Entangling Noodles: Difference between revisions

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imported>Chillydragon
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*Prevents an opponent from attacking for X attacks, where X is 1-3?.
*Prevents an opponent from attacking for X attacks, where X is 1-3?.
*Any effect which prevents your opponent from attacking, such as a Levitating Potato's vines, will extend the entanglement by 1 round.
*Any effect which prevents your opponent from attacking, such as a Levitating Potato's vines, will extend the entanglement by 1 round.
*However, [[Thrust-Smack]] and [[Lunging Thrust-Smack]] will free your opponent from the noodles.
*[[Thrust-Smack]] and [[Lunging Thrust-Smack]] used to free your opponent from the noodles. As of July 9, 2007, this no longer occurs.
*This skill can only be successfully used once per fight.
*This skill can only be successfully used once per fight.



Revision as of 00:38, 10 July 2007

Data on this page needs confirmation.

Needs more data in regards to February 13th update (what chance of breaking out? How many turns max?

Entangling Noodles

Entangling Noodles

Type: Combat
MP Cost: 3

This spell allows you to conjure a wad of sticky noodles, which slow down your opponent and make its attacks less effective.

Prevents enemy from attacking for X turns.

Source: Guild Trainer
Price: 800 Meat
Class: Pastamancer
Level: 2
When Used:
You conjure up a mass of sticky noodles to entangle your opponent.

If monster is unable to attack

Your opponent struggles against your entangling noodles, but to no avail.

After X turns

Your opponent struggles free of your entangling noodles.


Notes

  • Prevents an opponent from attacking for X attacks, where X is 1-3?.
  • Any effect which prevents your opponent from attacking, such as a Levitating Potato's vines, will extend the entanglement by 1 round.
  • Thrust-Smack and Lunging Thrust-Smack used to free your opponent from the noodles. As of July 9, 2007, this no longer occurs.
  • This skill can only be successfully used once per fight.
  • This skill used to delevel monster attack by (1 + Floor(ModdedMys/8)), capped at -6 atk (reached at 40 mys) - impeding the monster's attack (reducing its chance to hit and its hitting power) rather than directly preventing it, and with no effect on its defence. This was changed to the current effect, on February 13, 2007.