Elements: Difference between revisions

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{{NeedsContent|comment=Needs overriding order for spell types when using new Hobopolis items. See [[Elemental Spell Damage]]. }}
{{NeedsContent|comment=Needs overriding order for spell types when using new Hobopolis items. See [[Elemental Spell Damage]]. }}


==The Elements of... Elements==
==The Elements of... Elements==
Everything in the Kingdom of Loathing is composed of the five basic [[elements]]:  '''{{element|hot|}}''', '''{{element|cold|}}''', '''{{element|spooky|}}''', '''{{element|stench|}}''', and '''{{element|sleaze|}}'''. Although most monsters in the Kingdom show no preference for or aversion from any particular element, many monsters, such as the demons in [[The Deep Fat Friars' Gate]] or the undead enemies in [[The Cyrpt]], have an affinity for one element or another. Additionally, adventurers can make use of certain spells and accessories to harness the power of the elements.
Everything in the Kingdom of Loathing is composed of the five basic [[elements]]:  '''{{element|hot|}}''', '''{{element|cold|}}''', '''{{element|spooky|}}''', '''{{element|stench|}}''', and '''{{element|sleaze|}}'''. Although most monsters in the Kingdom show no preference for or aversion from any particular element, many monsters, such as the demons in [[Pandamonium Slums]] or the undead enemies in [[The Cyrpt]], have an affinity for one element or another. Additionally, adventurers can make use of certain spells and accessories to harness the power of the elements.


The elements exist in a delicate balance, and each one can cause great harm to foes of opposing elements, while dealing 1 damage to enemies of the same element. The following is a breakdown of how each element performs against every other one.
The elements exist in a delicate balance, and each one can cause great harm to foes of opposing elements, while dealing 1 damage to enemies of the same element. The following is a breakdown of how each element performs against every other one.


[[Image:Elements2.gif]]
[[File:Elements2.gif]]


* {{element|Hot|}} deals double damage against {{element|spooky|}} and {{element|cold|}}.
*{{element|Hot|}} deals double damage against {{element|spooky|}} and {{element|cold|}}.
* {{element|Spooky|}} deals double damage against {{element|cold|}} and {{element|sleaze|}}.
*{{element|Spooky|}} deals double damage against {{element|cold|}} and {{element|sleaze|}}.
* {{element|Cold|}} deals double damage against {{element|sleaze|}} and {{element|stench|}}.
*{{element|Cold|}} deals double damage against {{element|sleaze|}} and {{element|stench|}}.
* {{element|Sleaze|}} deals double damage against {{element|stench|}} and {{element|hot|}}.
*{{element|Sleaze|}} deals double damage against {{element|stench|}} and {{element|hot|}}.
* {{element|Stench|}} deals double damage against {{element|hot|}} and {{element|spooky|}}.
*{{element|Stench|}} deals double damage against {{element|hot|}} and {{element|spooky|}}.


Each element deals normal damage against the other two, and negligible damage against itself.
Each element deals normal damage against the other two, and negligible damage against itself.
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==Determining Monster Elemental Type==
==Determining Monster Elemental Type==
[[Image:elements2.gif|Elements|150px|left]]
[[File:elements2.gif|Elements|150px|left]]
Various monsters need their elemental type confirmed. A monster is of that element if it's resistant to it or weak against its two corresponding others. Check [[:Category:Needs Confirm|here]] for locations that still need confirmation. See [[Established Standards: Location Pages#Combat Adventure Template]] for info on how to use the template.
Various monsters need their elemental type confirmed. A monster is of that element if it's resistant to it or weak against its two corresponding others. Check [[:Category:Needs Confirm|here]] for locations that still need confirmation. See [[Established Standards: Location Pages#Combat Adventure Template|this page]] for info on how to use the template.


The [[obsidian dagger]] is the best choice for determining elemental type, as it adds +3 damage in each element. Whichever element appears as +1 instead of +3 indicates the monster is aligned with that element. (+6 will appear for whatever elements the monster is weak to.) A Scratch 'n' sniff [[Scratch 'n' sniff sword|sword]] or [[Scratch 'n' sniff crossbow|crossbow]] with a [[Scratch 'n' sniff dragon sticker|dragon sticker]] is functionally the same as the obsidian dagger for determining elemental resistances.
The [[obsidian dagger]] is the best choice for determining elemental type, as it adds +3 damage in each element. Whichever element appears as +1 instead of +3 indicates the monster is aligned with that element. (+6 will appear for whatever elements the monster is weak to.) A Scratch 'n' sniff [[Scratch 'n' sniff sword|sword]] or [[Scratch 'n' sniff crossbow|crossbow]] with a [[Scratch 'n' sniff dragon sticker|dragon sticker]] is functionally the same as the obsidian dagger for determining elemental resistances.
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The [[Yohohoyo]] is also a good choice; adding +1 damage of each element, those elements which are doubled will show the monster's element.
The [[Yohohoyo]] is also a good choice; adding +1 damage of each element, those elements which are doubled will show the monster's element.
{| border="1px" cellpadding="3px" style="border-collapse:collapse; margin:0 auto; text-align:center;"
{| border="1px" cellpadding="3px" style="border-collapse:collapse; margin:0 auto; text-align:center;"
!Monster alignment:
!Monster alignment:
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==Non-Standard Elements==
==Non-Standard Elements==
These are not considered true elements, as they are dealt only by certain monsters (never the player), and such creature types have no weaknesses or vulnerabilities to any other element (standard or non-standard), though some are vulnerable to special types of attacks.
These are not considered true elements, as they are dealt only by certain monsters (never the player), and such creature types have no weaknesses or vulnerabilities to any other element (standard or non-standard), though some are vulnerable to special types of attacks.


'''{{element|Bad spelling|}}''': Dealt by creatures in the [[The Valley Beyond The Orc Chasm]]. Such creatures are also vulnerable to damage from a [[dictionary]] or [[facsimile dictionary]]. There is no special way to resist this damage, but [[Damage Reduction]] and [[Damage Absorption]] works normally.
'''{{element|Bad spelling|}}''': Dealt by creatures in the [[The Valley Beyond The Orc Chasm]]. Such creatures are also vulnerable to damage from a [[dictionary]] or [[facsimile dictionary]]. There is no special way to resist this damage, but [[Damage Reduction]] and [[Damage Absorption]] works normally.


'''{{element|Shadow|}}''': Dealt only by [[Shadow Class|your Shadow]], and cannot be resisted in any way. The one known Shadow-elemental creature in the game is harmed by healing spells and items.
'''{{element|Shadow|}}''': Dealt only by [[Shadow Class|your Shadow]], and cannot be resisted in any way. The one known Shadow-elemental creature in the game is harmed by healing spells and items.


'''{{element|Slime|}}''': Dealt by creatures and effects from [[The Slime Tube]], a clan dungeon. Even though it's not a real element, certain items and effects can grant [[Slime Resistance]].
'''{{element|Slime|}}''': Dealt by creatures and effects from [[The Slime Tube]], a clan dungeon. Even though it's not a real element, certain items and effects can grant [[Slime Resistance]].


==Notes==
==Notes==
* Both {{element|bad spelling|}} and {{element|shadow|}} are physical damage. According to Jick, these "don't count" as elements. [http://forums.kingdomofloathing.com/vb/showpost.php?p=3315525&postcount=543 Jick has also stated] that {{element|slime|}} is not an element, despite its similarities to the main five elements.
*Both {{element|bad spelling|}} and {{element|shadow|}} are physical damage. According to Jick, these "don't count" as elements. Jick has also [http://forums.kingdomofloathing.com:8080/vb/showpost.php?p=3315525&postcount=543 stated] that {{element|slime|}} is not an element, despite its similarities to the main five elements.
* The first three [[Pastamancer]] attack spells inflict either physical or random elemental damage. With [[Flavour of Magic]] active, it is possible to restrict them to a specific element. [[Weapon of the Pastalord]] does physical damage unless tuned, in which case it will do half physical and half tuned. Note that elemental pasta spells will never be the same as an monster's resistance; e.g., [[Ravioli Shurikens]] will never randomly deal hot damage against a hot monster.
*The first three [[Pastamancer]] attack spells inflict either physical or random elemental damage. With [[Flavour of Magic]] active, it is possible to restrict them to a specific element. [[Weapon of the Pastalord]] does physical damage unless tuned, in which case it will do half physical and half tuned. Note that elemental pasta spells will never be the same as an monster's resistance; e.g., [[Ravioli Shurikens]] will never randomly deal hot damage against a hot monster.
* [[Sauceror]] attack spells randomly inflict either {{element|hot|damage}} or {{element|cold|damage}}, unless the passive skill [[Immaculate Seasoning]] is in effect. In this case, they will always choose whichever of fire and cold is ''most damaging to the monster'' -- monster vulnerabilities and resistances are taken into account, as are any bonuses the player may have that affect only spells of a specific element.
*[[Sauceror]] attack spells randomly inflict either {{element|Hot|Damage}} or {{element|Cold|Damage}}, unless the passive skill [[Immaculate Seasoning]] is in effect. In this case, they will always choose whichever of fire and cold is ''most damaging to the monster'' -- monster vulnerabilities and resistances are taken into account, as are any bonuses the player may have that affect only spells of a specific element.
* If a [[Codex of Capsaicin Conjuration]] is in your off-hand slot, all [[Sauceror]] attack spells and the non-element-specific portions of [[Pastamancer]] attack spells will always deal {{element|hot|damage}}. This overrides Immaculate Seasoning, for Sauceror spells.
*If a [[Codex of Capsaicin Conjuration]] is in your off-hand slot, all [[Sauceror]] attack spells and the non-element-specific portions of [[Pastamancer]] attack spells will always deal {{element|Hot|Damage}}. This overrides Immaculate Seasoning, for Sauceror spells.
* If a [[Gazpacho's Glacial Grimoire]] is in your off-hand slot, all [[Sauceror]] attack spells and the non-element-specific portions of [[Pastamancer]] attack spells will always deal {{element|cold|damage}}. This overrides Immaculate Seasoning, for sauceror spells.
*If a [[Gazpacho's Glacial Grimoire]] is in your off-hand slot, all [[Sauceror]] attack spells and the non-element-specific portions of [[Pastamancer]] attack spells will always deal {{element|Cold|Damage}}. This overrides Immaculate Seasoning, for sauceror spells.
* The books [[Necrotelicomnicon]], [[Sinful Desires]], and [[Cookbook of the Damned]] change the non-element-specific portions of [[Pastamancer]] attack spells to {{element|spooky|}}, {{element|sleaze|}}, and {{element|stench|}} damage, respectively, when equipped in the off-hand slot.
*The books [[Necrotelicomnicon]], [[Sinful Desires]], and [[Cookbook of the Damned]] change the non-element-specific portions of [[Pastamancer]] attack spells to {{element|spooky|}}, {{element|sleaze|}}, and {{element|stench|}} damage, respectively, when equipped in the off-hand slot.
* The [[Codex of Capsaicin Conjuration]], [[Gazpacho's Glacial Grimoire]], [[Cookbook of the Damned]], [[Sinful Desires]] and [[Necrotelicomnicon]] do ''not'' change the damage of spells if a player is affected by [[Hotform]], [[Coldform]], [[Sleazeform]], [[Stenchform]], or [[Spookyform]]. Likewise, [[Flavour of Magic]] and [[Immaculate Seasoning]] change the style of spell, but not the type of damage dealt (for example, summoning {{element|hot|}} sauce that deals {{element|spooky|damage}} under [[Spookyform]]).
*The [[Codex of Capsaicin Conjuration]], [[Gazpacho's Glacial Grimoire]], [[Cookbook of the Damned]], [[Sinful Desires]], and [[Necrotelicomnicon]] do ''not'' change the damage of spells if a player is affected by [[Hotform]], [[Coldform]], [[Sleazeform]], [[Stenchform]], or [[Spookyform]]. Likewise, [[Flavour of Magic]] and [[Immaculate Seasoning]] change the style of spell, but not the type of damage dealt (for example, summoning {{element|hot|}} sauce that deals {{element|Spooky|Damage}} under [[Spookyform]]).


==References==
==References==
*The relationships between these 5 elements (namely, the weaknesses between each one) strongly resemble those of the [[wikipedia:Five elements (Chinese philosophy)|Five Elements]] in Chinese philosophy.
*The relationships between these 5 elements (namely, the weaknesses between each one) strongly resemble those of the [[Wikipedia:Wu Xing|Five Elements]] of Chinese philosophy.
*Jick made a game on [http://asymmetric.net/feature.php?rpssl Asymmetric.net] based on [http://www.samkass.com/theories/RPSSL.html this site], which resembles the star.
*Jick made a game on [http://web.archive.org/web/20110514055423/http://asymmetric.net/feature.php?rpssl asymmetric.net] based on [http://www.samkass.com/theories/RPSSL.html this site], which resembles the star.


==See Also==
==See Also==
* [[Elemental Resistance]]
*[[Elemental Resistance]]


[[Category:Basics]]
[[Category:Basics]]
[[Category:Elements| {{PAGENAME}}]]
[[Category:Elements|{{PAGENAME}}]]

Revision as of 18:41, 26 May 2012

This page is in need of content.

Needs overriding order for spell types when using new Hobopolis items. See Elemental Spell Damage.

The Elements of... Elements

Everything in the Kingdom of Loathing is composed of the five basic elements: hot, cold, spooky, stench, and sleaze. Although most monsters in the Kingdom show no preference for or aversion from any particular element, many monsters, such as the demons in Pandamonium Slums or the undead enemies in The Cyrpt, have an affinity for one element or another. Additionally, adventurers can make use of certain spells and accessories to harness the power of the elements.

The elements exist in a delicate balance, and each one can cause great harm to foes of opposing elements, while dealing 1 damage to enemies of the same element. The following is a breakdown of how each element performs against every other one.

Each element deals normal damage against the other two, and negligible damage against itself.

Adventurers with Hotform, Coldform, Spookyform, Stenchform, or Sleazeform will themselves become aligned to the corresponding element, inflicting all of their damage using that element and resisting all but 1 damage of that type (but also becoming vulnerable to double damage from the two elements that are strong against your chosen elemental form).

Determining Monster Elemental Type

Elements
Elements

Various monsters need their elemental type confirmed. A monster is of that element if it's resistant to it or weak against its two corresponding others. Check here for locations that still need confirmation. See this page for info on how to use the template.

The obsidian dagger is the best choice for determining elemental type, as it adds +3 damage in each element. Whichever element appears as +1 instead of +3 indicates the monster is aligned with that element. (+6 will appear for whatever elements the monster is weak to.) A Scratch 'n' sniff sword or crossbow with a dragon sticker is functionally the same as the obsidian dagger for determining elemental resistances.

Monster alignment: Hot Spooky Cold Sleaze Stench None
Hot Damage inflicted 1 6 6 3 3 3
Spooky Damage inflicted 3 1 6 6 3 3
Cold Damage inflicted 3 3 1 6 6 3
Sleaze Damage inflicted 6 3 3 1 6 3
Stench Damage inflicted 6 6 3 3 1 3

The Yohohoyo is also a good choice; adding +1 damage of each element, those elements which are doubled will show the monster's element.

Monster alignment: Hot Spooky Cold Sleaze Stench None
Hot Damage inflicted 1 2 2 1 1 1
Spooky Damage inflicted 1 1 2 2 1 1
Cold Damage inflicted 1 1 1 2 2 1
Sleaze Damage inflicted 2 1 1 1 2 1
Stench Damage inflicted 2 2 1 1 1 1

The Cerebral Crossbow is an equally good choice, as it adds +3 Cold Damage, +3 Spooky Damage, and +3 Sleaze Damage, and this is enough to uniquely determine element.

Monster alignment: Hot Spooky Cold Sleaze Stench None
Cold Damage inflicted 3 3 1 6 6 3
Spooky Damage inflicted 3 1 6 6 3 3
Sleaze Damage inflicted 6 3 3 1 6 3

Dealing 3 Cold Damage, 3 Spooky Damage, and 6 Sleaze Damage would conclusively prove that the monster's elemental alignment is hot.

With only 2 elements, the monster's elemental alignment is only conclusive on 4 out of 6 possible elemental types. For instance, using an icy-hot katana (with +3 Hot Damage and +3 Cold Damage), you could prove that monster had no element or that its element was hot, spooky, or cold, but monsters aligned to sleaze would be indistinguishable from those aligned to stench.

Monster alignment: Hot Spooky Cold Sleaze Stench None
Hot Damage inflicted 1 6 6 3 3 3
Cold Damage inflicted 3 3 1 6 6 3

With 1 element, you'd only be able to prove 1 out of 6 possible elemental types. For instance, this is the damage you'd deal to monsters with dirty hobo gloves equipped:

Monster alignment: Hot Spooky Cold Sleaze Stench None
Stench Damage inflicted 4 4 2 2 1 2

Non-Standard Elements

These are not considered true elements, as they are dealt only by certain monsters (never the player), and such creature types have no weaknesses or vulnerabilities to any other element (standard or non-standard), though some are vulnerable to special types of attacks.

Bad spelling: Dealt by creatures in the The Valley Beyond The Orc Chasm. Such creatures are also vulnerable to damage from a dictionary or facsimile dictionary. There is no special way to resist this damage, but Damage Reduction and Damage Absorption works normally.

Shadow: Dealt only by your Shadow, and cannot be resisted in any way. The one known Shadow-elemental creature in the game is harmed by healing spells and items.

Slime: Dealt by creatures and effects from The Slime Tube, a clan dungeon. Even though it's not a real element, certain items and effects can grant Slime Resistance.

Notes

References

  • The relationships between these 5 elements (namely, the weaknesses between each one) strongly resemble those of the Five Elements of Chinese philosophy.
  • Jick made a game on asymmetric.net based on this site, which resembles the star.

See Also