Flavour of Magic: Difference between revisions
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{{skill|name=Flavour of Magic|source=Guild Trainer|class=[[Pastamancer]]|level=14|description=This spell will allow you to bring your mystical being in line with the elemental forces that underly all things: earth, wind, fire, water, and heart. Wait, I mean hot, cold, sleaze, stench, and spookiness. And what's the deal with 'heart' anyway? How does that make any sense at all?|effect=Forces pasta spells to have | {{skill|name=Flavour of Magic|source=Guild Trainer|class=[[Pastamancer]]|level=14|description=This spell will allow you to bring your mystical being in line with the elemental forces that underly all things: earth, wind, fire, water, and heart. Wait, I mean hot, cold, sleaze, stench, and spookiness. And what's the deal with 'heart' anyway? How does that make any sense at all?|effect=Forces pasta spells to have a single element of choosing (40 Adventures)|type=Noncombat|mpcost=10|price=14,000 Meat}} | ||
Obtaining this skill gives the player five spells that show up in the skills menu: | Obtaining this skill gives the player five spells that show up in the skills menu: | ||
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==References== | ==References== | ||
* The elemental forces mentioned are a reference to the cartoon show [[wikipedia:Captain Planet|Captain Planet]]. The powers that combined to form Captain Planet were, in order, Earth, Fire, Wind, Water, and Heart. Oddly enough, they are ''not'' listed in the correct order in the skill description. | * The elemental forces mentioned are a reference to the cartoon show [[wikipedia:Captain Planet|Captain Planet]]. The powers that combined to form Captain Planet were, in order, Earth, Fire, Wind, Water, and Heart. Oddly enough, they are ''not'' listed in the correct order in the skill description. Perhaps the order they ''are'' in is a result of wanting "Earth, Wind, and Fire" to be in that order. |
Revision as of 14:26, 15 March 2006
Flavour of Magic
Type: NoncombatMP Cost: 10
This spell will allow you to bring your mystical being in line with the elemental forces that underly all things: earth, wind, fire, water, and heart. Wait, I mean hot, cold, sleaze, stench, and spookiness. And what's the deal with 'heart' anyway? How does that make any sense at all?
Forces pasta spells to have a single element of choosing (40 Adventures)
View metadata
Skill ID not known!
Skill ID not known!
Source: | Guild Trainer |
Price: | 14,000 Meat |
Class: | Pastamancer |
Level: | 14 |
This skill needs its in-game message specified via the "usemsg" parameter; see {{Skill}} for more details.
Obtaining this skill gives the player five spells that show up in the skills menu:
- Spirit of Cayenne (hot)
- Spirit of Peppermint (cold)
- Spirit of Garlic (stench)
- Spirit of Wormwood (spooky)
- Spirit of Bacon Grease (sleeze)
References
- The elemental forces mentioned are a reference to the cartoon show Captain Planet. The powers that combined to form Captain Planet were, in order, Earth, Fire, Wind, Water, and Heart. Oddly enough, they are not listed in the correct order in the skill description. Perhaps the order they are in is a result of wanting "Earth, Wind, and Fire" to be in that order.