Everfull Dart Holster: Difference between revisions

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imported>The ErosionSeeker
imported>Tombot
Added mention to the curiously absent dartboard mechanic.
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**You can use 0-3 each combat depending on how many darts you have.
**You can use 0-3 each combat depending on how many darts you have.
**1 dart regenerates after each combat up to 3, or up to 4 or 5 after taking relevant perks.
**1 dart regenerates after each combat up to 3, or up to 4 or 5 after taking relevant perks.
*During combat a dartboard is visible next to the monster, with each section having a different monster body part selectable including the bullseye. Clicking on each part of the dartboard is equivalent to selecting a dart combat skill.
*In combat, allows you to:
*In combat, allows you to:
**Throw a dart at a [[Monster Parts|body part]] for an effect dependant on the part.
**Throw a dart at a [[Monster Parts|body part]] for an effect dependant on the part.
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***Extra stats from stats targets
***Extra stats from stats targets
***25% better chance to hit bullseyes
***25% better chance to hit bullseyes
*Is usable as a professor in the [[WereProfessor]] path.
*Is usable as a professor in the [[WereProfessor]] path due to the visible dartboard bypassing the lack of skill menu.
*All known perks are removed on ascension.
*All known perks are removed on ascension.
*Is automatically placed in your inventory for you at the beginning of your run, with the message:
*Is automatically placed in your inventory for you at the beginning of your run, with the message:
:Whoa, what if there's a spur of the moment winner-takes-all dart game! Don't forget this!
:Whoa, what if there's a spur of the moment winner-takes-all dart game! Don't forget this!
{{acquire|item=Everfull Dart Holster}}
{{acquire|item=Everfull Dart Holster}}

Revision as of 16:03, 12 April 2024

There are some vague or non-exact figures and information on this page. Some spading is required.

how much is the meat drop effect, extra stats from targets perk

Everfull Dart Holster
Everfull Dart Holster

This is your trusty dart holster. Put it on your hip. Draw a dart, throw it. Draw a dart. Throw it. Draw a dart throw it. Draw a dart, throw it. Draw a dart. Throw it. You get the idea.

Type: accessory
Cannot be traded or discarded

Combat Initiative +50%
All Attributes +10%
Throw Darts in Battle


NOTE: You may not equip more than one of these at a time.


(In-game plural: Everfull Dart Holsters)
View metadata
Item number: 11561
Description ID: 129400771
View in-game: view

Obtained From

Items
packaged Everfull Dart Holster

Notes

  • You start with 3 darts.
    • Using a combat skill costs 1 dart.
    • You can use 0-3 each combat depending on how many darts you have.
    • 1 dart regenerates after each combat up to 3, or up to 4 or 5 after taking relevant perks.
  • During combat a dartboard is visible next to the monster, with each section having a different monster body part selectable including the bullseye. Clicking on each part of the dartboard is equivalent to selecting a dart combat skill.
  • In combat, allows you to:
    • Throw a dart at a body part for an effect dependant on the part.
      • head, leg, skull - decrease monster defense by 5X, where X is min(11, dart level)
      • arm - get Moxie stats (approx. X)
      • stem, tail, beak - get Mysticality stats (approx. X)
      • wing, tentacle - get Muscle stats (approx. X)
      • butt - get +30-40?% item (requires Butt awareness perk)
      • torso, pseudopod - get +? meat
      • default - delevel monster by 5X (both attack and defense)
    • Darts: Aim for the Bullseye, a free instakill with a base 25%? hit chance, and base 50 turns of Everything Looks Red
      • Missing hits a random part.
      • The turns of ELR incurred can be reduced by 10 per each perk relating to being unimpressed by bullseyes, down to 30 turns.
    • The first dart thrown also staggers
      You are able to throw it before your foe even reacts.
  • After X^2 darts thrown you gain darts skill, where X is the darts skill level.
    • After a victorious combat in a zone where chaintofight is allowed, where at least one dart was thrown AND dart skill is higher than the number of perks currently active, Dart Perks occurs as a chained non-combat.
    • Allows you to pick 1 of 3 perks to improve the Dart skills. Acquired perks are shown in the item description.
    • There are 20 perks in total, eventually all can be selected.
      • Throw a second dart quickly
      • Deal 25-50% more damage
      • You are less impressed by bullseyes
      • 25% Better bullseye targeting
      • Extra stats from stats targets
      • Butt awareness
      • Add Hot Damage
      • Add Cold Damage
      • Add Sleaze Damage
      • Add Spooky Damage
      • Add Stench Damage
      • Expand your dart capacity by 1
      • Bullseyes do not impress you much
      • 25% More Accurate bullseye targeting
      • Deal 25-50% extra damage
      • Expand your dart capacity by 1
      • Increase Dart Deleveling from deleveling targets
      • Deal 25-50% greater damage
      • Extra stats from stats targets
      • 25% better chance to hit bullseyes
  • Is usable as a professor in the WereProfessor path due to the visible dartboard bypassing the lack of skill menu.
  • All known perks are removed on ascension.
  • Is automatically placed in your inventory for you at the beginning of your run, with the message:
Whoa, what if there's a spur of the moment winner-takes-all dart game! Don't forget this!
You acquire an item: Everfull Dart Holster