Flavour of Magic: Difference between revisions

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{{skill|skillid=3017|name=Flavour of Magic|source=Guild Trainer|class=[[Pastamancer]]|level=14|description=This spell will allow you to bring your mystical being in line with the elemental forces that underly all things: earth, wind, fire, water, and heart. Wait, I mean hot, cold, sleaze, stench, and spookiness. And what's the deal with 'heart' anyway? How does that make any sense at all?|effect=Forces pasta spells (not sauce ones) to have a single element of choosing (40 Adventures)|type=Noncombat|mpcost=10|price=14,000 Meat|usemsg=You concentrate, meditate, regulate, the number eight, and cast '''(selected spirit)'''. Your entire being is suffused with the '''(selected spirit)''', pushing away all thoughts of other spirits (especially the Spirit of St. Louis.)}}
{{skill
|skillid=3017
|name=Flavour of Magic
|source=Guild Trainer
|class=[[Pastamancer]]
|level=14
|description=This spell will allow you to bring your mystical being in line with the elemental forces that underly all things: earth, wind, fire, water, and heart. Wait, I mean hot, cold, sleaze, stench, and spookiness. And what's the deal with 'heart' anyway? How does that make any sense at all?
|effect=Forces pasta spells (not sauce ones) to have a single element of choosing (40 Adventures)
|type=Noncombat
|mpcost=10
|price=14,000 Meat
|usemsg=You concentrate, meditate, regulate, the number eight, and cast '''(selected spirit)'''. Your entire being is suffused with the '''(selected spirit)''', pushing away all thoughts of other spirits (especially the Spirit of St. Louis.)}}


Obtaining this skill gives the player five spells that show up in the skills menu:
Obtaining this skill gives the player five spells that show up in the skills menu:

Revision as of 20:56, 10 September 2006

Flavour of Magic

Flavour of Magic

Type: Noncombat
MP Cost: 10

This spell will allow you to bring your mystical being in line with the elemental forces that underly all things: earth, wind, fire, water, and heart. Wait, I mean hot, cold, sleaze, stench, and spookiness. And what's the deal with 'heart' anyway? How does that make any sense at all?

Forces pasta spells (not sauce ones) to have a single element of choosing (40 Adventures)

Source: Guild Trainer
Price: 14,000 Meat
Class: Pastamancer
Level: 14
When Used:
You concentrate, meditate, regulate, the number eight, and cast (selected spirit). Your entire being is suffused with the (selected spirit), pushing away all thoughts of other spirits (especially the Spirit of St. Louis.)


Obtaining this skill gives the player five spells that show up in the skills menu:

  • Spirit of Cayenne (hot damage)
  • Spirit of Peppermint (cold damage)
  • Spirit of Garlic (stench damage)
  • Spirit of Wormwood (spooky damage)
  • Spirit of Bacon Grease (sleaze damage)

References

  • The elemental forces mentioned are a reference to the cartoon show Captain Planet. The powers that combined to form Captain Planet were, in order, Earth, Fire, Wind, Water, and Heart; the phrase "And what's the deal with 'heart' anyway?" refers to the fact that the fifth element, Heart, is often ridiculed.
  • Oddly enough, the 5 elements are not listed in the 'correct' order in the skill description. Perhaps the order they are in is a result of wanting "Earth, Wind, and Fire" to be in that order.
  • The name of the skill could be a reference to the first Discworld novel "The Colour of Magic". In the Discworld universe, the number eight has powerful magical properties and importance, and is unsafe for wizards to say.
  • The "Spirit of St. Louis" mentioned in the casting text is a reference to the airplaine Charles Lindbergh used to make the first solo non-stop flight across the Atlantic ocean in May 1927.
  • "concentrate, meditate, regulate, the number eight," is a reference to Mediate by INXS (where the entire song is rhymes ending with the "-ate" sound).

See Also