, all Sauceror attack spells and the first three Pastamancer attack spells will always deal hot damage. This overrides Immaculate Seasoning, for Sauceror spells.
- If a Gazpacho's Glacial Grimoire is in your off-hand slot, all Sauceror attack spells and the first three Pastamancer attack spells will always deal cold damage. This overrides Immaculate Seasoning, for sauceror spells.
- The books Necrotelicomnicon, Sinful Desires, and Cookbook of the Damned change the first three Pastamancer attack spells to spooky, sleaze, and stench damage, respectively, when equipped in the off-hand slot.
- The Codex of Capsaicin Conjuration, Gazpacho's Glacial Grimoire, Cookbook of the Damned, Sinful Desires and Necrotelicomnicon do not change the damage of spells if a player is affected by Hotform, Coldform, Sleazeform, Stenchform, or Spookyform. Likewise, Flavour of Magic and Immaculate Seasoning change the style of spell, but not the type of damage dealt (for example, summoning hot sauce that deals spooky damage under Spookyform).
References
- The relationships between these 5 elements (namely, the weaknesses between each one) strongly resemble those of the Five Elements in Chinese philosophy.
- Jick made a game on Asymmetric.net based on this site, which resembles the star.
- The elements are also in the same shape as the colors on the back of Magic: The Gathering cards, and (except for sleaze) are in the same order for color.