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==Notes==
==Notes==
*The first three [[Pastamancer]] attack spells inflict either physical or random elemental damage. With [[Flavour of Magic]] active, it is possible to restrict them to a specific element. [[Weapon of the Pastalord]] does physical damage unless tuned, in which case it will do half physical and half tuned. Note that elemental pasta spells will never be the same as an monster's resistance; e.g., [[Ravioli Shurikens]] will never randomly deal hot damage against a hot monster.
*The first three [[Pastamancer]] attack spells inflict either physical or random elemental damage. With [[Flavour of Magic]] active, it is possible to restrict them to a specific element. [[Weapon of the Pastalord]] does physical damage unless tuned, in which case it will do half physical and half tuned. Note that elemental pasta spells will never be the same as a monster's resistance; e.g., [[Ravioli Shurikens]] will never randomly deal hot damage against a hot monster.
*[[Sauceror]] attack spells randomly inflict either {{element|Hot|Damage}} or {{element|Cold|Damage}}, unless the passive skill [[Immaculate Seasoning]] is in effect. In this case, they will always choose whichever of fire and cold is ''most damaging to the monster'' -- monster vulnerabilities and resistances are taken into account, as are any bonuses the player may have that affect only spells of a specific element.
*[[Sauceror]] attack spells randomly inflict either {{element|Hot|Damage}} or {{element|Cold|Damage}}, unless the passive skill [[Immaculate Seasoning]] is in effect. In this case, they will always choose whichever of fire and cold is ''most damaging to the monster'' -- monster vulnerabilities and resistances are taken into account, as are any bonuses the player may have that affect only spells of a specific element.
*If a [[Codex of Capsaicin Conjuration]] is in your off-hand slot, all [[Sauceror]] attack spells and the non-element-specific portions of [[Pastamancer]] attack spells will always deal {{element|Hot|Damage}}. This overrides Immaculate Seasoning, for Sauceror spells.
*If a [[Codex of Capsaicin Conjuration]] is in your off-hand slot, all [[Sauceror]] attack spells and the non-element-specific portions of [[Pastamancer]] attack spells will always deal {{element|Hot|Damage}}. This overrides Immaculate Seasoning, for Sauceror spells.

Revision as of 03:05, 13 June 2013

This page is in need of content.

Needs overriding order for spell types when using Hobopolis items. See Elemental Spell Damage.

The Elements of... Elements

Everything in the Kingdom of Loathing is composed of the five basic elements: hot, cold, spooky, stench, and sleaze. Although most monsters in the Kingdom show no preference for or aversion from any particular element, many monsters, such as the demons in Pandamonium Slums or the undead enemies in The Cyrpt, have an affinity for one element or another. Additionally, adventurers can make use of certain spells and accessories to harness the power of the elements.

The elements exist in a delicate balance, and each one can cause great harm to foes of opposing elements, while dealing 1 damage to enemies of the same element. The following is a breakdown of how each element performs against every other one.

Each element deals normal damage against the other two, and negligible damage against itself.

Adventurers with Hotform, Coldform, Spookyform, Stenchform, or Sleazeform will themselves become aligned to the corresponding element, inflicting all of their damage using that element and resisting all but 1 damage of that type (but also becoming vulnerable to double damage from the two elements that are strong against your chosen elemental form).

Determining Monster Elemental Type

Elements
Elements

Various monsters need their elemental type confirmed. A monster is of that element if it's resistant to it or weak against its two corresponding others. Check here for data that still needs confirmation. See this page for info on how to use the template.

The obsidian dagger is the best choice for determining elemental type, as it adds +3 damage in each element. Whichever element appears as +1 instead of +3 indicates the monster is aligned with that element. (+6 will appear for whatever elements the monster is weak to.) A Scratch 'n' sniff sword or crossbow with a dragon sticker is functionally the same as the obsidian dagger for determining elemental resistances.

Monster alignment: Hot Spooky Cold Sleaze Stench None
Hot Damage inflicted 1 6 6 3 3 3
Spooky Damage inflicted 3 1 6 6 3 3
Cold Damage inflicted 3 3 1 6 6 3
Sleaze Damage inflicted 6 3 3 1 6 3
Stench Damage inflicted 6 6 3 3 1 3

The Yohohoyo is also a good choice; adding +1 damage of each element, those elements which are doubled will show the monster's element.

Monster alignment: Hot Spooky Cold Sleaze Stench None
Hot Damage inflicted 1 2 2 1 1 1
Spooky Damage inflicted 1 1 2 2 1 1
Cold Damage inflicted 1 1 1 2 2 1
Sleaze Damage inflicted 2 1 1 1 2 1
Stench Damage inflicted 2 2 1 1 1 1

The Cerebral Crossbow is an equally good choice, as it adds +3 Cold Damage, +3 Spooky Damage, and +3 Sleaze Damage, and this is enough to uniquely determine element.

Monster alignment: Hot Spooky Cold Sleaze Stench None
Cold Damage inflicted 3 3 1 6 6 3
Spooky Damage inflicted 3 1 6 6 3 3
Sleaze Damage inflicted 6 3 3 1 6 3

Dealing 3 Cold Damage, 3 Spooky Damage, and 6 Sleaze Damage would conclusively prove that the monster's elemental alignment is hot.

With only 2 elements, the monster's elemental alignment is only conclusive on 4 out of 6 possible elemental types. For instance, using an icy-hot katana (with +3 Hot Damage and +3 Cold Damage), you could prove that monster had no element or that its element was hot, spooky, or cold, but monsters aligned to sleaze would be indistinguishable from those aligned to stench.

Monster alignment: Hot Spooky Cold Sleaze Stench None
Hot Damage inflicted 1 6 6 3 3 3
Cold Damage inflicted 3 3 1 6 6 3

With 1 element, you'd only be able to prove 1 out of 6 possible elemental types. For instance, this is the damage you'd deal to monsters with dirty hobo gloves equipped:

Monster alignment: Hot Spooky Cold Sleaze Stench None
Stench Damage inflicted 4 4 2 2 1 2

Non-Standard Elements

Non-Standard Elements are not considered true elements, as they are dealt only by certain monsters (and never by players). In addition, these monsters have no weaknesses or vulnerabilities to any other element (whether standard or non-standard), although some of them are vulnerable to certain types of attacks.

For more information, as well as a list of non-standard elements, see this page.

Notes

References

  • The relationships between these 5 elements (namely, the weaknesses between each one) strongly resemble those of the Five Elements of Chinese philosophy.
  • Jick made a game on asymmetric.net based on this site, which resembles the star.

See Also