Elements: Difference between revisions

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Determining Monster Elemental Type: Most of this section is no longer necessary given the plethora of sources of Prismatic Damage; template this section referred to is no longer where element is recorded.
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==Determining Monster Elemental Type==
==Determining Monster Elemental Type==
[[File:elements2.gif|Elements|150px|left]]
[[File:elements2.gif|Elements|150px|left]]
Various monsters need their elemental type confirmed. A monster is of that element if it's resistant to it or weak against its two corresponding others. Check [[:Category:Needs Confirm|here]] for data that still needs confirmation. See [[Established Standards: Location Pages#Combat Adventure Template|this page]] for info on how to use the template.
As new monsters appear in the kingdom, the monster's element must be determined and added to its Data. [[Monster Manuel]] shows a monster's elemental alignment after you defeat one.  If you don't have Monster Manuel, any source of [[Prismatic Damage|prismatic damage]] will reveal the monster's element alignment. Damage from its element will be reduced to 1, and the two elements its vulnerable will be doubled. For example, if you were using an [[obsidian dagger]], you would get the following damage:
 
[[Monster Manuel]] will show a monster's elemental alignment after you defeat one.  If you don't have Manuel, the [[obsidian dagger]] is the best choice for determining elemental type, as it adds +3 damage in each element. Whichever element appears as +1 instead of +3 indicates the monster is aligned with that element. (+6 will appear for whatever elements the monster is weak to.) A Scratch 'n' sniff [[Scratch 'n' sniff sword|sword]] or [[Scratch 'n' sniff crossbow|crossbow]] with a [[Scratch 'n' sniff dragon sticker|dragon sticker]] is functionally the same as the obsidian dagger for determining elemental resistances.


{| border="1px" cellpadding="3px" style="border-collapse:collapse; margin:0 auto; text-align:center;"
{| border="1px" cellpadding="3px" style="border-collapse:collapse; margin:0 auto; text-align:center;"
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| 6 || 6 || 3 || 3 || 1 || 3
| 6 || 6 || 3 || 3 || 1 || 3
|-
|-
|}
The [[Yohohoyo]] is also a good choice; adding +1 damage of each element, those elements which are doubled will show the monster's element.
{| border="1px" cellpadding="3px" style="border-collapse:collapse; margin:0 auto; text-align:center;"
!Monster alignment:
! {{element|Hot|}} !! {{element|Spooky|}} !! {{element|Cold|}} !! {{element|Sleaze|}} !! {{element|Stench|}} !! None
|-
! {{element|Hot}} inflicted
| 1 || 2 || 2 || 1 || 1|| 1
|-
! {{element|Spooky}} inflicted
| 1 || 1 || 2 || 2 || 1 || 1
|-
! {{element|Cold}} inflicted
| 1 || 1 || 1 || 2 || 2 || 1
|-
! {{element|Sleaze}} inflicted
| 2 || 1 || 1 || 1 || 2 || 1
|-
! {{element|Stench}} inflicted
| 2 || 2 || 1 || 1 || 1 || 1
|-
|}
The [[Cerebral Crossbow]] is an equally good choice, as it adds +3 {{element|Cold}}, +3 {{element|Spooky}}, and +3 {{element|Sleaze}}, and this is enough to uniquely determine element.
{| border="1px" cellpadding="3px" style="border-collapse:collapse; margin:0 auto; text-align:center;"
!Monster alignment:
! {{element|Hot|}} !! {{element|Spooky|}} !! {{element|Cold|}} !! {{element|Sleaze|}} !! {{element|Stench|}} !! None
|-
! {{element|Cold}} inflicted
| 3 || 3 || 1 || 6 || 6 || 3
|-
! {{element|Spooky}} inflicted
| 3 || 1 || 6 || 6 || 3 || 3
|-
! {{element|Sleaze}} inflicted
| 6 || 3 || 3 || 1 || 6 || 3
|}
Dealing 3 {{element|Cold}}, 3 {{element|Spooky}}, and 6 {{element|Sleaze}} would conclusively prove that the monster's elemental alignment is {{element|hot|}}.
With only 2 elements, the monster's elemental alignment is only conclusive on 4 out of 6 possible elemental types. For instance, using an [[icy-hot katana]] (with +3 {{element|Hot}} and +3 {{element|Cold}}), you could prove that monster had no element or that its element was {{element|hot|}}, {{element|spooky|}}, or {{element|cold|}}, but monsters aligned to {{element|sleaze|}} would be indistinguishable from those aligned to {{element|stench|}}.
{| border="1px" cellpadding="3px" style="border-collapse:collapse; margin:0 auto; text-align:center;"
!Monster alignment:
! {{element|Hot|}} !! {{element|Spooky|}} !! {{element|Cold|}} !! {{element|Sleaze|}} !! {{element|Stench|}} !! None
|-
! {{element|Hot}} inflicted
| 1 || 6 || 6 || 3 || 3 || 3
|-
! {{element|Cold}} inflicted
| 3 || 3 || 1 || 6 || 6 || 3
|}
With 1 element, you'd only be able to prove 1 out of 6 possible elemental types. For instance, this is the damage you'd deal to monsters with [[dirty hobo gloves]] equipped:
{| border="1px" cellpadding="3px" style="border-collapse:collapse; margin:0 auto; text-align:center;"
!Monster alignment:
! {{element|Hot|}} !! {{element|Spooky|}} !! {{element|Cold|}} !! {{element|Sleaze|}} !! {{element|Stench|}} !! None
|-
! {{element|Stench}} inflicted
| 4 || 4 || 2 || 2 || 1 || 2
|}
|}



Revision as of 19:39, 12 August 2013

This page is in need of content.

Needs overriding order for spell types when using Hobopolis items. See Elemental Spell Damage.

The Elements of... Elements

Everything in the Kingdom of Loathing is composed of the five basic elements: hot, cold, spooky, stench, and sleaze. Although most monsters in the Kingdom show no preference for or aversion from any particular element, many monsters, such as the demons in Pandamonium Slums or the undead enemies in The Cyrpt, have an affinity for one element or another. Additionally, adventurers can make use of certain spells and accessories to harness the power of the elements.

The elements exist in a delicate balance, and each one can cause great harm to foes of opposing elements, while dealing 1 damage to enemies of the same element. The following is a breakdown of how each element performs against every other one.

Each element deals normal damage against the other two, and negligible damage against itself.

Adventurers with Hotform, Coldform, Spookyform, Stenchform, or Sleazeform will themselves become aligned to the corresponding element, inflicting all of their damage using that element and resisting all but 1 damage of that type (but also becoming vulnerable to double damage from the two elements that are strong against your chosen elemental form).

Determining Monster Elemental Type

Elements
Elements

As new monsters appear in the kingdom, the monster's element must be determined and added to its Data. Monster Manuel shows a monster's elemental alignment after you defeat one. If you don't have Monster Manuel, any source of prismatic damage will reveal the monster's element alignment. Damage from its element will be reduced to 1, and the two elements its vulnerable will be doubled. For example, if you were using an obsidian dagger, you would get the following damage:

Monster alignment: Hot Spooky Cold Sleaze Stench None
Hot Damage inflicted 1 6 6 3 3 3
Spooky Damage inflicted 3 1 6 6 3 3
Cold Damage inflicted 3 3 1 6 6 3
Sleaze Damage inflicted 6 3 3 1 6 3
Stench Damage inflicted 6 6 3 3 1 3

Non-Standard Elements

Non-Standard Elements are not considered true elements, as they are dealt only by certain monsters (and never by players). In addition, these monsters have no weaknesses or vulnerabilities to any other element (whether standard or non-standard), although some of them are vulnerable to certain types of attacks.

For more information, as well as a list of non-standard elements, see this page.

Notes

References

  • The relationships between these 5 elements (namely, the weaknesses between each one) strongly resemble those of the Five Elements of Chinese philosophy.
  • Jick made a game on asymmetric.net based on this site, which resembles the star.

See Also