Epic Weapons: Difference between revisions
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There are six [[Epic Weapons]] that can be obtained in the Kingdom of Loathing, one for each class. These epic weapons all share similar properties: they each boost the appropriate class's main [[stat]], but this bonus only applies to that class. All of these weapons have a power of 50, a main attribute requirement of 10, and | There are six [[Epic Weapons]] that can be obtained in the Kingdom of Loathing, one for each class. These epic weapons all share similar properties: they each boost the appropriate class's main [[stat]], but this bonus only applies to that class. All of these weapons have a power of 50, a main attribute requirement of 10, and are obtained in similar methods. | ||
As of June 2nd, 2015 you can no longer meatsmith an Epic Weapon. Epic Weapons are obtained by talking to your class's guild member as part of the initial steps in the [[Nemesis Quest]]. | |||
In order to obtain your Epic Weapon, after receiveing the quest you must: | |||
*Adventure amongst [[The Unquiet Garves]] until you locate the [[Tomb of the Unknown Your Class Here|Tomb of the Unknown <Class>]]. | |||
*Answer the riddle posed. If you fail, you may reaccess the Tomb from [[The Mispelled Cemetary]]. | |||
*Fight the Ghost of The Unknown <Your Class> | |||
*Substitute your class's starting weapon in place of the Epic Weapon. | |||
*The [[Seal Clubber]]'s Epic Weapon is [[Bjorn's Hammer]] | *The [[Seal Clubber]]'s Epic Weapon is [[Bjorn's Hammer]] | ||
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*The [[Disco Bandit]]'s Epic Weapon is the [[Disco Banjo]] | *The [[Disco Bandit]]'s Epic Weapon is the [[Disco Banjo]] | ||
*The [[Accordion Thief]]'s Epic Weapon is the [[Rock and Roll Legend]] | *The [[Accordion Thief]]'s Epic Weapon is the [[Rock and Roll Legend]] | ||
==See also== | ==See also== |
Revision as of 02:34, 4 June 2015
There are six Epic Weapons that can be obtained in the Kingdom of Loathing, one for each class. These epic weapons all share similar properties: they each boost the appropriate class's main stat, but this bonus only applies to that class. All of these weapons have a power of 50, a main attribute requirement of 10, and are obtained in similar methods.
As of June 2nd, 2015 you can no longer meatsmith an Epic Weapon. Epic Weapons are obtained by talking to your class's guild member as part of the initial steps in the Nemesis Quest.
In order to obtain your Epic Weapon, after receiveing the quest you must:
- Adventure amongst The Unquiet Garves until you locate the Tomb of the Unknown <Class>.
- Answer the riddle posed. If you fail, you may reaccess the Tomb from The Mispelled Cemetary.
- Fight the Ghost of The Unknown <Your Class>
- Substitute your class's starting weapon in place of the Epic Weapon.
- The Seal Clubber's Epic Weapon is Bjorn's Hammer
- The Turtle Tamer's Epic Weapon is the Mace of the Tortoise
- The Pastamancer's Epic Weapon is the Pasta of Peril
- The Sauceror's Epic Weapon is the 5-Alarm Saucepan
- The Disco Bandit's Epic Weapon is the Disco Banjo
- The Accordion Thief's Epic Weapon is the Rock and Roll Legend